11 Apr 2007 at 16:45 - 69
There have been a lot of arguments throughout this whole topic, so I'm just gonna try to go over a few of the main ones from a non-biased perspective.
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First of all, there have been a lot of sarcasm and scorn towards the topic starter, and I'm wondering why. He is perfectly able to post what he thinks, if you want to be mocking of his thoughts/ideas, then take it elsewhere, don't pollute the topic with flaming and spamful posts.
Second of all, many of you have been saying that a lot of the criticism of gw2 is all guesswork, but then again, the praise of gw2 is also guesswork. Anet hasn’t released much info about the game, so both sides of the issue should be able to be discussed without one side accusing the other of hypothetical accusations.
Third, the concept of unique races has been mentioned over and over again. Personally, I think it would be really cool to be a Tengu, but on the other hand, I am also apprehensive that it might unbalance the game. One of the things I liked about gw1 was the fact that I didn’t have to worry about my race, I simply had to think about how to best create my character. The char customization was really fun to mess with, and the way Anet has made the human creation process, I think that they’ll probably do well with the non-human ones as well.
However, the fact that there might be fewer armors could also be justified. Currently, there are over 20 armors per profession, and that’s just for humans. This makes a total of 200 armors for just the humans. If you factor in the four other playable races that they have made so far, then there will be already around 1000 different armors needed for gw2. That is a huge number, and I bet they’re gonna make even more playable races then the ones they’ve mentioned. So they will either have to severely limit the armor availability, or take up vast amounts of space for the game to simply give all the armor required.
To address the races’ bonus, I don’t think they’ll make it so that certain races will be better at certain professions than other races. However, there still is the possibility that certain races might appeal to certain professions than other races, though I hope this won’t be the case. As in the way they made the Luxons and the Kurzicks, I hope that it will simply be your personal choice that drives your decision for what race you want to be, not stats or bonuses or better certain race only skills and other stuff like that.
People have also said that with humans, you just get clones, due to the fact that there is limited choices with the Status Quo, and that you see a copy of yourself all the time. First of all, I don’t think I’ve ever seen an exact duplicate of myself in game. I certainly see the same armor that I’m wearing on other people, but that would be the same with playable races. You don’t think that you might see, if you were a Charr, another Charr with the same fur design, with the same 3-inch long teeth, the same height, and with the same armor as your own? All that races will add to gw2 is more color and variables to the game. It won’t stop clones of yourself from appearing.
Also, one last thing about the races, is the fact that gw2 might be a bit unbalanced, in my mind. Say you have a fire move that causes X amount of damage. Should it do more damage to fur covered Charr, Tengu, and Centaurs? Or should the Charr be more immune to fire because they are the race that covets fire? Then again, should the Sylvari take more damage from fire and ice attacks because they are plant-like? Should the Sylvari be immune to Ranger nature spirits because they are like Druids? Shouldn’t a Charr Warrior and a Norn Warrior be able to hit harder than an Asura Warrior, simply because of the height, build, and muscles of the inherent bodies of the various races? Guildwiki says that both the Asuras and the Sylvari are magically adept, but which is more so? Stuff and questions like this could very easily unbalance the game, unless Anet decides to completely bypass a race’s anatomy affecting how much damage it gives or receives, or how it’s attributes are appointed.
Fourth, my last point (which might be a little biased), is just about gw in general. When I first started playing it, I thought that Prophesies was all there was to it. Then, I found out able Factions, and proceeded to buy it. A little later, I found out about Nightfall, and am currently waiting to beat Factions before I go ahead and purchase that as well. However, when I first found out that Eye Of The North would simply be an expansion, I was mildly disappointed. However, that was nothing compared to the disappointment I felt when I learned that the fourth campaign for gw1 had turned into gw2, a completely new game taking the gw series away from the original traits that had made it stand above all other MMORGPs. Personally, I had been hoping that the fourth campaign would have taken gw into a more modern, urban type of place with gunslingers and other stuff like that, but then I found out that gw1 was to die slowly, and gw2 was to take its place as a more stereotypical RPG. In the beginning, Anet gave up the chance for really good graphics in gw1 simply for the sake of people playing on older computers being able to play as well. They made it a game that was almost completely different that other MMORPGs currently out there in the market. And when I first started playing gw, I was thinking that I could play gw forever, because they would be simply and continually adding on to it. But now they’re taking it in a completely different way, which will still be unique, but will be decidedly less so.
Anyway, these are my thoughts about this whole topic and gw1 vs. gw2 in general. I’ve tried to not let biasm creep into what I’ve typed, and to make this a fair post regarding both sides of this issue. Sorry it had to be so long, but I’ve just read through 4 pages of discussion on this topic, and thus have had to, at least partially, answer 4 pages of stuff.