Special Red Weapons

FelixCarter

FelixCarter

Wilds Pathfinder

Join Date: Jul 2006

Mo/Me

I looked through the forums and didn't find anything on this. These are some weapon ideas I came up with. The stats aren't anything out of the ordinary, however the actual weapons would look very different (and have a different animation) from the ones we currently have.


Balthazar's Judgment
* Fire damage 15-22 (Requires 15 Swordsmanship)
* Armor 16 (Requires 9 <Strength/Tactics>)
* Damage +15% (while Health is above 50%)
* Received Physical damage -5 (20% Chance)
* Health +60
* Two-handed
* This weapon cannot be used in PvP
A VERY large two-handed flaming sword. Slung over the shoulder when not being used. Held firmly in both hands when in combat. When not attacking, the character holds the sword in front, as if defending. The animation would be similar to a hammer, however the attack speed is the same as a sword.

Lights of the Seraphim
* Piercing damage: 14-27 (Requires 15 Spear Mastery)
* Armor: 16 (Requires 9 <Leadership/Command>)
* Energy +5
* Enchantments last 20% longer
* Received damage -2 (while enchanted)
* Health +60
* Both hands
* This weapon cannot be used in PvP
Two spears that require two hands to use. Swung behind the character when normally walking. Both spears are held up when in combat. When not attacking, character holds spears in front in a cross-formation, as if to defend. Animation shows alternation of spears being thrown, however damage is just as fast and just as damaging as a regular spear.

Remnant of Orr
* Energy +12 (Requires 9 <Attribute>)
* Light Damage: 11-22 (Requires 15 <Attribute>)
* Halves skill recharge of spells (Chance: 10%)
* Halves skill recharge of spells (Chance: 10%)
* Energy +5 (while Health is above 50%)
* Health +30
* Two-handed
* This weapon cannot be used in PvP
An elongated staff that is two-handed. Used as a "walking-stick" when character is not engaged in combat. When attacked, both hands lift the staff up. Attack animation is just like a normal staff. Attack speed is the same as a wand.




This idea was based on people asking for more unique looking weapons. Stats would be Red instead of Green. Weapons would be dropped from VERY difficult bosses (although something like Glint would be chill). I just want to hear what the community thinks about weapons that don't follow the standard system we currently have, yet remain balanced for PvE and PvP.

EDIT1: Requirements raised from 13 to 15 to reflect "high-end" quality.
EDIT2: Added a concept sketch for Balthazar's Judgment. Weapons now have the addition of "For PvE only" text.
EDIT3: Changed Balthazar's Judgment to Fire damage instead of 20/20 Sundering. Added concept sketch for all three weapons.

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

these, unlike greens, would have to be pve only.

"red" items have been suggested before actually (strange how its always red! when i first thought of it I was thinking red), but the earlier versions people thought of had drawbacks, very serious, for every added mod, which I like better. Perhaps they are adding it in hard mode as we speak! Gaile said something about some unique special weapons

FelixCarter

FelixCarter

Wilds Pathfinder

Join Date: Jul 2006

Mo/Me

Quote:
Originally Posted by Not A Fifty Five
these, unlike greens, would have to be pve only.
I thought about that.
I've heard people say that in PvP, they rely heavily on the animation of their enemy. If that is the case, then these weapons could not be used in PvP because they'd use a different animation. But as for PvE, they're just as good as any green you can farm/buy/get.

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

hmm.. oh hehe.. yeah I admit I skimmed through and missed the two handed part >.> ummm.. eh it would be cool

And actually I rarely depend on animation in pvp so I doubt that's a problem As a monk, too busy looking at my position and bars, as an attacker, too busy looking at the cast bar of my enemy and the compass again.

FelixCarter

FelixCarter

Wilds Pathfinder

Join Date: Jul 2006

Mo/Me

Quote:
Originally Posted by Not A Fifty Five
hmm.. oh hehe.. yeah I admit I skimmed through and missed the two handed part >.> ummm.. eh it would be cool

And actually I rarely depend on animation in pvp so I doubt that's a problem As a monk, too busy looking at my position and bars, as an attacker, too busy looking at the cast bar of my enemy and the compass again.
OH GOD! YOU THOUGHT THEY WERE ONE-HANDED?! That would be ludicrous! ROFL.
That would make even DoA a joke.

As for animations in PvP, my guess would be that Rangers and Warriors (maybe Paragons?) use character animations to anticipate what the enemy has planned next. I know someone in another thread said they used animations to interrupt others with their Ranger. Maybe I should actually get into PvP sometime.

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

I like them but wheres my daggers?

