3 Strikes and your Out to Outpost

FeroxC

Krytan Explorer

Join Date: Mar 2006

EOA

P/W

I think being sent back to town is a good feature although it can be frustraiting. If your sent back to town it means your build / tactics wernt good enough and you dont deserve to vanquish that area.

Heres some tips:
  • Always go for key monsters e.g. monks.
  • Try keep the enemies in a ball when nuking them.
  • If theres a tough boss surrounded by monsters it might be an idea to kill the monster surrounding him first.
  • If your worried about being sent back to town set one of your teamates to hang at the back and run if it looks like your going to get wiped.
  • If you realy cant kill a group aggro them and get them to follow you round unwalkable terrain such as mountains occasionally the monsters get stuck and you can pick them off alone.
  • If you cant kill a group you can try split it by getting your tank to lure them in the opposite direction and the rest of the team attempt to pick one off.
  • If your stuck and youve been playing for less than an hour ignore the above three tips and resign

savage vapor 33

savage vapor 33

Wilds Pathfinder

Join Date: Nov 2006

Regems Basement

The Malevolent Wolfpack [tMw]

Quote:
Originally Posted by MirageMaster
I hate DP its RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOin useless.Its no fun to get wasted and have even less chance to continiue,mind as well uninstall the damn game.
Isnt this the point of the game? So you can have careful tactics and not just have 8 warriors running just killing everything. If you hate DP, try having a better organized group so you don't die.

Lafayette

Lafayette

Lion's Arch Merchant

Join Date: Dec 2005

What I found useful while clearing a few difficult areas was flagging back a solitary hero who did not have 60% DP. Say, Zhed had 45% DP. I'd keep him out of every engagement using flags. That way, if the party got wiped we would still rez because the entire party didn't have 60% DP, thanks to Zhed.

It's saved me several times from being kicked back to an outpost or from having to use candy canes. It leaves you with only seven to do the killing/surviving, but it does allow unlimited attempts at killing.

viper008

Banned

Join Date: May 2005

Quote:
Originally Posted by Lafayette
What I found useful while clearing a few difficult areas was flagging back a solitary hero who did not have 60% DP. Say, Zhed had 45% DP. I'd keep him out of every engagement using flags. That way, if the party got wiped we would still rez because the entire party didn't have 60% DP, thanks to Zhed.

It's saved me several times from being kicked back to an outpost or from having to use candy canes. It leaves you with only seven to do the killing/surviving, but it does allow unlimited attempts at killing.
Correct, Its the only way to keep from going back to outpost.

william1975

william1975

Wilds Pathfinder

Join Date: Aug 2006

Scotland

Dragons of Torment (DOA)

Me/

Been trying to get Lightbringer on Hard Mode, on my Mesmer, and have found it fun but very frustrating,

I spent 3 hours doing the Alkali Pan last night and wiped all apart from the Awakened group that has no wurm access, My whole part was down to 60dp apart from my ele, who was on 58dp, It took me another 2 hours to try and lure the two Awakened acolytes into range of My 6 NPC characters in Wurms, to come up with the idea of lettign my necro raise minions from corpses and attacking them with them too, and i finally got them an hour after that! I kept Souskae back all this time to run into the Sulfur so if we died then he would too and not lose the last 2% and we get sent back. I also took an hours break in the middle, Basicall i didnt want to lose the original 2 hours work of clearign the area to no killing 10 Awakened.

Today I encountered a similar problem I was left with 10 Awakened in Joko's Domain, but no where near Wurms, an ele boss and 8 other awakened, 2 of the damn Acolytes again, I took candy with me this time, and had spent a couple of hours clearing all else on the map, But by this time the rest of the team was down to about 30dp, I lured the 10 apart, killed one Acolyte while the other wasn't even on the radar, but after each kill the other would run in and rez him then we would get wiped. I try all the normal tactics but these wont split wont isolate and they insanely powerful, and eventually my team hit 60dp, with me using candy to stay alive.

