GWEN Skills?
Renegade26
EotN skills preview
Short version of the story, apparently the guys that are in the ATS testing event can see some EotN skills. They are under no NDA, before anyone asks, not that it matters much anyways.
Copied straight from Guildwiki's talk page of EoTN. Does anyone know anything about these?
MESMER @ 6 fast cast 12 illusion 11 inspiration
Aneurysm 10e 1c 20r - Spell. Target foe regains all Energy. For each point of energy gained in this way, that foe takes 1 damage. Dom Magic
Power Lock 10e 1/4c 15r - Spell. If target is casting a Spell, that Spell is interrupted and disabled for an additional 1 second. Dom Magic
Signet of Distraction 1/4c 20r - Signet. If target foe is casting a Spell, that Spell is interrupted and disabled for 1 second for each signet you have equipped. Dom Magic
Calculated Risk 10e 2c 10r - Hex Spell. For 17 seconds, target foe has 50% chance to miss with attacks but does +10 damage.
Inadequacy 10e 1c 8r - Hex Spell. For 9 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 46 damage.
Illusion Magic
Logic Bomb 10e 1c 10r - Hex Spell. For 10 seconds, target foe suffers from -3 health degeneration. When this Hex ends that foe has Cracked Armor for 17 seconds. Illusion Magic
Sum of All Fears 10e 2c 20r - Hex Spell. For 25 seconds, target foe moves, attacks, and casts Spells 20% slower. Illusion Magic
Signet of Recall 1c 20r - Signet. You lose all Energy. For 10 seconds, you have -4 energy regeneration. When this effect ends, you gain 12 Energy. Inspiration Magic.
Wastrel's Feast 5e 1/4c 20r - Spell. If target foe is not casting a spell or attacking you gain 12 energy. Inspiration Magic
NECROMANCER @ 11 blood 6 soul reaping 12 curses
Masochism 5e 1c 10r - Spell. Steal 16 health from target foe for each Condition you are suffering from (maximum 60). Blood Magic
Cacophany 10e 2c 15r - Hex Spell. For 17 seconds, whenever target foe uses a shout or Chant, that foe takes 119 damage. Curses
Entropy's Grasp 5e 1c 3r - Enchantment Spell. For 5 seconds, target ally's attacks cause Weakness for 5 seconds. Death Magic
Putrid Bile 10e 1c 12r - Hex Spell. For 5 seconds target foe suffers -1 health degenration. If that foe dies while under the effect of this Hex, all nearby foes take 25 damage. Death Magic
MONK @ 12 healing 12 divine
Balthazar's Signet 1c 20r - Signet. Target foe takes 10 holy damage. If that foe was attacking you gain 1 energy. Smiting Prayers
Purifying Veil -1regen(maintained) 5e 1c 8r - Enchantment Spell. While you maintain this Enchantment, Conditions expire 25% faster on target ally. When this Enchantment ends, one Condition is removed from that ally. Smiting Prayers
Smite Condition 5e 1c 8r - Spell. Remove one Condition from target ally. If a Condition was removed. Foes in the area take 5 damage. Smiting Prayers
Cure Hex 10e 1c 12r - Spell. Remove one Hex from target ally. If a Hex was removed that ally is healed for 102 Health. Healing Prayers
ASSASSIN @ 12 dagger, 12 crit, 2 deadly
Lotus Strike 10e 12r - Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +22 damage and you gain 17 energy. Dagger Mastery
Assassin's Thirst 5e 8r - Dual Attack. Must follow an off-hand attack. If this attack hits, you steal 14 Health. Deadly Arts
Misery Signet 1c 8r - Signet. You gain 14 health for each Condition on target foe. Deadly Arts
Shadow's Embrace 10e 1/4c 45r - Hex Spell. Shadow step to target foe. For 10 seconds, this Hex does nothing. When this Hex ends, you return to your original location and that foe suffers a Deep Wound for 7 seconds. Deadly Arts.
RANGER @ 0 marks 6 beast
Rapid Fire 10e 2c 12r - Preparation. For 3 seconds, you attack 25% faster. Marksmanship
ELEMENTALIST @ 0 attributes
Glyph of Swiftness 5e 1c 10r - Glyph. For 15 seconds, projectiles from your next 2 Spells moves 66% faster.
