~I am a pretty active player (8-10 hrs a week or so)...
~I have finished all 3 chapters on 3 characters
~I have been playing for about 9 months or so (with the last 3 focusing more on pvp)
~I have received several pvp titles as well as pve...some nice armour and equipment.... so.... I have done the whole 'grinding' thing..
...and GW is starting to lose some steam for me...I am now trying to get into gvg... but as I have an erratic schedule..high end pvp is not much of an option for me.
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I want to make it clear that I am NOT complaining/ranting/griping about GW. It is by far the best online game ever created...and my favorite game bar none. I am wanting to make clear some of the replay 'problems' to help in the creation of future chapters/games.
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here are the three top reasons why I think its getting boring for me.
1. PVE is dull. ~Where, after finishing three chapters several times, is the motivation to continue this mmorpg? the quests/missions are linear and boring after the first couple times....
2. PVP (the good kind) is hard to break into with a schedule like mine. and the type of player base in the lower end pvp areas (pug areas like AB, RA) is chalk full of immature, 12 year olds.
3. GW seems to be lacking an immersive atmosphere for such a wonderful 'escapist's world'. why do I always hear about politics, sports, and world issues when I log on to 'escape' into the world of GW?
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Things I hope to see in future Games (in addition to the excellent ideas we have heard about GW2) by anet that will help the replay value:
Basically it boils down to: More interactive, interesting, immersive pve world.
~why not have new bosses/areas/quests/greens... weekly instead of weekend events? It would not be difficult, for instance, to change a bosses name, change the enemies in a specific area, write quest dialog etc... and keep it changing.
~why not creat a more 'choose' your own adventure atmosphere. choices you make determine your characters alignment/ faction/ appearence/ abilities/ quests/ ......(enter whatever you want here) instead of the linear missions we have now. (this was attempted with NF... but I think we need more)
~why not make skills more interactive with the pve world? for instance... you cannot enter the ice cave unless you use[card]flare[/card] to melt the entrance. you cannot enter the enemies castle unless you have a 'sin to use a skill to pick the lock...etc...
~I, for one, would love to see a 'Role Playing' only server to help with the player atmosphere... I know.... its 'too much like WOW'... but honestly... it creates a whole new way for players to play the game.... by just changing the name from 'district one' to 'role playing district'.... why is this bad?
~I would love to see perpetual 'quest' givers as well... giving you a viable way to make money by ALWAYS having a quest to complete like... kill XX amount of chars... bring me XX materials... investigate XX situation...etc.. and actually give you a decent amount of money for it... one thing GW lacks is a good money making scheme.
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I would love to hear the opinions on others concerning the replayability of the game we love. And while A-net has said that 'they dont mind if players take a break and come back in a few months' ..... I'm sure they would prefer to keep us around for as long as possible.