GWEN Skills?

Renegade26

Renegade26

Krytan Explorer

Join Date: Jul 2006

R/

EotN skills preview
Short version of the story, apparently the guys that are in the ATS testing event can see some EotN skills. They are under no NDA, before anyone asks, not that it matters much anyways.

Copied straight from Guildwiki's talk page of EoTN. Does anyone know anything about these?

MESMER @ 6 fast cast 12 illusion 11 inspiration
Aneurysm 10e 1c 20r - Spell. Target foe regains all Energy. For each point of energy gained in this way, that foe takes 1 damage. Dom Magic
Power Lock 10e 1/4c 15r - Spell. If target is casting a Spell, that Spell is interrupted and disabled for an additional 1 second. Dom Magic
Signet of Distraction 1/4c 20r - Signet. If target foe is casting a Spell, that Spell is interrupted and disabled for 1 second for each signet you have equipped. Dom Magic
Calculated Risk 10e 2c 10r - Hex Spell. For 17 seconds, target foe has 50% chance to miss with attacks but does +10 damage.
Inadequacy 10e 1c 8r - Hex Spell. For 9 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 46 damage.
Illusion Magic
Logic Bomb 10e 1c 10r - Hex Spell. For 10 seconds, target foe suffers from -3 health degeneration. When this Hex ends that foe has Cracked Armor for 17 seconds. Illusion Magic
Sum of All Fears 10e 2c 20r - Hex Spell. For 25 seconds, target foe moves, attacks, and casts Spells 20% slower. Illusion Magic
Signet of Recall 1c 20r - Signet. You lose all Energy. For 10 seconds, you have -4 energy regeneration. When this effect ends, you gain 12 Energy. Inspiration Magic.
Wastrel's Feast 5e 1/4c 20r - Spell. If target foe is not casting a spell or attacking you gain 12 energy. Inspiration Magic

NECROMANCER @ 11 blood 6 soul reaping 12 curses
Masochism 5e 1c 10r - Spell. Steal 16 health from target foe for each Condition you are suffering from (maximum 60). Blood Magic
Cacophany 10e 2c 15r - Hex Spell. For 17 seconds, whenever target foe uses a shout or Chant, that foe takes 119 damage. Curses
Entropy's Grasp 5e 1c 3r - Enchantment Spell. For 5 seconds, target ally's attacks cause Weakness for 5 seconds. Death Magic
Putrid Bile 10e 1c 12r - Hex Spell. For 5 seconds target foe suffers -1 health degenration. If that foe dies while under the effect of this Hex, all nearby foes take 25 damage. Death Magic

MONK @ 12 healing 12 divine
Balthazar's Signet 1c 20r - Signet. Target foe takes 10 holy damage. If that foe was attacking you gain 1 energy. Smiting Prayers
Purifying Veil -1regen(maintained) 5e 1c 8r - Enchantment Spell. While you maintain this Enchantment, Conditions expire 25% faster on target ally. When this Enchantment ends, one Condition is removed from that ally. Smiting Prayers
Smite Condition 5e 1c 8r - Spell. Remove one Condition from target ally. If a Condition was removed. Foes in the area take 5 damage. Smiting Prayers
Cure Hex 10e 1c 12r - Spell. Remove one Hex from target ally. If a Hex was removed that ally is healed for 102 Health. Healing Prayers

ASSASSIN @ 12 dagger, 12 crit, 2 deadly
Lotus Strike 10e 12r - Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +22 damage and you gain 17 energy. Dagger Mastery
Assassin's Thirst 5e 8r - Dual Attack. Must follow an off-hand attack. If this attack hits, you steal 14 Health. Deadly Arts
Misery Signet 1c 8r - Signet. You gain 14 health for each Condition on target foe. Deadly Arts
Shadow's Embrace 10e 1/4c 45r - Hex Spell. Shadow step to target foe. For 10 seconds, this Hex does nothing. When this Hex ends, you return to your original location and that foe suffers a Deep Wound for 7 seconds. Deadly Arts.

