Hard Mode: Are there even enough players?

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

So, now we have Hard Mode. Yay.

There are now a total of 56 missions that require a group to be completed in Hard Mode for the Guardian Title (the obvious exceptions are Augury Rock and Tihark Orchard).

Although some missions can be easily cleared with Heroes/Henchmen (i.e. Imperial Sanctum, Abaddon's Gate), many of these missions demand strong human player input and strategies that AI is not capable of.

Are there enough people to easily fill 56 seperate districts with atleast 8 people with well-rounded builds?

That might be the straw which breaks Hard Mode's back: Not enough support.

The best example is Vizunah Square. As I'm sure you know, Vizunah Square consists of two human parties for a total of 16 people. Vizunah Square is near impossible in Hard Mode without 2 full human parties; just try it. And even then, safety is not guranteed.

Therefore, in order just to even do Vizunah Square, not only do you need 16 people, you need 16 coordinated people. How does ArenaNet expect us to do that?!

Even when you factor in Guilds and Alliances, it's very difficult to reliably get 8 people for a normal build (Not enough Monks), let alone 16.

The only solution is to make the Hard Mode Party Search Global and Cross Continent, otherwise it'll be too desolate to look for a group.

Too much content, but not enough people to do it. I wonder how ArenaNet tested Hard Mode...

IlikeGW

Jungle Guide

Join Date: Aug 2005

As far as long term... they need to fix badly bugged out hero/hench AI this update did because it will be too hard to find groups. So far it's not a huge problem though, although it's gone from the 5 minute range to getting groups to the 20 min range as I go along in order.

Malice Black

Site Legend

Join Date: Oct 2005

Time to put your guildies to good use

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

I'm hoping a solution is found in henchman and heroes. I can't play with guildies because of my hours of play.

Thunder79

Thunder79

Krytan Explorer

Join Date: Aug 2006

Chaos Rising

Quote:
Originally Posted by Malice Black
Time to put your guildies to good use
not everyone has guildies to put to use. I'm in a guild that is inactive...I'm the only one active...the rest are playing WoW...but I'm fine with that because I don't mind playing with AI or occasionally PUGing it.

just consider this issue another factor that makes it "Hard Mode"...

It won't really be an issue a little while after it's introduction...we will be in the same position we were in before...people farming areas...people trying to complete missions. Concentrations of people in areas that require human groups. The most difficult areas will have people that can't get past the mission with just AI...so those people will be there to complete the mission with the other humans that are there. There will simply be more areas that need human groups. There will be fewer people farming as people try to complete the missions in hard mode for guardian.

Hockster

Hockster

Banned

Join Date: Jul 2005

Where does it say Hard Mode is mandatory?

holababe

holababe

Jungle Guide

Join Date: Dec 2006

Goon Squad [LLJK]

Mo/

Quote:
Originally Posted by Zinger314
The best example is Vizunah Square. As I'm sure you know, Vizunah Square consists of two human parties for a total of 16 people. Vizunah Square is near impossible in Hard Mode without 2 full human parties; just try it. And even then, safety is not guranteed.
According to Gaile:

Quote:
Originally Posted by Gaile
A human Hard Mode team paired with an NPC team in the Vizunah Square mission could still achieve Master's level completion.
http://wiki.guildwars.com/wiki/Gaile_News

Raaaaa

Academy Page

Join Date: Feb 2007

AP

D/

basically no, not really.

Even in normal mode some groups struggle to find a decent team. Those classes that enevitably won't be favoured for hard mode will probably never find enough partys to complete a campaign without guild/alliance help

RSGashapon

RSGashapon

Krytan Explorer

Join Date: Nov 2006

Sol 3

R/

Quote:
Originally Posted by Hockster
Where does it say Hard Mode is mandatory?
On the same note, where does it say we need Hard Mode at all?

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Quote:
Originally Posted by Bryant Again
I'm hoping a solution is found in henchman and heroes. I can't play with guildies because of my hours of play.
Find a new guild?

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Quote:
Originally Posted by Malice Black
Time to put your guildies to good use
WTB large guild full of helpful people
WTB large guild full of helpful people
WTB large guild full of helpful people
WTB large guild full of helpful people
WTB large guild full of helpful people




Series

Banned

Join Date: Aug 2006

Quote:
Originally Posted by Zinger314
The best example is Vizunah Square. As I'm sure you know, Vizunah Square consists of two human parties for a total of 16 people. Vizunah Square is near impossible in Hard Mode without 2 full human parties; just try it. And even then, safety is not guranteed.
I have only done this once before, but I forgot to bring my own weapons

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Onarik Amrak
Find a new guild?
Not when my buddies are in this one.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by holababe
According to Gaile
Having tried the mission several times now with synced groups (granted we had a number of heroes) and at best getting to the second last group, I would be amazed if someone was able to do it with henchmen on the Togo team. Perhaps the Sunspear/Lightbringer skills that are late will make a bigger difference, but until then I am skeptical about what the testers were using to achieve this.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Racthoh
...but until then I am skeptical about what the testers were using to achieve this.
What testers? (pwnt.)