In some areas hard mode is fine, and i can cope with most, but when it comes to the awakened, outside a wurm they are very difficult, especially when they have the cavaliars and acolytes contantly rezing them. and I don't think they ever get dp coz they don't seem to ever lose power. I tried hard mode in the Domain of Secrets, and it was easier there than against the Awakened.

To me that makes me think the Awakened are too powerful, it should be less difficult to wipe them than wipe those in the Domains!

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

A/

If you find yourself close, just flag a hero that has lower DP than the rest of your team in a safe area. Then you don't have to worry about it

ah already posted, oh well it works! Helped me out in a few areas so far.

VanDamselx

Wilds Pathfinder

Join Date: Aug 2006

Buffalo, NY

[TTBH]

I understand the whole argument about it being Hard Mode and the whole DP thing and all. But I can honestly imagine how hard it really would be if you had 60% DP and tried killing mobs.

floppinghog

floppinghog

Wilds Pathfinder

Join Date: Oct 2005

pit of brimstone

Squad Six Six Six [ssss]

A/Me

Which is partly why you are sent back when you hit 60 DP all around. Its useless, so your automatically sent back. You shouldn't be able to continue embarrassing yourself. Instead of complaining, these players should be >>thinking<< about builds better than their current choices, ask intelligent questions about how to better balance their teams. And knowing where their limits are could be a good start - pulling a few mobs is usually the most best way to introduce your team to mobs, it helps you control the flow and what comes at you first (generally, theres never a guarantee).

But alas, some people just don't learn anything no matter how much information you throw at them. So forget this babble babble.

viper008

Banned

Join Date: May 2005

Quote:
Originally Posted by floppinghog
But alas, some people just don't learn anything no matter how much information you throw at them. So forget this babble babble.
Comments like this are not helpfull

floppinghog

floppinghog

Wilds Pathfinder

Join Date: Oct 2005

pit of brimstone

Squad Six Six Six [ssss]

A/Me

A little hard love, does a character good.

Gaile Gray

Gaile Gray

ArenaNet

Join Date: Feb 2005

I wanted to let you know that the situation that someone outlined here is intentional: When a team is fully at 60% DP, it is returned to the Outpost to start again. The reasoning behind this is that many players will continue to try to "slog it out," but at 60% DP for all, in Hard Mode success is very, very unlikely... pretty much impossible, in fact. Rather than having people continue in a frustrating circle of death/res/death, we simply reset the party to the outpost and invite them to try again with 0% DP.

Juicey Shake

Juicey Shake

Jungle Guide

Join Date: Jun 2005

CA

in it for the trimmmm

R/

how kind of you =)

NeHoMaR

NeHoMaR

Desert Nomad

Join Date: Feb 2006

I agree with the 60% DP = no more res for you, even if they add that to Normal Mode.

BTW, with the incredible xp you gain in Hard Mode, you can see how your penalty change back to normal incredible fast too.

Kali Magdalene

Lion's Arch Merchant

Join Date: May 2006

Washington

N/

Quote:
Originally Posted by Seef II
I had a few guys on 55% last night trying to kill the undead necro boss in The Sulfurous Wastes. Do the shrines not res people at 60% like in PvP?

(Tip for that boss: park heroes in wurms at the edge of the rough terrain, pull the boss out within range of them. DP doesn't matter a whole lot on the map since it's 90% wurmable.)
I've tried this in normal mode, and got smacked around with 250-point deathly swarms and god knows what else.

Also, every time I left my wurm to pull the boss, all the henchmen and heroes would leave their wurms, even though I'd flagged them in the sand.

He's one of the two most frustrating bosses I've fought - the other being the elementalist in Forum Highlands with Searing Flames.

Sol Deathgard

Lion's Arch Merchant

Join Date: Dec 2005

Shadows of the Dragon

W/N

Quote:
Originally Posted by viper008
That's the whole point of this thread... DUH, Not all players like this regardless how good they are. Many do feel that it's a waste of time and effort to get sent back to outpost instead working our way back to NO DP thats a challange in its self.
If you got to 60 DP, you ain't gonna live long enough to get out of it, unless you are staying way back and letting everyone else fight. In that case if the ENTIRE party has 60 DP then we're talking everyone has on avg 182 (this is with sup viger, a sup rune of any att, and no other health mods) since most common enemies are hitting for about 50 or more dmg, the odds of an entire group working off their DP is almost none. You would spend more time trying to work off the DP then you would just to start over anyway.