Scream of the Dead (ooooo creepy aint it)
7-17
+60 health (req 13 dagger)
damage +15% (while health is over 50%)
armor +20 (req shadow arts 9)
Increases the time of conditions +5 secs (req critical strikes 9)


~the rat~
Oh and everytime you use them a margonite gets their wings.

Infinite Legend

Pre-Searing Cadet

Join Date: Apr 2007

Idle Slaughter [afk]

Quote:
Originally Posted by legion_rat
I like them but wheres my daggers?

Scream of the Dead (ooooo creepy aint it)
7-17
+60 health (req 13 dagger)
damage +15% (while health is over 50%)
armor +20 (req shadow arts 9)
Increases the time of conditions +5 secs (req critical strikes 9)


~the rat~
Oh and everytime you use them a margonite gets their wings.
This would just create a major unfair to game. Obviously people that have these daggers have +30 health, additional 20 armour and a +5 sec condition mod compare with a normal set of daggers.

The previous mentioned weapons are just a sword or spear and a sheild modelled into 1 skin with a set stats which just look different but act in the same way as a normal sword and sheild pair.

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

Quote:
Originally Posted by Infinite Legend
This would just create a major unfair to game. Obviously people that have these daggers have +30 health, additional 20 armour and a +5 sec condition mod compare with a normal set of daggers.

The previous mentioned weapons are just a sword or spear and a sheild modelled into 1 skin with a set stats which just look different but act in the same way as a normal sword and sheild pair.
I never said anyone else could have them. I said "where are my daggers"
I know they are overpowered unbalanced and maybe just a little wrong....
But I am ok with it as long as I get the only set.


~the rat~

Pangarna Omega

Academy Page

Join Date: Dec 2005

The Dragonhearts

W/Me

So basically, you want to create god weapons, that everyone of the same class will be using, so it reduces variety in tactics & variety of appearance dramatically?

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

Quote:
Originally Posted by Pangarna Omega
So basically, you want to create god weapons, that everyone of the same class will be using, so it reduces variety in tactics & variety of appearance dramatically?
not me. I want to create god weapons that only i can use. Everyone else gets a paper clip to fight me in PvP.


sorry to the OP

as for the weapons, i dont mind them so much but we would need more added then just a handful or as Pangarna said everyone would look the same. This would take a many hours on the devs side. I wouldnt mind having new weapons to play with even a new color of weapons. But if theres going to be an addon it should prob be an expansion so the devs can take the time they need to do it and anet can make their money on it.

~the rat~

Keithark

Wilds Pathfinder

Join Date: Nov 2006

Be Aggressive B E Aggressive [AGRO]

E/Me

Quote:
Originally Posted by Pangarna Omega
So basically, you want to create god weapons, that everyone of the same class will be using, so it reduces variety in tactics & variety of appearance dramatically?
If you are talking to OP then you should read again. He is talking a bout a sword that you have to use two hands for but all the stats are just as if you had a normal sword and a shield. There is no god weapon, it is same stats so no harm no foul. If you are talking to the sin..what else would you expect from a sin LOL

Hell Raiser

Hell Raiser

Forge Runner

Join Date: Dec 2005

[PHNX]

Mo/

Quote:
Originally Posted by Pangarna Omega
So basically, you want to create god weapons, that everyone of the same class will be using, so it reduces variety in tactics & variety of appearance dramatically?
If you are talking to the OP: I really fail to see how these are "God" weapons. These are no better than a Sword/Shield, Spear/Shield, and Wand/Offhand. If you are confused, let me explain: The sword is two handed and includes the combined stats of a Sword and a Shield so the only difference is the appearance; same goes for the others.

Personally, I love this idea.

EDIT: Keithark beat me to it

Elena

Elena

Desert Nomad

Join Date: May 2005

Belgium

i like this idea even though ranger, sin and dervish are left out :P

Mike_version2

Mike_version2

Krytan Explorer

Join Date: May 2006

I like the idea as well, especially the sword one

Star Gazer

Star Gazer

Wilds Pathfinder

Join Date: Nov 2005

Zerohour Enterprises [ZHE]

W/

I remember when queen farming came out (griffon nerf >_<!!!), some guildies and I spammed in town for rare pink items. I swear, I must have gotten like 30 pms asking to see. It was quite funny

Neriandal Freit

Neriandal Freit

Forge Runner

Join Date: Nov 2005

Spiral of The Red Rose, Kryta (Columbus, IN)

Heros of Titans Realm [HotR]

E/

Quote:
Originally Posted by FelixCarter
I looked through the forums and didn't find anything on this. These are some weapon ideas I came up with. The stats aren't anything out of the ordinary, however the actual weapons would look very different (and have a different animation) from the ones we currently have.


