Balthazar's JudgmentA VERY large two-handed flaming sword. Slung over the shoulder when not being used. Held firmly in both hands when in combat. When not attacking, the character holds the sword in front, as if defending. The animation would be similar to a hammer, however the attack speed is the same as a sword.
* Fire damage 15-22 (Requires 15 Swordsmanship)
* Armor 16 (Requires 9 <Strength/Tactics>)
* Damage +15% (while Health is above 50%)
* Received Physical damage -5 (20% Chance)
* Health +60
* Two-handed
* This weapon cannot be used in PvP
Lights of the SeraphimTwo spears that require two hands to use. Swung behind the character when normally walking. Both spears are held up when in combat. When not attacking, character holds spears in front in a cross-formation, as if to defend. Animation shows alternation of spears being thrown, however damage is just as fast and just as damaging as a regular spear.
* Piercing damage: 14-27 (Requires 15 Spear Mastery)
* Armor: 16 (Requires 9 <Leadership/Command>)
* Energy +5
* Enchantments last 20% longer
* Received damage -2 (while enchanted)
* Health +60
* Both hands
* This weapon cannot be used in PvP
Remnant of OrrAn elongated staff that is two-handed. Used as a "walking-stick" when character is not engaged in combat. When attacked, both hands lift the staff up. Attack animation is just like a normal staff. Attack speed is the same as a wand.
* Energy +12 (Requires 9 <Attribute>)
* Light Damage: 11-22 (Requires 15 <Attribute>)
* Halves skill recharge of spells (Chance: 10%)
* Halves skill recharge of spells (Chance: 10%)
* Energy +5 (while Health is above 50%)
* Health +30
* Two-handed
* This weapon cannot be used in PvP
This idea was based on people asking for more unique looking weapons. Stats would be Red instead of Green. Weapons would be dropped from VERY difficult bosses (although something like Glint would be chill). I just want to hear what the community thinks about weapons that don't follow the standard system we currently have, yet remain balanced for PvE and PvP.
EDIT1: Requirements raised from 13 to 15 to reflect "high-end" quality.
EDIT2: Added a concept sketch for Balthazar's Judgment. Weapons now have the addition of "For PvE only" text.
EDIT3: Changed Balthazar's Judgment to Fire damage instead of 20/20 Sundering. Added concept sketch for all three weapons.