Ok, first off, now that you mention it like that, what is the difference between dwarves and short humans with beards or elves and tall, skinny humans? I don't think I'm gonna look at elves or dwarves the same way ever again....
Second, I know a lot of people that would rather play a game as a non-human. [/sarcasim] I mean, who wants to play a boring human when you can just be one in everyday life? [/not sarcasim]
Also, although I am very, very, very, very, very, very (insert infinite more "very"s here) happy to see that GW2 has races, I agreee with you that the stat bonuses are anoying. Stat bonuses of any kind would just ruin races and make me wish that it was only humans that were playable. I hate it when, in a game, I want to make a mage, but the race I want to create my mage as doesn't have good mage-like stats, so I have to make my mage a different race, and if I want to make a warrior........I'll just stop there.
Also, we won't have as many different human character models, but unlike what you seem to think, people are going to play more than just the human race in GW2 (well, I know I'm probably going to make one human
at the most in GW2, and other people seem to want to make more than just humans), which means that, while humans might not be as diverse from each other, they will still be more diverse overall, thanks to the new races.
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Originally Posted by Arkantos
People just don't want GW to be like every other MMO game out there. GW1 is unique. GW2 is doing nothing but making it another MMO clone.
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Hmmmm, yes, and more variety is definitely going to make it like every other game that has ever existed so far....
Also, tell me one game, just one, that lets you be a Charr or a Asura. Think of any? Any at all? And yet you say that it's copying, when no other game even has Charr or Asura (besides GW1 that is
).
Quote:
Originally Posted by xBakox
I actually agree with one of your points. Shocked? I am. This is Anet we're talking about, and though I hate inherit racial skills that make one race better than another at this or that profession, I'm sure they will think of something. Hopefully it will just be something along the lines of 10 unique skills for races or something, not inherit traits (such as Norns have 20% armor penetration).
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If that is all the diferent races do, and the skills don't benifit any single class more than it benifits any other class, then I'm fine with races being different.
Quote:
Originally Posted by Verteiron
I think the best solution would be no inherent bonuses for any race at all; the differences should be purely aesthetic.
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I really hope that is all the races do. Like I've said, anything more than being just aesthetic, and I fear races might possibly ruin GW2 for me.
Quote:
Originally Posted by arcanemacabre
Right. And Ranger class is good at lowering the cost of skills, Assassin is good at crits, Ele is good with any high-cost magic. Oh, you say those are classes and not races? I beg to differ - can you change your primary? No. That pretty much means you are stuck with what you choose, just like a race. It obviously gives you specific benefits, just like a race. Hell, they even have unique models, just like a race. Still think it will be sooo much different?
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Well, accually, yes. If they give races special abilities, then it will be like this
*GW2 Without Racial Abilities
Player wants to be a caster with elemental powers. They also want to be a Charr. They make a Charr Ele. Now they have a lot of energy, and spells that cost so much energy that it's best if the ele uses those spells instead of a (insert any other class here) using those spells. The player is happy.
*GW2 With Racial Abilities
Player wants to be a caster with elemental powers, again. They also want to be a charr, again. The charr have +10% attack speed and +10% physical damage, but cast spells 10% slower and have -10% max energy. They make a Charr Ele. Now it is the same as above, except ele's have quite a few slow casting spells and now cast even slower because of their race. They also have less energy for those high energy spells. They find out that (insert random non-charr race here) can cast spells 10% faster and has +10% max energy and -10% attack speed and -10% physical damage, but that is the race that the player dislikes the most. Now the player has to either make a race that they don't like, not play ele, or just continue playing their Charr Ele and be at a huge disadvantage. No matter what, player is unhappy, or at least not nearly as happy as they could have been without Racial Abilities.
That sure seemsd like a pretty big difference to me....