Vanquishing Title: Killing Foes In An Area

nickthemenace

Frost Gate Guardian

Join Date: Nov 2005

PT Psycho Titans

W/N

dry top - 60 vanquished

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

Travelers Vale I did in 1 hour and 11 minutes. 167 enemies. Very easy area compared to Ascalon, probably goes a lot faster with humans.

I also just did Ascalon Foothills, 20 minutes with 54 enemies. Extremely easy.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Grenths Footprint - 241 . Took 1 hour 15 minutes. Could've been faster but i was been catious so i didn't overlure.

A Warder with Melee (and maybe Elementals) is VITAL. The Carvers are lethal.

Now to try Dreadnought's Drift.....

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

Diessa Lowlands..wow what a pain in the ass. 346 Foes 2 hours and 16 minutes. Those Charr necros are the most dangerous foe. Those Res Gargoyles also give you a run for you money. Damn Shield of Deflection.


Just did Flame Temple, easy but you must pull and flag heros. Took 39 minutes with 103 enemies.

Seren!ty

Seren!ty

Lion's Arch Merchant

Join Date: Feb 2006

[iDum]

R/E

I just did Lathenda Bog (Istan)... had to kill 397 enemies to vanquish it and it took me 1.5 hour.
It's very easy but the area is quite big and has many paths leading through it. Clearing it takes long :|

assassin_of_ni

assassin_of_ni

Lion's Arch Merchant

Join Date: Dec 2006

Undercity... shhh dont tell Gaile =P

Back to Medieval Assassins [MA]

Quote:
Originally Posted by ShadowStorm
Here's a Question about Vanquisher:

Can you vanquish all the enemies in a given zone, recieve the Gold and experience award for doing so, zone, and then come back to the place you just vanquished, vanquish them all again, then receive the gold and experience award again? Or can you only reap the gold and experience reward once per zone?
as far as im aware you can only get the XP and gold the first time you do it, kinda like a mission. you can do the mish+bonus or masters lvl reward once but after that you no longer eceive the xp/gold/ and skill points. btw scoundrels rise=86 enemies...probably the smallest area in game.

Ritualistic Spankin

Ritualistic Spankin

Academy Page

Join Date: Aug 2006

Is it just me or does anyone else find it damned near impossible to find at least a couple humans to do vanquisher with? I left my guild and I do have one friend I do it with, however when he isnt on I can never get those vanquisher points. I've got 5 points, but it only gets harder now that I have knocked out the easy ones.

The monk hero's, or at least mine, seemed to be bugged as they don't kite, and barely heal/cast; making it very hard to survive long.

It is just a bit frustrating I guess, I love to do it, but it doesn't seem to have drawn the interest I was hoping it would throughout the GW community.

Sorry if this seems like a whiney rant, I was just expressing my opinions on it.

Note: The above statement applies to Tyria since that is my vanquish goal.

-Aaron

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

Alright Ima post all I did in the past 4 hours.

Diessa Lowlands- 346 kills 2 hours 16 minutes
Flame Temple Corridor- 103 kills 39 minutes
Dragons Gullet 123 kills- 50 minutes
Traveler's Vale-167 kills 1 hour 11 minutes
Ascalon Foothills- 54 20 minutes

Left Yaks with a 6 man team consisting of me (warrior), Talhkora (ZB Prot monk), Morgahn, Norgu, Alesia and Stefan.

We had 1 wipe in Traveler's. Left with a boost. No kills in Foothills, hydra can be dangerous but wasn't that bad.

Diessa we had 1 wipe and a few deaths, lots of pulling needs to be done and you need to move carefully but it can be done and it's a lot more possible and easy with 6 party members so I recommend doing that. Groups with Charr Necros are very dangerous, because they spam hexes and about 7 degen on most allies. But it wasn't that bad, just pulled and flagged right and I was able to do it.