RANGER @ 0 marks 6 beast
Rapid Fire 10e 2c 12r - Preparation. For 3 seconds, you attack 25% faster. Marksmanship

ELEMENTALIST @ 0 attributes
Glyph of Swiftness 5e 1c 10r - Glyph. For 15 seconds, projectiles from your next 2 Spells moves 66% faster.
Winter's Embrace 5e 1/4c 10r - Hex Spell. For 4 seconds, you and target touched foe move 66% slower. Water Magic
Glyph of Immolation 5e 1c 10r - Glyph. For 15 seconds, your next 3 spells that target a foe also cause burning for 3 seconds. Fire Magic (note this is listed as fire magic despite the fact none of the numbers scale with fire attribute)
Grasping Flames 10e 2c 15r - Hex Spell. For 5 seconds, target foe moves 66% slower while Burning. Earth Magic.
Ward of Weariness 10e 2c 20r - Ward Spell. You create a Ward of Weariness at your current location. For 5 seconds, foes within that location become Weakened for 5 seconds whenever they take elemental damage. Earth Magic
Shell Shock 10e 1c 10r - Spell. Target foe takes 10 damage and has Cracked Armor for 5 seconds. Air Magic

RITUALIST
Pure Was Li Ming 10e 1c 30r - Item Spell. Hold Li Ming's ashes for 5 seconds. Whilst you hold her ashes, Conditions on you expire 10% faster. When you drop her ashes all allies within earshot lose 1 Condition. Restoration Magic
Energetic Was Lee Sa 10e 2c 30r - Item Spell. Hold Lee Sa's ashes for 5 seconds. while you hold her ashes, you gain +1 energy regeneration. WHen you drop her ashes, you gain +1 energy. Spawning Power

Zexion

Zexion

Wilds Pathfinder

Join Date: Apr 2005

Warrior Nation [WN]

N/Me

I wonder what Cracked Armor is. I suppose it makes your armor for all purposes equal 60 AL.

_Zexion

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

where did you get this information?

can you link us to the wiki page please?

noiZe:dj

noiZe:dj

Pre-Searing Cadet

Join Date: Apr 2006

Dortmund, Germany

[FeIg]

R/P

Here it is:

http://gw.gamewikis.org/wiki/Talk:Gu...ills_previ ew

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

So, anyone else in ATS who can confirm this list or broaden it or simply add stats for 16 in each skill?

Aleks

Academy Page

Join Date: Jul 2006

Under your bed!

Me/E

Confirmed.

Check the ATS Tester thread as well http://www.guildwarsguru.com/forum/s...php?t=10139736.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Those Necromancer skills suck horribly. Although the Death Magic abilities may be interesting depending on how they scale.

Keithark

Wilds Pathfinder

Join Date: Nov 2006

Be Aggressive B E Aggressive [AGRO]

E/Me

HOLY CRAP!!!

Cacophany 10e 2c 15r - Hex Spell. For 17 seconds, whenever target foe uses a shout or Chant, that foe takes 119 damage. Curses

As if Paragon needed any more nerfing, now they are going to kill the beastmaster along with the Paragon...(thinks, need to go back and edit my "yes" answer on the topic about "would you by GW:EN today" thread)

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Zinger314
Those Necromancer skills suck horribly. Although the Death Magic abilities may be interesting depending on how they scale.
At least they are cheap (5, 10 energy)

Entropy would be very sweet on B/P MM ... way to protect your army

If putrid scales nicely (thats, duraction scales as well as damage and degen) it would make it excelent hex for non-mm death necro

Putrid + Rising Bile = enemy timed bomb that actually hurts.

IamI

IamI

Academy Page

Join Date: Nov 2005

R/

Quote:
Aneurysm 10e 1c 20r - Spell. Target foe regains all Energy. For each point of energy gained in this way, that foe takes 1 damage. Dom Magic
Who wants to see the maximum energy a mob has? I do. ^^
Use SV/AV and then this, to determine that.

Quote:
Sum of All Fears 10e 2c 20r - Hex Spell. For 25 seconds, target foe moves, attacks, and casts Spells 20% slower. Illusion Magic
Wow, 25 seconds duration. The only thing I can think of is Mantra of Persistance, it lasts longer than Crippling Anguish.

