Special Red Weapons

NeHoMaR

NeHoMaR

Desert Nomad

Join Date: Feb 2006

I agree with the RED status of the weapon!

Suggestion: The green color (text color) of green items is too similar to the green in the chat; When a gold/purple is dropped you can clearly see it in chat, not the case of greens so, the red is a color never showed in chat, it will be perfect for look in chat.

Illithen Firebringer

Illithen Firebringer

Ascalonian Squire

Join Date: Jan 2007

Minnesota USA

Brother Blood

E/Mo

Great Suggestion! I love the fact that the weapons have a Req. of 15 or higher and are PvE only. A-Net really needs to implement this. Red is a great color, and they should show up Red when you say " I'm wielding a Balthazar's Judgement"

that would be kool!

My guild leader has been hoping for soooooooo long for 2 handed swords. if they take your suggestion, he will be like a kid in a candy store.....

lol
-Illithen

Master Sword Keeper

Master Sword Keeper

Krytan Explorer

Join Date: Sep 2006

Dead Isle

Farmers Of Woe [FoW]

W/

As long there is 2 req's to use the weapon in the first place. There is no problems. I have a few of my own. I think the methods of gaining these should be hard at least.

=HT=Ingram

=HT=Ingram

Forge Runner

Join Date: Feb 2005

Anchorage Alaska

Haz Team [HT]

R/W

The ultra rare Uniques Reds are a concept they already have on the books... But I don't think its going to be the oversized Anime style that the OP described... Thats a little too much Phantasy Star Online/ Final Fantasy I think for Anets taste...

As I understood it Reds will be in Hard mode (Occasional Mission Final Boss drop {not like a green}) and be a 1 time only drop per character. Meaning not only are your chances like 1 in 50 to get it, but once you get it on that character you will NEVER get it again. So if your STUPID enough to sell it, your out of luck.

This would make a Red weapon a True Rare. Meaning it can not be mass produced to flood the game by farmers.

zling

zling

Desert Nomad

Join Date: Apr 2006

not a bad idea, however red weapons should only be in place of weapon+shield or wand+off hand combo not as staves, hammers or scythes as it will make those either overpowered or have ridiculously high req for nothing...
also lower the reqs back to 13 as 15 is just too much, and shiro's sword+daggers are also 13...

Red_Dragon56

Red_Dragon56

Frost Gate Guardian

Join Date: Oct 2006

N/D

/signed

Although the sketch is way over the top, a Zweihander would be better than that (im guessing) mammoth Zanbato because Zanbatos can only be used on horses (although real Zanbatos are thin and slender while anime ones are fat like the sketch)

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Hmm, imagine a Paragon throwing a Spear of Archemorus sized weapon. :P

Sounds cool though. Halberds and Zanbatos ftw.

viper11025

viper11025

Wilds Pathfinder

Join Date: Mar 2007

02/18/05 (Pm me with the place, its a riddle)

A/

LOL I got a red green what the mess.

Moving on
------------
That spears too big!
And it broke.

The Sender

The Sender

Academy Page

Join Date: Sep 2006

Execution of War [EoW]

/Signed

This is a great idea, it makes perfect sense, too. I agree that these items should be extremely rare and possibly restricted to one per character. It would be awesome to see my Warrior wielding a huge goddamned sword, although it sucks that Rangers/Sins/Dervishes have no offhand to combine with their main weapon into one

Maybe this is an opportunity for ANet to bring in new weapons for those classes so that they can have red items too? For instance, someone suggested whips with a beast master req and staves with a wilderness survival req for Rangers.

But if not, who says there can't be red Scythes/Daggers/Bows? As long as they're just as rare and have an awesome skin, it should be fine.

I just hope that if they do decide to use the idea, they don't make it GW2 exclusive. That would suck, it should be in GW 1 and 2.

Dubby

Dubby

Lion's Arch Merchant

Join Date: May 2005

D/

More animations means more time to make them, specific animations for classes, the workload just multiplies. It's a no-no for just an update.