Winter's Embrace 5e 1/4c 10r - Hex Spell. For 4 seconds, you and target touched foe move 66% slower. Water Magic
Glyph of Immolation 5e 1c 10r - Glyph. For 15 seconds, your next 3 spells that target a foe also cause burning for 3 seconds. Fire Magic (note this is listed as fire magic despite the fact none of the numbers scale with fire attribute)
Grasping Flames 10e 2c 15r - Hex Spell. For 5 seconds, target foe moves 66% slower while Burning. Earth Magic.
Ward of Weariness 10e 2c 20r - Ward Spell. You create a Ward of Weariness at your current location. For 5 seconds, foes within that location become Weakened for 5 seconds whenever they take elemental damage. Earth Magic
Shell Shock 10e 1c 10r - Spell. Target foe takes 10 damage and has Cracked Armor for 5 seconds. Air Magic
RITUALIST
Pure Was Li Ming 10e 1c 30r - Item Spell. Hold Li Ming's ashes for 5 seconds. Whilst you hold her ashes, Conditions on you expire 10% faster. When you drop her ashes all allies within earshot lose 1 Condition. Restoration Magic
Energetic Was Lee Sa 10e 2c 30r - Item Spell. Hold Lee Sa's ashes for 5 seconds. while you hold her ashes, you gain +1 energy regeneration. WHen you drop her ashes, you gain +1 energy. Spawning Power
Short version of the story, apparently the guys that are in the ATS testing event can see some EotN skills. They are under no NDA, before anyone asks, not that it matters much anyways.
Copied straight from Guildwiki's talk page of EoTN. Does anyone know anything about these?
MESMER @ 6 fast cast 12 illusion 11 inspiration
Aneurysm 10e 1c 20r - Spell. Target foe regains all Energy. For each point of energy gained in this way, that foe takes 1 damage. Dom Magic
Power Lock 10e 1/4c 15r - Spell. If target is casting a Spell, that Spell is interrupted and disabled for an additional 1 second. Dom Magic
Signet of Distraction 1/4c 20r - Signet. If target foe is casting a Spell, that Spell is interrupted and disabled for 1 second for each signet you have equipped. Dom Magic
Calculated Risk 10e 2c 10r - Hex Spell. For 17 seconds, target foe has 50% chance to miss with attacks but does +10 damage.
Inadequacy 10e 1c 8r - Hex Spell. For 9 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 46 damage.
Illusion Magic
Logic Bomb 10e 1c 10r - Hex Spell. For 10 seconds, target foe suffers from -3 health degeneration. When this Hex ends that foe has Cracked Armor for 17 seconds. Illusion Magic
Sum of All Fears 10e 2c 20r - Hex Spell. For 25 seconds, target foe moves, attacks, and casts Spells 20% slower. Illusion Magic
Signet of Recall 1c 20r - Signet. You lose all Energy. For 10 seconds, you have -4 energy regeneration. When this effect ends, you gain 12 Energy. Inspiration Magic.
Wastrel's Feast 5e 1/4c 20r - Spell. If target foe is not casting a spell or attacking you gain 12 energy. Inspiration Magic
NECROMANCER @ 11 blood 6 soul reaping 12 curses
Masochism 5e 1c 10r - Spell. Steal 16 health from target foe for each Condition you are suffering from (maximum 60). Blood Magic
Cacophany 10e 2c 15r - Hex Spell. For 17 seconds, whenever target foe uses a shout or Chant, that foe takes 119 damage. Curses
Entropy's Grasp 5e 1c 3r - Enchantment Spell. For 5 seconds, target ally's attacks cause Weakness for 5 seconds. Death Magic
Putrid Bile 10e 1c 12r - Hex Spell. For 5 seconds target foe suffers -1 health degenration. If that foe dies while under the effect of this Hex, all nearby foes take 25 damage. Death Magic
MONK @ 12 healing 12 divine
Balthazar's Signet 1c 20r - Signet. Target foe takes 10 holy damage. If that foe was attacking you gain 1 energy. Smiting Prayers
Purifying Veil -1regen(maintained) 5e 1c 8r - Enchantment Spell. While you maintain this Enchantment, Conditions expire 25% faster on target ally. When this Enchantment ends, one Condition is removed from that ally. Smiting Prayers
Smite Condition 5e 1c 8r - Spell. Remove one Condition from target ally. If a Condition was removed. Foes in the area take 5 damage. Smiting Prayers
Cure Hex 10e 1c 12r - Spell. Remove one Hex from target ally. If a Hex was removed that ally is healed for 102 Health. Healing Prayers
ASSASSIN @ 12 dagger, 12 crit, 2 deadly
Lotus Strike 10e 12r - Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +22 damage and you gain 17 energy. Dagger Mastery
Assassin's Thirst 5e 8r - Dual Attack. Must follow an off-hand attack. If this attack hits, you steal 14 Health. Deadly Arts
Misery Signet 1c 8r - Signet. You gain 14 health for each Condition on target foe. Deadly Arts
Shadow's Embrace 10e 1/4c 45r - Hex Spell. Shadow step to target foe. For 10 seconds, this Hex does nothing. When this Hex ends, you return to your original location and that foe suffers a Deep Wound for 7 seconds. Deadly Arts.
