Cracked Armor = The New Condition

Dragonious

Lion's Arch Merchant

Join Date: Jun 2005

Hot Springs, AR

Dei Victorae [dV]

R/W

I am convinced. After reading about the new skills for GWEN and seeing the new monster skill that inflicts multiple types of conditions including cracked armor, I would say we have a new condition coming soon. Perhaps with hard mode but maybe in GWEN. I also think that some skills that we have now might be rebalanced in the future to inflict the cracked armor condition (Penetrating Attack, Chop, Blow to name a few). What's the communities thoughts on this? I'm pretty excited to see another mechanic like this added into the game.


EDIT: Added a question mark to the title to prevent misleading information.

Railin

Railin

Frost Gate Guardian

Join Date: Jan 2006

Quote:
Originally Posted by Dragonious
I am convinced. After reading about the new skills for GWEN and seeing the new monster skill that inflicts multiple types of conditions including cracked armor, I would say we have a new condition coming soon. Perhaps with hard mode but maybe in GWEN. I also think that some skills that we have now might be rebalanced in the future to inflict the cracked armor condition (Penetrating Attack, Chop, Blow to name a few). What's the communities thoughts on this? I'm pretty excited to see another mechanic like this added into the game.
What would cracked armor do to classes like ritualists? You can't really call their clothing armor.

Exoudeous

Exoudeous

Wilds Pathfinder

Join Date: Mar 2006

Honor Warriors

E/

Quote:
Originally Posted by Railin
What would cracked armor do to classes like ritualists? You can't really call their clothing armor.
anything is armor if it provides protection

Levi Garett

Levi Garett

Old School Nub

Join Date: Jun 2005

ABQ, NM

Guildless

Mo/Me

Why on earth do you guys torture yourselves with all these assumptions? Just wait till the game comes out already, or at least until you get some concrete information...

viper008

Banned

Join Date: May 2005

Quote:
Originally Posted by LeviGarrett
Why on earth do you guys torture yourselves with all these assumptions? Just wait till the game comes out already, or at least until you get some concrete information...
My thoughts exactly

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

"Cracked armor", to venture a guess, results in your armor having a -nn applied to it for a period of time (or until fixed).

Makes you wonder if there will be any "repair" skills/spells/kits needed...

Odinius

Odinius

Krytan Explorer

Join Date: Jun 2006

Netherlands

[OBEY]

N/R

As said in this thread when you type OQASQ5KPW+HflnyP5l8ReAA in your template you get a bunch of new skills which you can't use though, but look promising.

dead man ivan

Academy Page

Join Date: Dec 2006

The reason we torture ourselves is because we are bored and anything new comes along I love speculating about it!!

Series

Banned

Join Date: Aug 2006

It would be funny if cracked armor made the armor permanently unwearable. That would lead to some weird scenarios!

"OMG THAT MONSTER BROKE MY FOW LEGGINGS OMG!!!"

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by Series
It would be funny if cracked armor made the armor permanently unwearable. That would lead to some weird scenarios!

"OMG THAT MONSTER BROKE MY FOW LEGGINGS OMG!!!"

... Which could have the interesting side effect of removing the "elite" armors from gameplay.

However, that's unlikely... skills that crack armor would be to prevalient for the effect to be permanent. Imagine having to buy new armor after every fight?

I could see a clickable repair kit as a remote possibility... however expect it to be like any other condition that you get over in time (providing it doesn't kill you).

Raxxman

Krytan Explorer

Join Date: Dec 2005

TEOC

W/N

More likely just a condition for -20 armour or some such.

savage vapor 33

savage vapor 33

Wilds Pathfinder

Join Date: Nov 2006

Regems Basement

The Malevolent Wolfpack [tMw]

Why dont they just use the hex spell...Weaken Armor? Same purpose correct?

Exoudeous

Exoudeous

Wilds Pathfinder

Join Date: Mar 2006

Honor Warriors

E/

Quote:
Originally Posted by savage vapor 33
Why dont they just use the hex spell...Weaken Armor? Same purpose correct?
no, because we dont know what armor cracking does yet

Dragonious

Lion's Arch Merchant

Join Date: Jun 2005

Hot Springs, AR

Dei Victorae [dV]

R/W

Quote:
Originally Posted by LeviGarrett
Why on earth do you guys torture yourselves with all these assumptions? Just wait till the game comes out already, or at least until you get some concrete information...
I believe that assumptions for new content is a form of imaginative entertainment. Don't post in my thread again if you don't want to talk about it.

RodyPA

Academy Page

Join Date: Jun 2006

Life With The Thrill Kill Kult [Kult]

R/

Quote:
Originally Posted by savage vapor 33
Why dont they just use the hex spell...Weaken Armor? Same purpose correct?
Well, I think it'll be one of the two suggestions offered: either it will apply -XX armor value to the character (possibly just the armor piece) for some period, as a duration condition, or will render the armor moot as a condition duration (the armor being moot would be that the character has no armor value for that region and/or has no use of the rune/insignia). I'd see it as a timed effect for either case; if it was permanent and required a repair kit, that would be pretty rough. Of course, if it's only valid in Hard Mode, that would be the point.

