Zinger’s Ultimate Hero Builds: The Effect of Synergy

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me



Zinger’s Ultimate Hero Builds: The Effect of Synergy
-by Zinger314 (Syria Blackblood in-game)

It has been said many times that Heroes make Guild Wars, an already easy game, even easier. People you control and manage…how can you go wrong? Apparently, some people still struggle in difficult areas, such as Master quests and the Realm of Torment, even with Heroes.

Therefore, I have decided to release my Hero builds, which have been extensively tested in all areas of play, help me get my 3 Protector titles, have assisted people with mission runnings, and also helped me get ridiculous mission times like these.

And now with the upcoming Hard Mode, and the likely scarcity of people, Heroes will be come more important than ever.

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The MMs: Olias’s and Master of Whispers’s skills

One MM is powerful; two are unstoppable. Since Heroes are capable of running 2 MMs, why not use it?

Template: OAVDMYxmOTBqAeQOUV7BZgHA

Attributes and Skills

16 Death Magic (12 + 1 + 3)
11 Soul Reaping (10 + 1)
8 Inspiration Magic

[skill]Animate Bone Horror[/skill] [skill]Animate Bone Fiend[/skill] [skill]Blood of the Master[/skill] [skill]Aura of the Lich[/skill] [skill]Signet of Lost Souls[/skill] [skill]Leech Signet[/skill] [skill]Power Drain[/skill] [skill]Mantra of Inscriptions[/skill]

Both Olias and Master of Whispers use this build, which will maintain 20 minions without effort and pain.

Animate Bone Horror and Animate Bone Fiend are the best two to pair up if you want to play quickly; their low recharge will allow the MM to create a minion as soon as a corpse is available (unlike the 15s and 25s recharge minions).

Aura of the Lich is necessary for dual MM, or else major consequences will result. With 20 Minions, a normal Blood of the Master sacrifice will cost 45% of Health, which amounts to about 200 Health. Your Monks will become exhausted quite easily. Whereas with Aura of the Lich, each sacrifice will only be 11.25% of the original health sacrifice (i.e. around 50 health). That’s much more manageable. Dead MMs don’t work very well.

Signet of Lost Souls…is simply godly. It’s free Energy and Health (health even moreso important with AotL, it’s super self-surrival.) The Heroes will use SoLS very reliable.

And now…the interrupts, Leech Signet and Power Drain. Heroes have reflexes similar to AI monsters; they can interrupt spells with supreme efficiency (although Heroes will only use Leech Signet to interrupt spells). Plus, it’s Energy Management, which helps after the Soul Reaping nerf.

Mantra of Inscriptions reduces the recharge of Signet of Lost Souls to 5 seconds, and the recharge of Leech Signet to 19 seconds. It helps greatly.

This build is nearly impossible to run as a human, due to the amount of multitasking. Heroes make it possible. Double MM heroes make anything possible.

(Weapons used for the MMs are a 20/20 Death Magic and a 20/20 Death Magic Focus. The faster and quicker minions are made, the happier you’ll be.)

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The SFers: Acolyte Sousuke and Zhed Shadowhoof

Nightfall brought us Searing Flames, the Elite which made Elementalists worthwhile in PvE (and PvP, before it was nerfed). SF with only one SFers is rather weak, due to the Burning duration nerf. But with 2 SF…the burning and damage is near constant, and incredibly deadly.

Template: OgVDMoysO0txaPIDQLwFIDBA

Attributes and Skills

16 Fire Magic (12 + 1 + 3)
11 Energy Storage (10 + 1)
8 Inspiration Magic (8)

[skill]Searing Flames[/skill] [skill]Glowing Gaze[/skill] [skill]Leech Signet[/skill] [skill]Power Drain[/skill] [skill]Aura of Restoration[/skill] [skill]Fire Attunement[/skill] [skill]Glyph of Lesser Energy[/skill] [skill]Resurrection Signet[/skill]

It’s Searing Flames. Heroes spam it. Duh. With a little Glowing Gaze mixed in. With the improved targeting in the 4/5 update, the Heroes do it well. There’s no need to complicate the Hero AI with skills like Meteor Shower and other 3+ second casts.

Leech Signet and Power Drain serve the same function as on the MMs, but they’ll use it more often, since they are less busy.