RANGER @ 0 marks 6 beast
Rapid Fire 10e 2c 12r - Preparation. For 3 seconds, you attack 25% faster. Marksmanship
ELEMENTALIST @ 0 attributes
Glyph of Swiftness 5e 1c 10r - Glyph. For 15 seconds, projectiles from your next 2 Spells moves 66% faster.
Winter's Embrace 5e 1/4c 10r - Hex Spell. For 4 seconds, you and target touched foe move 66% slower. Water Magic
Glyph of Immolation 5e 1c 10r - Glyph. For 15 seconds, your next 3 spells that target a foe also cause burning for 3 seconds. Fire Magic (note this is listed as fire magic despite the fact none of the numbers scale with fire attribute)
Grasping Flames 10e 2c 15r - Hex Spell. For 5 seconds, target foe moves 66% slower while Burning. Earth Magic.
Ward of Weariness 10e 2c 20r - Ward Spell. You create a Ward of Weariness at your current location. For 5 seconds, foes within that location become Weakened for 5 seconds whenever they take elemental damage. Earth Magic
Shell Shock 10e 1c 10r - Spell. Target foe takes 10 damage and has Cracked Armor for 5 seconds. Air Magic
RITUALIST
Pure Was Li Ming 10e 1c 30r - Item Spell. Hold Li Ming's ashes for 5 seconds. Whilst you hold her ashes, Conditions on you expire 10% faster. When you drop her ashes all allies within earshot lose 1 Condition. Restoration Magic
Energetic Was Lee Sa 10e 2c 30r - Item Spell. Hold Lee Sa's ashes for 5 seconds. while you hold her ashes, you gain +1 energy regeneration. WHen you drop her ashes, you gain +1 energy. Spawning Power
Zexion
I wonder what Cracked Armor is. I suppose it makes your armor for all purposes equal 60 AL.
_Zexion
_Zexion
Lonesamurai
where did you get this information?
can you link us to the wiki page please?
can you link us to the wiki page please?
noiZe:dj
zwei2stein
So, anyone else in ATS who can confirm this list or broaden it or simply add stats for 16 in each skill?
Aleks
Confirmed.
Check the ATS Tester thread as well http://www.guildwarsguru.com/forum/s...php?t=10139736.
Check the ATS Tester thread as well http://www.guildwarsguru.com/forum/s...php?t=10139736.
Zinger314
Those Necromancer skills suck horribly. Although the Death Magic abilities may be interesting depending on how they scale.
Keithark
HOLY CRAP!!!
Cacophany 10e 2c 15r - Hex Spell. For 17 seconds, whenever target foe uses a shout or Chant, that foe takes 119 damage. Curses
As if Paragon needed any more nerfing, now they are going to kill the beastmaster along with the Paragon...(thinks, need to go back and edit my "yes" answer on the topic about "would you by GW:EN today" thread)
Cacophany 10e 2c 15r - Hex Spell. For 17 seconds, whenever target foe uses a shout or Chant, that foe takes 119 damage. Curses
As if Paragon needed any more nerfing, now they are going to kill the beastmaster along with the Paragon...(thinks, need to go back and edit my "yes" answer on the topic about "would you by GW:EN today" thread)
zwei2stein
Quote:
Originally Posted by Zinger314
Those Necromancer skills suck horribly. Although the Death Magic abilities may be interesting depending on how they scale.
