what a total joke. After seeing the most overwhelming outcry from an injustice, anet is caving in, at least in words (I'll have to test this out). So if all the valuable items are exempt from loot scaling, why the hell is this charade even still going on?
this swift kick to the groin is totally backfiring (well, I guess it necessarily should). Just revert it back to before and pretend this never happened. Gaile's post must be preserved for eternity to show how ridiculous they can behave.
[Dev Update] Farming and Loot Scaling
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Originally Posted by Kakumei
Ectos are safe guys. Does that mean we'll see fewer complaints?
Wait, wait. I just noticed the "rare items" entry--so what the hell ISN'T exempt? |
If you really wanted to help the casual players why not give 1k+ gold for quest rewards?
I'd gladly do more quests if the rewards were actually worth doing the quests...
As for solo farming... Why force people to sell stuff to other players... I cant stand selling stuff to other players when I dont get crap for drops no matter where I go that would be worth selling to another player instead of the merchant.
I'd gladly do more quests if the rewards were actually worth doing the quests...
As for solo farming... Why force people to sell stuff to other players... I cant stand selling stuff to other players when I dont get crap for drops no matter where I go that would be worth selling to another player instead of the merchant.
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Originally Posted by IlikeGW
white items, blues, purples. did you not read the post? they're trying to stop farmers who just load up on stuff and merch it all to the vendor... aka bots.
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You guys can still solo for greens, ectos, and gold weapons. What the hell are you complaining about?
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Originally Posted by Kakumei
So if this is the case, then people on here (aka people who aren't bots) literally have no reason to complain.
You guys can still solo for greens, ectos, and gold weapons. What the hell are you complaining about? |
T
Ok from what I understand, the drop rate for solo farmers is still 1/8. Except for all the exempt items. Which means less items overall from before the HB update if you're solo farming. Less whites and purples. But you'll still get as many gold items, ectos, etc etc as before.
Hardly a nerf for solo farmers and if anyone still complains about farming nerfs let's just shoot their computers so they can stop bothering us with their whining.
Hardly a nerf for solo farmers and if anyone still complains about farming nerfs let's just shoot their computers so they can stop bothering us with their whining.
T
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Originally Posted by Gaile Gray
People who were advanced solo farmers and who were earning vastly more money through solo farming than through playing the game normally will see the full effect of loot scaling. They will earn less gold and common loot from solo farming than they did in the past. The loot scaling for gold and common loot is not linear with the number of players in the party, and it includes an element of randomness, so while the difference is not easy to quantify, it is by no means a factor of eight. Advanced solo farmers may now earn about twice as much gold and common loot from farming solo as they would if they farmed in a party. While gold and common loot are thus reduced for these players by loot scaling, certain other types of loot are completely unaffected. For example, Skill Tomes are completely unaffected by loot scaling, so they still drop eight times as frequently for solo farmers than they do for people who play in parties. Thus, advanced solo farmers will find that certain types of farming are still extremely productive for them, but they may have to change what and where they farm if they want to earn as much money as they did before.
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I would have suggested holding off pushing towards a greater emphasis on trade until the new system to aid players with trading spoken of long ago were actually implemented.
Interesting post, but honestly, a lot of it doesn't feel consistent with the reality of the changes.
Not so irritated now. While a large part of my old farming was merching things it isn't hard to shift to farming for the stuff that drops heavily (I did a little bit, such as Ettin farming for golds).
Plus, there are quite a few hard mode areas I'm sure I can solo with my 130hp dervish or duo with a 55 monk and a ss necro hero. Both of which should be fairly profitable with golds and skill tomes.
It's not really a bad compromise and will hurt the botters quite a bit. With the new access tomes for the UW we can solo farm for ectos without needing favor.
Now, the only complaint I have is that with the major source of income for casual farmers (I would say that I am so, 100k is still a huge amount of gold to me) we *really* need something like an auction house. I merched everything unless it was something really valuable - even with the party search the trade system is too hard to sell anything unless it is worth quite a bit (and then you are better off at the auction site here). At the least, have a trade window similar to the party window that is totally global and doesn't require you to sit in a district/town for hours waiting on someone to want to purchase your stuff (usually while spamming the trade channel, or god forbid local). That would at least allow us to play until someone wanted to purchase stuff. Without the merchant being the primary source of income we *really* need traders or an auction house for most things even if it only allows "perfect" mods.
Plus, there are quite a few hard mode areas I'm sure I can solo with my 130hp dervish or duo with a 55 monk and a ss necro hero. Both of which should be fairly profitable with golds and skill tomes.
It's not really a bad compromise and will hurt the botters quite a bit. With the new access tomes for the UW we can solo farm for ectos without needing favor.
Now, the only complaint I have is that with the major source of income for casual farmers (I would say that I am so, 100k is still a huge amount of gold to me) we *really* need something like an auction house. I merched everything unless it was something really valuable - even with the party search the trade system is too hard to sell anything unless it is worth quite a bit (and then you are better off at the auction site here). At the least, have a trade window similar to the party window that is totally global and doesn't require you to sit in a district/town for hours waiting on someone to want to purchase your stuff (usually while spamming the trade channel, or god forbid local). That would at least allow us to play until someone wanted to purchase stuff. Without the merchant being the primary source of income we *really* need traders or an auction house for most things even if it only allows "perfect" mods.
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Originally Posted by Kakumei
So if this is the case, then people on here (aka people who aren't bots) literally have no reason to complain.
You guys can still solo for greens, ectos, and gold weapons. What the hell are you complaining about? |
Most CASUAL farmers don't go on and on and on for hours on end. We do a couple of runs and quit. So no benefit from eliminating the code.
KANE
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Originally Posted by The Ernada
Wow. And people STILL complain. Just look at yourself man...