Flame Temple isn't that hard, no wipes, I got killed by a Shatter Hex/Enchantment spam by those 4 Chaots. But, Pull and don't overaggro and you should be fine, even the top part wasn't that hard, even though I died there too. Just need to pull.

Dragons was easy as well, Hydra can make things hard and that's where your paragon comes in, try to get them all nailed on the warrior. Abominations and everything else is fairly easy. No wipes here, but had a few deaths.

Overall I was amazed I could do it, seen some kiting here and there but mostly bad AI on hero/shenchies but they had some nice nice saves and some gg's. Overall it was fun, made about 6k in gold drops, got about 5 golds from chests, 10 purple drops, not that spectacular really. Did get about 2.5-3k from completing these areas though.

Deathless Fate

Ascalonian Squire

Join Date: Mar 2007

Heroes Ascent ID1

South Park Served [You]

Anyone try Tahnakai Temple? I couldn't find anything in it

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Quote:
Originally Posted by Evilsod
Its just bugged, if you look people mostly have either 8 or 14. People who have 8 did it by killing the original 8 Afflicted enemies you see at teh start of the map. People who killed 14 moved too far forwards and the Jade Brotherhood mob came into view. Moment that mob comes into view, the progress went down.
After I killed 14 enemies that is when the area cleared message came up, then another 5 jade brotherhood popped up after that. In addition to the 14.

Ritualistic Spankin

Ritualistic Spankin

Academy Page

Join Date: Aug 2006

Well, I just attempted Mamnoon Lagoon after vanquishing Silverwood...haha well...there are massive groups of Wind Riders, and ya they suck hard. So much degen combined with migraine and shatter enchantment.

Needless to say complete party wipe. That is a very small zone only around 50 enemies.

Thought I would give everyone a heads up if you haven't attempted that yet.

-Aaron

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

pockmark flats 205
plains of jarin 220's (didnt look when we got done).

had problems in ascalon with the 5 nasty char archers.....11 penetrating attacks all at once.....will try again later.

Does-it-Matter

Krytan Explorer

Join Date: Dec 2005

N/

Old Ascalon - 243
"That place to the right of Lion's Arch, left of the Cave" - 182 (my memory is outstanding, as you can see!)

Pop-ups count, pet animals count (and negate towards the total, as I was starring at some Devourer's after receiving the title for the area.)

Most of Ascalon is easy with a Bonder/Barrier monk (I used a Dervish, 2 SS/Blood Necros and the Bonder, to be specific) and had no trouble and only one death. While I hadn't completed the other zones there, I did a few quick tests to look at enemy skill sets, and it works thus far.

Kryta is a different situation though - Chibblains!

One thing I am curious about, has anyone tested if minions count towards the title?

I.E. Necro A sacrifices to death, Necro B raises minions. Necro B sacrifices to death, party kills now hostile minions. Rinse and Repeat.

Since Pets count, I'm curious to see if Minions do, and it may be a possible exploit that would need to be addressed.

Renegade26

Renegade26

Krytan Explorer

Join Date: Jul 2006

R/

Quote:
Originally Posted by Does-it-Matter
Old Ascalon - 243
"That place to the right of Lion's Arch, left of the Cave" - 182 (my memory is outstanding, as you can see!)

Pop-ups count, pet animals count (and negate towards the total, as I was starring at some Devourer's after receiving the title for the area.)

Most of Ascalon is easy with a Bonder/Barrier monk (I used a Dervish, 2 SS/Blood Necros and the Bonder, to be specific) and had no trouble and only one death. While I hadn't completed the other zones there, I did a few quick tests to look at enemy skill sets, and it works thus far.

Kryta is a different situation though - Chibblains!

One thing I am curious about, has anyone tested if minions count towards the title?

I.E. Necro A sacrifices to death, Necro B raises minions. Necro B sacrifices to death, party kills now hostile minions. Rinse and Repeat.

Since Pets count, I'm curious to see if Minions do, and it may be a possible exploit that would need to be addressed.
You must kill all remaining enemies in the area, no matter how many pets or minions you kill. If there is an enemy standing, you havent finished the area.