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Entropy would be very sweet on B/P MM ... way to protect your army
If putrid scales nicely (thats, duraction scales as well as damage and degen) it would make it excelent hex for non-mm death necro
Putrid + Rising Bile = enemy timed bomb that actually hurts.
IamI
Quote:
Aneurysm 10e 1c 20r - Spell. Target foe regains all Energy. For each point of energy gained in this way, that foe takes 1 damage. Dom Magic |
Use SV/AV and then this, to determine that.
Quote:
Sum of All Fears 10e 2c 20r - Hex Spell. For 25 seconds, target foe moves, attacks, and casts Spells 20% slower. Illusion Magic |
The Great Al
those elem spells are absolutely terrible.
What is the point of Glyph of Swiftness? It's probably 'no attribute' so it won't even scale up...projectiles from 2 spells go faster, I can't possibly imagine anyone ever putting that in their skill bar.
Winter's Embrace...aren't there already enough snares that people can use from a distance? Maybe warriors will find a use for that spell, but not elems. Not only do other spells work from a distance, but they don't snare the caster too!
Glyph of Immolation - If it scales, I guess this could be a nice glyph, although I think I'd rather just use MoR, because a single 3-second burning does very little.
Shell Shock - It'll be interesting to see how this scales, and also what "cracked armor" does.
Grasping Flames - 10/2/15, depending on how it scales up, probably not very good for a conditional snare, but we'll see.
Ward of Weariness - could be useful for PvP, presumably it'll last around 20 seconds.
What is the point of Glyph of Swiftness? It's probably 'no attribute' so it won't even scale up...projectiles from 2 spells go faster, I can't possibly imagine anyone ever putting that in their skill bar.
Winter's Embrace...aren't there already enough snares that people can use from a distance? Maybe warriors will find a use for that spell, but not elems. Not only do other spells work from a distance, but they don't snare the caster too!
Glyph of Immolation - If it scales, I guess this could be a nice glyph, although I think I'd rather just use MoR, because a single 3-second burning does very little.
Shell Shock - It'll be interesting to see how this scales, and also what "cracked armor" does.
Grasping Flames - 10/2/15, depending on how it scales up, probably not very good for a conditional snare, but we'll see.
Ward of Weariness - could be useful for PvP, presumably it'll last around 20 seconds.
Aera
Quote:
Originally Posted by Keithark
HOLY CRAP!!!
Cacophany 10e 2c 15r - Hex Spell. For 17 seconds, whenever target foe uses a shout or Chant, that foe takes 119 damage. Curses As if Paragon needed any more nerfing, now they are going to kill the beastmaster along with the Paragon...(thinks, need to go back and edit my "yes" answer on the topic about "would you by GW:EN today" thread) |
Shouts can't be stripped and are really powerful, so that skill isn't overpowered really.
Puebert
I don't really like any of them, except the Assassin.
Lotus Strike (Off-Hand Attack. If it hits, this attack strikes for +X damage and you gain ~17 energy), looks amazing and would be great after [skill=text]Unsuspecting Strike[/skill]
Lotus Strike (Off-Hand Attack. If it hits, this attack strikes for +X damage and you gain ~17 energy), looks amazing and would be great after [skill=text]Unsuspecting Strike[/skill]
The Last Cruzader
Hehe I love the Mesmer skills
The Great Al
Signet of Recall 1c 20r - Signet. You lose all Energy. For 10 seconds, you have -4 energy regeneration. When this effect ends, you gain 12 Energy. Inspiration Magic.
Should that say +4? I can't understand what the point of this spell would be. For 10 seconds, you have 0 energy, only to get 12 when it's over?
Should that say +4? I can't understand what the point of this spell would be. For 10 seconds, you have 0 energy, only to get 12 when it's over?
Renegade26
Quote:
Originally Posted by The Great Al
Signet of Recall 1c 20r - Signet. You lose all Energy. For 10 seconds, you have -4 energy regeneration. When this effect ends, you gain 12 Energy. Inspiration Magic.
