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Originally Posted by Bankai
I agree with 1 and 2. But not with 3.
With a very good inspiration line, you get monks with a lot of energy, just like with the IMBA EF. The only way to kill monks with such energy is either by spiking, which makes an extremely boring and stupid metagame, or by applying a huge load of pressure in a short time (which is a lot like spike; however, instead of using reaction time, you use skill recharge to force kills). Normal pressure builds like conditions have very little chance to do stuff in a metagame with monks with too much energy. Saelfaer: There are some skills that are unusable until they're overpowered. For example, this skill: Ash blast 5e/ 1c/ 8r Target foe is struck for 20...48 earth damage. If Ash Blast strikes a knocked-down foe, that foe is Blinded for 3...13 seconds. This skill is utter crap. It will never be usable unless: -The blind applies to all nearby foes -It doesn't need KD -It has 1/4 casting time and does double damage The only thing ANet will think of are the 2 last options, which quite frankly suck. So tell me: Would you ever take Ash blast? |