As to the above, even if it works exactly like Weaken Armor, it's different in that it's a condition, not a hex. So you can slap it on someone with hex breaker, or they could slough it off with mend condition. Gives more options.

Theus

Jungle Guide

Join Date: May 2005

W/Mo

Why do I get the feeling that Air Elementalists will be able to aply this skill and gain another advantage over Warriors?

No really.Blind,Weakness,and Cracked Armor with 25% Armor Penetration?

Ugh.

Tide to Go

Wilds Pathfinder

Join Date: Nov 2006

I War Torn I [Torn]

N/Me

whats up with totuters madness, it lets you move 3,000% faster........wtf??

and another one sound off a horn to everyone that we are here, thats cool

Theus

Jungle Guide

Join Date: May 2005

W/Mo

Quote:
Originally Posted by Tide to Go
whats up with totuters madness, it lets you move 3,000% faster........wtf??

and another one sound off a horn to everyone that we are here, thats cool
Chances are they're monster skills.Torturers Madness will probably belong to a boss,while the Horn skill will probably be used by a certain monster where if you don't kill him in a certain period of time,he alerts other monsters to your whereabouts.

At least,I hope thats what it is.

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

Quote:
Originally Posted by savage vapor 33
Why dont they just use the hex spell...Weaken Armor? Same purpose correct?
Why not use water snares instead of crippling? Same thing.

savage vapor 33

savage vapor 33

Wilds Pathfinder

Join Date: Nov 2006

Regems Basement

The Malevolent Wolfpack [tMw]

Quote:
Originally Posted by Kool Pajamas
Why not use water snares instead of crippling? Same thing.
I'm referring to the skill that lets (sum1) move 3,000% faster. Water hexes only slow down, on max, 90%. So really, they would be able to move 2,910% faster.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

*theory*

My theory (not fact, not backed up, just purely speculative), is that cracked armor is a new name for deep wound. If you look at the skill torturous lash, you'll see that it doesn't include deep wound, poision, disease, or burning. The last three I can understand, since it would lead to immidate max degen on the target. But why wouldn't/shouldn't that skill cause deep wound as well?

Levi Garett

Levi Garett

Old School Nub

Join Date: Jun 2005

ABQ, NM

Guildless

Mo/Me

Quote:
Originally Posted by Dragonious
I believe that assumptions for new content is a form of imaginative entertainment. Don't post in my thread again if you don't want to talk about it.
No need to be rude.

Random thoughts on "cracked armor" since I'm not allowed to reply without being on topic:
  • It could be a monster affect that you can't remove (most likely).
  • It could be a condition which is pointless IMHO as it will be easily removed (somewhat likely).
  • It could permanently destory your armor and "Oh NOES!" there goes your FoW with Sup Vigor (wouldn't that be special)!
  • It could force your char to morph into a naked W/Mo, cast mending on yourself, Leeroy Jenkins into a huge aggro, and then rage quit (wow how awesome would this be).
  • It could be the answer to all the SR nerfs so necros finally get some love: While under the affects of cracked armor your char suffers -40 AL but gains 1 energy for every 5 damage recieved. If a char dies while under the effects of this condition all members of your party receive 50 energy but also suffer from disease, poison, and weakness for 25 seconds. If a necromancer dies while under the affects of this condition a level 55 bone dragon will be summoned from his corpse that moves 3000% faster and strikes all nearby foes for 500 vampiric damage every second for each level of soul reaping.

Wow imaginative entertainment is kinda fun actually! Now I can't wait to finally find out what "cracked armor" will actually end up being!

I MP I

I MP I

Hustler

Join Date: Nov 2006

in between GW2 servers

Mo/

Quote:
Originally Posted by LeviGarrett
No need to be rude.

Random thoughts on "cracked armor" since I'm not allowed to reply without being on topic:
  • It could be a monster affect that you can't remove (most likely).
  • It could be a condition which is pointless IMHO as it will be easily removed (somewhat likely).
  • It could permanently destory your armor and "Oh NOES!" there goes your FoW with Sup Vigor (wouldn't that be special)!
  • It could force your char to morph into a naked W/Mo, cast mending on yourself, Leeroy Jenkins into a huge aggro, and then rage quit (wow how awesome would this be).
  • It could be the answer to all the SR nerfs so necros finally get some love: While under the affects of cracked armor your char suffers -40 AL but gains 1 energy for every 5 damage recieved. If a char dies while under the effects of this condition all members of your party receive 50 energy but also suffer from disease, poison, and weakness for 25 seconds. If a necromancer dies while under the affects of this condition a level 55 bone dragon will be summoned from his corpse that moves 3000% faster and strikes all nearby foes for 500 vampiric damage every second for each level of soul reaping.

Wow imaginative entertainment is kinda fun actually! Now I can't wait to finally find out what "cracked armor" will actually end up being!

LOL Awesome ideas! I approve.

Dragonious

Lion's Arch Merchant

Join Date: Jun 2005

Hot Springs, AR

Dei Victorae [dV]

R/W

Quote:
Originally Posted by LeviGarrett
No need to be rude.