Balthazar's Judgment
* Slashing damage 15-22 (Requires 13 Swordsmanship)
* Armor 16 (Requires 9 <Strength/Tactics>)
* Damage +15% (while Health is above 50%)
* Armor penetration +20% (Chance: 20%)
* Received Physical damage -5 (20% Chance)
* Health +60
* Two-handed
A VERY large two-handed sword. Slung over the shoulder when not being used. Held firmly in both hands when in combat. When not attacking, the character holds the sword in front, as if defending. The animation would be similar to a hammer, however the attack speed is the same as a sword.
Lights of the Seraphim
* Piercing damage: 14-27 (Requires 13 Spear Mastery)
* Armor: 16 (Requires 9 <Leadership/Command>)
* Energy +5
* Enchantments last 20% longer
* Received damage -2 (while enchanted)
* Health +60
* Both hands
Two spears that require two hands to use. Swung behind the character when normally walking. Both spears are held up when in combat. When not attacking, character holds spears in front in a cross-formation. Animation shows alternation of spears being thrown, however damage is just as fast and just as damaging as a regular spear.
Remnant of Orr
* Energy +12 (Requires 9 <Attribute>)
* Light Damage: 11-22 (Requires 13 <Attribute>)
* Halves skill recharge of spells (Chance: 10%)
* Halves skill recharge of spells (Chance: 10%)
* Energy +5 (while Health is above 50%)
* Health +30
* Two-handed
An elongated staff that is two-handed. Used as a "walking-stick" when character is not engaged in combat. When attacked, both hands lift the staff up. Attack animation is just like a normal staff. Attack speed is the same as a wand.



This idea was based on people asking for more unique looking weapons. Stats would be Red instead of Green. Weapons would be dropped from VERY difficult bosses (although something like Glint would be chill). I just want to hear what the community thinks about weapons that don't follow the standard system we currently have, yet remain balanced for PvE and PvP.
I love your post, so properly detailed and throughly done! The idea is fantastic also, and I love the ones you suggest.

With only one thought - We increase the Req. to "Rune" req., IE: Req. 14, 15, 16 on some of these items (If not all) to increase the specialty of these items and the usage of them.

But fantastic idea for weaponry though, and I really do enjoy to see someone who is willing to put there idea with a high requirement!

Blonde Warrior

Blonde Warrior

Academy Page

Join Date: Oct 2006

Psycho Titans[PT]

W/

Nice idea, I think items like these should drop in the god realms because there aren't any unique items in FoW or UW as of yet.

FelixCarter

FelixCarter

Wilds Pathfinder

Join Date: Jul 2006

Mo/Me

Quote:
Originally Posted by Elena
i like this idea even though ranger, sin and dervish are left out :P
I felt bad, because there's no way to make a "combination weapon" for these professions. If "god weapons" (I actually like this name for some reason) were made for these professions, I would expect them to look amazing like Tormented Weapons. However, the stats would unfortunately have to be the same as many other Bows, Daggers, Scythes...
Quote:
Originally Posted by Neriandal Freit
I love your post, so properly detailed and throughly done! The idea is fantastic also, and I love the ones you suggest.

With only one thought - We increase the Req. to "Rune" req., IE: Req. 14, 15, 16 on some of these items (If not all) to increase the specialty of these items and the usage of them.

But fantastic idea for weaponry though, and I really do enjoy to see someone who is willing to put there idea with a high requirement!
Requirements of 15 would make more sense to me as well. These weapons would only be able to be used by their given profession. I just fell in utter love with Shiro's blades and thought these would be the "counter-parts" I suppose.

Thanks everyone. I really appreciate the feedback. Also, I think legion_rat was being facetious. I laughed, at least.

tyche7

tyche7

Lion's Arch Merchant

Join Date: Jul 2006

Nebraska

The Killer Panda Bears

W/Mo

This sounds fun and interesting. I'd like it.

mortis corpus

mortis corpus

Frost Gate Guardian

Join Date: Mar 2007

Private room in the Catacombs with Eve

Deaths Doormen (DOA)

N/E

im all for it myself that staff sounds interesting /signed

terminatorofhell

Ascalonian Squire

Join Date: Mar 2007

W/Mo

that sounds really cool but how will you get your skill mastery that high?

FelixCarter

FelixCarter

Wilds Pathfinder

Join Date: Jul 2006

Mo/Me

Quote:
Originally Posted by terminatorofhell
that sounds really cool but how will you get your skill mastery that high?
Runes, of course. ^_^

To use the Balthazar's Judgment, you'd have 12 in the attribute already.
Then you can either have a helmet with +1 Swordsmanship and a Major Rune to add another +2, giving you +3 in all, or you can just add a Superior Rune of Swordsmanship.

