Hard Mode - Thumbs Up/Down? (First Impressions and more)

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

So, after an hour or so of testing it so far, what do you guys think of hard mode? Too hard, too easy, annoying, fun? List your thoughts!

Esprit

Esprit

Desert Nomad

Join Date: Jun 2005

Dvd Forums [DVDF]

E/

Great Northern Wall is a lot different with level 20's before the run to the wall. So far I think it's pretty good. AI kite, focus fire, and have decent skills (though the Grawl monks use Healing Hands).

Thumbs Up.

edit: The inherent speed boost seems a little cheesy, especially how much of a speed boost it was, seems to be at least 50%. If I saw an army of char moving twice as fast as me, a 9th skill would materialize; "Oh Snap, Run As Fast As Hell." ^_^

artay

artay

Wilds Pathfinder

Join Date: Feb 2006

Australia

The Agony Scene

E/

Definite Thumbs Up, it adds a new dimension to the games missions.

In fact, all higher missions should be in hard mode permanently

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

im kinda neutral....

the chance for getting rare and full damage versions of "low level" weapons is a real draw for me.

and harder versions of the missions is really cool.

but some of the drop changes is kinda...meh.

GodofAcid

Frost Gate Guardian

Join Date: Jan 2006

Massachusetts, USA

E/

Alot of fun. DoA in hard mode was good for a laugh. Some of the early missions in hard mode will be fun but I see alot of people pulling their hair out toward the end. It looks like 1 mistake = wipe. It's actually challenging in a strategic way and not a "put 20 mobs side by side and make you tediously pull each one" way. Thumbs up.

Edit: And I agree with above, the first thing i said to my guild is "Early game max weapons that are worth alot are gonna plummet". That will be THE draw at first until it happens.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

Thumbs up

the Healing Hands Grawl in North Wall mission was amusing

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

Hard mode feature:
Doubled monster cast rate
Doubled monster attack rate
Doubled monster move speed

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Well I guess I'll share my thoughts since I started it.

The early areas are fun. But the areas later in the game - especially Perdition Rock - feel just like pre-update DoA.

disarm76

disarm76

Wilds Pathfinder

Join Date: Jul 2005

Portugal

Thumbs down
Hard Mode = DoA everywhere, that's not fun, it's grinding.

fripple

Academy Page

Join Date: Dec 2006

I had wondered if I was the only one noticing how fast everything was moving and how fast hexes were triggering. Domination/Curses ftw. I was seeing empathy averaging upwards of 500 damage on meelee opponents.

Mobs still don't use full skillbars, though; from what I've seen so far (which is by no means exhaustive), they just added an elite to whatever they had before. Which often means more than one elite. Areas that you could do before without any trouble are only mild trouble now because the only real threat comes if you are unprepared for what you're facing.

Opinion: Thumbs ehhhh. It's okay. For something that was supposed to be zomg amazing, it's pretty meh. Doesn't really address some of the problems that already existed, potentially creates a couple new ones, update doesn't appear to do everything claimed. It might be better in a few days, but as it is, I'm left feeling kind of 'is that it?' They did exactly what everyone told them not to do: give the monsters cheat abilities, raise their levels, and call it a day.

Kijik Oni Hanryuu

Desert Nomad

Join Date: Feb 2006

the 7th level of HELL! J/K Somewhere in GW assassinating things

[acid]members of the KAWS alliance

A/

I just rocked consulate docks with a pug, full human, two monks, one prot one heal, we had an MM, nuker, HB Tank, my Derv tank, and a barrager, it went really well, and actually was a bit of a challenge, my derv tank actually dropped below half health O.O

Wilhelm

Wilhelm

Krytan Explorer

Join Date: Jul 2006

Canada eh

looking for mature, luxon pvx guild

Mo/

Still nothing hard...it's at least fun. Thunderhead keep was surprisingly easy, but the bonus didn't trigger for some reason.

Not so sure about smart skill choices for monster.......I've seen Skull Crack, Thunderclap........those arn't the best choices.

explodemyheart

explodemyheart

Wilds Pathfinder

Join Date: Sep 2005

Indiana

Gui1d War스 P01ic트 [Pr으]

Mo/

It's not what I was expecting. So far it's been nothing terribly impressive and I guess my hard mode must be broken or something because I've had absolutely 0 problem with kiting foes.

