16 to weapon mastery?
Soulsmasher
Always running 16 except when I run a steady stancer.
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Munanko Roha
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Originally Posted by Ulivious The Reaper
Look at that dmg guys, with crappy skills too, just imagine what we warriors can do with good skills, we can keep dps up and still spike the hell with the same skills... so 15-16 are the best attribute levels!
Crappy?
High utility, condition heavy and with the most damaging single melee skill of the game...I wouldn't call it "crappy"...
High utility, condition heavy and with the most damaging single melee skill of the game...I wouldn't call it "crappy"...
RoadKill97
Do you guys not realize that Ulivious is speaking of PvE, or do you honestly think that Crippling Slash and Final Thrust are somehow good in PvE?
isamu kurosawa
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Originally Posted by RoadKill97
Do you guys not realize that Ulivious is speaking of PvE, or do you honestly think that Crippling Slash and Final Thrust are somehow good in PvE?
Of course they are, thats the build i use in PvE, well was till i bothered getting lions comfort and a strength shield.
All those peopel complaining monks run away from them yet say crippling slash is crap....oh well.
All those peopel complaining monks run away from them yet say crippling slash is crap....oh well.
Nkah Sennyt
I've been enjoying Crippling Slash greatly in PvE lately. It's a very fun skill.
Munanko Roha
Since they added bleeding to cripple it became a really nice skill to be used even in pve. And yes, Final Thrust is good in any environment.
RoadKill97
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Originally Posted by isamu kurosawa
Well, anyway if you have problems with those monks, you can deal with them by blocking them by walls or attacking their teammates for a moment, so the monk stops to heal, and then you attack and kill the monk. They don't run if their team members, including themselves, have taken damage and require healing.
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Since they added bleeding to cripple it became a really nice skill to be used even in pve. And yes, Final Thrust is good in any environment.
For PvE, Crippling Slash is not cripple with bleed as an extra. It's the otherway, bleed with cripple as an extra. Crippling Slash is elite Sever Artery... with cripple.
The only case I can think of where cripple is useful in PvE is bonus of Moddok Crevice, and even then Hamstring, for example, is a better choice because it doesn't require building adrenaline nor does take your elite slot.
Sever Artery sucks but it's far better choice to cause bleed for Gash.
And Final Thrust is: "Lose all Adrenaline. If Final Thrust hits, you deal petty +43 extra damage to one foe of dozen if that foe is below 50% health. This skill cannot be used in the same bar with almighty Dragon Slash."
The only case I can think of where cripple is useful in PvE is bonus of Moddok Crevice, and even then Hamstring, for example, is a better choice because it doesn't require building adrenaline nor does take your elite slot.
Sever Artery sucks but it's far better choice to cause bleed for Gash.
And Final Thrust is: "Lose all Adrenaline. If Final Thrust hits, you deal petty +43 extra damage to one foe of dozen if that foe is below 50% health. This skill cannot be used in the same bar with almighty Dragon Slash."
isamu kurosawa
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Originally Posted by RoadKill97
Quote: Originally Posted by RoadKill97
And Final Thrust is: "Lose all Adrenaline. If Final Thrust hits, you deal petty +43 extra damage to one foe of dozen if that foe is below 50% health. This skill cannot be used in the same bar with almighty Dragon Slash."
its actually +43dmg base, abd double damage if the foe is under 50%health.
Also, adrenaline is gained much faster in PvE and with +4 off the bat from enraging charge it isn't a problem.
Also, adrenaline is gained much faster in PvE and with +4 off the bat from enraging charge it isn't a problem.
RoadKill97
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Originally Posted by isamu kurosawa
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Also, adrenaline is gained much faster in PvE and with +4 off the bat from enraging charge it isn't a problem.
Better hit +40 five times or more often than hit once with a conditional +80.
isamu kurosawa
Well, i play with another warrior running either dragon slash or an axe build, sometimes a dervish. So the utility over even more damage is more beneficial. and cripple is ery useful in HM ive found.
taichou
14, You can easily spike down target with 14,and the more health,longer you live
Risa
I'm a big fan of the 12/10/8 Weapon/Tacs/Str split, and I can't imagine having less than 16 in the weapon attribute :/ Well, it's been said by Racthoh already.
pooface_po
14 no matter what, no major runes
Isil`Zha
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Originally Posted by Osi Ri S
Also Warriors have arguably the highest DPS in the game, so why waste all that potential carnage when youre just standing there trying to tank, when its not even needed.