Aura of Restoration eases some pain off the Healers. (Heals 50 Health per SF)

Fire Attunement is…Fire Attunement. (After the 4/5 update, Heroes will now cast it out of combat)

Glyph of Lesser Energy leads to 2 free SF. Of course the Heroes will use it.

Simple build, but devastating when used by 2 SF Heroes on a tight pack of enemies.

(Weapons used for the Heroes are a 20/20 Fire Magic Wand and a 20/20 Fire Magic Focus. Duh. Spamming is better…when it’s spammed faster.)

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The ToF Tank: General Morgahn

The ToF Tank was designed to be a different kind of Warrior (and to give Paragons a use). However, in conjunction with these builds, the ToF tank is quite a deadly asset.

Template: OQGjIxmIqOKl0dP2dXhPxWYZMA

Attributes and Skills

14 Leadership (10 + 1 + 3)
12 Axe Mastery (12)
9 Command (8 + 1)

[skill]Cyclone Axe[/skill] [skill]Focused Anger[/skill] [skill]"They're on Fire!"[/skill] [skill]Aggressive Refrain[/skill] [skill]Anthem of Flame[/skill] [skill]Blazing Finale[/skill] [skill]"Go for the Eyes!"[/skill] [skill]Angelic Protection[/skill]

This build is more complicated than the others. This build uses the synergy between Blazing Finale, “Go for the Eyes!” spam, and “They’re on Fire!” to massively reduce damage on certain targets. Aggressive Refrain is a constant IAS with the spam, which is very nice.

Angelic Protection protects your weak casters from spikes. I’ve seen the Hero use it to great effect.

But that’s half of it. And here…begins the synergy.

For the MMs: Cyclone Axe and Focused Anger generates mass adrenaline for “Go for the Eyes!” Here’s the kicker: ”GtfE” affects minions. At 9 Command, “GtfE” increases the Critical Hit chance by 57%. A minion critical hit multiplies the damage by root 2 (1.414x). Therefore, minion damage (especially from 20 minions!) will be [i]massively multiplied[/u]. And they already did a good amount of damage already.

For the SFs: “They’re on Fire” and Searing Flames has obvious synergy. (“ToF” reduces 33% of damage at 14 Leadership) But it’s incredibly effective.

It’s a weird build, but it’s very powerful (but if ArenaNet nerfs “GtfE,” I’ll unfortunately have to switch him out.)

(Morgahn uses a Victo’s Battle Axe (20/20 15%^50 +30HP and a Command Shield (20% -5 damage/ +30HP. Eh, why not?)

---

The Player: You (duh)

Your build is just as important as the builds of your heroes, even moreso, as you have more control. My exact build is irrelevant, but I play as an SS, and I use Barbs (Barbs + 20 minions = massive Energy/Damage ratio) I’ll get to the other professions later.

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The Builds: True Synergy

Now is the time to put your Synergy to the test. Are you ready?

PvE Annihiliation (default)
General Morgahn (ToF)
Olias (MM)
Master of Whispers (MM)

This build is my secret to super fast times. I already detailed the synergy between the ToF and the MMs. That, combined with my barbs, equals really, really fast times.

PvE Surpression (in areas with very clumped enemies [i.e. Prophecies, some of Factions])
Acolyte Sousuke (SF)
Zhed Shadowhoof (SF)
Olias (MM) (Replace Aura of the Lich with Order of Undeath)

It’s a Searing Flames steamroller. A good SF spike can get an entire mob in the aforementioned areas to half health instantly. Then the minions clear up the survivors…

PvE Passive-Aggressive (areas with little-to-no corpses [i.e. Early Prophecies, Nahpui Quarter])
Acolyte Sousuke (SF)
Zhed Shadowhoof (SF)
General Morgahn (ToF) (Replace Focused Anger with Triple Chop)

In some areas, MMs aren’t viable. The constant 33% damage reduction from “ToF” and SF can take the sting out of many difficult areas.

PvE Trinity (rarely)
Olias (MM) (replace Aura of the Lich for Order of Undeath
Acolyte Sousuke (SF)
General Morgahn (ToF) (Replace Focused Anger with Triple Chop)

This was the build I used in early Nightfall. But with the nerfs to SF, it’s not worth using with only one SFer. And the 4/5 update restricted ToF from affecting minions, so the synergy is less worthwhile.

