Hard Mode 3 Udolytes
VinnyRidira
I decided to do the first mission in Tyria in hard mode. I went out with 3 heroes because its a 4 party mission. I had a little difficulty killing the first Grawl Udolyte but did it ok in the end. The fact that his health bounced around wildly made using the Signet of Lost Souls a hit and miss affair. The funniest part was when I got to the first oil slick area where the grawls fight mergoyles. All that was left was 3 Udolytes fighting the mergoyle boss, who they killed. It has always been difficult to kill the healers with a party of 8, it is ludicrous with a party of 4. LOL
Seef II
One way I found to kill mass casters is to feint a retreat, bunch them up, BHA and epidemic them. Then sit a physical on each one. That's kind of difficult when you need to 4 man though.
VinnyRidira
I guess smiting and interrupting the healers is required here. But the fact that the result of the monsters fighting each other shows an imbalance that makes one think did anyone play test this hard mode thing.
The Great Al
we breezed through the first part, then died running back
Calahan
VinnyRidira use a mesmer in the team it works, realy
Corinthian
Scourge Healing?
VinnyRidira
Quote:
Originally Posted by Calahan
VinnyRidira use a mesmer in the team it works, realy
I agree, I just think its really funny, being thwarted by 3 Udolytes.
prism2525
backfire their asses to hell i say.
Guana
Enraged Pet in one udolyte, broadhead arrow/interrupter hero in other and the rest pounding in the third one. Easy job
Winterclaw
I heard interrupting doesn't work so well anymore since mostners cast faster now.
HKSdivision
Quote:
Originally Posted by The Great Al
we breezed through the first part, then died running back
lol, I did the smart thing and brought a running skill because I remembered that there was that long stretch that we have to run back too. And in HM, the foes run faster now too so by the time my other team-mates made it to the gates the Charr had already caught up, it was pretty crazy but exciting at the same time.
EDIT: It looks like Mesmers are back in the show!
EDIT: It looks like Mesmers are back in the show!
Corinthian
Make them cast slower... [wiki]Stolen Speed[/wiki],[wiki]Migraine[/wiki]... Hail mesmers!
sixdartbart
Quote:
Originally Posted by VinnyRidira
I guess smiting and interrupting the healers is required here. But the fact that the result of the monsters fighting each other shows an imbalance that makes one think did anyone play test this hard mode thing.
Those monster have been fighting each other when you got there since day 1
And I'm sure they just programmed it all and never played or tested any of it.
And I'm sure they just programmed it all and never played or tested any of it.
countesscorpula
oddly enough, I went to grab a snack just before entering that oil-slick area. When I came back it was the grawl that were dead, so I had to pick away at the hords of gargoyles. Managed easily enough, though I am sure I understand your difficulty with three Ulodytes. The healing just never ends. Which reminds me, when you go to take on the Oversears in the next mission's bonus, be sure to bring an interupter (or scourge healing as was noted above).
Running back... Is it just me, or did the charr get faster? I saw them gaining on me rather quickly. So in order to slow them down, Koss and crew offered to fall on the old sword, so that I could get the message to Captain whatsisname. Worked well enough. Thank goodness for flags.
Running back... Is it just me, or did the charr get faster? I saw them gaining on me rather quickly. So in order to slow them down, Koss and crew offered to fall on the old sword, so that I could get the message to Captain whatsisname. Worked well enough. Thank goodness for flags.
Cebe
I also thing Scourge Healing could come in handy - or what about Malign Intervention or Defile Flesh...with a Rit keeping Earthbind up with Soul Twisting and an earth ele stacked with knockdowns.
It seems that disabling the hard mode mobs will be the key to defeating them. Mesmers may come in very handy in the future...finally my mesmer could have a use! Diversion ftw?
It seems that disabling the hard mode mobs will be the key to defeating them. Mesmers may come in very handy in the future...finally my mesmer could have a use! Diversion ftw?
sixdartbart
Quote:
Originally Posted by countesscorpula
Running back... Is it just me, or did the charr get faster? I saw them gaining on me rather quickly.
They are alot faster
I normally go fight them and forgot it was hard mode so by habit I made a move at them *remembered quickly enough as my friends were laughing at me.*
Hit sprint and they were still gaining on me.
I knew I should have brought [skill]charging strike[/skill]
I normally go fight them and forgot it was hard mode so by habit I made a move at them *remembered quickly enough as my friends were laughing at me.*
Hit sprint and they were still gaining on me.
I knew I should have brought [skill]charging strike[/skill]
Sophitia Leafblade
Mesmers have finally been given the status they deserve. More people will consider them for partys now
Yaga Philipe
Quote:
Originally Posted by VinnyRidira
I guess smiting and interrupting the healers is required here. But the fact that the result of the monsters fighting each other shows an imbalance that makes one think did anyone play test this hard mode thing.
Monsters fight each other in normal mode, do you mean like 2 charr fighting? Maybe they don't like each other
LoKi Foxfire
I defeated them easily.
My character:
R/Rt Splinter Barrage (Insanely good damage now!)
Heroes:
SS Necro (anti-melee mostly but it works wonders in the early missions in HM)
2 Monks
My character:
R/Rt Splinter Barrage (Insanely good damage now!)
