Update - 'Combat sounds have been improved'

Torqual

Lion's Arch Merchant

Join Date: Mar 2006

W/Mo

I was going to post this as a bug but on reading the update notes I am fearing that it's intentional....

It's probably lost in the middle of all the screaming about solo farming, AI behaviour etc but what are people's thoughts and experiences on changes to combat sound FX?

So far I have noticed just the one thing (update came at 4am UK time) and it's awful:

The sound of my axe hits landing has changed completely to a new one that just sounds so bad my immediate thought was it must be a bug.

Before it sounded like, well, a huge axe.... hitting something ripe and squishy like a pumpkin. Perfect.

Now it sounds like someone hitting a huge bowl of jelly with a stick.

It's like a kind of horrible 'thwock thwock thwock' sucking sound that is totally wrong.

I'm using Windows XP and a Creative SB Audigy 4.

From the lack of other topics on this I am wondering whether people haven't noticed any difference and/or the change is just something affecting people with my hardware. From reading the update notes it just says 'Combat sounds have been improved'... I am dreading getting home and finding out what else is affected. It's already reminding me of the pre-Factions sound engine change last year where I couldn't play my Warrior for weeks because the sounds were just so awful.

I really hope something can be done about this.... where was the need to 'improve' the sound to a worse sound? I didn't see the threads complaining about combat sound effects before.

MirageMaster

MirageMaster

Banned

Join Date: Mar 2007

EU

I dont really mind that change.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

I've noticed some changes in the sound an arrow makes when hitting a target, It makes a rather nice *plock* or *kduk* or *tkuh*, depending on the enemy you hit. So, for me, combat sounds have been improved.

Anna Ryan

Anna Ryan

Frost Gate Guardian

Join Date: May 2006

MU

E/

Yep, same for my ranger's arrows ^^ swords make nice *cling* sounds too, as in duels.

Heimdallw32

Heimdallw32

Frost Gate Guardian

Join Date: Nov 2006

United States of America

The Seven Deadly [Sins]

Sounds better to me so far. I'm liking the sound my Ranger's arrows make when fired...and they make a nice "thunk" when they hit a target too. Heard the soudn a friend's Koss (with a sword) made when he was smacking something, sounded like a blade clanking against armor. Pretty good, I think.

sixdartbart

sixdartbart

Forge Runner

Join Date: Jun 2005

Peace Machine GRRR [DiE]

W/N

I noticed a few new sounds such as hitting an irontooth drake with my sword and it sounded like I was hitting a piece of iron.
That made everyone laugh. [must have got him in the tooth]

Not sure if it is all bows but my Stormbow has a cool new sound effect when you shoot as well.

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

I'm using 5.1 surround sound. Whenever I shoot an arrow, the sound comes from behind.

Pickletron

Pickletron

Lion's Arch Merchant

Join Date: Jun 2006

Australia

[Godz]

R/Mo

I like all the changes (Especially the daggers!) except for the axe..
Used to be some ahrdcore brute weapon, now its just "plick! tick!"

Picuso

Picuso

Krytan Explorer

Join Date: Dec 2006

far far away

W/

The sound of my daggers is like Sephiroth's Katana... But my daggers aren't so big... >_<

And when the attack is blocked... I don't think that everyone uses a wood shield...

Torqual

Lion's Arch Merchant

Join Date: Mar 2006

W/Mo

Interesting posts. OK so it's definitely not a bug then, and I don't need to re-install GW, drivers, Windows etc :-)

I'm looking forward to getting home and trying out the full set... the arrows sound is getting some praise.

It's specifically the axe sound i'm not liking.... and I see that I am not the only one. Anyone else with a view on the axe sound?

semantic

semantic

Lion's Arch Merchant

Join Date: Feb 2005

I'm also liking the sounds mostly. The blades (sword, dagger) are a big improvement, and the bow is, idk, just a much more interesting sound than before.

But yeah, the axe sound deserves a buff. Should be a much scarier sound.

Hammer's pretty dull, and seems unchanged.