With all these builds, I use 2 Monk Henchmen, and 2 Caster Henchmen. (usually a AoE caster and Eve.)

But, if you group with a Human with similar Heroes, it will be even crazier. You can have all of the above; 2 SF, 2 MM, and ToF. Yeah. PvE will be quite pathetic. Ready for Hard Mode?
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Your Class: What can you do?

All classes can employ Heroes with the above skills. But your skills can make a huge difference. Of course, in that vein, some classes are better than others…

Necromancers: A good SS can massively reduce Melee damage with Reckless Haste and Enfeebling Blood while your Heroes mop up the casters. And, as said, Barbs is insane with 2 minion masters: it’ll do on average a total of 160 damage (10 procs) over the target’s lifespan…160 damage for 10 Energy is huge. It’s even bigger against bosses.

Rangers: Broad Head Arrow + Epidemic will Daze all the casters (or a good Smoke Trap). The huge MM armies will interrupt them through their attacks. You win.

Elementalists: Searing Flames! The only thing more potent than 2 Searing Flames is 3 Searing Flames!

Unfortunately, for the other classes, I can’t think of anything that would be hugely influential to the builds. Just use your common sense and kill the Monk first!

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Conclusion

Now that you know my builds, feel free to tear up PvE! I’ll be able to answer any questions about the build here or in-game (IGN is Syria Blackblood).

placebo overdose

Wilds Pathfinder

Join Date: Jan 2007

N/

ok gj on the work and all but i dont see this as any revolutionary idea and most of these "synergies" are common knowledge to many

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

Very nice writeup, I've been running pretty much the same MM build on Olias and MoW. Though I stole that build from you also.

I'll have to try some of these. Mostly that Paragon build.

Looks nice.

RadeonDJ9600

Ascalonian Squire

Join Date: May 2005

Texas

beautiful write up, looks like I have a couple more builds to add to my template selection. Still haven't capped AotL after almost 2 years of play though, guess it's time to straighten out my necro

btw, I think I recognize Syria Blackblood from in game...maybe I did Underworld with you a while back?

-Hazroth the Gifted

thedeadwalk!

thedeadwalk!

Wilds Pathfinder

Join Date: Jun 2006

Atlantis

The Ocean [quay]

Thank you, and I really mean it. I've been stuck on the bonus for Dunes of Despair all day today. Got it on the 2nd try with two SFs and the "ToF" Tank (with a little modification as he was poor on his management)

Star Alfur

Star Alfur

Wilds Pathfinder

Join Date: Jan 2006

WoW. :3

PM if you need me.

W/

While I do not use your exact builds, the key skills are usually the same. And yes, they do indeed rip through just about everything. ^_^

Nice post - I'm sure it's informative to those in need of help.

Batou of Nine

Batou of Nine

Desert Nomad

Join Date: Aug 2005

California, USA

Angel Sharks [AS] (RiP [KaiZ] T__T")

Mo/E

Good write-up!

Straight forward and clear! Love it. Most of it is EXACTLY what i use, however, the paragon is a neat idea. I used to use something similar when i played my own paragon, only as with a spear...

My SF ele sometimes helps out in areas with more dangerous ele monters, or dangerous melee, instead of Inspiration i'd throw the rest in Earth Magic and bring either Ward vs Melee or/and Ward vs Elements. Helps immensily in the Realm of Torment...

But thats less fun then having another hero with interrupts.. lol!!!
Again, nice guide. i hope those who don't understand simple synergies see this thread!

cheers!

Perfected Shadow

Perfected Shadow

Wilds Pathfinder

Join Date: Jun 2006

Zul'Aman

Umes Uranger U[bot]

Add in [card]Death Nova[/card], Heroes are godly at using it (I hate clicking on minions individually). It also somewhat helps cover your party's enchantments.

malko050987

malko050987

Wilds Pathfinder

Join Date: Jan 2007

Arad, Romania

The Arctic Marauders [TAM] - now recruiting!

R/

*makes list of skills*

*goes to wiki to find out locations of elites*

Thank you. As soon as my heroes reach level 20, I'll give this a try in Tombs. Lets see how those dryders like being flamed >.<

Very good post for someone who's just now starting to use heroes. I've had NF for three days, and creating build for them where they actually use the skills was a challenge.

