Quote:
Originally Posted by Coridan
well i cleared scoundrels Rise and did both Bonus and Mission for Gates of kryta with the following build.
Warrior/Monk (Me)
[skill]Flail[/skill][skill]Critical Chop[/skill][skill]Cleave[/skill][skill]Executioner's Strike[/skill][skill]Healing Signet[/skill][skill]"Watch Yourself!"[/skill][skill]Remove Hex[/skill][skill]Rebirth[/skill]
Monk Hero
OwUUMkG/SYOZkAiGJncRyrvEdCA
16 Healing (12+3+1) 10 Prot(+1) 10 Divine(+1)
[skill]Orison of Healing[/skill][skill]Aegis[/skill][skill]Word of Healing[/skill][skill]Healing Touch[/skill][skill]Divine Healing[/skill][skill]Mending Touch[/skill][skill]Convert Hexes[/skill][skill]Restore Life[/skill]
Elemental
OgNCoMzDdDXMW3F0CkRMplA
16 Fire(12+3+1) 13 Energy Storage (12+1)
[skill]Searing Flames[/skill][skill]Fire Attunement[/skill][skill]Glowing Gaze[/skill][skill]Meteor[/skill][skill]Aura of Restoration[/skill][skill]Glyph of Lesser Energy[/skill][skill]Resurrect[/skill][skill]Remove Hex[/skill]
MM Hero
OANDQWx2OV1l6j4oSFiJtkOB
15 Death (11+3+1) 6 Blood 12 Soul Reapon (11+1)
[skill]Signet of Lost Souls[/skill][skill]Jagged Bones[/skill][skill]Strip Enchantment[/skill][skill]Animate Shambling Horror[/skill][skill]Animate Bone Fiend[/skill][skill]Resurrect[/skill][skill]Remove Hex[/skill][skill]Blood Ritual[/skill]
Healer Henchman and Enchanter Henchman I believe it was.
Worked well...although the end of the Mission was a bit tough as Minions are hard to come buy
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I hope you dont mind some comments:
Why "Resurrect"?
Even at 0 healing prayers Resurrection Chant is much better (As is almost every other resurrection spell, even at 0 points investment).
And why so many hard resses to begin with?
Monk:
Convert hex and Divine Healing on the monk-> two costly, 2sec cast spells on a monk without any e-management.
I would suggest making him mo/me and give him Power Drain and Leech Signet instead. Even with as little as 6 attribute points in inspiration they provide excellent interruption(AI) and some energy management.
Aegis and Orison are very borderline too IMO... there are much better alternatives (and aegis is damn costly).
If you face much ranged attacks, take Shields Up on your war.
If the map features much melee take Ward on your ele.
SF Ele: I guess resurrect is deactivated until needed (how often do you need your ele soft, puny to hard res though?)
But why Remove Hex? You want your SF ele to spam his fire spells.
With remove hex he will spent 1/8 of his time casting that spell, since there are always hexes, but either they are no threat or they are so dangerous (stacked) that one remove hex wont help...
MM:
Ok more hard ress...
I actually dont know how effective a MM in general is in hard mode (I just expect that in nightfall they arnt that good if you face even a single enemy dervish class mob. Any AoE by mobs will be nasty too, wont it?).
Good old Spiteful Spirit will do wonders. With the increased attack and casting speed Spiteful alone will possibly outdamage your (single) searing flames ele.
Weakness incuring spells are very good too, since melee mobs are a tough nut and melee bosses are ... nasty.
If you dont take spiteful take a hex that reduces attack speed.
In general:
Most of the time I would take three heroes who are X/me with power drain and leech signet.
Henchies and heroes are excellent at interrupting and waste no time switching targets. The first few casts of enemy caster mobs are shut down very well by such a team of three instant interrupters. Gives you a bit time to focus on your designated target without fear of Ele spell spike in the beginning of a fight.
Concerning your war:
You shoud decide for a direction.
Axe has excellent options for causing deep wounds (useful in PvE too) or quickly gaining adrenaline.
Critical axe is... odd though. It has a 15 sec cooldown and a very conditional side effect.
Taking a spammable adrenaline attack in combination with a spammable energy attack would be much more efficient.
Compare your elite to furious axe. It does the same ammount of damage, but is non elite, and has just the right cooldown to be spammed (you regen 5 energy ~every 8 secs). Eviscerate may cost twice as much adrenalöine as cleave, but it "does temporary 20% max hp" damage too. on a 500 hp mob that is 100 hp "damage"... (temporary, but if you focus fire that should be enough). Take another adrenaline attack or two and your damage output will be much bigger.
@hex removal:
If hexes in an area are a problem take focussed measures against it (try a mes hero. Empathy alone is a great damage tool too!).
You shouldnt try to spread (bad) hex removal on all your chars, weaknening them all.