Lauryn

Lauryn

Frost Gate Guardian

Join Date: Feb 2006

UK

R/

I love the new bow sounds they sound a lot better than they used to imo

(I play rangers 80% of the time so I hear bow sounds all the time lol)

My Green Storage

Wilds Pathfinder

Join Date: Sep 2006

Arizona

My Blue Storage

N/

I just solo'd the scar eater on hard for the hell of it and oni's popped.

Man it was crazy as fast as they attack and hearing their claws.
Sounds nice.

I noticed bows also make a better sound.

Shadis

Shadis

Frost Gate Guardian

Join Date: Oct 2006

I heard the Axe sound for the first time fighting Tengu and it sounds hilariously bad.

I like the new bow sound though, I haven't heard much of anything else though.

Tingi

Tingi

Wilds Pathfinder

Join Date: Dec 2005

Mo/

Swords sound so much more aqsome.

But I agree, Axes sound terrible now.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Sounds seem to be improved to me. They no longer cause severe lag like they did when they "updated sound" last week.

King's Spectre

King's Spectre

Krytan Explorer

Join Date: Jul 2005

Syracuse, NY, USA

The Amazon Basin (AB)

W/

I like the sounds. Finished Great Northern Wall last night and when the charr hit the gate defenders, it sounds like a *battle* going on.

rohara

rohara

Krytan Explorer

Join Date: Nov 2006

Rt/

i dig the new sounds. the new dagger sfx are particularly sweet, imo

agreed that the axe sfx wasn't an improvement though XD

Darksun

Darksun

Jungle Guide

Join Date: May 2005

USA

Karr's Castle

W/E

Quote:
Originally Posted by Anna Ryan
Yep, same for my ranger's arrows ^^ swords make nice *cling* sounds too, as in duels.
True dat! The arrows sound so freeking awesome now. Everything sound better to me... I need to try out swords & Axes Since I loved the previous sword sounds.

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

I also love the new combat sounds. Especial the metal clanging.
To me it sounds much more real then before.

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

A/

Assassins sound sweeeet. You actually hear the slashing and stabbing of the daggers as they rip through the armor. Use IAS and high volume at your own risk!

Mr_Cynical

Lion's Arch Merchant

Join Date: Aug 2006

Scotland

Region of Chosen Kings [R.O.C.K]

E/Mo

The combat sounds are actually the only part of this update that I like. Fantastic. How can a company which can get this so right get the rest of the update so completely wrong?

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

The axes sounds are shit, good god. The arrow-collision sounds are off (you see the hit graphic effect before the sound of impact plays).

However, the sounds themselves are messed up. When I'm looking directly at an enemy and he's near or around the center of my screen, I don't hear any sound. I have to look a little to the left or right for me to be able to hear anything.

Gregslot

Gregslot

Wilds Pathfinder

Join Date: Aug 2006

Me/

Get a real axe, hit something and youll see how it sounds

Reks

Reks

Krytan Explorer

Join Date: Nov 2005

R/P

It sounds like my bow fires fireworks now. I like it, since I can't even remember what it used to sound like before the update.

Quantum Duck

Quantum Duck

Lion's Arch Merchant

Join Date: May 2006

Err7

Me/

Interesting. I didn't even notice any sound differences last night. I'll bet it's because I was running an all caster party. I'll have to listen for this.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Gregslot
Get a real axe, hit something and youll see how it sounds
Good excuse. So we changed it from a pretty cool noise to a dull one in hopes of realism?

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

I wish that instead of making a cosmetic change to the sound effects that were working properly, they had bothered fix the effect bug on all spellcasting. I guess it's different departments, artists not coders, blah, blah...but now it's downright comical when my spells make a very distinct "clang" whenever I cast.

At least I can PvE with sound turned way down and music turned way up?

Peace,
-CxE

LONGA

LONGA

Krytan Explorer

Join Date: Sep 2006

Thailand

Agot

N/

I think bow shooting sound is much more outstanding now.At least people will know there's a ranger nearby.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

When they get the arrow collision timed right, the arrow noises will indeed be pretty cool (you see the graphical effect expire before the sound kicks in, at the moment).