Wilhelm

Wilhelm

Krytan Explorer

Join Date: Jul 2006

Canada eh

looking for mature, luxon pvx guild

Mo/

Searing Flames....Minion Master...Melee Axe Hero...that's unheard of.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by Perfected Shadow
Add in [card]Death Nova[/card], Heroes are godly at using it (I hate clicking on minions individually). It also somewhat helps cover your party's enchantments. Wrong. Death Nova is a 2 second cast. That could be use to make a minion. Death Nova severely destorys tempo in an area with a lot of corpses.

Although...with 2 Heroes, one could be casting Death Nova while another makes a Minion, which would maintain corpse efficiency. Hmm. I'll think about it. But there's not much in the aforementioned builds that I'm willing to give up. (But I'd probably remove Mantra of Inscriptions.)

Perfected Shadow

Perfected Shadow

Wilds Pathfinder

Join Date: Jun 2006

Zul'Aman

Umes Uranger U[bot]

With two MMs, several more minions can be sacrificed for some aoe damage and poison since in areas such as RoT, minions are guaranteed to die faster than enemy monsters.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by Perfected Shadow
With two MMs, several more minions can be sacrificed for some aoe damage and poison since in areas such as RoT, minions are guaranteed to die faster than enemy monsters.
I actually tested Death Nova. And the test results show...Death Nova SUCKS in Dual MM.

Think about it. Let's say there is one Minion with under 100 Health. the AI will begin to cast Death Nova on it. But after that, both MMs will use Blood of the Master in response. The minion will now have about 350 Health and not in danger of dying.

It's too random. Mantra of Inscriptions is more controllable.

Also, I've been trying [skill=text]Distracting Blow[/skill] instead of Angelic Protection for General Morgahn, mainly because Distracting Blow apparently grants adrenaline in an AoE fashion like Cyclone Axe. But I'm not sure if he uses it to interrupt or not...

geekling

Frost Gate Guardian

Join Date: Sep 2006

If you are running general Morgahn as the only non-caster of some sort.

Both [skill]Blazing Finale[/skill] and [skill]Anthem of Flame[/skill] is a tad redunant.
When he hits with an attack skill, ending Anthem of Flame by triggering it. Blazing Finale triggers too.
The two don't stack.
If you have more than one party member using attack skills - Then it is a different matter.

As it is, especially if you're doing the Morghann and two MMs with [skill]Aura of the Lich[/skill] perhaps it would be worth it to look into replacing Anthem of Flame with [skill]Burning Refrain[/skill] With the low health they have from Aura of the Lich... They should both trigger Burning Refrain with their wands most of the time. Unlike Anthem of Flame, it don't require using an attack skill to trigger, just a hit.

Edit:
Took Burning Refrain out on a little test run in the dessert. Works like a charm for Olias' and Jurah's wanding triggering burning on almost every hit. Things are on fire before Morghann even manage to run into the fray.
But! there is one caveat. Morghann will not apply Burning Refrain on them himself. Have to be done manually.
For that reason it is worth keeping Anthem of Flame (there just isn't any other chant or shout equal on the low energy cost and quick recharge.)
Trigger it manually every now and then (or play a paragon yourself with Amthem of Flame and [skill]"Fall Back!"[/skill] - keeps your minions nice and fresh while running between mobs.) to refresh Burning Refrain (and Agressive Refrain) while outside combat. So that niether will have to be reapplied constantly if you have to travel any distance between mobs.

Free Wind

Free Wind

Frost Gate Guardian

Join Date: Jul 2006

Moscow

W/

The builds look solid and pretty effective. I'd only suggest two things: adding Mark of Rodgort to one of your ele hero's bar and giving your axe hero Fiery axe instead of useless Victo's Axe (or at least, if you dont want to take mark of rodgort, give him Furious axe - 10% of double adrenaline)

Another thing (that needs testing though) would be replacing Paragon (P/W) with a Warrior (W/P) (Koss for instance) with slightly modified build.

geekling

Frost Gate Guardian

Join Date: Sep 2006

Quote:
Originally Posted by Free Wind
Another thing (that needs testing though) would be replacing Paragon (P/W) with a Warrior (W/P) (Koss for instance) with slightly modified build. If I were replacing general Morghann, when combining it with MMs. I'd probably go for a ranger hero, rather than a Koss. Even if we all love the Koss man.