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

those elem spells are absolutely terrible.

What is the point of Glyph of Swiftness? It's probably 'no attribute' so it won't even scale up...projectiles from 2 spells go faster, I can't possibly imagine anyone ever putting that in their skill bar.

Winter's Embrace...aren't there already enough snares that people can use from a distance? Maybe warriors will find a use for that spell, but not elems. Not only do other spells work from a distance, but they don't snare the caster too!

Glyph of Immolation - If it scales, I guess this could be a nice glyph, although I think I'd rather just use MoR, because a single 3-second burning does very little.

Shell Shock - It'll be interesting to see how this scales, and also what "cracked armor" does.

Grasping Flames - 10/2/15, depending on how it scales up, probably not very good for a conditional snare, but we'll see.

Ward of Weariness - could be useful for PvP, presumably it'll last around 20 seconds.

Aera

Aera

Forge Runner

Join Date: Dec 2005

Galactic President Superstar Mc [awsm]

E/

Quote:
Originally Posted by Keithark
HOLY CRAP!!!

Cacophany 10e 2c 15r - Hex Spell. For 17 seconds, whenever target foe uses a shout or Chant, that foe takes 119 damage. Curses

As if Paragon needed any more nerfing, now they are going to kill the beastmaster along with the Paragon...(thinks, need to go back and edit my "yes" answer on the topic about "would you by GW:EN today" thread)

Shouts can't be stripped and are really powerful, so that skill isn't overpowered really.

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

I don't really like any of them, except the Assassin.

Lotus Strike (Off-Hand Attack. If it hits, this attack strikes for +X damage and you gain ~17 energy), looks amazing and would be great after [skill=text]Unsuspecting Strike[/skill]

The Last Cruzader

The Last Cruzader

Lion's Arch Merchant

Join Date: Feb 2006

Who Kicked Down Our [Door]

W/A

Hehe I love the Mesmer skills

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

Signet of Recall 1c 20r - Signet. You lose all Energy. For 10 seconds, you have -4 energy regeneration. When this effect ends, you gain 12 Energy. Inspiration Magic.

Should that say +4? I can't understand what the point of this spell would be. For 10 seconds, you have 0 energy, only to get 12 when it's over?

Renegade26

Renegade26

Krytan Explorer

Join Date: Jul 2006

R/

Quote:
Originally Posted by The Great Al
Signet of Recall 1c 20r - Signet. You lose all Energy. For 10 seconds, you have -4 energy regeneration. When this effect ends, you gain 12 Energy. Inspiration Magic.

Should that say +4? I can't understand what the point of this spell would be. For 10 seconds, you have 0 energy, only to get 12 when it's over?
Im guessing use this with Ether Signet as the -4 degen ends, and get 12 + energy from Ether Signet and after the 10 seconds you get loads of energy.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by The Great Al
those elem spells are absolutely terrible.

What is the point of Glyph of Swiftness? It's probably 'no attribute' so it won't even scale up...projectiles from 2 spells go faster, I can't possibly imagine anyone ever putting that in their skill bar.

Winter's Embrace...aren't there already enough snares that people can use from a distance? Maybe warriors will find a use for that spell, but not elems. Not only do other spells work from a distance, but they don't snare the caster too!

Glyph of Immolation - If it scales, I guess this could be a nice glyph, although I think I'd rather just use MoR, because a single 3-second burning does very little.

Shell Shock - It'll be interesting to see how this scales, and also what "cracked armor" does.

Grasping Flames - 10/2/15, depending on how it scales up, probably not very good for a conditional snare, but we'll see.

Ward of Weariness - could be useful for PvP, presumably it'll last around 20 seconds.
7

GoI - obvious complement to SF build (do damage from second one), even if it does not scale, it is definitelly one of better glyphs for secodary classes.

Imagine potential with, say, Virulence.

Or Discord (all you need is ti hex target, condition is automatic from now.)

Or Fevered dreams (everything burrns immeditatelly, follow up with air condition causing spells ... more burning aoe, and blindless / crakled armor from new shell shock )

Ward of Weariness: Farmer build, orly - weakness is massive damage reduction, aoe elemental damage is easy for solofarmer with earth.