Does-it-Matter

Krytan Explorer

Join Date: Dec 2005

N/

Quote:
Originally Posted by Renegade26
You must kill all remaining enemies in the area, no matter how many pets or minions you kill. If there is an enemy standing, you havent finished the area.
The thing with that is I (and many others apparently, according to this thread) have gotten the point for completing the zone AND still had enemies left over.

Point of fact, as I said, I received my reward and then ran into a few Devourers.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Does-it-Matter
The thing with that is I (and many others apparently, according to this thread) have gotten the point for completing the zone AND still had enemies left over.

Point of fact, as I said, I received my reward and then ran into a few Devourers.
Popups do no count untill popped. ...

Feathermoore Rep

Feathermoore Rep

Krytan Explorer

Join Date: Nov 2006

PM me for JACT Invite

Feathermoore Clan

R/Mo

Ok heres a forewarning. In Stingray Strand, outside of Fisherman's Haven, The whole zone consists of Spiteful Spirit spamming skales, Mark of Rodgort casting Inferno Imps, and a few bosses and random oakhearts and spined aloe pops.

I suggest you take Divert Hexes and a good Healer. MM's are ok here, as long you dont cast through SS or let the skale spike with Deathly Swarm, and the minions are good sacrafices for the Inferno Imps. I suggest 2 human players as you WILL be raped by the Inferno Imps. In particular there are several groups of 5+ imps that i saw. Even if you have an interupter, if more than 2 Rodgorts get off you can have a party wipe, especially if you have DP. If you have real players it shouldnt be that big of a problem. With the new, dumber hero AI, and the always retarded henchies, this zone can be a bitch.

salaboB

Academy Page

Join Date: Apr 2006

Quote:
Originally Posted by Havoc of PhoeniX
I was wondering the same thing, whether quests have the same effect on hard mode maps as they do on normal ones.
Quests get their enemies spawned in Hard mode.

A friend of mine was clearing Scoundrel's Rise with the quest "Balancing the Skales" activated. Lord Timot wiped him, then ran away towards the zone. After clearing the entire zone except for Lord Timot, he went chasing after him. Timot zoned out (He flees if you let him get away) and my friend was awarded Vanquisher.

So in summary: You earn Vanquisher for a zone when every spawned enemy is no longer present. This can be accomplished by enemies killing each other, not attacking them in the first place (Random neutral critters), not spawning them in the first place (popups), killing them yourself, or having them despawn from a special quest script. That's all there is to it -- get rid of all the red dots however you need to.
Quote:
Originally Posted by Feathermoore Rep
Ok heres a forewarning. In Stingray Strand, outside of Fisherman's Haven, The whole zone consists of Spiteful Spirit spamming skales, Mark of Rodgort casting Inferno Imps, and a few bosses and random oakhearts and spined aloe pops.
Spellbreaker can be fun for heavy caster mobs.

savage vapor 33

savage vapor 33

Wilds Pathfinder

Join Date: Nov 2006

Regems Basement

The Malevolent Wolfpack [tMw]

Great Idea for a thread, but Inde or one of the mods, maybe can we get a more organized thread. This is too unorganized for me to go through each page and see how many monsters i have to kill in Old Ascalon.

If its not to much work of course. I know the entire vanquish system is a little weirded out atm, so maybe if we get the chance. To kind of get a running list, on just one thread. A lot like the PC threads with all of the Rare weapons and stuff.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Quote:
Originally Posted by zwei2stein
Popups do no count untill popped. ...
I'm not sure if that is correct for every zone. Because I did Plains of Jarin with 195 kills, and apparently that is at the very low end of completion for that area. However, included in that 195 number was several groups of slithers that popped up on me before I had vanquished the area. It seems there i definitely no way I would have had that area completed without having killed some slither pop-ups. I definitely killed at least 3 groups of slither pop ups on that one.