Plus, reading through this thread, I have to give a thumbs down. If they're going to impliment improved PvE-only weapons, I'm fine with that. But these ideas... sorry... just, no. Yall watch too much anime.

terminatorofhell

Ascalonian Squire

Join Date: Mar 2007

W/Mo

how about if you played for 2 years pn normal GW and completed at least two campaigns you can get one as a present? customized, worth 0 gold at merchant?

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

well i've always wanted a big ass sword like cloud >_<

terminatorofhell

Ascalonian Squire

Join Date: Mar 2007

W/Mo

double post sorry

Craywulf

Craywulf

Frost Gate Guardian

Join Date: Apr 2007

Righteous and Honorable (RAH)

N/Me

Quote:
Originally Posted by ShadowsRequiem
well i've always wanted a big ass sword like cloud >_<
I'm sorry but I don't like the Final Fantasy/anime influences in Guild Wars. I prefer the weapons to look somewhat proportionally correct. A Sword that big would be impossible to lift with two-hands let alone try swinging it regardless how strong the person.
its equivalant to asking a Lumberjack to use a telephone pole for a baseball bat.

It might look "cool" in anime or in World of Warcraft, but it looks silly in photographic style that Guild Wars has.

You can always go play Final Fantasy.

xaleo21

Frost Gate Guardian

Join Date: Feb 2007

Washington, USA

Doesn't matter anymore.

Amazing...
And an acquireability idea: 1 per account, auto customized, end-game for ALL campaigns.

MrGuildBoi

MrGuildBoi

Desert Nomad

Join Date: May 2006

A/

/signed for cool looking weapons with more stats but why is does the spear about enchantments? Shouldn't that be a scythe?

MrGuildBoi

MrGuildBoi

Desert Nomad

Join Date: May 2006

A/

Oops, double post.

rick1027

rick1027

Jungle Guide

Join Date: Apr 2006

W/R

maybe i'm not seeing something here but you got the double requirements which i understand but why the high requirement in the one seeing you could wield 2 things with lower different requirements of 9 with about the same stats overall. not trying to flame just curious.

Elena

Elena

Desert Nomad

Join Date: May 2005

Belgium

because it would take a lot of mastery to wield such a weapon :P

stueyman2099

stueyman2099

Krytan Explorer

Join Date: Sep 2005

Clan W A S D [WASD]

W/E

cool idea. I like it.

The animation thing wouldn't be too bad for PvP IMO. It would only throw the good players off the first time they saw it. Not that keeping things like that out of PvP is a bad idea by any means.

mazey vorstagg

mazey vorstagg

Wilds Pathfinder

Join Date: Aug 2006

Nodnol

Meeting of Lost Minds

E/Mo

/signed

I like this idea but it should be restricted. A bit like WOW all red weapons should be BOP so you can only obtain them through them dropping (they're not tradable or sellable similar to the bonus item weapons.) They should also be one per char, possibly even one per account. I don't think they should be end-game for campaigns. They shoudl be dropped by bosses in hard areas of the game or for completing specific challenges. Maybe the fortress of Jahai could be opened up and a boss at the end could drop a red. Same with the iron forgemaster in SF. Not elite areas, ones that can still be done with henchies/heroes but require much more effort and facing multiple groups of mobs at once for instance.

I do think the mods should be more unusal. Like a staff that increases hax duration or adss 3% extra damage to all spells or a sword that gives you a very small chance to cripple the opponant with every hit.

FelixCarter

FelixCarter

Wilds Pathfinder

Join Date: Jul 2006

Mo/Me

Quote:
Originally Posted by Craywulf
its equivalant to asking a Lumberjack to use a telephone pole for a baseball bat.
Best. Analogy. Ever.

Added "realistic" sketches for all three weapons. I think a flaming "broadsword" is more fitting for Balthazar's heroic weaponry.

The high requirement should be (and stay) 15. I think Shiro's blades should have remained 15... They are the legendary blades of the Great Betrayer, after all. But then again, I have an odd sense of what "should" and "should not" be.