Heroes:
SS Necro (anti-melee mostly but it works wonders in the early missions in HM)
2 Monks
assassin_of_ni
in fort ranik where you come across the two charr healers next to deeter saberlin my group (consisting of a burning arrow/epidemic ranger, HB monk, axe tank, and degen/anti melee mesmer) it prolly took us a good 10-20 minutes to kill em both since they never pull apart and spam heal area and worse yet....sheild of judgement =( and yeah those charr got uber fast...they got innate speed buffs or something (maybe a hint towards gw2 since you can play as a charr) my team except the tank with sprint and storm chaser got whiped.....ive never seen that lol....i love hard mode XD
Chrono Re delle Ere
Yea today I had to kill thos 2 charr monks who kept spamming heal are....wtf we could do it as they finished energy xD We were just waiting for that lol. We weren't able to kill them (1 Necro SS, 1 war 1 ele nuker 1 monk).
blue.rellik
The first Grawl Udolytes I found in the Wall mission took my party like 10 minutes to kill (well actually around 4), he was FAR harder to kill than the Boss Udolytes we fought later on
Since I was the warrior, I oppted to say back and try and hold back the charr hordes. I learned the hard way that they use Wild Blow (which killed my physical resistence) and then they tore through my dolyak signet with like 500 eviscerates
Since I was the warrior, I oppted to say back and try and hold back the charr hordes. I learned the hard way that they use Wild Blow (which killed my physical resistence) and then they tore through my dolyak signet with like 500 eviscerates
Edge Martinez
There's a healbot comic in these stories somewhere
bhavv
Quote:
Originally Posted by Sophitia Leafblade
Mesmers have finally been given the status they deserve. More people will consider them for partys now
Yes, the monks in hard mode, particularly bosses will require mesmers to kill without difficulty.
Just wish I could use norgu as a fifth hero lol.
Just wish I could use norgu as a fifth hero lol.
Eldin
A mesmer works, though if you attempt the mission with a PuG you should have no trouble. Even with today's update that upgraded henchies' stats (apparently it was still equal to their normal mode stats) for hard mode, I find henchies are WORSE than PuGs (probably since anyone doing HM has beaten the campaign and as such can't be one of those retards stuck on RoF/THK). It's ironic. In normal mode you're better off with henchies, and in hard mode you really need to unite with other players.
We killed the Fort Ranik healers (for the bonus) in a few minutes. Then again, I always bring an interrupt or two.
We killed the Fort Ranik healers (for the bonus) in a few minutes. Then again, I always bring an interrupt or two.
HolyHawk
I dealt with with them using diversion, and that's all. There was a part that I had 3 char shaman switching infuses to each other that really got annoying lol.
Dark Kal
LOL, yeah HM Udolytes crack me up. We had those same 3 Udolytes in our mission be the last survivors so I just said leave them and completed the mission without even bothering to try and kill them (alright they did try and eventually realized I was right). Most people don't seem to understand you don't actually have to kill everything across your path during missions. I ran the way back just fine with no charr catching up to me and no runskills so...
Eldin
Firstly, it's Ulodyte.
Secondly, you're right Dark, though in Hard Mode even the monks seem to cause trouble. Plus it's like Coventina and all the other ebil Mursaat monk bosses, most PuGs have never heard of the words "run", "flee", or "regroup".
Also, running won't work with henchies as Alesia dies in 4 hits from almost everything, even with the hench armor/dmg buff released today.
Secondly, you're right Dark, though in Hard Mode even the monks seem to cause trouble. Plus it's like Coventina and all the other ebil Mursaat monk bosses, most PuGs have never heard of the words "run", "flee", or "regroup".
Also, running won't work with henchies as Alesia dies in 4 hits from almost everything, even with the hench armor/dmg buff released today.
Raxxman
doesn't help she thinks she's a wammo either.
Free Runner
I've yet to come across these Ulodytes in HM. I have heard people saying their healing is tough to beat when they are in numbers. When i went through Northen Wall with 3 Heros i watched from the sidelines and then ran in to take out some Gargoyles and it appeared the Gargoyles wiped out the Ulodytes.
As for the Charr in Fort Ranik - a guildie jsut dropped a Meteor Shower on them and they dropped like flys. I cant wait to see what monk bosses like Willa The Unpleasent have in store....
As for the Charr in Fort Ranik - a guildie jsut dropped a Meteor Shower on them and they dropped like flys. I cant wait to see what monk bosses like Willa The Unpleasent have in store....
Mesmer in Need
Backfire>enemy monks.
Finnaly, some mesmer love in pve.
Finnaly, some mesmer love in pve.
Mr.H.Mishima
I shudder to think what Willa will be like if she's before the 2nd gate in Abaddons Mouth. There's no way to skip her in that case.
Evilsod
*reads quickly through the thread*
Wow... amazing... its full of people coming up with counters that just don't work in a 4man team and actually enable you to get throug hthe rest of the mission...
Sorry but coming into a thread and just typing counters without even considering the fact the party size is 4 players is possibly the most moronic thing you can do. Any prat can read a skill list and find a method to counter something, it takes some intelligence to think of a way to do it while still been able to complete the mission.