salaboB

Academy Page

Join Date: Apr 2006

Quote:
Originally Posted by Navaros
I'm not sure if that is correct for every zone. Because I did Plains of Jarin with 195 kills, and apparently that is at the very low end of completion for that area. However, included in that 195 number was several groups of slithers that popped up on me before I had vanquished the area. It seems there i definitely no way I would have had that area completed without having killed some slither pop-ups. I definitely killed at least 3 groups of slither pop ups on that one.
You popped them up, so they counted. If you had somehow bypassed the trigger that made them come out of the ground, you wouldn't have had to kill them. Once they pop up and you kill them, they go into your kill counter.

Anna Ryan

Anna Ryan

Frost Gate Guardian

Join Date: May 2006

MU

E/

My small Canthan Vanquish track (which is my goal, I love Cantha ;p)

Shing Jea Island:

Sunqua Vale: 135 foes (cleared it with only me and 2 heroes, friend left at 25 foes killed XD)

Panjiang Peninsula: 201 foes

Kinya Province: 134 foes

Saoshang Trail: 48 foes

Zen Daijun: 165 foes

Minister Cho's Estate: 215 foes

Jaya Bluffs: 190 foes

Haiju Lagoon: 171 foes

Kaineng City:

Shadow's Passage: 14 foes

Pongmei Valley: 153 foes

Echovald Forest:

Arborstone: 325 foes

Jade Sea:

Unwakening Waters: 145 foes

Sidenotes: Shing Jea done with all pets killed, the others without.

Sol Deathgard

Lion's Arch Merchant

Join Date: Dec 2005

Shadows of the Dragon

W/N

Quote:
Originally Posted by Navaros
That's odd, when I did plains of jarin I'm pretty sure mine was done at 195 killed.

EDIT: Actually I just doublechecked and I have a screenshot of it too, 195 on my screenshot of plains of jarin done.
and I had 285. strange.

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

I cleared Anvil Rock today with a friend, took a long time cause we couldn't find everyone and I don't remember the number of kills..haha. But I'm posting this to say, the Shiverpeak boss is extremely hard, his group has 3-4 warriors and 1-2 monks and 1-2 Longbows. You need a SS and a warrior or something to hold aggro. With SS they die pretty easily.

Loralai

Loralai

Purveyor of Useless Info

Join Date: Oct 2005

Perpetual Motion Squad [PMS]

Mo/

I honestly think this title needs a bit more of a solid foundation. I gave up in Plains of Jarin after 212 kills (including warthogs and flamingos) and roaming for an hour finding nothing more. A set number would be much appreciated on these titles as opposed to the apparent sliding scale. But that's just my opinion.

Thunder79

Thunder79

Krytan Explorer

Join Date: Aug 2006

Chaos Rising

nah we don't need a set number. Plus it would take all random variables out of how mobs are spawned inside explorable areas...it would take out an element of fun...I find it fun to encounter slight variations in the numbers of mobs and the make up of mobs when I go into an explorable area...may not change the tedium of killing the same groups of mobs over and over...but it does slightly change things.

When I go to vanquish an area I do it by examining the path I take through an area. When I see something on my radar that's not an excessive distance away (ie just on the edge of the map) I go kill it or make a mental note to go back to it later. If I go over an entire area and see no red dots I know I have that area covered. Popups are obviously not counted as that would be extremely annoying to have to figure out where you missed that invisible set of mobs you didn't popup. Whereas going back to find a visible enemy (a red dot on the radar) is a lot easier. Kill all the red dots...and you're done. Those are the rules. Pets are also not required as they start out green and turn red only if you attack them. Not quite sure about special cases such as the suspicious hermit and his drake in Zehlon Reach, but I have a feeling they are like popups...they are not hositle until triggered...and if you don't trigger them they do not count even if they have the potential to turn red. Basically anything that requires a trigger to turn red and hostile (pets=attack, popups=run over their area, special cases=meet special requirements) doesn't count until that trigger happens.