Should that say +4? I can't understand what the point of this spell would be. For 10 seconds, you have 0 energy, only to get 12 when it's over? |
zwei2stein
Quote:
Originally Posted by The Great Al
those elem spells are absolutely terrible.
What is the point of Glyph of Swiftness? It's probably 'no attribute' so it won't even scale up...projectiles from 2 spells go faster, I can't possibly imagine anyone ever putting that in their skill bar. Winter's Embrace...aren't there already enough snares that people can use from a distance? Maybe warriors will find a use for that spell, but not elems. Not only do other spells work from a distance, but they don't snare the caster too! Glyph of Immolation - If it scales, I guess this could be a nice glyph, although I think I'd rather just use MoR, because a single 3-second burning does very little. Shell Shock - It'll be interesting to see how this scales, and also what "cracked armor" does. Grasping Flames - 10/2/15, depending on how it scales up, probably not very good for a conditional snare, but we'll see. Ward of Weariness - could be useful for PvP, presumably it'll last around 20 seconds. |
GoI - obvious complement to SF build (do damage from second one), even if it does not scale, it is definitelly one of better glyphs for secodary classes.
Imagine potential with, say, Virulence.
Or Discord (all you need is ti hex target, condition is automatic from now.)
Or Fevered dreams (everything burrns immeditatelly, follow up with air condition causing spells ... more burning aoe, and blindless / crakled armor from new shell shock )
Ward of Weariness: Farmer build, orly - weakness is massive damage reduction, aoe elemental damage is easy for solofarmer with earth.
The Great Al
Just casting Ether Signet once you dip under 10 energy seems like a better option, using it with ether lord may be ok though.
djbartek
Quote:
Originally Posted by Puebert
I don't really like any of them, except the Assassin.
Lotus Strike (Off-Hand Attack. If it hits, this attack strikes for +X damage and you gain ~17 energy), looks amazing and would be great after [skill=text]Unsuspecting Strike[/skill] |
Black Lotus Strike>>>>>>>>>>>>>>>>>>>>>>>Lotus Strike
RSGashapon
Quote:
Originally Posted by Renegade26
RANGER @ 0 marks 6 beast
Rapid Fire 10e 2c 12r - Preparation. For 3 seconds, you attack 25% faster. Marksmanship |
Why would I want to use that versus, say, Lightning Reflexes? Sure, LR is a stance and can be broken by the "Wild" skills, but the percentage is higher and you get the benefit of a 75% chance to block.
Albeit, LR does have a longer recharge of 30 seconds instead of 12. It's useless for a Barrage Ranger anyways, being a preparation.
Mercury Angel
Quote:
Originally Posted by RSGashapon
...Well I see they found a replacement for Otyugh's Cry as 'Worst Skill in the Game'.
Why would I want to use that versus, say, Lightning Reflexes? Sure, LR is a stance and can be broken by the "Wild" skills, but the percentage is higher and you get the benefit of a 75% chance to block. Albeit, LR does have a longer recharge of 30 seconds instead of 12. It's useless for a Barrage Ranger anyways, being a preparation. |
The problem is that it comes at the cost of Read the Wind, Glass Arrows, Apply Poison, and Kindle Arrows in the builds you actually WANT a preparation with, while you can always go ahead and run Tiger's Fury or some other stance-based IAS for a higher combined effect.
And due to the line it's in, even if it applies to attacks in general, I doubt many builds are going to go Ranger secondary and splash in Marks for an IAS, particularly one that requires preparation time.
In short, I don't think it's that bad at all, but like many skills, there are just too many better options to play with.
In any case, interesting list of skills.
Konrow
yea Rapid Fire is absolutely terrible. but then again the example shown is at 0 marks. maybe it'll be more useful at 12 marks.
Blackhearted
Yea... If that is a sign of ranger skills to come in Eye of the North... I'm worried about my ranger already.
Bankai
Quote:
Originally Posted by Keithark
HOLY CRAP!!!
Cacophany 10e 2c 15r - Hex Spell. For 17 seconds, whenever target foe uses a shout or Chant, that foe takes 119 damage. Curses As if Paragon needed any more nerfing, now they are going to kill the beastmaster along with the Paragon...(thinks, need to go back and edit my "yes" answer on the topic about "would you by GW:EN today" thread) |
That's right. People will only bring this spell as soon as there's a metagame with really imbalanced paragons.
