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I completely agree that Anets trend of making newer compaigns harder and harder is stupid.
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Why?
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They pamper too much to the "L33tist" players who complain its too easy. They dont consider the fact that every other player is happy with the difficulty.
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Where did you get this statistic from?
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I'd rather have a game that I can jump into. Have a quick play, some enjoyable play and get out. I dont want it be to frustratingly hard and take 30minutes to an hour just to do a quest in a non-elite area.
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Examples of non-master quests that take 30-60 minutes to complete, please.
Besides, how long would you like your quests to take? Under 30 minutes would seriously hurt the ammount of time needed to complete the quest experience.
It is needed.
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If the "L33tist" players ingame had their way, the entire campaign would be one huge FOW, UW or DOA! Their never happy until it takes 30 minutes just to kill one mob of creatures.
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Where did you get that from?
Seems like mindless speculation about other people's interests to me.
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But Realm of Torment isnt difficult because the creatures are hard, or impossible to kill.
The issue with ROT, is its like a mine-field of creatures and mobs. The mob numbers are fine, but they put about 5 or 6 mobs in a very small area and leave very little space between them.
(Mind you, this only happens in some areas. Some parts of ROT are fine. But it tends to happen directly outside outposts.)
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Ever used a longbow? You know, it helps. I never had any problems with aggroing, when I was paying attention. Is it too much to ask of the players? That they have to pay attention? Seems fair to me.
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The result is that you cant agro one group, without agro-ing about 4 others and then your over-whelmed. This is made worse by the "running away" aspect. If you end up with a creature who decides to run away, he will ultimately run right into another mob and agro them.
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One word: Snares. You can even choose your own ones of your own liking, hexes or conditions!
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Mix that up with creatures that can mutliply, and res one-another and its frustrating.
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I think you're being over-dramatic?
If you focus fire on one creep at a time, you'll never have problems with them copying themselves (Except those pesky rangers, but hey! Wild blow/wild throw/wild strike them).
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You get alot of players saying "stop winging and use the right builds and get a good team together".
I dont want to have to wait 30 minutes to an hour, forming the perfect party just to go out into the ROT to do a few quests. Quests that give very little reward.
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What do you think heroes are for?
Besides, blaming the game for lack of players seem rather irrational.
I agree on the quest rewards though.
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I hope Anet does do an easy, normal AND hard mode for GWs2, because at this rate the game is being pushed too much towards the L33T players.
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As long as they adjust the droprates for the lack of difficulty, I'm fine with it.