Cracked Armor = The New Condition
Dragonious
I am convinced. After reading about the new skills for GWEN and seeing the new monster skill that inflicts multiple types of conditions including cracked armor, I would say we have a new condition coming soon. Perhaps with hard mode but maybe in GWEN. I also think that some skills that we have now might be rebalanced in the future to inflict the cracked armor condition (Penetrating Attack, Chop, Blow to name a few). What's the communities thoughts on this? I'm pretty excited to see another mechanic like this added into the game.
EDIT: Added a question mark to the title to prevent misleading information.
EDIT: Added a question mark to the title to prevent misleading information.
Railin
Quote:
Originally Posted by Dragonious
I am convinced. After reading about the new skills for GWEN and seeing the new monster skill that inflicts multiple types of conditions including cracked armor, I would say we have a new condition coming soon. Perhaps with hard mode but maybe in GWEN. I also think that some skills that we have now might be rebalanced in the future to inflict the cracked armor condition (Penetrating Attack, Chop, Blow to name a few). What's the communities thoughts on this? I'm pretty excited to see another mechanic like this added into the game.
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Exoudeous
Quote:
Originally Posted by Railin
What would cracked armor do to classes like ritualists? You can't really call their clothing armor.
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Levi Garett
Why on earth do you guys torture yourselves with all these assumptions? Just wait till the game comes out already, or at least until you get some concrete information...
viper008
Quote:
Originally Posted by LeviGarrett
Why on earth do you guys torture yourselves with all these assumptions? Just wait till the game comes out already, or at least until you get some concrete information...
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MSecorsky
"Cracked armor", to venture a guess, results in your armor having a -nn applied to it for a period of time (or until fixed).
Makes you wonder if there will be any "repair" skills/spells/kits needed...
Makes you wonder if there will be any "repair" skills/spells/kits needed...
Odinius
As said in this thread when you type OQASQ5KPW+HflnyP5l8ReAA in your template you get a bunch of new skills which you can't use though, but look promising.
dead man ivan
The reason we torture ourselves is because we are bored and anything new comes along I love speculating about it!!
Series
It would be funny if cracked armor made the armor permanently unwearable. That would lead to some weird scenarios!
"OMG THAT MONSTER BROKE MY FOW LEGGINGS OMG!!!"
"OMG THAT MONSTER BROKE MY FOW LEGGINGS OMG!!!"
MSecorsky
Quote:
Originally Posted by Series
It would be funny if cracked armor made the armor permanently unwearable. That would lead to some weird scenarios!
"OMG THAT MONSTER BROKE MY FOW LEGGINGS OMG!!!" |
However, that's unlikely... skills that crack armor would be to prevalient for the effect to be permanent. Imagine having to buy new armor after every fight?
I could see a clickable repair kit as a remote possibility... however expect it to be like any other condition that you get over in time (providing it doesn't kill you).
Raxxman
More likely just a condition for -20 armour or some such.
savage vapor 33
Why dont they just use the hex spell...Weaken Armor? Same purpose correct?
Exoudeous
Quote:
Originally Posted by savage vapor 33
Why dont they just use the hex spell...Weaken Armor? Same purpose correct?
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Dragonious
Quote:
Originally Posted by LeviGarrett
Why on earth do you guys torture yourselves with all these assumptions? Just wait till the game comes out already, or at least until you get some concrete information...
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RodyPA
Quote:
Originally Posted by savage vapor 33
Why dont they just use the hex spell...Weaken Armor? Same purpose correct?
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As to the above, even if it works exactly like Weaken Armor, it's different in that it's a condition, not a hex. So you can slap it on someone with hex breaker, or they could slough it off with mend condition. Gives more options.
Theus
Why do I get the feeling that Air Elementalists will be able to aply this skill and gain another advantage over Warriors?
No really.Blind,Weakness,and Cracked Armor with 25% Armor Penetration?
Ugh.
No really.Blind,Weakness,and Cracked Armor with 25% Armor Penetration?
Ugh.
Tide to Go
whats up with totuters madness, it lets you move 3,000% faster........wtf??
and another one sound off a horn to everyone that we are here, thats cool
and another one sound off a horn to everyone that we are here, thats cool
Theus
Quote:
Originally Posted by Tide to Go
whats up with totuters madness, it lets you move 3,000% faster........wtf??
and another one sound off a horn to everyone that we are here, thats cool |
At least,I hope thats what it is.
Kool Pajamas
Quote:
Originally Posted by savage vapor 33
Why dont they just use the hex spell...Weaken Armor? Same purpose correct?
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savage vapor 33
Quote:
Originally Posted by Kool Pajamas
Why not use water snares instead of crippling? Same thing.
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HawkofStorms
*theory*
My theory (not fact, not backed up, just purely speculative), is that cracked armor is a new name for deep wound. If you look at the skill torturous lash, you'll see that it doesn't include deep wound, poision, disease, or burning. The last three I can understand, since it would lead to immidate max degen on the target. But why wouldn't/shouldn't that skill cause deep wound as well?
My theory (not fact, not backed up, just purely speculative), is that cracked armor is a new name for deep wound. If you look at the skill torturous lash, you'll see that it doesn't include deep wound, poision, disease, or burning. The last three I can understand, since it would lead to immidate max degen on the target. But why wouldn't/shouldn't that skill cause deep wound as well?