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

Just casting Ether Signet once you dip under 10 energy seems like a better option, using it with ether lord may be ok though.

djbartek

Ascalonian Squire

Join Date: Oct 2006

Quote:
Originally Posted by Puebert
I don't really like any of them, except the Assassin.

Lotus Strike (Off-Hand Attack. If it hits, this attack strikes for +X damage and you gain ~17 energy), looks amazing and would be great after [skill=text]Unsuspecting Strike[/skill]
Man, that skill must follow Lead and has 12 sec recharge. Anet seems not to understand that any Lead/Offhand following a lead will be just unplayable with such high recharge time.

Black Lotus Strike>>>>>>>>>>>>>>>>>>>>>>>Lotus Strike

RSGashapon

RSGashapon

Krytan Explorer

Join Date: Nov 2006

Sol 3

R/

Quote:
Originally Posted by Renegade26
RANGER @ 0 marks 6 beast
Rapid Fire 10e 2c 12r - Preparation. For 3 seconds, you attack 25% faster. Marksmanship
...Well I see they found a replacement for Otyugh's Cry as 'Worst Skill in the Game'.

Why would I want to use that versus, say, Lightning Reflexes? Sure, LR is a stance and can be broken by the "Wild" skills, but the percentage is higher and you get the benefit of a 75% chance to block.

Albeit, LR does have a longer recharge of 30 seconds instead of 12. It's useless for a Barrage Ranger anyways, being a preparation.

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

Quote:
Originally Posted by RSGashapon
...Well I see they found a replacement for Otyugh's Cry as 'Worst Skill in the Game'.

Why would I want to use that versus, say, Lightning Reflexes? Sure, LR is a stance and can be broken by the "Wild" skills, but the percentage is higher and you get the benefit of a 75% chance to block.

Albeit, LR does have a longer recharge of 30 seconds instead of 12. It's useless for a Barrage Ranger anyways, being a preparation.
I think Rapid Fire is fine in a vacuum. The effect is somewhat solid on its own.
The problem is that it comes at the cost of Read the Wind, Glass Arrows, Apply Poison, and Kindle Arrows in the builds you actually WANT a preparation with, while you can always go ahead and run Tiger's Fury or some other stance-based IAS for a higher combined effect.
And due to the line it's in, even if it applies to attacks in general, I doubt many builds are going to go Ranger secondary and splash in Marks for an IAS, particularly one that requires preparation time.
In short, I don't think it's that bad at all, but like many skills, there are just too many better options to play with.

In any case, interesting list of skills.

Konrow

Konrow

Krytan Explorer

Join Date: Dec 2005

NY, New York

Warlords of Earth [WAR]

yea Rapid Fire is absolutely terrible. but then again the example shown is at 0 marks. maybe it'll be more useful at 12 marks.

Blackhearted

Blackhearted

Krytan Explorer

Join Date: Jan 2007

Ohio, usa

none

Mo/

Yea... If that is a sign of ranger skills to come in Eye of the North... I'm worried about my ranger already.

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

Quote:
Originally Posted by Keithark
HOLY CRAP!!!

Cacophany 10e 2c 15r - Hex Spell. For 17 seconds, whenever target foe uses a shout or Chant, that foe takes 119 damage. Curses

As if Paragon needed any more nerfing, now they are going to kill the beastmaster along with the Paragon...(thinks, need to go back and edit my "yes" answer on the topic about "would you by GW:EN today" thread)
Oh, please. This is absolute BS. Tell me, why would someone bring this skill?

That's right. People will only bring this spell as soon as there's a metagame with really imbalanced paragons.

For example, what about this:
Unnatural signet
1c/40r
Target foe takes 15...63 damage. If that foe was a summoned creature this Signet does double damage and recharges instantly.

I've never seen someone use this in HA.