Hobbs

Hobbs

Desert Nomad

Join Date: May 2006

Organised Spam [OS]

W/

I like this idea, adds more content which is always good. As long as a reasonable amount of them are added there shouldn't be a mass of people with the same weapon. I agree these should either be God Realms or Hard Mode. As to why always red all the other primary colours are taken. Yellow/Orange, Blue, White, Green, Black would be hard to read.

OhCrapLions

Krytan Explorer

Join Date: Jan 2007

Ivalice

D/P

So basically there tricked out uber weapons with a cool animation/skin. I like it but their req needs to be outlandish to balance it.

/signed

I Is Special

I Is Special

Wilds Pathfinder

Join Date: Nov 2006

NJ

To Gain Extra Mobility We Play [NUDE]

W/

I really like this idea. I want to see my 4 foot tall warrior running around with a sword even bigger than she is >.>

/signed

CR3AT0R

Wilds Pathfinder

Join Date: Sep 2006

2 paras and a war is strong aoe [lol]

Whats going on [sup]

Mo/

/signed................

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

Can you add a bow too? Then I'll most definitely sign =D
but /signed anyway since it's been discussed for PvE only.

linh

Wilds Pathfinder

Join Date: Jul 2005

Mo/

Hmm, PvE-only weapons seem interesting. Hard mode or GWEN has them should be good.

Osi Ri S

Osi Ri S

Krytan Explorer

Join Date: Jan 2006

Trinity of the Ascended [ToA]

N/

dont think a bow would work since its already 2 handed.

/signed

Prefectus

Prefectus

Lion's Arch Merchant

Join Date: Mar 2006

New Jeresy

R/

i would like to see the septer or orr as a "red" wep XD would soo make my day

viper11025

viper11025

Wilds Pathfinder

Join Date: Mar 2007

02/18/05 (Pm me with the place, its a riddle)

A/

How about this:
Really hard .1 drop rate daggers
Blades of the Forsaken
7-17 Dmg (Req 10 Dagger Mastery)
+90 Health (Req 10 Shadow Arts)
Instant Enemy Death (0.1% Chance)
Looks like this:
http://www.swords-and-more.com/shop/...s/IMGP0298.jpg
(Of course it CAN'T be the same but it can be similar)

/signed

FelixCarter

FelixCarter

Wilds Pathfinder

Join Date: Jul 2006

Mo/Me

Added concept sketch for Balth's Judgment. Added "PvE only" text.

I'll add more concept sketches later, as well as weapon stats for Daggers, Bows, and Scythes.

Skyros

Skyros

Lion's Arch Merchant

Join Date: Mar 2007

E/

Why do they have to be Outlandish Reqs.?

It can only be used in PvE and just replace common sword/shield Spear/Shield, etc combos for a two handed wep.

As for Bow, I'd imagine maybe

a sort of assassin's bow
7-17 Piercing Damage
+15% > 50
+1 Critical Strike
req. 9 Marksmenship
req. 3 Shadow Arts.

Fire Rate equal to shortbow/flatbow, with recurve bow range and Firing arc.

Maybe it can have crossbow skin.

Neriandal Freit

Neriandal Freit

Forge Runner

Join Date: Nov 2005

Spiral of The Red Rose, Kryta (Columbus, IN)

Heros of Titans Realm [HotR]

E/

Outland Requirement is due to enhance the 'specialty' of them and limit the use to only those who are willing to will their true potential. That is why we would need to see a very high, if not maxed, requirement on these items.

And, they shouldn't be common at all. They should literally drop a hundred, maybe two, a month. They should be that rare for all players globally.

Destroyer1717

Ascalonian Squire

Join Date: Apr 2006

/signed
Its a great idea... even though i'd never get my hands on one lol

Firebaall

Firebaall

Krytan Explorer

Join Date: Sep 2006

Neat idea, but I'd like to see an absolute max req in stats to use. i.e. 16

Make them something special and taxing to wield.

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

Quote:
Originally Posted by Firebaall
Neat idea, but I'd like to see an absolute max req in stats to use. i.e. 16

Make them something special and taxing to wield.
hehe... or make em even more powerfull... and make it req 17 to use

FelixCarter

FelixCarter

Wilds Pathfinder

Join Date: Jul 2006

Mo/Me

Quote:
Originally Posted by Not A Fifty Five
hehe... or make em even more powerfull... and make it req 17 to use
O.o

I'm a little confuzzled to how you'd have a constant 17 in an attribute...

Am I unaware of something?

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

well thats the point 17 can be made but not constantly, it'd be pretty cool to have powerful weapons that could only be used by superhuman effects >.>

Edit:And there's a zillion ways to get 17 atts besides the + 1 20%, and those can be made constant if needed.

vlein

vlein

Lion's Arch Merchant

Join Date: Aug 2006

Greener Pastures [DVDF]

W/

/signed, nice sketch too