For example, what about this:
Unnatural signet
1c/40r
Target foe takes 15...63 damage. If that foe was a summoned creature this Signet does double damage and recharges instantly.
I've never seen someone use this in HA.
Billiard
Folks its well over 6 months before GW:EN will be released, and I can about guarantee you that none of these skills will look the same then as they do now. Probably these are just the first cuts for concepts for the skills. More will probably be added, some will probably be removed, and undoubtably all of them will be changed depending on both how skill balances go between now and then, as well as how testing of these goes. To draw any diffinitive conclusions so early in the development of these skills is just a waste of time.
mafia cyborg
Quote:
Originally Posted by The Last Cruzader
Hehe I love the Mesmer skills
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where is a true illusion spell?????????
M I R R O R I M A G E
create an illusion of self which does no damage and cant be healed.
this can be a good spell in pve cos the dumb mobs will not recognize the real one and might attack that one first.....doin some tankin for the poor mesmer.
A N E T stop being lazy......get your programmers to do something good and not use the same code of previous skills and just changin variables......new skills means new skills! stop being LAZY.....we are paying!
mirror image ftw! no laziness.....earn the $$$$
Omega X
Quote:
Originally Posted by Zexion
I wonder what Cracked Armor is. I suppose it makes your armor for all purposes equal 60 AL.
_Zexion |
samifly
I'm crossing my fingers for a Deep Wound bow attack.
Batou of Nine
Just a little something that i'd like to highlight before this thread gets outta hand::
And on that note. It's great to discuss, but just let Billiard be that little voice in teh back of your head telling you NOT to base your thoughts and ideas about GW:EN, from these short blurb of PRE-release, PRE-finalized skills. I personally like to see that it is involving lots of variations and new ideas. That in itself is VERY promising.
cheers!
Quote:
Originally Posted by Billiard
Folks its well over 6 months before GW:EN will be released, and I can about guarantee you that none of these skills will look the same then as they do now. Probably these are just the first cuts for concepts for the skills. More will probably be added, some will probably be removed, and undoubtably all of them will be changed depending on both how skill balances go between now and then, as well as how testing of these goes. To draw any diffinitive conclusions so early in the development of these skills is just a waste of time.
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cheers!
Prosthetic
Quote:
Originally Posted by Renegade26
Winter's Embrace 5e 1/4c 10r - Hex Spell. For 4 seconds, you and target touched foe move 66% slower. Water Magic
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Kryth
Quote:
I'm crossing my fingers for a Deep Wound bow attack. |
SpeedyKQ
Impossible to tell how good the ele and ranger skills are since they're listed for 0 in the attribute.
GloryFox
Quote:
HOLY CRAP!!! Cacophany 10e 2c 15r - Hex Spell. For 17 seconds, whenever target foe uses a shout or Chant, that foe takes 119 damage. Curses As if Paragon needed any more nerfing, now they are going to kill the beastmaster along with the Paragon...(thinks, need to go back and edit my "yes" answer on the topic about "would you by GW:EN today" thread) |
I would suspect to see quite a few counters to Shouts and Spirits and no buffs on the Paragon as usual. As it is now the Paragon skills for PvE suck tremendously and you can only make 3-4 good all paragon skill builds. This is opposed to the many (10-15) good builds you can currently do with a Dervish.
ANET calls this balance of course.
unienaule
Dear Anet:
Thank you for ruining my forum. The next 6 months until release will be filled with OMG THIS SKILL IS TEH RULZ and OHNOZ WHY TEHY MAKE MAI SKILLS SUXXOR when very litte of this stuff will make it in unchanged.
-unien
Thank you for ruining my forum. The next 6 months until release will be filled with OMG THIS SKILL IS TEH RULZ and OHNOZ WHY TEHY MAKE MAI SKILLS SUXXOR when very litte of this stuff will make it in unchanged.
-unien
GloryFox
Quote:
Rapid Fire 10e 2c 12r - Preparation. For 3 seconds, you attack 25% faster. Marksmanship |
Keithark
Quote:
Originally Posted by Bankai
Oh, please. This is absolute BS. Tell me, why would someone bring this skill?