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

Quote:
Originally Posted by holababe
A human Hard Mode team paired with an NPC team in the Vizunah Square mission could still achieve Master's level completion.
The part they didnt figure on is that those guys who test play the game every day, for several hours a day, because that is their job. They really are pros at this game. So something that they would be able to do would be nearly impossible to someone who hasn't logged all those hours.

fog_of_redoubt

Lion's Arch Merchant

Join Date: May 2005

Quote:
Originally Posted by Hockster
Where does it say Hard Mode is mandatory?
Jesus,

I think there is a group of people that troll these forums to tell people what they dont need... You don't NEED green items, You don't NEED FOW armor, You don't NEED rare items, You don't NEED to do Hard Mode.

How in the world have you helped the OP by telling them that Hard Mode was not mandatory? Do you think they were somehow confused and thought they HAD to do Hard Mode or Gaile was gonna come and unistall GW?

Baroness Scarlett

Baroness Scarlett

Ascalonian Squire

Join Date: Aug 2006

Myguild

N/Mo

Really, who cares about hard mode, doesn't even have new weapons and is all used maps. The same 3 campaings again with not incentives except tittles? I am not gonna spend hours for the same golds or greens that i have already.
No thanks.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by Bryant Again
What testers? (pwnt.)
If Anet honestly just upped the levels to 24-26 (then 30 for bosses) and assumed their AI could handle it I've lost all faith in them.

scottyboysn

scottyboysn

Ascalonian Squire

Join Date: Apr 2006

USA

Kingdom Of Deities [KOD]

R/

Quote:
Originally Posted by Hockster
Where does it say Hard Mode is mandatory?
Where does it say that ANYTHING in GW is mandatory? It doesn't. The fact is that hard mode is available, and most players will want to play it. Players are even more spread out now - I agree 100% with OP. Don't get me wrong, I love hard mode and everything in this update. I just agree finding a well balanced human party is going to be difficult. What about a full hero party option for hard mode only?

scottyboysn

scottyboysn

Ascalonian Squire

Join Date: Apr 2006

USA

Kingdom Of Deities [KOD]

R/

Quote:
Originally Posted by Hockster
Where does it say Hard Mode is mandatory?
Where does it say that ANYTHING in GW is mandatory? It doesn't. The fact is that hard mode is available, and most players will want to play it. Players are even more spread out now - I agree 100% with OP. Don't get me wrong, I love hard mode and everything in this update. I just agree finding a well balanced human party is going to be difficult. What about a full hero party option for hard mode only?

NJudson

Krytan Explorer

Join Date: Dec 2005

Quote:
Originally Posted by Baroness Scarlett
Really, who cares about hard mode...
Well, in case you haven't read too many threads on the forum there is an awful lot of people who have been interested in the Hard Mode. For a lot of people it's a new challenge. Granted, there hasn't been new content and items added that you apparently only seem to care about, but for many folks it's somewhat of a revitalization of the game which has become a bit stale to them.

So, back to the original topic of the thread I have to agree from my experience so far. I haven't seen hardly anyone looking to do Hard Mode in the few places in Ascalon that I've played. Consequently, I have had little luck using henchman in these areas. Especially since the party size is limited to just four.

I like the idea of the global Hard Mode party search, but considering about .000023% of the Guild Wars population actually uses that search tool for forming parties then it might not work too well.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Are there enough players?

In my view the answer to that is yes - but you will actually never find them or be able to party with them, so them existing is a moot point.

Lumping Hard Mode districts together with Normal Mode districts severely limits the ability to find other players capable of playing in Hard Mode properly. Most Hard Mode players will see no one else is there to do Hard Mode with them, so they leave the town. Then when the other Hard Mode players come, the cycle repeats.

What should have happened was a Protector req. (yes there would be complainers about this but oh well, if they don't wanna earn Protector which is very easy to do, that's not anyone else's problem) to enter Hard Mode, and then separate the districts between Hard Mode and Normal Mode. That would have ensure that Hard Mode players are easily found, and ones who are completely incompetent at playing the game are (such players can be found in any district of the game since there are no restrictions on who can gain entrance) are for the most part filtered out already by the Protector req.

Mr_Cynical

Lion's Arch Merchant

Join Date: Aug 2006

Scotland

Region of Chosen Kings [R.O.C.K]

E/Mo

No. Parties are hard enough to find at the moment - the novelty has already worn off. It's sad that the biggest expansion to PvE in ages could end up (through inability to use it beyond this weekend) doing nothing more than exposing how deeply flawed the NPC AI actually is.