Personally i always run 16 in PvE, i dont PvP much but when i do i put it lower. Actually, in another thread I figured some DPS using GW's in-game formulas for figuring attack damage - it was only at 12 weapon mastery, but it doesn't make a difference since they all scale the same (15% more damage at 16 than at 12), and the Dervish has higher DPS than any Warrior weapon - and that's before you double or triple it with its AoE range when fighting mobs, especially for PvE. karunpav
16 in PvE, the health loss isn't too much to worry about there.
14 in PvP, because you can still do oodles 'n' oodles of damage and have enough health to not get spiked down in two seconds. Marverick
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Originally Posted by Isil`Zha
Actually, in another thread I figured some DPS using GW's in-game formulas for figuring attack damage - it was only at 12 weapon mastery, but it doesn't make a difference since they all scale the same (15% more damage at 16 than at 12), and the Dervish has higher DPS than any Warrior weapon - and that's before you double or triple it with its AoE range when fighting mobs, especially for PvE.
Spears also have higher DPS than warrior weapons and they're ranged... no clue why people say warriors have high DPS...
I run 15 on Axe Warriors in PvP, 14 on Hammer b/c lack of a shield. mr_stealth
For the majority of my characters (PvE chars of all 10 profs) I run 15(16 on a few) in weapon/magic attribute, with the excpetion of warrior. My warrior's weapon attribute usually isn't over 12 unless i'm solo farming something. Most of my attribute points are in strength and tactics for defensive skills. While I would certainly do more damage with 15-16 in weapon attri, I prefer to be able to survive without being an energy draining burden for monks. The rest of the party is able to play more effectively and do more damage because they don't have to worry about kiting lvl 24-28 warriors/sins/dervs that can kill with only a few hits.
Mike_version2
16 most of the time
Isil`Zha
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Originally Posted by Marverick
Spears also have higher DPS than warrior weapons and they're ranged... no clue why people say warriors have high DPS...
I run 15 on Axe Warriors in PvP, 14 on Hammer b/c lack of a shield. Actually, I found the Spear to be pretty much the same as Axe and Sword, with the Hammer and Scythe being above them. Anyway, I run 12-13 weap mastery. As I mentioned before, the damage increase from 12 to 16 is only 15%. 14 and 15 produce such a negligible effect, so unless it's for upping the status of a skill in that weapon line, it'd be more useful to put those points elsewhere. ShadowsRequiem
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Originally Posted by Marverick
Spears also have higher DPS than warrior weapons and they're ranged... no clue why people say warriors have high DPS...
I run 15 on Axe Warriors in PvP, 14 on Hammer b/c lack of a shield. spears are also the easiest to side step out of the way, any good monk can kite and miss spear attacks. Nagorak
In regards to PvE, I wonder if you guys are not overestimating the importance of damage a little bit. It's kind of nice to have some utility to help the rest of the team. If you run with a more balanced build you can have better Tactics for "Watch Yourself", which helps everyone, plus skills like Deadly Riposte.
Isn't there something to be said for having more than pure damage? multi killer n l
i use 14 sword i like the survivability of warrior and i wont screw that by losing 75 hp
Sjeng oet Mestreech
You'll survive easier when battling less enemies, and since they don't always come in low numbers it's best to quickly cut down a few of them yourself.
I myself find the melee attackers in PvE rather weak, so I don't need to worry about a lower HP when battling them. The main problem in PvE are imo the casters and the condition dealers. Mainly the elementalist' Mind Burn combined with the poison and bleeding from Assassins and Rangers (The part I hate about Faction, when not having a good Condition remover in your team and when you can't remove them yourself). Praise Nightfall for introducing Mending Touch and overpowering almost every Monk related build in the game _0_ . Anyway, the casters in the game are easy to take care of IF you have the AP's to cut them down in 1, 2 or maybe 3 hits. That means one opponent less, which already makes up for the 75 HP lost. And if you like HP so much, it is better to play a Dervisch or use a Vigor Rune + a shield and weapon that ad's HP. 16 Sword/Axe Mastery ftw btw. |