I also find doing the vanquishing title an easy way to work on cartographer as well. Since most of the explorable areas that I've been in haven't been fully explored uncovering the map is another way to keep track of the areas I've vanquished. I start by circling the map completely then work in rows to clear the rest.

QoH

Lion's Arch Merchant

Join Date: Nov 2005

Divine Beings

R/

killed everything in Tasca's Demise, but did not get progression to vanquisher title...

Loralai

Loralai

Purveyor of Useless Info

Join Date: Oct 2005

Perpetual Motion Squad [PMS]

Mo/

Quote:
Originally Posted by Thunder79
nah we don't need a set number. Plus it would take all random variables out of how mobs are spawned inside explorable areas...it would take out an element of fun...I find it fun to encounter slight variations in the numbers of mobs and the make up of mobs when I go into an explorable area...may not change the tedium of killing the same groups of mobs over and over...but it does slightly change things....
[snip]
I also find doing the vanquishing title an easy way to work on cartographer as well. Since most of the explorable areas that I've been in haven't been fully explored uncovering the map is another way to keep track of the areas I've vanquished. I start by circling the map completely then work in rows to clear the rest.
I should have been more clear. I don't think it would be a good idea to have a set number of enemies, because, as stated here, that would remove the random and become too stagnant.

A comparison with the cartographer titles is a better example. There is an element of leeway on all three continents. I was thinking more in terms of if there are 252 enemies, 250 would be an acceptable amount. I have seen a frequency of people not getting the completion on areas, who have killed anywhere from 10-30 more enemies than those who have. It is just discouraging.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Those 10-30 can easily be gained with pets though. Thats the only problem with giving Vanquisher at a set number. I was clearing Regent Valley, the amount of Moa Birds there is insane, could have 5 on the screen at any 1 time, come back that way a bit later, more have spawned. I could easily have wracked up any set number without even bothering to clear the area.

I really wish tehy'd let you off with the last mob though... gets so frigging annoying searching for that 1 patrol in Tyria that wanders half way across the map!

william1975

william1975

Wilds Pathfinder

Join Date: Aug 2006

Scotland

Dragons of Torment (DOA)

Me/

I think the way the devs have set this up is by far the simpliest, programing wise.

Obviously all the code is requiring at the moment is for all enemy to be cleared from the map, so you gain vanquisher when you do that, if something pops up then you have to kill it, unless you have achieved it and it pops up after,

I have experienced this myself on the Jarin plain, killed everythign got Vanquiser then goin to town popups but i still had vanquisher.

While i think having a set number to kill would be nice this may cause porblems for the programmers, to simply install it as a number required on the map means that if there are pop up groups then wehn they do pop up you woudl kill them, and if you have lef t the bosses, you would not have to kill them, thereby making some maps extremely easy, whereas now they are very hard. I'm thinking of the Alkili Pan where one particular group cannot be attacked with Wurms.

The only way to get round this, which is to somehow write a bit of code that recognised pop up groups as not being counted to the kill total required would, I imagine, involve a lot of complex code.

Therefore, I dont think that it is easily implementable to install a set target, either it would make the maps far easier, or involve a lot of complex code writing. What we have now seems reasonable, Yes there could be a range of 50 or so kills for any given map, but if yo activate it then thats bad luck, pop ups are usually not too difficult to handle anyway

insightful moth

Ascalonian Squire

Join Date: Apr 2006

By Balthazars Beard[TasH]

Quote:
Originally Posted by QoH
killed everything in Tasca's Demise, but did not get progression to vanquisher title...
I had this happen as well, it turned out there were three groups of tengu that ran in via the mineral springs portal and killing those completed the area.

Krispy

Krispy

Ascalonian Squire

Join Date: Jan 2006

Colorado

Katet Of Gilead

http://gw.gamewikis.org/wiki/Vanquisher

Tells you everything you need to know...range of kills needed, quests that affect the number of mobs, what areas have popups that you can avoid, etc...