Previously the henchmen got away with it because all they had to do was follow the human's orders to concentrate damage on one target - the same principle that humans relying on AI to beat superior numbers have used in every game since Command and Conquer.

We've had warning signs before - Prince Rurik being astonishingly foolish in the early Prophecies missions, more recently hero monks seeming remarkably reluctant to heal NPCs such as Togo. Unfortunately (not knowing about the difficulty of programming such things) I don't know if Anet will have the time to produce a workable hench/hero AI even as part of GW:EN (or whether it will be cost-effective for them to bother), but there are two things which a short time with hard mode has made clear:
  1. Hard mode will not work if it relies on PUGs - already these are disappearing
  2. The current henchman/hero AI is inadequate to cope with hard mode

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

While I have yet to attempt the elite content or the endgame missions I have yet to find hardmode all that more difficult. I mean sure the enemies are higher level but that's about it. It's virtually the same AI we have been dealing with. They just dumbed it down for normal mode and left it the same for hard mode and then upped monster levels. I'm not complaining by any means. My point is that I don't think numbers will be a problem since most of the content can still be hero/henched. So really only the elite and end game content will require players to fill out the team. That's my observation thus far though and I am used to running hero/hench 90% of the time.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

I think, we as a community can solve this issue ourselves without Anet.

This is merely a matter of organizing.

I propose we set up a thread here on guru where we can do weekly meetings to do specific hardmode missions with people signing up to cover the harder missions with real people

Silly Warrior

Silly Warrior

Hold it!

Join Date: Jul 2006

In your local courthouse.

The Arctic Marauders [TAM] (elite PvE, PM)

As an answer to Zinger's question, no, there aren't enough of us (being guild wars players all in general) to play both Hard Mode and normal, AND have people experienced enough to do the job. So yes, like Lyra said, we must take this problem into our own hands.

And I agree 100% with Lyra, a Hard Mode discussion and group organizing sub-thread would be a great idea, I'll suggest it to Inde...in the mods super secret forum chatting area.....

Great idea Lyra, really.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

It's really rough doing hard mode with heroes, especially when you snare a pile of charr and dunkoro decides to stand right in front of them and let them rage in his face. Hero and hench AI seems to have really gone down the toilet in the last update. Either that, or I just notice it more that I require more complex operations (Dammit Koss, I don't have time to find you a new target, I'm cycling bsurge, go find your own target and stop standing around)

There are plenty of players in the outposts spamming, the issue is that solid teams for hard mode need A)specific professions and B)Competent players

That being said, when I see a "stance tank" LFG HM, I pretty much decide I'd rather have my crippling slash Koss who will actually do something. Guildies are almost a necessity.

On that note, (WARNING: SHAMELESS SELF PLUG APPROACHING) I'd like to mention that I'm looking for a guild interested in organized play in hard mode, with light PvP on the side. PM me, IGN is over there on the left.

Mysterial

Mysterial

Wilds Pathfinder

Join Date: Aug 2005

Servants of Fortuna

E/Me

Quote:
Originally Posted by Dr Strangelove
It's really rough doing hard mode with heroes, especially when you snare a pile of charr and dunkoro decides to stand right in front of them and let them rage in his face. Hero and hench AI seems to have really gone down the toilet in the last update. Either that, or I just notice it more that I require more complex operations (Dammit Koss, I don't have time to find you a new target, I'm cycling bsurge, go find your own target and stop standing around)
I'm fairly certain that heroes and henchmen are using Normal Mode AI regardless of mode selected. As far as I can tell, all of their kiting and AoE avoidance has been completely turned off.

Kotetsu Rain

Kotetsu Rain

Lion's Arch Merchant

Join Date: Jun 2006

Utopia

D/

Some missions should seem easy enough to do with hero/henches BUT it's definitly not the case. I've tried Jokunar Diggins at least 12 times in HM and have had no luck whatsoever with hero's and henches. Though when I set out to PUG no one seems to be out there...

Definitly not enough

tweedledumb

Ascalonian Squire

Join Date: Dec 2006

Quote:
Originally Posted by Kotetsu Rain
Some missions should seem easy enough to do with hero/henches BUT it's definitly not the case. I've tried Jokunar Diggins at least 12 times in HM and have had no luck whatsoever with hero's and henches. Though when I set out to PUG no one seems to be out there...

Definitly not enough
Hmmm.. Maybe if they un-nerfed some of those skills they jerked for PvP we would be able to work through the hero AI flaws...

Series

Banned

Join Date: Aug 2006

Global hard mode search would just be amazing. Since you don't have to do the missions or vanquishing in any order, you can just see where the people are and join up!

dwc89

Frost Gate Guardian

Join Date: Dec 2005

earth

Problem already came up in guild tonight. Someone was asking for help getting through the last 2 missions in NF, one person asked if it was in Hard Mode - no it wasn't.