Billiard

Billiard

Doctor of Philosophy

Join Date: May 2005

Pacific Northwest

Team Love [kiSu] www.teamlove.us

Folks its well over 6 months before GW:EN will be released, and I can about guarantee you that none of these skills will look the same then as they do now. Probably these are just the first cuts for concepts for the skills. More will probably be added, some will probably be removed, and undoubtably all of them will be changed depending on both how skill balances go between now and then, as well as how testing of these goes. To draw any diffinitive conclusions so early in the development of these skills is just a waste of time.

mafia cyborg

Frost Gate Guardian

Join Date: Dec 2006

Quote:
Originally Posted by The Last Cruzader
Hehe I love the Mesmer skills
I hate them....yet more interrupts/degens.....same old crap.
where is a true illusion spell?????????

M I R R O R I M A G E
create an illusion of self which does no damage and cant be healed.
this can be a good spell in pve cos the dumb mobs will not recognize the real one and might attack that one first.....doin some tankin for the poor mesmer.


A N E T stop being lazy......get your programmers to do something good and not use the same code of previous skills and just changin variables......new skills means new skills! stop being LAZY.....we are paying!
mirror image ftw! no laziness.....earn the $$$$

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Quote:
Originally Posted by Zexion
I wonder what Cracked Armor is. I suppose it makes your armor for all purposes equal 60 AL.

_Zexion
Sounds like that they are going to lower Armor protection. Could be a nice way to do in Warriors.

samifly

samifly

Wilds Pathfinder

Join Date: Dec 2005

Girl Power [GP]

Mo/Me

I'm crossing my fingers for a Deep Wound bow attack.

Batou of Nine

Batou of Nine

Desert Nomad

Join Date: Aug 2005

California, USA

Angel Sharks [AS] (RiP [KaiZ] T__T")

Mo/E

Just a little something that i'd like to highlight before this thread gets outta hand::

Quote:
Originally Posted by Billiard
Folks its well over 6 months before GW:EN will be released, and I can about guarantee you that none of these skills will look the same then as they do now. Probably these are just the first cuts for concepts for the skills. More will probably be added, some will probably be removed, and undoubtably all of them will be changed depending on both how skill balances go between now and then, as well as how testing of these goes. To draw any diffinitive conclusions so early in the development of these skills is just a waste of time.
And on that note. It's great to discuss, but just let Billiard be that little voice in teh back of your head telling you NOT to base your thoughts and ideas about GW:EN, from these short blurb of PRE-release, PRE-finalized skills. I personally like to see that it is involving lots of variations and new ideas. That in itself is VERY promising.

cheers!

Prosthetic

Academy Page

Join Date: Oct 2005

Australia

W/

Quote:
Originally Posted by Renegade26
Winter's Embrace 5e 1/4c 10r - Hex Spell. For 4 seconds, you and target touched foe move 66% slower. Water Magic
If you had Hex Breaker on, would you damage yourself? The description of Hex Breaker says the caster takes x damage, so it sounds like you would.

Kryth

Kryth

Frost Gate Guardian

Join Date: Nov 2006

Ascalon

Venatori Solaris

Quote:
I'm crossing my fingers for a Deep Wound bow attack.
Not gonna happen ^_^

SpeedyKQ

SpeedyKQ

Krytan Explorer

Join Date: Dec 2005

E/Me

Impossible to tell how good the ele and ranger skills are since they're listed for 0 in the attribute.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Quote:
HOLY CRAP!!!

Cacophany 10e 2c 15r - Hex Spell. For 17 seconds, whenever target foe uses a shout or Chant, that foe takes 119 damage. Curses

As if Paragon needed any more nerfing, now they are going to kill the beastmaster along with the Paragon...(thinks, need to go back and edit my "yes" answer on the topic about "would you by GW:EN today" thread)
ANET has this nasty practice of nerfing a class of skills because of a lack of counters then creating counters with new skills then NOT moving skills back to their original position now that there is a "fix" with new skills. The Ritual Lord build and communing skills are a prime example.

I would suspect to see quite a few counters to Shouts and Spirits and no buffs on the Paragon as usual. As it is now the Paragon skills for PvE suck tremendously and you can only make 3-4 good all paragon skill builds. This is opposed to the many (10-15) good builds you can currently do with a Dervish.

ANET calls this balance of course.