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There isn't a suitable trade system in this game and I'm not the only one who thinks our current "Trade" system stinks.
I haven't complained once in these forums about the solo nerf, hard mode or any of the other unloved updates in the past day/s.
Almost 2 years and counting, without a decent trade system.
PS I am not a man.
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so......greens and gold are not affected by the new updates......so that means if u solo them you will still get 8x aka the normal rate b4 the update right? so my question is this, if i fight my way to a boss and flag the henchs out of the range so their names turn gray, does that mean i still get that 8x greens that drop from that boss? or i just get the normal 1/8 b/c i have henchs dispite how far i sent them to?
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Ridiculous.
A bunch of farmers complain over the fact that they aren't making fifty times as much virtual money as people who actually play the game so Anet fixes it in a day.
Just about everybody is outraged with the necromancer change and Anet doesn't fix it after weeks.
Thanks for implementing a completely useless feature (loot scaling). Why not just change it to be:
Loot now scales according to party size.
Exceptions:
All drops
Well, at least I can still farm ectos and greens every now and then. I was hoping Anet would fix it so I didn't have to resort to that to make a decent amount of money. Oh well.
A bunch of farmers complain over the fact that they aren't making fifty times as much virtual money as people who actually play the game so Anet fixes it in a day.
Just about everybody is outraged with the necromancer change and Anet doesn't fix it after weeks.
Thanks for implementing a completely useless feature (loot scaling). Why not just change it to be:
Loot now scales according to party size.
Exceptions:
All drops
Well, at least I can still farm ectos and greens every now and then. I was hoping Anet would fix it so I didn't have to resort to that to make a decent amount of money. Oh well.
Hooray, I'm one of those "casual" solo farmers and for the most part things are better for me.
The ectos (which FYI I've only gotten two of in my whole life) are safe, just means more money for when I get my third ecto in, about, 5 years.
Thanks for explaining the entire system, Gaile, as well as that which is unaffected by loot scaling.
The ectos (which FYI I've only gotten two of in my whole life) are safe, just means more money for when I get my third ecto in, about, 5 years.
Thanks for explaining the entire system, Gaile, as well as that which is unaffected by loot scaling.
To be honest, one of the few things i was worried about at this point was the holiday items and the green weapons. so i'm glad that's staying out of all of this. I think at the end of the day this updates been a good one. The really hard to get items that required a solo farm build are being left alone and with the increased value of drops in hard mode, you can still make a pretty penny running around killing things if that's your inclination.
I'm also really glad they got rid of the code which reduced gold after entering an area a few times. That was far more annoying.
I really think it's pretty amazing how much they've done to add to the game in this latest update. with hard mode you've got basically a whole additional game to challenge yourself with. sure the lore is lacking since it's a duplicate of the other game but with a few extra titles it gives you something worth going for, and an extra challenge is pretty good.
I'm sorry to see so many people being rude to A-net and to Gaile and the other representatives. being rude isn't going to make anyone happier and really, with all the new stuff there's bound to be a few hiccups that will take a little time to iron out. I mean the fact that they added a few more items to the exempt list than they had originally planned is pretty cool.
If you've got problems with the new update...voice them by all means, they might even make some more changes you'll like but really quit being rude in your posts, it just makes the whole environment stink.
with that said...yay for new update, thanks A-net!
I'm also really glad they got rid of the code which reduced gold after entering an area a few times. That was far more annoying.
I really think it's pretty amazing how much they've done to add to the game in this latest update. with hard mode you've got basically a whole additional game to challenge yourself with. sure the lore is lacking since it's a duplicate of the other game but with a few extra titles it gives you something worth going for, and an extra challenge is pretty good.
I'm sorry to see so many people being rude to A-net and to Gaile and the other representatives. being rude isn't going to make anyone happier and really, with all the new stuff there's bound to be a few hiccups that will take a little time to iron out. I mean the fact that they added a few more items to the exempt list than they had originally planned is pretty cool.
If you've got problems with the new update...voice them by all means, they might even make some more changes you'll like but really quit being rude in your posts, it just makes the whole environment stink.
with that said...yay for new update, thanks A-net!
D
so...in a nutshell, farming gold itself was the target of the nerf, and is supposedly offset by the dropping of better loot that can be sold to other players? that's so assbackwards i don't even know where to start.
a) the players need gold to buy the items, which they now have less of. this update makes it so the solo farmer must make their cash from selling to other players, rather than remaining self-sufficient. since when is being self-sufficient a bad thing?
b) if you wanted in-game trade to flourish, all you had to do was add an auction house (or something similar). now the trade hub spam is just going to be completely out of control, even though imo, it already has been for a very long time. this game has no effective built-in means of mass trading.
c) there was nothing wrong with the economy 2 days ago, why mess with it? everything except uber rare stuff is quite cheap and already readily available to casual players. i've played 8 characters through all 3 campaigns, and just playing through the campaigns (with the exception of prophecies) yielded plenty of money for the things i needed. the unnecessary luxury things i wanted, i solo farmed for.
a) the players need gold to buy the items, which they now have less of. this update makes it so the solo farmer must make their cash from selling to other players, rather than remaining self-sufficient. since when is being self-sufficient a bad thing?
b) if you wanted in-game trade to flourish, all you had to do was add an auction house (or something similar). now the trade hub spam is just going to be completely out of control, even though imo, it already has been for a very long time. this game has no effective built-in means of mass trading.
c) there was nothing wrong with the economy 2 days ago, why mess with it? everything except uber rare stuff is quite cheap and already readily available to casual players. i've played 8 characters through all 3 campaigns, and just playing through the campaigns (with the exception of prophecies) yielded plenty of money for the things i needed. the unnecessary luxury things i wanted, i solo farmed for.