Jin as a ranger/elementalist, with [skill]Greater Conflagration[/skill], [skill]Mark of Rodgort[/skill] and a pet.

That would be fun. A wall of burning foes, just don't forget to bring the marshmallows.

Free Wind

Free Wind

Frost Gate Guardian

Join Date: Jul 2006

Moscow

W/

Quote:
Originally Posted by geekling
That would be fun. A wall of burning foes, just don't forget to bring the marshmallows. Oh yeah, and [skill]Mantra of Flame[/skill] on everyone with /Me secondary. ~40% dmg reduction and 2 energy with every hit you get

geekling

Frost Gate Guardian

Join Date: Sep 2006

Quote:
Originally Posted by Free Wind
Oh yeah, and [skill]Mantra of Flame[/skill] on everyone with /Me secondary. ~40% dmg reduction and 2 energy with every hit you get I vote [skill]Mantra of Flame[/skill] gets renamed to 'Marshmallows'.

JoeKnowMo

JoeKnowMo

Jungle Guide

Join Date: Oct 2005

Wessst Siiide, USA

Mo/

Why bring AoTL and BoTM on 2 MMs? Bring those on one MM and bring Death Nova and another elite on the other MM.

AoF is typically a poor choice on a melee ToF. Blazing Finale and GFTE does the same thing anyway. AoF could be replaced with FGJ! or Fall Back! or SyG! or even Burning Refrain (which works well on minions).

Another *ultimate* hero build is Barrage/Splinter/Conflagration/Mark of Rodgort with heroes.

Also, using Morgahn as an Ultimate Protector (SyG!, WY!, ToF!, Focused Anger, Aggressive Refrain, GFTE!, Blazing Finale) is a great defensive build (along w SF/Rodgort eles) for when your 2 monks need support. If you have a melee teammate, this build gets my vote over the ToF melee paragon anyday.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by JoeKnowMo
Why bring AoTL and BoTM on 2 MMs? Bring those on one MM and bring Death Nova and another elite on the other MM.
There aren't really any other good Elites for a dual MM build. OoU will insta-kill a MM compounded with the 45% BotM, Flesh Golem is way, way too slow, and Jagged Bones was nerfed to hell.

Quote: AoF is typically a poor choice on a melee ToF. Blazing Finale and GFTE does the same thing anyway. AoF could be replaced with FGJ! or Fall Back! or SyG! or even Burning Refrain (which works well on minions). FGJ doesn't stack with Focused Anger, and Fall Back! and SyG! are too Energy intensive (I used SyG for Morgahn before when it was only 10e and affected Minions). "GtfE" and AoF, to an extent, are the only Energy management in the build.

Quote:
Another *ultimate* hero build is Barrage/Splinter/Conflagration/Mark of Rodgort with heroes. I loathe Barrage dearly. That build does little damage unless the targets are grouped very, very, very close together, and that's not assured. Elsewhere, the build's damage is average, and much lower than 2 MMs.

Quote: I'd go with expel hexes or bip (7+1 blood).

Quote:
Also, using Morgahn as an Ultimate Protector (SyG!, WY!, ToF!, Focused Anger, Aggressive Refrain, GFTE!, Blazing Finale) is a great defensive build (along w SF/Rodgort eles) for when your 2 monks need support. If you have a melee teammate, this build gets my vote over the ToF melee paragon anyday. You don't need that much protection. Best defense is a great offense.

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

Thanks for the guide! Very helpful.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by Zinger314
Unfortunately, for the other classes, I can’t think of anything that would be hugely influential to the builds. Just use your common sense and kill the Monk first! Very cool essay, though I personaly prefer other builds for my heroes, but thats a matter of preference. Would just like to add that attacking monks first doesn't work in my book. From personal experience the enemy melee rapes my backline while my melee rapes theirs. When you are dealing with, say, margonite executioners I would always try to outdamage enemy monk healing and just rape the more dangerous tons first. On the other hand, SS necro's don't have anything to fear from melee at all, but not everyone runs those ofcourse.

