Quote:
Originally Posted by Esprit
People question Anet's way of balancing the metagame as if they were THE expert in the Guild Wars metagame, when they aren't. They may believe they are, but still, they are not.
|
Just thought I'd point out how wrong this is.
Players ARE the experts in all aspects of the game. As can be seen with the outcry over Soul Reaping, economy nerfs, etc.
If the devs had the time to be the experts at the game, then they would not have the time to actually be programming EoTN or 2, or making all these changes constantly. That's why, ostensibly, the devs ask for player input, then proceed to ignore it, perhaps they do think they know better?
Which is foolish. The amount of player hours put into playing the game, both PvE and PvP, and seeing how skills interact far outstrips anything the dev team could possibly hope to even come close to.
There's no way 1000 skills will ever see equal representation in the game, how could it when the amount of skills available to any player is 8 at one time? As has been said by many, the game will cease to be fun when ALL skills are equal in utility and playability, then there's no variety.
There's a reason people don't use Flare in most builds, its a starter skill that is obsolete. There are MANY skills that are used by players to "cut their teeth" on the game system in both PvE and PvP. But to try and make all skills equally attractive to all levels of play is not only stupid in concept, its a pipe dream due to the fact that there are many different players, with vastly different playstyles.
The best form of balance, would be to enlist a group of "elite" players that's 10 to 20 times larger than the dev team. And watch how they play and what skills they use, similar to a Nielsen ratings group. You wouldn't even have to let the players know they were being watched, it could be cycled and random groups. But the WORST form of balance is to take a select few people's ideas (overworked devs who can only clock in a couple hours of playtime a week, or overly vocal players who claim to represent or know the masses) and implement them with no burn-in period, and then telling the whole community that "its good for you, like it or leave it."
ANet is a company who vested interest is in pleasing its customers, not a parent who knows what's best. A very important distinction.