Quote:
Originally Posted by viper008
I haven't whined one bit thanks, nice try, While others have whined and whined on this forum + others they have gotten results(got somewhere) from it.
Actually you are whinning. You are whining about people telling others that they either aren't good enough for hard mode or aren't willing to change their builds to make it easier. (Same thing really)

Yes hard mode will make players better players to only those who stick with it but it's also not the point.[/QUOTE] Keep in mind that in every zone you have an OPTION to go into normal or hard mode. If normal mode is slapping you around, then you really don't need to be trying hard mode. and if hard mode is bending you over it's knee, then maybe you should go back to normal mode. Complaining about someone say that someone else isn't good enough for it is just showing us that you too arent' good enough for it.

Silent Coyote

Silent Coyote

Frost Gate Guardian

Join Date: Nov 2005

UK

E/N

I think it's a good idea being sent out when you get to 60%DP. Makes it a little more intense and interesting when you get to a state where your next wipe will cause you to be kicked.

However I do think there needs to be some way of obtaining DP removal items other than holiday events. At the moment its unfair to newer players and players that don't have the time over a holiday event to farm candy canes etc. I expect the cost of such items will sky rocket as well without some permanent way of obtaining them. Maybe not able to buy them from a merchant but have them as a rare drop in hard mode like elite tomes?

Takeko Nakano

Takeko Nakano

Wilds Pathfinder

Join Date: Aug 2005

Great Britain

W/P

Quote:
Originally Posted by Stormer_99
It's really frustrating to be almost done and come accross a group way over powered and sized, get whacked die 3 times and game over.
Yes, they really need to do something about mobs "sticking" together so you can't pull them apart. It is totally random whether they do that and not fun.

ANet, remember you want the game to be fun - fun is not having 1-2 hours' work go down the pan because you guys never bothered cleaning up whatever code it is that causes the bunching up to happen.

Gli

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by Silent Coyote
However I do think there needs to be some way of obtaining DP removal items other than holiday events. At the moment its unfair to newer players and players that don't have the time over a holiday event to farm candy canes etc. I expect the cost of such items will sky rocket as well without some permanent way of obtaining them. Maybe not able to buy them from a merchant but have them as a rare drop in hard mode like elite tomes?
XP scrolls work very well if you play it smart. Got DP? Go kill some easy groups to remove it, before going back to kill the harder ones that killed you. I tend to move around the easy kills when I'm vanquishing, so I have some to climb back up off later. If you let it accumulate too high to get rid of it by just killing stuff, you're doing something wrong anyway.

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Quote:
Originally Posted by MirageMaster
I hate DP its RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOin useless.Its no fun to get wasted and have even less chance to continiue,mind as well uninstall the damn game.
Believe me, compared to other MMO's, DP as a death affect isn't that bad.

Quote:
Originally Posted by Gaile Gray
I wanted to let you know that the situation that someone outlined here is intentional: When a team is fully at 60% DP, it is returned to the Outpost to start again. The reasoning behind this is that many players will continue to try to "slog it out," but at 60% DP for all, in Hard Mode success is very, very unlikely... pretty much impossible, in fact. Rather than having people continue in a frustrating circle of death/res/death, we simply reset the party to the outpost and invite them to try again with 0% DP.
No offence, but that's a pretty poor explanation. 'Invite' them to try again at 0% dp? No, it's forcing them to try again at 0% dp. Inviting them would be a message saying 'If you go back to your outpost and try again, you will have no death penalty'. Not that I don't like the feature, but that was a pretty poorly worded response.

Renegade26

Renegade26

Krytan Explorer

Join Date: Jul 2006

R/

DP is just an opportunity for you to try again, but with even less chance, which is acceptable. Imagine being wiped once and being sent back; youre being given way more chances with ways to exploit this fact mentioned already.