Paragon Of Myrodin

Paragon Of Myrodin

Ascalonian Squire

Join Date: Apr 2007

P/W

I typically target the healer first like zinger said, but I ussually hit the melee with blind or crippling. Ussualy when the enemy gets hit with crippling they switch targets to something closer to them(me most of the time), if im running my monk i use prot skills like aegis which takes the pressure off as well. You just have to make sure your build fills in the gaps left by your hero/henchies.

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

Good job Zinger... still using the TOF build

Corpselooter

Corpselooter

Lion's Arch Merchant

Join Date: Jun 2006

Netherlands, Woerden

Glob of Ectospasm [GoE]

R/

Quote:
Originally Posted by Paragon Of Myrodin
I typically target the healer first like zinger said, but I ussually hit the melee with blind or crippling. Ussualy when the enemy gets hit with crippling they switch targets to something closer to them(me most of the time), if im running my monk i use prot skills like aegis which takes the pressure off as well. You just have to make sure your build fills in the gaps left by your hero/henchies. We need more players like this.
And not to forget Zinger, cookie for you! Thanks a lot for sharing. But.. are there always enough corpses around for 2 mm's? Don't forget you need 20 corpses for the full army. That'sa about 2-3 mobs before you can steamroll, is it survivable or..?

Poki#3

Poki#3

Academy Page

Join Date: Aug 2006

Poland

A/

Quote:
Originally Posted by Corpselooter
But.. are there always enough corpses around for 2 mm's? No, and in such an occasion, change for 2 Elementalits. That's what there for. Backup party configuration for some areas.

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

You don't really need two BoTM. Just tick it on the AoTL MM and use DN and maybe Virulence on the other. Since they seem to always be burning, why not make them always poisoned, diseased and weakened too? Stick in epidemic to spread the joy around. Mass weakness is good when you have a team of squishies

Works even better if you have deep wound or such around. Just take 'find their weakness' and GFTE or dismember. Or jagged on one MM to spread bleed all round. Not as good as it used to be, but you should have no trouble having 3-4 per MM and with epidemic you'll keep most mobs on permableed.

Still good builds and hopefully helpful in getting people to plan for teams, not just for each character.

Alleji

Alleji

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by Zinger314
There aren't really any other good Elites for a dual MM build. OoU will insta-kill a MM compounded with the 45% BotM, Flesh Golem is way, way too slow, and Jagged Bones was nerfed to hell.
I loathe Barrage dearly. That build does little damage unless the targets are grouped very, very, very close together, and that's not assured. Elsewhere, the build's damage is average, and much lower than 2 MMs. I prefer barragers over SF for their disruption. Locking a barrager on an offensive caster pretty much shuts it down, while dealing damage at the same time. Overloading my build with disruption (2x dshot, 2x savage, 1-2x leech, 1x pdrain, potentially more) lets me skimp on defense. For most of NF, I run with 1 monk hench, warder henchie and HP if I'm not carrying leech sig.

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

Well if you do use barragers instead of sf the new rit splinter weapons can help any team own very nicely.

Ruphfus

Ruphfus

Ascalonian Squire

Join Date: Feb 2006

Aequitas Deis

Mo/Me

i Vanquished Old Ascalon, The Breach, and got Mission and Bonus, on Great Northern Wall, and Fort Ranik in HARD MODE last night using a variation of this...


I was playing my Monk, a HB full heal monk with dismiss condition, and deny hexes.

My heros were

Teh Gerneral
(Same build as Zinger posted)

SF Ele
(Took out Aura of Restoration, and put in Liquid Flame for more damage)

MM
(Took out Aura of The Lich and put in Virulence)
(Took out Power Drain and put in Desecrate Enchantments)
-You need this, because the Grawl Monks Cast SoJ and Healing Hands now

This build worked Very Well

Valshia

Academy Page

Join Date: Jan 2007

R/Rt

Quote:
Originally Posted by Alleji
I prefer barragers over SF for their disruption. Locking a barrager on an offensive caster pretty much shuts it down, while dealing damage at the same time. Overloading my build with disruption (2x dshot, 2x savage, 1-2x leech, 1x pdrain, potentially more) lets me skimp on defense. For most of NF, I run with 1 monk hench, warder henchie and HP if I'm not carrying leech sig. With AI reflexes concussion shot works very well too, even with fast casting bosses. Another option is to bring a fire barrager and an SF w/ Mark of Rodgort.