I just hope they fix it so I can actually hear the noises.

LoKi Foxfire

LoKi Foxfire

Krytan Explorer

Join Date: Apr 2005

Florida

One Corgi Army {OCA}

R/Rt

The new arrow sounds are great. I thought it was a bug at first.

Then I was like "Haha, barrage = sweet"

cebalrai

Jungle Guide

Join Date: Mar 2007

Mature Gaming Association

Me/E

Combat sounds for me seem differently, but only slightly better. I guess I like the bow sounds, but some melee sounds are just a little different, not any better IMO.

DutchGun

Frost Gate Guardian

Join Date: Mar 2006

Washington, USA

Quote:
Originally Posted by Bryant Again
The axes sounds are shit, good god. The arrow-collision sounds are off (you see the hit graphic effect before the sound of impact plays).

However, the sounds themselves are messed up. When I'm looking directly at an enemy and he's near or around the center of my screen, I don't hear any sound. I have to look a little to the left or right for me to be able to hear anything.
I haven't noticed the effect you're describing regarding sounds disappearing in the center of the field of view. It sounds like perhaps the audio is not playing out of a center channel that it thinks it should be able to.

This could happen if you have your audio output in Windows set to 5.1 but only have a two speaker setup (or are wearing headphones), or something like that. Or, if the center channel of your system is not outputting correctly. I'd try ensuring your speaker configuration matches what you really have. If that doesn't work (and you have a non-stereo system), try setting the output to simple stereo.

Shmanka

Shmanka

Wilds Pathfinder

Join Date: Oct 2006

In Your Head

The Brave Will Fall [Nion]

Me/

I like all the sounds, the axe to me sounds like something hitting straight to the flesh... Yea I guess the jelly analogy is what describes it best althought I do like it

Arrows kick ass now... I want to remake my ranger...

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Arrow and dagger sounds are awesome, but as pointed out, they need to fix the collision timing of arrows. Often I will shoot something and not heat the actual collision of the arrow until I am almost ready to shoot my next arrow.

Torqual

Lion's Arch Merchant

Join Date: Mar 2006

W/Mo

Hate to say this, but the axe sound is really bugging me. Please could we have something a little more 'axey' sounding? Half the time it sounds like I am slapping my opponents on the back of their hands with a 30cm ruler.

"Thwick Thwick Thwick"

People seem happy with the rest of the update but I count at least 10 above unhappy with the Axe. I'm using other weapons until this is fixed...which is a pain because I just capped Eviscerate and Decapitate on my War and was enjoying testing them out

Seef II

Seef II

Desert Nomad

Join Date: Nov 2005

US

R/Mo

The hammer doesn't thump anymore. Rabbit Bashers ftw now?

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

Arrow sounds are now a lot more distinct, and sound more like you're launching a torpedo and not a popsicle stick. Just plain cooler.

I haven't checked the warrior axe sound. Does it sound like it's tapping tin foil again? :s (It was like that in an update like a year ago, drove us crazy but they fixed it)

Kimbot

Ascalonian Squire

Join Date: Oct 2006

Quote:
Originally Posted by Ensign
I wish that instead of making a cosmetic change to the sound effects that were working properly, they had bothered fix the effect bug on all spellcasting. I guess it's different departments, artists not coders, blah, blah...but now it's downright comical when my spells make a very distinct "clang" whenever I cast.

At least I can PvE with sound turned way down and music turned way up?

Peace,
-CxE
Hey Ensign, the phrasing you use here sounds like this is a problem you had previous to the update. How long have you been hearing the audio issues with spellcasting? Is there any particular profession or spell type that has the biggest problem?

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

... SwishSlashSlashSlashSwishSlashSwishHEADSHOT.....
...... SlashSlashSwishSlashSwishSwishDOUBLE-KILL....
......... SwishSwishSlashSlashSwishTRIPLE-KILL...

^_^
Ok.... so my daggers now trigger audiogasm.

Could someone PLEASE make the enemy heads come flying off in a spray of blood when I kill with a Critical? PLEEEEEEASE?!! =D