Levi Garett
Quote:
Originally Posted by Dragonious
I believe that assumptions for new content is a form of imaginative entertainment. Don't post in my thread again if you don't want to talk about it.
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Random thoughts on "cracked armor" since I'm not allowed to reply without being on topic:
- It could be a monster affect that you can't remove (most likely).
- It could be a condition which is pointless IMHO as it will be easily removed (somewhat likely).
- It could permanently destory your armor and "Oh NOES!" there goes your FoW with Sup Vigor (wouldn't that be special)!
- It could force your char to morph into a naked W/Mo, cast mending on yourself, Leeroy Jenkins into a huge aggro, and then rage quit (wow how awesome would this be).
- It could be the answer to all the SR nerfs so necros finally get some love: While under the affects of cracked armor your char suffers -40 AL but gains 1 energy for every 5 damage recieved. If a char dies while under the effects of this condition all members of your party receive 50 energy but also suffer from disease, poison, and weakness for 25 seconds. If a necromancer dies while under the affects of this condition a level 55 bone dragon will be summoned from his corpse that moves 3000% faster and strikes all nearby foes for 500 vampiric damage every second for each level of soul reaping.
Wow imaginative entertainment is kinda fun actually! Now I can't wait to finally find out what "cracked armor" will actually end up being!
I MP I
Quote:
Originally Posted by LeviGarrett
No need to be rude.
Random thoughts on "cracked armor" since I'm not allowed to reply without being on topic:
Wow imaginative entertainment is kinda fun actually! Now I can't wait to finally find out what "cracked armor" will actually end up being! |
LOL Awesome ideas! I approve.
Dragonious
Quote:
Originally Posted by LeviGarrett
No need to be rude.
Random thoughts on "cracked armor" since I'm not allowed to reply without being on topic:
Wow imaginative entertainment is kinda fun actually! Now I can't wait to finally find out what "cracked armor" will actually end up being! |
I actually took your comment to be alittle rude though I should have perhaps had a please in my post.
Enchanted Warrior
Hopefully they bring in decay etc, then my decision to quit will be easier. LOL
amish lifeguard
Bwhahahah Sam, <3. But really, this condition appears to be pretty cool. Maybe there's going to be a single elite skill which can bring a warrior's heavy AL down to that of a monk's tatts? Anywho, they're never going to allow the breaking of actual armor, that's absurd.
MirageMaster
you realise that it would be the death of all warriors then?
MSecorsky
Creates the potential for a new Warrior shout...
"You Want a Piece of Me!" (requirements TBD)
All enemies attacking you suffer from Cracked Armor and Weakness for 5 - 17 seconds.
"You Want a Piece of Me!" (requirements TBD)
All enemies attacking you suffer from Cracked Armor and Weakness for 5 - 17 seconds.
Sir Skullcrasher
Can't we just wait till the game is release?
Eldin
Crack armor? Maybe rip armor. But what about scar/ascetic necros and monks? Paint remover?
onerabbit
Repairing Cracked armor for 1k! (2k at trader)
Zexion
I suppose it will be a condition that either reduces your effitive armor by 20 AL or turns your armor into 60 AL (thus effectively ignoring the armor)
_Zexion
_Zexion
Terra Xin
I remember this idea being suggested in Sardelac Sanitarium, err, multiple times, but it was a while ago... This was before I got completely fed up with that area. :S
Blackhawk
Quote:
Originally Posted by Tide to Go
whats up with totuters madness, it lets you move 3,000% faster........wtf??
and another one sound off a horn to everyone that we are here, thats cool |
"Free Run To Droks - Meep Meep!"
ensoriki
If it reduces armor by 30 I'd be super happy
Go A/N hopefully having a cracker armor skill
Weaken armor+ cracked armor
And have a monk cast Judges insight
Your basically 2hko Every monk ^.^
Go A/N hopefully having a cracker armor skill
Weaken armor+ cracked armor
And have a monk cast Judges insight
Your basically 2hko Every monk ^.^
arcanemacabre
Simple, Cracked Armor is a condition that causes all non-armor-ignoring damage sources to have added 20% armor penetration.
/speculation
/speculation
The Real Roy Keane
Quote:
Originally Posted by savage vapor 33
I'm referring to the skill that lets (sum1) move 3,000% faster. Water hexes only slow down, on max, 90%. So really, they would be able to move 2,910% faster.
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Scutilla
Quote:
Originally Posted by Railin
What would cracked armor do to classes like ritualists? You can't really call their clothing armor.
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Bowman Artemis
Quote:
Originally Posted by savage vapor 33
I'm referring to the skill that lets (sum1) move 3,000% faster. Water hexes only slow down, on max, 90%. So really, they would be able to move 2,910% faster.
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Let the normal running speed be 1.
1 x 3000% = 30
The running speed with a 3000% increase is 30 speed.
30 - 90% = 3
The running speed with a 3000% increase and a 90% snare is 3.
With the 3000% increase and a 90% reduction, you end up running at 3 times the normal speed.
MMSDome
Quote:
Originally Posted by Railin
What would cracked armor do to classes like ritualists? You can't really call their clothing armor.
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