The response to it not being in HM was, " Normal Mode is a waste of time"
And this in a guild that is pretty good at stepping up to lend a hand.
We got them through the missions, a few of us stepped. Though it wasn't too bad, the players that needed through are not old hats at GW and doing those missions in HM would have been a nightmare with them.

Other things regarding heroes & hench have been pretty much covered. Personally I think they should fix the AI for those - vanquisher titles will be tougher to get than missions. Remember the Grenth quests , took forever and a day to get a group.

Anyway, I like HM so far. Will have to see how things go.

hellshound38

Pre-Searing Cadet

Join Date: Dec 2005

I got Guardian of Elona!!
2 to go! lol

Nekretaal

Frost Gate Guardian

Join Date: Mar 2007

I dont think there are enough people.

I have had to hench/hero everything... when I would really love to have at least two humans in my groups other than myself (1 to control the melee & melee heroes, 1 to the defensive heroes and monks, and one to control the offensive casters and ranger).

Keithark

Wilds Pathfinder

Join Date: Nov 2006

Be Aggressive B E Aggressive [AGRO]

E/Me

I have prot titles, all hero's runed up, all max gear, etc. I am online for 2-3 hrs from 1730 - ?? mon-thurs and random on weekends. I would like to get in group of exp'd players to do missions in HM. From the ones I have done so far the only tips I have is you need a live elly with wards for your hero/hench since they don't kite. You need a mm and ss, 2-3 monk hero's or 2 live monks (would be great to have a live bonder) depending on mission.. I am doing this on my tank and from what I have seen so is everyone else so that has been my problem with getting groups...no monks or casters in towns looking for groups. I am only doing this in elona then will go to factions..not sure it I even want to try tyria as I don't care for most of the missions there and there are about 2 times as many of them.

Mr_Cynical

Lion's Arch Merchant

Join Date: Aug 2006

Scotland

Region of Chosen Kings [R.O.C.K]

E/Mo

No of course there aren't. There aren't even enough players in most places (ie outside the 'hubs' like Kaineng, Droks, LA etc.) to PUG in normal mode (which everyone has access to) so it really escapes me why Anet made such a significant part of the game depend on PUGs. Repeat after me, Anet, This game does not have the player numbers of WoW and therefore cannot support WoW-like PUG-reliant features.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by Keithark
From the ones I have done so far the only tips I have is you need a live elly with wards for your hero/hench since they don't kite.
I've found that monk heroes tend to kite just enough to get outside any set wards and get pinned against a wall or just stop in their tracks and heal other people while they get whaled on. Quite dissapointing really.

Ritualistic Spankin

Ritualistic Spankin

Academy Page

Join Date: Aug 2006

Like so many other people have stated, I also think that there just aren't enough people to get a good group going for Hard Mode, or from another perspective, sure there are plenty of people, but we lack the means to effectively get ahold of and communicate with them to form parties.

Separate districts would be nice, however a global Hard Mode search would be "off da heezie." I am working dilligently on vanquishing Tyria with my Rit(since Tyria is my one true love) and before I head out I always ask in local chat if anyone wants to join me....never get any responses. It hurts, and quite frankly causes me to lose some motivation to go vanquish in the hopes that if I don't vanquish that zone and try this town/outpost again later, someone will be here that wants to work on it with me.

Having to use hero's/henchies is not a cakewalk in every zone, especially since Dunkers and Talcum are about as intelligent as a sack of rocks after this update. Plus I don't know how others feel, but I do enjoy carrying conversation while vanquishing, call be crazy but it is somewhat comforting to know there is actually someone with a pulse actually helping me. It makes it more enjoyable.

Who knows, maybe my Ritualist smells or something in the outpost, my digi-BO could be cause of a lack of a group, meh, things may get better with future updates. I am also a big supporter of making continent specific threads to 'pitch' our characters for group for hard mode, maybe one for missions, and one for vanquishing.

-Aaron

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Quote:
Originally Posted by Mr_Cynical
This game does not have the player numbers of WoW and therefore cannot support WoW-like PUG-reliant features.
Guild Wars certainly does have more players online at any given time than any particular WoW server. The difference is that GW players are more spread out (especially these days, with Hard Mode spreading out GW players even more while WoW is more concentrated with Outland), and communication is much weaker in GW (limited to the individual outpost in GW, players in instances cannot be talked to, while WoW channels are much more far reaching.)

Basically there are more players in GW than on your WoW server, but you can communicate with a lot less people at a time in GW, so it effectively feels smaller. Good communication tools would solve this problem.

Of course, without support to the player market, any expanded communication system is going to turn into the de-facto trading system.

Peace,
-CxE