I'd say grinding is doing the same thing repeatedly, which is inherently boring. The bad thing about grinding is not the effort someone is (un-)willing to invest in the game, but rather the way in which this effort is spent.
Would you not agree that it would be more fun to do NEW things rather than old things repeatedly? Be a Legendary Explorer because you charted so many lands, rather than fewer lands very very meticuously to the point of hugging every virtual wall in there?
Of course, this would require too much new content in its ultimate form (i.e., everything you do is new), but there are some ways aorund that. Some random area generation helps (Diablo?), some class-specific quests/twists help (GW abandoned that after Prophecies, but what was wrong with it really?)... these are just examples.
I guess small perks (titles, woohoo) for some extra grind is better than nothing at all, but players are short-changing themselves by proclaiming ultimate bliss when they are offered the option of doing essentially the same thing twice... or many more times. It's really not THAT great.
GW Grind gripes get greatly overegsaggerated
Cass
Enko
Quote:
Originally Posted by Cass
I'd say grinding is doing the same thing repeatedly, which is inherently boring. The bad thing about grinding is not the effort someone is (un-)willing to invest in the game, but rather the way in which this effort is spent.
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Quote:
Originally Posted by pctech65
Well I was grinding away at the Lightbringer title by doing LB runs in depths of madness
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SotiCoto
Quote:
Originally Posted by pctech65
Well I was grinding away at the Lightbringer title by doing LB runs in depths of madness, then suddenly in all their wisdom(gonna make normal easier?) Anet descided to change the spawns drastically in this area. ALL the Shadow groups now have Elementals in them which were not there before. Minions + Ele Damage = no minions. I had gotten to lvl 7 of my LB title out here by developing a pattern to follow, but I guess that was wrong.
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Suddenly I find that a trio of Monoliths wanders across my path on the way to the Monster-hunt shrine... which I get no bounty for... More monolith groups exist BEFORE I can get to the Monolith shrine than after now... and I get less bounty from them. Likewise I get less bounty from mobs now because they're actually smaller.... even the nice and easy Margonite mobs which I had no difficulty beating.
And of course I couldn't handle the double-point weekend because those A-Net bastards introduced Hard Mode at the same time and caused a server lag-spike... Now it is all over and I missed the whole thing (because I'm incapable of playing with a ping average of 5000).
My only source of Lightbringer Points.... something I need just to SURVIVE in NORMAL MODE in the RoT ... has been considerably reduced.
... The only upside is that I don't have to apply too much thought to it now because Nightfallen Jahai... the only part of the RoT that is alarmingly easy for me.... is now easier again due to the fewer enemies. ¬_¬
Iuris
Seems we cannot agree on the definition of grind.
Grind is used to describe an activity that is repetitive to the point where the player no longer derives any pleasure from the activity itself but only continues the activity for the reward it offers.
If someone does something repetitive because he likes it (like someone that really likes Fort Aspenwood playing it over and over and over), this isn't grind. It only becomes grind when in order to achieve something desirable, the player has to continue the activity.
That is why I said I needed almost no grind. Clearing an area several times, but each time with a different character, keeps the activity interesting, while yielding a moderate profit, sufficient to achieve the desired moderate level of luxury.
P.S.
I'll have to eat my word. I can't pull off a full inventory of my now six characters. Tried yesterday, and even after a single one, it became grind...
Grind is used to describe an activity that is repetitive to the point where the player no longer derives any pleasure from the activity itself but only continues the activity for the reward it offers.
If someone does something repetitive because he likes it (like someone that really likes Fort Aspenwood playing it over and over and over), this isn't grind. It only becomes grind when in order to achieve something desirable, the player has to continue the activity.
That is why I said I needed almost no grind. Clearing an area several times, but each time with a different character, keeps the activity interesting, while yielding a moderate profit, sufficient to achieve the desired moderate level of luxury.
P.S.
I'll have to eat my word. I can't pull off a full inventory of my now six characters. Tried yesterday, and even after a single one, it became grind...