That's right. People will only bring this spell as soon as there's a metagame with really imbalanced paragons. For example, what about this: Unnatural signet 1c/40r Target foe takes 15...63 damage. If that foe was a summoned creature this Signet does double damage and recharges instantly. I've never seen someone use this in HA. |
dronex
Monk skills suck ;S
Theus
MESMER @ 6 fast cast 12 illusion 11 inspiration
Aneurysm 10e 1c 20r - Spell. Target foe regains all Energy. For each point of energy gained in this way, that foe takes 1 damage. Dom Magic
Power Lock 10e 1/4c 15r - Spell. If target is casting a Spell, that Spell is interrupted and disabled for an additional 1 second. Dom Magic
Signet of Distraction 1/4c 20r - Signet. If target foe is casting a Spell, that Spell is interrupted and disabled for 1 second for each signet you have equipped. Dom Magic
Calculated Risk 10e 2c 10r - Hex Spell. For 17 seconds, target foe has 50% chance to miss with attacks but does +10 damage.
Inadequacy 10e 1c 8r - Hex Spell. For 9 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 46 damage.
Illusion Magic
Logic Bomb 10e 1c 10r - Hex Spell. For 10 seconds, target foe suffers from -3 health degeneration. When this Hex ends that foe has Cracked Armor for 17 seconds. Illusion Magic
Sum of All Fears 10e 2c 20r - Hex Spell. For 25 seconds, target foe moves, attacks, and casts Spells 20% slower. Illusion Magic
Signet of Recall 1c 20r - Signet. You lose all Energy. For 10 seconds, you have -4 energy regeneration. When this effect ends, you gain 12 Energy. Inspiration Magic.
Wastrel's Feast 5e 1/4c 20r - Spell. If target foe is not casting a spell or attacking you gain 12 energy. Inspiration Magic
Epic Irony right there folks.A perfect description of the person who designed these skills.
Aneurysm 10e 1c 20r - Spell. Target foe regains all Energy. For each point of energy gained in this way, that foe takes 1 damage. Dom Magic
Power Lock 10e 1/4c 15r - Spell. If target is casting a Spell, that Spell is interrupted and disabled for an additional 1 second. Dom Magic
Signet of Distraction 1/4c 20r - Signet. If target foe is casting a Spell, that Spell is interrupted and disabled for 1 second for each signet you have equipped. Dom Magic
Calculated Risk 10e 2c 10r - Hex Spell. For 17 seconds, target foe has 50% chance to miss with attacks but does +10 damage.
Inadequacy 10e 1c 8r - Hex Spell. For 9 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 46 damage.
Illusion Magic
Logic Bomb 10e 1c 10r - Hex Spell. For 10 seconds, target foe suffers from -3 health degeneration. When this Hex ends that foe has Cracked Armor for 17 seconds. Illusion Magic
Sum of All Fears 10e 2c 20r - Hex Spell. For 25 seconds, target foe moves, attacks, and casts Spells 20% slower. Illusion Magic
Signet of Recall 1c 20r - Signet. You lose all Energy. For 10 seconds, you have -4 energy regeneration. When this effect ends, you gain 12 Energy. Inspiration Magic.
Wastrel's Feast 5e 1/4c 20r - Spell. If target foe is not casting a spell or attacking you gain 12 energy. Inspiration Magic
Epic Irony right there folks.A perfect description of the person who designed these skills.
BenjZee
just thought how few new skills there will be especially divided between the professions. Did they say this game wont cost as much as the others because its only a small expansion
Firestone
it's ironic that core professions always have more skills than other professions, and they still insists that its still a balanced game.
most of paragons skills sux.
now after looking the skills here... it seems that EoTN is a 1/2 hearted effort game, and it gives the impression that Anet no longer cares about GW1.
Since the game is still in the making, I'm giving the benefit of the doubt that the game meta will change along the way. However, if its not, I can 100% conclude goodbye GW.
most of paragons skills sux.
now after looking the skills here... it seems that EoTN is a 1/2 hearted effort game, and it gives the impression that Anet no longer cares about GW1.
Since the game is still in the making, I'm giving the benefit of the doubt that the game meta will change along the way. However, if its not, I can 100% conclude goodbye GW.