Tbh, DP isnt one of the major issues with Hard Mode. There are other more serious issues:

1. Finding the last mob is annoying but not hard, simply time consuming. We need some way to locate the last remaining enemies to save time. Its not unnacceptable to be given the location of the enemies; you must still fight them, but now you know where.
2. Clearly overpowered skills/ mobs/ enemies. Examples are Dervishes, atm they are too strong with there normal attacks, and the bosses are a nightmare.
The elementalists are also incredibly strong. Ways of making them harder without buffing there damage to incredible levels in necessary, simply because its not a challenge getting hit for over 300 damage in one hit/ spell. Damage caps would also be nice.
3. More info on these pve only skills, and how much better than normal skills they will be.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

This mechanic doesn't seem to really bother me, it seems. I actually think most people would rage when the whole party reached 60 DP. And if it was hard at 0 DP, it's not gonna be much easier at 60, anyways.

In short, I think ANet is saving you some time and effort.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Quote:
Originally Posted by Anna Ryan
Yes, it's a nifty feature of hard mode, once your team has 60dp, you get kicked from the area. I nearly had it from Minister Cho's Estate. Luckily I got to clime back to 15dp and cleared the area. So you indeed have to be carefull. It has been said in the Hard Mode fact list though.

LOL Minister Cho's estate!?

My assassin swept through that with henchies no deaths.

Hell after beating it I took a Deadly paradox Arcane echo Shadow form thing and Solo'd up to the castle thingy. Then fighting the minister master Idiot goes and gets himself killed.

viper008

Banned

Join Date: May 2005

Quote:
Originally Posted by Sol Deathgard
Actually you are whinning. You are whining about people telling others that they either aren't good enough for hard mode or aren't willing to change their builds to make it easier. (Same thing really)
No, Because of people like you jump to conclusions based on a forum post alone without any knowledge to how I or anyone else plays the game. Till that happens you and everyone else that said people suck should keep your opinions to yourself. Now if any of you did then your post would hold merit and some may listen to you since many of you all bashing people no one will listen to you.

Quote:
Originally Posted by Sol Deathgard
Complaining about someone say that someone else isn't good enough for it is just showing us that you too arent' good enough for it.
Who are you to judge if someone sucks at the game or not? Nobody

Oh please, and you are because you have no problem with going back to outpost?? That doesn't proof a dam thing. But its okay for you and few others to come in this thread and bash other people for saying they dislike something? I think not.

So again you are another one jumping to conclusions to how I play the game, as I've already said I can do hard I just don't like the idea of if everyone has 60% DP goes back to outpost. Because someone does not like something it doesn't necessarily mean they suck at the game. Why is it so hard for you and few others to understand that????.

Renegade26

Renegade26

Krytan Explorer

Join Date: Jul 2006

R/

You have not given reasons for why you dont like the 60% DP penalty, and therefore we must assume its because you cant handle Hard Mode, and you rely on the deaths.

Engel the Fallen

Lion's Arch Merchant

Join Date: Jun 2005

Mo/Me

Quote:
Originally Posted by TGgold
Now that I think of it, I'm really starting to see a bigger market for exp scrolls. I noticed you get a ton of exp, and exp scrolls would just wipe that DP away.

Sure they're not instant gratitude like the canes and clovers, but hey, it helps.

And you can buy them from NPCs.
This is the best tactic. Keep scrolls up to help with the DP. The ones at outposts are dirt cheap, and while not uber effective over time, will help you by easing the DP. I noticed they been dropping well, so take say six into an area and use them as needed. I suggest of course using the 50% for 10 minutes, as with six that will cover an hour.

And I totally understand why this was put in. It was for suicide builds. I am shocked my henchies have not mutinied on me because if stuck I will lemming them and use suicidal tactics to finish stuff. Now death means something so people like me need to think twice. No more old school halls style EoE / Death Nova bombing with dervish stuff up for me. Oh well. I like to adjust. Sadly others still are not understanding it. Soon new cookie builds and playstyles will emerge though making the people who love the challenge of finding the perfect build for an area useless again.

viper008

Banned

Join Date: May 2005

Quote:
Originally Posted by Renegade26
You have not given reasons for why you dont like the 60% DP penalty, and therefore we must assume its because you cant handle Hard Mode, and you rely on the deaths.
Wait what? go read post #ten again,

I quoted the OP and put QFT so right there should've been enough for you but guess not. I was agreeing with the OP that is frustrating nearly clearing a zone but only to get sent back to outpost. I further explained that it would be nice if Anet would put DP removal item/s in game because I don't feel like farming for more skulls for candy canes. The skulls I have now I'm saving to finish the rest of the 5,000 min I need to max the drunken title track.