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

Barrage sucks.

Anthem of Flame is kinda useless, "Their On Fire!" can be used to keep Aggressive Refrain up fine. Also swap Focused Anger with Defensive Anthem for more defense as your team is mostly casters. The extra adrenaline isn't really needed.

Dual MM was more fun when Jagged Bones was at 5-second recharge, meh.

FyrFytr998

FyrFytr998

Krytan Explorer

Join Date: Aug 2005

Connecticut USA

[ITPR]

W/

Very nice zinger. Thanks for sharing yet another great post. I've been pretty much playing most of the hero builds you have posted thus far. In most areas I run the 2 SF ele, MM combo. Never really thought about double MM due to the BotM hinderance. I guess 28 is better than 18 if you can get it going, eh?

Dazzler

Dazzler

Krytan Explorer

Join Date: May 2005

E/Me

lol I tried using 2 MM's in Hard Mode and it was a riot. I tried to fight some plants in one of the Vabbian explorables and OMG the minions die almost as soon as they pop out of the ground. Anyone have some good hero builds for Hard Mode? And I don't mean the sissy areas that are early in the campaign. I'm looking for builds for areas in the middle of the game and on in Hard Mode.

I've tried various things and the best I could do was kill about 30 plants. Only conclusion I came to was that minions are ineffective in Hard Mode once you get out of the early parts of the campaign. I might actually try the Flesh Golem b/c at least it is high level and so might live more than a few seconds.

malko050987

malko050987

Wilds Pathfinder

Join Date: Jan 2007

Arad, Romania

The Arctic Marauders [TAM] - now recruiting!

R/

The SF eles work well in most areas where I tested them, and they helped me pass Gate of Pain x.x (Note: If you rush through NF just so you get access to DoA, make sure you have someone to help you. Getting past some of the missions with only Prophecies skills is stupidly hard)

Maybe I'm not familiar withthe terminology, but 20/20 means

Quote:
Halves casting time of Death Magic spells (Chance: 20%)
Halves skill recharge of Death Magic spells (Chance: 20%) right?

So where do I get a one-handed weapon that does that? The collectors on wiki don't seem to have one, and if it's a green, where do I get it from? There are offhands, ust not weapons. And I'd really like to go around and build a huge army of minions. I played a R/N MM build and two hero MM's in ascalon once, just for fun, and it was awesome seeing the radar full of green dots xD

So, anyone know where I can get a weapon (two, actually)? I'm sick of looking. I might just go farm Ghial's... but that takes too much time, since I need two.

evenfall

Lion's Arch Merchant

Join Date: May 2005

Quote:
Originally Posted by malko050987
So where do I get a one-handed weapon that does that? The collectors on wiki don't seem to have one, and if it's a green, where do I get it from? There are offhands, ust not weapons. And I'd really like to go around and build a huge army of minions. I played a R/N MM build and two hero MM's in ascalon once, just for fun, and it was awesome seeing the radar full of green dots xD

So, anyone know where I can get a weapon (two, actually)? I'm sick of looking. I might just go farm Ghial's... but that takes too much time, since I need two. They can be crafted at Vasburg Armory or Leviathan Pits in Factions.

malko050987

malko050987

Wilds Pathfinder

Join Date: Jan 2007

Arad, Romania

The Arctic Marauders [TAM] - now recruiting!

R/

>.<

I guess I'll have to make my way there, then. I really hate Factions, though.

Thank you.

Sire of the Storm

Sire of the Storm

Ascalonian Squire

Join Date: Sep 2006

Victoria BC

Pure Phoenix

W/

Thanks for the builds Zinger. Using these builds (with minor variations) a friend and I henched Gate of Madness and Abaddon. Even got Master's on Abaddon

That AoTL/Virulence combo sounds interesting.

Angel Netherborn

Angel Netherborn

Krytan Explorer

Join Date: Jun 2006

Lower Ward, Sigil

Goda Vos

Gate of Madness? Abaddon's Gate? Those can be done even with a barrage party. Unless you're referring to hard mode?

deluxe

deluxe

Desert Nomad

Join Date: Feb 2006

Monkeyball Z

S.K.A.T. [Ban]

Mo/

Use cry of frustration on your ele's instead of one of the inspiration interrupts they have more than enough energy anyway.