As for the drop rate, I think Red weapons should be extreamily rare. Make it so there's a 1/20 chance there will even be a drop for a group. On top of that, each character has a 1/8 chance of getting it if it does drop. I don't want to do the math, but I do know for certain that I'll stick with my Greens. ^_^"

FelixCarter

FelixCarter

Wilds Pathfinder

Join Date: Jul 2006

Mo/Me

Quote:
Originally Posted by mazey vorstagg
/signed

I like this idea but it should be restricted. A bit like WOW all red weapons should be BOP so you can only obtain them through them dropping (they're not tradable or sellable similar to the bonus item weapons.) They should also be one per char, possibly even one per account. I don't think they should be end-game for campaigns. They shoudl be dropped by bosses in hard areas of the game or for completing specific challenges. Maybe the fortress of Jahai could be opened up and a boss at the end could drop a red. Same with the iron forgemaster in SF. Not elite areas, ones that can still be done with henchies/heroes but require much more effort and facing multiple groups of mobs at once for instance.

I do think the mods should be more unusal. Like a staff that increases hax duration or adss 3% extra damage to all spells or a sword that gives you a very small chance to cripple the opponant with every hit.
One per account would be a bummer. What if you got the Remnant of Orr (or any spellcaster weapon, that is) but you don't have a spellcaster on your account? Then you no longer can get any other Reds... T_T (please correct me if I misread your post. I do that allot.)

But I agree (kinda) with the trading thing. These should be untradeable. Maybe. I'm impartial to this idea, actually.




Also, I think the mods should be bound to what in-game mods we have available. Anything more would make PvE too unbalanced... The only reason these Weapons should exist is to look cool. Not be better than a Green you can buy or a Weapon you can mod. I wasn't aiming for an "elitist's weapon", just something that would make you say to someone during a mission:

Bill Nye: Hey! Nice sword! Looks Awesome!
Lyra Smash Foo: Why, thank you! I got it during this REALLY bad-ass boss engagement. I was like "WHAM!" and he was like "CROAK!" and there it was!
Bill Nye: That's copasetic! I would never go against that boss (I'm allergic to dying) , but I got a shield and sword that do the same thing, just without that awesome look. :P
Lyra Smash Foo: That's chill. I think we should do the mission now...
Bill Nye: Science rulez!
Lyra Smash Foo: ???
Bill Nye: Inertia is a property of matter.
Lyra Smash Foo: ...

EDIT: Sorry, btw. Double post. >.<

thomasnl88

thomasnl88

Ascalonian Squire

Join Date: Feb 2006

Netherlands

[iDum]

Dont forget ArenaNet has already told us that there wil be a wider variety in weapon mods in GW2.

Also I dont think they will be addeting this feature to the game, only for the reason they are busy with GWEN, GW2, Hardmode + some events.

But i do really like the idea. But these weapons should only be able to be obtained by completing a really hard quest... Like the previous one of Razah (maybe still to easy)...
Because these are the Red weapons of the game. It is the Ultimate weapon there is for GW (not GW2).

So I /signed Great work/post!

Fred Kiwi

Wilds Pathfinder

Join Date: Sep 2005

[cola]

one question, why cant they be used in pvp? there isnt any difference to using a sword n shield

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

Quote:
Originally Posted by Fred Kiwi
one question, why cant they be used in pvp? there isnt any difference to using a sword n shield
I did notice that too.
But they'll probably be changed. Also for things like a staff, it may be a little bit different.

Sparks Dawnbringer

Krytan Explorer

Join Date: Oct 2005

Los Angeles

none

E/Mo

I'm all for having things that pvp can't use. Skills too. If it's too hard for them to adapt to they just want it nerfed. So here's the IDEA just nerf in for pvp, Leave my PvE alone.

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

This sounds really cool. 1 Per character would be better or maybe just like/bonus items.

oh and also not end up having a bajillion red weapons. like there are with greens.

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

/signed

I need a new color!