ChyldeOfTheLotus

ChyldeOfTheLotus

Academy Page

Join Date: Feb 2007

N/Mo

I like it. I like it a lot.

Thumbs up.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Thumps Up for sure. Just beat THK with guildies, and it was quite fun. Really enjoying it.

Mr. Fahrenheit

Lion's Arch Merchant

Join Date: Dec 2006

Broadway

D/

Has anyone gotten any Hard Mode drops?

I've been soloing some areas to see it will drop and haven't received any yet.

placebo overdose

Wilds Pathfinder

Join Date: Jan 2007

N/

at first i hate but then more and more i love it and what sealed the deal was this
"Once you win a campaign with any character on your account, every level 20 character on that same account will have access to Hard mode for that campaign."
that made me so happy
note: one thing alot complained b4 DOA to hard now HM to easy im sorry i think A-net did a great job with this and made it not SO hard but at least fun and accesable

Ritualistic Spankin

Ritualistic Spankin

Academy Page

Join Date: Aug 2006

I like it a lot, however it seems to me that the groups forming are rediculously anal about whom they let in. I stood in Great Northern Wall for 20 minutes advertising my Rit and every build I could play, nothing. Finally I got into a group on the condition that I was the lone healer.

Otherwise I love this, now I am heading to Maguuma Jungle for Vanquisher + The Falls.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

God, theres this 1 map....where I cant even kill a single enemy T_T

Saoshing trail or whatever beside Seitung harbor, the Mantid swoop down in a killer mob of doom and can heal each other Very well.

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

A/

Got a Lockpick, used it on one of the new Hard Mode chests and got a gold set of boots with Sup Earth Magic rune on it. I like HM so far, got masters on a few easier missions in Elona. And I can STILL take Shiro in cantha Not masters though xD

Orbberius

Krytan Explorer

Join Date: Sep 2005

Thumbs way up, definitely! Love it.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Enemies have 20 specs in attributes.
Enemies stand in AoEs.
-230~ lightning orb.

*shrug* something to do I guess.

Sirus Dibley

Sirus Dibley

Frost Gate Guardian

Join Date: Jan 2006

England

Me/N

love hard mode , hate the new anti farming nerf drops down to 20% of what they were.....solo farming now pointless. Stand by for the uproar.....

bam23

Lion's Arch Merchant

Join Date: Feb 2006

[skill]"Brace Yourself!"[/skill]

mystwillow

Pre-Searing Cadet

Join Date: Jan 2007

Me/N

I like it for the way that the enemies' skillsets now complement each other and that they do play a little smarter. Also, I was encouraged at first that the Charr Chaots are sooo powerful and annoying (played in Flame Temple Corridor), because I thought this was a step in the right direction as far as mesmers getting some recognition as to what they can actually do. Then I came up on a group with some Charr Shamans, and what do you know...they aren't interruptable. It's bad enough that a lot of what makes the monsters "hard" is just that they have cheat abilities like casting 50% faster. But even when I KNEW I'd hit a skill, it wouldn't get interrupted. If the goal is to make mesmers more viable in PvE, they can't just remove one of the few abilities mesmers are boxed into. If monsters have unlimited energy (which they seem to) so that e-denial is useless, and they move faster, and they have tons of health, and they CAN'T BE INTERRUPTED, what's a mesmer for? Seriously, you can't just make the game harder by making our skills not work. You can't just do that.

The Ernada

Jungle Guide

Join Date: Nov 2006

Quote:
Originally Posted by Sirus Dibley
love hard mode , hate the new anti farming nerf drops down to 20% of what they were.....solo farming now pointless. Stand by for the uproar.....
It is only anti SOLO farming. Regular drop rates for rares have even increased in a normal team of 8.

red13xx

Lion's Arch Merchant

Join Date: Oct 2006

The economy is run by communist now. Soloing is worthless now. Gold is worth 5x the amount and materials are harder to get besides that hard mode is peachie.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Wow. I just made a challenge:

Leave Riverside Province from the North. Return pics of killed mob near entrance, and win.

EDIT: Nevermind, this is easy.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

From what I see so far, thumbs way up for hard mode. Enemies are now hard because they are smart, not just in huge mobs. Mesmer shutdown and assasin ganking is now useful in PvE!