Ok time too turn the table

You go off on me for whining, saying I suck ect and look here you are doing it now.

Quote:
Originally Posted by Renegade26
Ive gotten 12 vanquished areas so far, so I can do Hard Mode.
Since your so good of player then none of the following points in your post should matter to you, becuase you're so good.. Right?

Quote:
Originally Posted by Renegade26
DP is just an opportunity for you to try again, but with even less chance, which is acceptable. Imagine being wiped once and being sent back; youre being given way more chances with ways to exploit this fact mentioned already.

Tbh, DP isnt one of the major issues with Hard Mode. There are other more serious issues:

1. Finding the last mob is annoying but not hard, simply time consuming. We need some way to locate the last remaining enemies to save time. Its not unnacceptable to be given the location of the enemies; you must still fight them, but now you know where.
2. Clearly overpowered skills/ mobs/ enemies. Examples are Dervishes, atm they are too strong with there normal attacks, and the bosses are a nightmare.
The elementalists are also incredibly strong. Ways of making them harder without buffing there damage to incredible levels in necessary, simply because its not a challenge getting hit for over 300 damage in one hit/ spell. Damage caps would also be nice.
3. More info on these pve only skills, and how much better than normal skills they will be.
What was it that you told me.................Oh I remember now

Quote:
Originally Posted by Renegade26
Whine in a forum doesnt help, change your build and team
Owned,

Renegade26

Renegade26

Krytan Explorer

Join Date: Jul 2006

R/

@viper008, the stupid noob, I wasnt whining, I was trying to improve the game by making good suggestions that I had thought about. Please stop trying to beat me; you never will.

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

Use candy canes, four-leaves clover or other items to remove DP in Hard Mode.

viper008

Banned

Join Date: May 2005

Quote:
Originally Posted by Renegade26
@viper008, the stupid noob, I wasnt whining, I was trying to improve the game by making good suggestions that I had thought about. Please stop trying to beat me; you never will.
I wasn't whining etheir and Yes I did beat you.

Renegade26

Renegade26

Krytan Explorer

Join Date: Jul 2006

R/

Quote:
Originally Posted by viper008
I wasn't whining etheir and Yes I did beat you.
Youre an idiot and you were whining.

viper008

Banned

Join Date: May 2005

Quote:
Originally Posted by Renegade26
Youre an idiot and you were whining.
Right now is good time for you too shut up before you get banned I've reported you 2 times just now.

Crazyvietguy

Crazyvietguy

Krytan Explorer

Join Date: Aug 2005

[Njk]

Rt/

*pours water on flames*

So this thread is somewhat off topic. I personally like the 60% DP -> Go home. Its a nice reminder that i need to change something, because I've "toughed it out" before and its difficult sometimes, and unheard of in Hard Mode.

Candy Canes and clovers are always welcome though

Renegade26

Renegade26

Krytan Explorer

Join Date: Jul 2006

R/

Quote:
Originally Posted by viper008
Right now is good time for you too shut up before you get banned I've reported you 2 times just now.
1. I havent done anything to be banned for.
2. Youre the one being an ass, with youre "nice try" implieing you were right and I was wrong, when you had no reason for anything you have said, and youre "owned" implying that I was owned by you when I seriously wasnt.
3. Dont tell me what to do. Youre an idiot, youve proved this, youre a noob, you've proved this, and you have opinions that you havent explained at all.