Random thoughts on "cracked armor" since I'm not allowed to reply without being on topic:
  • It could be a monster affect that you can't remove (most likely).
  • It could be a condition which is pointless IMHO as it will be easily removed (somewhat likely).
  • It could permanently destory your armor and "Oh NOES!" there goes your FoW with Sup Vigor (wouldn't that be special)!
  • It could force your char to morph into a naked W/Mo, cast mending on yourself, Leeroy Jenkins into a huge aggro, and then rage quit (wow how awesome would this be).
  • It could be the answer to all the SR nerfs so necros finally get some love: While under the affects of cracked armor your char suffers -40 AL but gains 1 energy for every 5 damage recieved. If a char dies while under the effects of this condition all members of your party receive 50 energy but also suffer from disease, poison, and weakness for 25 seconds. If a necromancer dies while under the affects of this condition a level 55 bone dragon will be summoned from his corpse that moves 3000% faster and strikes all nearby foes for 500 vampiric damage every second for each level of soul reaping.

Wow imaginative entertainment is kinda fun actually! Now I can't wait to finally find out what "cracked armor" will actually end up being!

I actually took your comment to be alittle rude though I should have perhaps had a please in my post.

Enchanted Warrior

Wilds Pathfinder

Join Date: Jul 2006

W/Mo

Hopefully they bring in decay etc, then my decision to quit will be easier. LOL

amish lifeguard

amish lifeguard

Krytan Explorer

Join Date: Jul 2006

It's Not Pediofilia If The Kids [dead]

Bwhahahah Sam, <3. But really, this condition appears to be pretty cool. Maybe there's going to be a single elite skill which can bring a warrior's heavy AL down to that of a monk's tatts? Anywho, they're never going to allow the breaking of actual armor, that's absurd.

MirageMaster

MirageMaster

Banned

Join Date: Mar 2007

EU

you realise that it would be the death of all warriors then?

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Creates the potential for a new Warrior shout...

"You Want a Piece of Me!" (requirements TBD)
All enemies attacking you suffer from Cracked Armor and Weakness for 5 - 17 seconds.

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

Can't we just wait till the game is release?

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

Crack armor? Maybe rip armor. But what about scar/ascetic necros and monks? Paint remover?

onerabbit

onerabbit

Grotto Attendant

Join Date: Mar 2006

Thanks to all the guru [mods]

Repairing Cracked armor for 1k! (2k at trader)

Zexion

Zexion

Wilds Pathfinder

Join Date: Apr 2005

Warrior Nation [WN]

N/Me

I suppose it will be a condition that either reduces your effitive armor by 20 AL or turns your armor into 60 AL (thus effectively ignoring the armor)

_Zexion

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

I remember this idea being suggested in Sardelac Sanitarium, err, multiple times, but it was a while ago... This was before I got completely fed up with that area. :S

Blackhawk

Wilds Pathfinder

Join Date: Jun 2006

N/

Quote:
Originally Posted by Tide to Go
whats up with totuters madness, it lets you move 3,000% faster........wtf??

and another one sound off a horn to everyone that we are here, thats cool
Can see everyone doing impressions of Road Runner with those two

"Free Run To Droks - Meep Meep!"

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

If it reduces armor by 30 I'd be super happy

Go A/N hopefully having a cracker armor skill

Weaken armor+ cracked armor

And have a monk cast Judges insight


Your basically 2hko Every monk ^.^

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Simple, Cracked Armor is a condition that causes all non-armor-ignoring damage sources to have added 20% armor penetration.

/speculation

The Real Roy Keane

The Real Roy Keane

Wilds Pathfinder

Join Date: Jan 2006

Dublin, Ireland

Quote:
Originally Posted by savage vapor 33
I'm referring to the skill that lets (sum1) move 3,000% faster. Water hexes only slow down, on max, 90%. So really, they would be able to move 2,910% faster.
That's some bad maths right there..

Scutilla

Scutilla

Wilds Pathfinder

Join Date: Sep 2005

Tyrian Explorers League

R/P

Quote:
Originally Posted by Railin
What would cracked armor do to classes like ritualists? You can't really call their clothing armor.
What would blind do to ritualists, for that matter? Sometimes you just have to suspend your disbelief a bit.

Bowman Artemis

Bowman Artemis

Krytan Explorer

Join Date: Jan 2006

Gold Coast, Australia.

Overclockers Australia [OCAU]

Quote:
Originally Posted by savage vapor 33
I'm referring to the skill that lets (sum1) move 3,000% faster. Water hexes only slow down, on max, 90%. So really, they would be able to move 2,910% faster.
Not true.

Let the normal running speed be 1.

1 x 3000% = 30

The running speed with a 3000% increase is 30 speed.

30 - 90% = 3

The running speed with a 3000% increase and a 90% snare is 3.

With the 3000% increase and a 90% reduction, you end up running at 3 times the normal speed.

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

Quote:
Originally Posted by Railin
What would cracked armor do to classes like ritualists? You can't really call their clothing armor.
but then again tell me how scars armor gives a monk or necro 60 armor.