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

Dear Anet:

Thank you for ruining my forum. The next 6 months until release will be filled with OMG THIS SKILL IS TEH RULZ and OHNOZ WHY TEHY MAKE MAI SKILLS SUXXOR when very litte of this stuff will make it in unchanged.

-unien

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Quote:
Rapid Fire 10e 2c 12r - Preparation. For 3 seconds, you attack 25% faster. Marksmanship
I’m also sure that this skill has a longer life than 3 seconds. It will be nice to see a Faster attack skill in Marksmanship and its long overdue. With this skill being a preparation however you will not be able to use it with Barrage. That means Tigers Fury will still be the superior Faster Attack skill of choice used by most veteran Barrage Rangers. Instead of 25% and preparation I would increase this attack speed to 33% and make it an Elite.

Keithark

Wilds Pathfinder

Join Date: Nov 2006

Be Aggressive B E Aggressive [AGRO]

E/Me

Quote:
Originally Posted by Bankai
Oh, please. This is absolute BS. Tell me, why would someone bring this skill?

That's right. People will only bring this spell as soon as there's a metagame with really imbalanced paragons.

For example, what about this:
Unnatural signet
1c/40r
Target foe takes 15...63 damage. If that foe was a summoned creature this Signet does double damage and recharges instantly.

I've never seen someone use this in HA.
I re-read my post and just as I thought...I never said anything about HA. If the skill is available to players only and not available to monsters in the game then it will not bother me at all, but if it is used in PvE then it sux because paragons already stink in PvE but you can use some shouts to party-buff..but if mobs have the skill and you have a shout build then 4 shouts and you are dead. It is no different than giving a skill to paragons that says "For 17 seconds, whenever target foe uses a HEX, that foe takes 119 damage."

dronex

dronex

Lion's Arch Merchant

Join Date: Dec 2005

Mo/

Monk skills suck ;S

Theus

Jungle Guide

Join Date: May 2005

W/Mo

MESMER @ 6 fast cast 12 illusion 11 inspiration
Aneurysm 10e 1c 20r - Spell. Target foe regains all Energy. For each point of energy gained in this way, that foe takes 1 damage. Dom Magic
Power Lock 10e 1/4c 15r - Spell. If target is casting a Spell, that Spell is interrupted and disabled for an additional 1 second. Dom Magic
Signet of Distraction 1/4c 20r - Signet. If target foe is casting a Spell, that Spell is interrupted and disabled for 1 second for each signet you have equipped. Dom Magic
Calculated Risk 10e 2c 10r - Hex Spell. For 17 seconds, target foe has 50% chance to miss with attacks but does +10 damage.
Inadequacy 10e 1c 8r - Hex Spell. For 9 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 46 damage.
Illusion Magic
Logic Bomb 10e 1c 10r - Hex Spell. For 10 seconds, target foe suffers from -3 health degeneration. When this Hex ends that foe has Cracked Armor for 17 seconds. Illusion Magic
Sum of All Fears 10e 2c 20r - Hex Spell. For 25 seconds, target foe moves, attacks, and casts Spells 20% slower. Illusion Magic
Signet of Recall 1c 20r - Signet. You lose all Energy. For 10 seconds, you have -4 energy regeneration. When this effect ends, you gain 12 Energy. Inspiration Magic.
Wastrel's Feast 5e 1/4c 20r - Spell. If target foe is not casting a spell or attacking you gain 12 energy. Inspiration Magic

Epic Irony right there folks.A perfect description of the person who designed these skills.

BenjZee

BenjZee

Forge Runner

Join Date: Dec 2006

The Overacheivers [Club]

Mo/

just thought how few new skills there will be especially divided between the professions. Did they say this game wont cost as much as the others because its only a small expansion

Firestone

Frost Gate Guardian

Join Date: Mar 2006

Singapore

POEA

Mo/N

it's ironic that core professions always have more skills than other professions, and they still insists that its still a balanced game.

most of paragons skills sux.

now after looking the skills here... it seems that EoTN is a 1/2 hearted effort game, and it gives the impression that Anet no longer cares about GW1.

Since the game is still in the making, I'm giving the benefit of the doubt that the game meta will change along the way. However, if its not, I can 100% conclude goodbye GW.