Originally Posted by Mercury Angel
Interesting post, but honestly, a lot of it doesn't feel consistent with the reality of the changes.
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Somewhat contradictory message from ANET over past few days.
Two April Mornings
Originally Posted by Mercury Angel
Interesting post, but honestly, a lot of it doesn't feel consistent with the reality of the changes.
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The Ernada
Originally Posted by Psuedo Halgoen
Your kidding?
There isn't a suitable trade system in this game and I'm not the only one who thinks our current "Trade" system stinks. I haven't complained once in these forums about the solo nerf, hard mode or any of the other unloved updates in the past day/s. Almost 2 years and counting, without a decent trade system. PS I am not a man. |
Chop it Off
Originally Posted by Gaile Gray
A major theme of our most recent update is that the game should be friendlier and more rewarding for casual players, including casual solo farmers, and that the most advanced farmers should differentiate themselves from the crowd not through the amount of gold and common loot that they farm directly from monsters, but instead through the amount of gold that they can get from selling rare items to other players (directly or through traders).
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FoxBat
xXRiSkXx
l Batman l
Kaleban
Originally Posted by FoxBat
Admittedly it's Gaile's job to defend whatever the Dev team is doing, whether she understands the reasoning behind it or not. Clearly she didn't understand earlier which is why she had to ask them as mentioned in the post. A downsides of hiring a PR person instead of talking to your fans directly.... though I can't blame devs for not wanting to talk to most of the fans here.
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Swift Thief
Gimme Money Plzkthx
samifly
jbwarrior
Dark Paladin X
Nemo the Capitalist
//RogueNine
Originally Posted by Dark Paladin X
Finally, I'm going to get back on troll farming :P.
Oh and just to let you know, most of cash can actually be from COLLECTABLE ITEMS TRADED WITH COLLECTORS AND THEN SELL THEM. So it still doesn't make a difference since these items are rare anyways. |
rista blodorn
Mad King Corn
EternalTempest
Originally Posted by Gimme Money Plzkthx
This is going to encourage botting. Harder to get money=more ebayers. Plus, as I think anet saw with the last attempt at killing bots, the bots will find a way around it. They will either continue solo farming, or they will start running teams of bots. You can't kill the chinese farmers, you can kill the casual player.
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Kool Pajamas
explodemyheart
Originally Posted by The Ernada
Complain complain and complain some more. I dont think I've seen one post of gratitude. Wow what a community.
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The Ernada
Originally Posted by explodemyheart
Hyperbole will get you nowhere.
On the other hand, if you're serious, pay more attention? |
Mercury Angel
Kaleban
The Ernada
Zexion
Liberations
Mandarista
Hikan Trilear
Smoke Nightvogue
Originally Posted by KANE OG
Most casual solo farmers don't solo for greens, ectos, and gold weapons. We solo for drops to merchant for money, or to salvage for materials. Therefore, we're screwed.
KANE |
Prometheus lst
Originally Posted by Gaile Gray
But let's hear it from the design team itself, with this latest Dev Update: Why would ArenaNet make changes that impact solo farming? A major theme of our most recent update is that the game should be friendlier and more rewarding for casual players, including casual solo farmers, and that the most advanced farmers should differentiate themselves from the crowd not through the amount of gold and common loot that they farm directly from monsters, but instead through the amount of gold that they can get from selling rare items to other players (directly or through traders). Thus, our goal is that solo farmers can still earn as much money as they did before, but they'll have to earn it in different ways. Instead of looking for things to sell to merchants, solo farmers should now be looking for things to sell to traders or other players. We hope this information is helpful and welcome your questions and comments. |
grottoftl
Prometheus lst
Originally Posted by Hikan Trilear
PS: For all anybody knows an auction house could be impossible to implement with the GW engine.
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Kaleban
Originally Posted by Hikan Trilear
I think the loot scaling was originally intended to slow bots not farmers... They then work around the bots' programming in a clever way that let's solo-farmers still reap the benefits, and people start complaining saying that they're "caving". While other people are saying it's not enough! no matter what they do 9/10 people are gonna complain...
PS: For all anybody knows an auction house could be impossible to implement with the GW engine. |
Prometheus lst
Originally Posted by Kaleban
My whole post
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Chop it Off
Smoke Nightvogue
Originally Posted by EternalTempest
If bots started to form "teams" they lose that 8x loot advantage
It still negatively impacts bot farmers compared to the previous state of the game. |
WNxArchmage
GloryFox
Originally Posted by Gaile Gray * Skill Tomes * Scrolls * Dye * Rare materials * All rare (gold colored) items * All unique (green) items * Special event items |
Miss Persephone
Patrick Smit
GodofAcid