Any party member that can, should bring Drain/Strip/"pwn"enchantments, most you'll really need is 2. It doesn't take a genius to figure out that changing targets after you remove 1 SoJ is a good idea.
I tried Burning Arrow, tbh i found it to be worthless. Well, tbh i've found it to be worthless absolutely everywhere in Hard Mode. Broadhead Arrow (maybe Concussion Shot depending on the area) is possibly the best skill you can bring. COMPLETELY taking 1 Ash Walker (or other caster) out of action will severely decrease any healing your monk has to do to counter spells, with only 1 monk, that is an incredible amount of pressure relieved.
After Vanquishing 'Talmark Wilderness' earlier... nothing is better than been able to BHA 1 Inferno Imp, and interrupt the Rodgorts Invocations from the other 2 (the cast animation is more noticable because its a much longer cast), believe me, countering or interrupting things is alot better than attempting to kill things before they kill you in Hard Mode.
Basically... BHA is much more useful in Hard Mode thanks to the annoying reduced cast time on practically every enemy. Things also aren't *that* hard to predict anymore. You can just assume that they spam things since the recharges are that low...
Wow... amazing... its full of people coming up with counters that just don't work in a 4man team and actually enable you to get throug hthe rest of the mission...
Sorry but coming into a thread and just typing counters without even considering the fact the party size is 4 players is possibly the most moronic thing you can do. Any prat can read a skill list and find a method to counter something, it takes some intelligence to think of a way to do it while still been able to complete the mission.
Any party member that can, should bring Drain/Strip/"pwn"enchantments, most you'll really need is 2. It doesn't take a genius to figure out that changing targets after you remove 1 SoJ is a good idea.
I tried Burning Arrow, tbh i found it to be worthless. Well, tbh i've found it to be worthless absolutely everywhere in Hard Mode. Broadhead Arrow (maybe Concussion Shot depending on the area) is possibly the best skill you can bring. COMPLETELY taking 1 Ash Walker (or other caster) out of action will severely decrease any healing your monk has to do to counter spells, with only 1 monk, that is an incredible amount of pressure relieved.
After Vanquishing 'Talmark Wilderness' earlier... nothing is better than been able to BHA 1 Inferno Imp, and interrupt the Rodgorts Invocations from the other 2 (the cast animation is more noticable because its a much longer cast), believe me, countering or interrupting things is alot better than attempting to kill things before they kill you in Hard Mode.
Basically... BHA is much more useful in Hard Mode thanks to the annoying reduced cast time on practically every enemy. Things also aren't *that* hard to predict anymore. You can just assume that they spam things since the recharges are that low...
Thomas.knbk
A 4 man team with a tank, monk, ss, mm works pretty well. You can substitute the SS for an SV (sv > monks). Those effect-on-hit hexes are insanely effective because of the double attack speed.
Warskull
Stuff that makes killing grawl healers a heck of a lot easier
Ranger: Broad Head Arrow, Distracting Shot, Savage Shot
Mesmer: Backfire, Diversion, Shatter Enchantment
Warrior: Knockdown hammer, distracting blow
Ele: Gale, met shower (stuck that knocks down)
Ranger: Broad Head Arrow, Distracting Shot, Savage Shot
Mesmer: Backfire, Diversion, Shatter Enchantment
Warrior: Knockdown hammer, distracting blow
Ele: Gale, met shower (stuck that knocks down)
Hobbs
I had a warrior, MM and Air ele with not knockdown, I owned em no trouble... if they have Healing Hands you can still kill them, it's not Mark of Protection ya know...
Wolydarg
Me as touch ranger, dunkoro as woh heal/prot hybrid thinger, zhed as sf nuker(too lazy to update after initial nightfall playtime when SF was way overpowered), and Master of Whispers as a mm.
Never had problems with the healers. It'd be the AI's other faults that leads to deaths, such as dunkoro never kiting, or zhed never kiting, or master never kiting >_>
Never had problems with the healers. It'd be the AI's other faults that leads to deaths, such as dunkoro never kiting, or zhed never kiting, or master never kiting >_>
anshin
two Grawl Ulodytes are way different then three Grawl Ulodytes...
i use a BA ranger(me) + a BHA(Jin)...
Hard Mode is easy.... some things...
you should try to watch your 8 man party being wiped out by 4 azure shadows...
i use a BA ranger(me) + a BHA(Jin)...
Hard Mode is easy.... some things...
you should try to watch your 8 man party being wiped out by 4 azure shadows...
spun ducky
I think the funnest thing I've found so far in hard mode is broad head arrow + epidemic which really lightens the load on the team if your at a caster heavy spot. It also is nice if you can fit the mesmer skill frustration into the mix somewhere with the epidemic of daze.
Milennin
The Grawl Ulodyte in Great Northern Wall mission got killed by the Gargoyles when I did it.=s
Willa the Unpleasant isn't that hard if you just set some interrupt or effective Mesmer skills on your Hero skillbars.
Willa the Unpleasant isn't that hard if you just set some interrupt or effective Mesmer skills on your Hero skillbars.