I am however, tentative to see how the farming changes go and how the economy adapts. On one hand it looks like it might finally put a decent hurt on gold farmers, but on the other, it looks to be hard on the average player when they want to farm for some extra cash. If doing missions is the best way to gain wealth, the financial distribution between players may be very akward and cause an undesired imbalance in the GW economy. I guess we'll see how this turns out in the long run.

Carboplatin

Carboplatin

Jungle Guide

Join Date: Jul 2005

[PIG]

W/A

haha +50% casting speed for all hard mode monster.

way to make the mesmers useful in pve. genius!
they want mesmers to not interrupt at all. now they can just have one skill on their skill bar = conjure phantasm eveyone and call it a day.
they can't interrupt, they can't drain energy effectively, what will they do?

Hole Sale Traps

Hole Sale Traps

Academy Page

Join Date: Jun 2006

TCI The Crimson Invasion

R/Mo

i was expecting to go farm some of my spotsin hard mode for the so called high-end loot and ended up geting nothing but 100g after 30 monsters or so Hard mode is the Death of solo farming... Thumbs Down, Also DoA lvl monsters and Newbs dont mix..

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Curses Necromancers are way, way too powerful vs. the double attack speed and double spell cast. Spiteful Spirit on any melee spells near-instant death.

Fortunately, SS is my favorite build.

The only true mission I did was Consulate Docks. It was quite interesting...Whirling Defense sucks when it lasts 30 seconds on those Rangers.

Machinae

Frost Gate Guardian

Join Date: Feb 2007

The really sad thing is that my archer hench in the Great Northern Wall got wanded to death by a grawl in 4 hits. And I was supposed to be monking. I hope it was my shoddy monking at 6am that caused that, otherwise.... :|

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by XvArchonvX
From what I see so far, thumbs way up for hard mode. Enemies are now hard because they are smart, not just in huge mobs. Mesmer shutdown and assasin ganking is now useful in PvE!
You might wanna try the later areas in PvE. My assassin has been having a very hard time anywhere after the Shiverpeaks in Tyria.

RSGashapon

RSGashapon

Krytan Explorer

Join Date: Nov 2006

Sol 3

R/

Quote:
Originally Posted by mystwillow
I like it for the way that the enemies' skillsets now complement each other and that they do play a little smarter. Also, I was encouraged at first that the Charr Chaots are sooo powerful and annoying (played in Flame Temple Corridor), because I thought this was a step in the right direction as far as mesmers getting some recognition as to what they can actually do. Then I came up on a group with some Charr Shamans, and what do you know...they aren't interruptable. It's bad enough that a lot of what makes the monsters "hard" is just that they have cheat abilities like casting 50% faster. But even when I KNEW I'd hit a skill, it wouldn't get interrupted. If the goal is to make mesmers more viable in PvE, they can't just remove one of the few abilities mesmers are boxed into. If monsters have unlimited energy (which they seem to) so that e-denial is useless, and they move faster, and they have tons of health, and they CAN'T BE INTERRUPTED, what's a mesmer for? Seriously, you can't just make the game harder by making our skills not work. You can't just do that.
*agrees 100%* If the monsters don't play by the rules, then why should we be forced to?

Oh yeah and, thanks for nerfing solo farming, even in Normal Mode. The rich stay rich, even with all the gold sinks, and the poor can't even make a shilling now. Awesome.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Thumbs way up on hard mode.

Thumbs way down on obliterating solo farming. Thank God I got my Fissure armor before that nerf. I have no idea how anyone is gonna ever get Fissure armor in a legitimate way any more; it would take eons trying to get it via 8 person PUGing.

Desolation

Academy Page

Join Date: Jan 2007

gA

Hard mode made my day. i got a rq9 elemental sword gold inscription and many gold drops

some guy

some guy

Jungle Guide

Join Date: Jul 2006

SPAWN CAMPING YOUR HOUSE

We Speed Clear H O H [ HsC]

Tried it, and loved it. Instant kills and lvl 30 bosses!!!! fun fun fun, <3 prot monks.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

So far, it seems REALLY well done. Great Northern Wall was awesome.

No "super unfair monster skills" like everybody was freaking out about. Don't complain about it if you haven't tried it yet.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Some maps you just Can't seem to enter from 1 side

If I go to Saoshing Trail from Seitung Harbor I get raped
___________

A mesmer is for Backfire and Empathy silly, energy tap and Energy burn sillies, How could you forget you only have 4 skills ( mesmers....there all so silly)