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

Quote:
Originally Posted by Gaile Gray
I wanted to let you know that the situation that someone outlined here is intentional: When a team is fully at 60% DP, it is returned to the Outpost to start again. The reasoning behind this is that many players will continue to try to "slog it out," but at 60% DP for all, in Hard Mode success is very, very unlikely... pretty much impossible, in fact. Rather than having people continue in a frustrating circle of death/res/death, we simply reset the party to the outpost and invite them to try again with 0% DP.
I think players should decide for themselves. If someone likes to lure an 'impossible' mob to a resurrection shrine and do the 'die and kill' trick to kill 1 monster at the time... Than so be it! If its getting impossible because its not working in hardmode when you have 60dp... Than learn it the hard way and think twice the next time. No need to cast the party back to the outpost.

viper008

Banned

Join Date: May 2005

Quote:
Originally Posted by Renegade26
1. I havent done anything to be banned for.
2. Youre the one being an ass, with youre "nice try" implieing you were right and I was wrong, when you had no reason for anything you have said, and youre "owned" implying that I was owned by you when I seriously wasnt.
3. Dont tell me what to do. Youre an idiot, youve proved this, youre a noob, you've proved this, and you have opinions that you havent explained at all.
Forum rule 3. No Flaming/Trolling

Flaming is the act of posting messages that are deliberately hostile and insulting. A troll is a person who posts inflammatory messages intended to cause a disruption in discourse and to provoke other members into hostility.

We encourage discussion and healthy debate, and personal attacks are not warranted in either. If you cannot be respectful to others, then don't be surprised if those in charge are not respectful of your continued privilege to post.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

When did this become an "I know you are but what am I!" thread?

Back on topic, I can easily see how the OP would be pissed about getting bit at this. Nice thing is, though, you can keep your builds if you wish, but you will need to do better DP-management in the future. People have mentioned many means... candy canes, clovers, rainbow candycanes, exp. scrolls, etc.

It's beyond whether or not anyone likes it now. It is what it is, we need to plan for it.

Good luck and good hunting.

Renegade26

Renegade26

Krytan Explorer

Join Date: Jul 2006

R/

Quote:
Originally Posted by viper008
Forum rule 3. No Flaming/Trolling

Flaming is the act of posting messages that are deliberately hostile and insulting. A troll is a person who posts inflammatory messages intended to cause a disruption in discourse and to provoke other members into hostility.

We encourage discussion and healthy debate, and personal attacks are not warranted in either. If you cannot be respectful to others, then don't be surprised if those in charge are not respectful of your continued privilege to post.
Youre the one being an ass, with youre "nice try" implieing you were right and I was wrong, when you had no reason for anything you have said, and youre "owned" implying that I was owned by you when I seriously wasnt.

Youre being a troll from youre definition.

Mylon

Frost Gate Guardian

Join Date: Jul 2006

You can buy away DP. If your realm has favor, got to a shrine and kneel. At least in FActions, an avatar pops out and offers buffs (including a morale boost) for cash.

Renegade26

Renegade26

Krytan Explorer

Join Date: Jul 2006

R/

Quote:
Originally Posted by Mylon
You can buy away DP. If your realm has favor, got to a shrine and kneel. At least in FActions, an avatar pops out and offers buffs (including a morale boost) for cash.
It works in Nightfall as well, but this option tends to be extremely expensive (at least in large quantities), and it works better to head straight for the strong boss mobs, and working around the weaker ones, eg. Heket are extremely easy to kill, there are many of them per mob, and provide 56 exp per death with scrolls, bounties and HM bonus set up. Thats about 2 DP every 3 heket, and youre DP will go quickly.

Usually its best to let you MM take the heat with his minions by standing outside agro range, letting youre hero cast Death Nova on all his dieing minions, then lure the group towards you, wait til the minions begin moving and run in the opposite direction by about half an agro range. The minions die, with death nova on, crippling the enemies hugely and giving the minions the bulk of the fresh enemies.

Also it works well to send in a Ranger hero with troll freshly activated to tank any meteors, fireballs or other nasties, until the first barrage is over and the enemies are at a much more manageable state.

I usually play defensively with minions and two monk backline, and have empathy SS and backfire set up. The monks will die to backfire, and after that everything else falls. You just have to stay alive during that time.

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

Without reading this post, I would never know that 3 times getting DP, we're done and will instantly rezone back to outpost.