ANET, please fix HM hero AI

ChaoticCoyote

ChaoticCoyote

Krytan Explorer

Join Date: May 2006

Florida, USA

Imperial Order of the Iguana [IGGY]

R/

Quote:
Originally Posted by Shanaeri Rynale
I agree, this is a really annoying bug. But the best way of dealing with it is to raise support tickets, giving as much detail as possible. Gailie is aware of this bug, so I suspect it's being looked at.
I *did* raise a support ticket, and it was closed and tossed back with the admonishment that I should "post in the forums." This has happened to other people as well.

So I'm posting in the forums.

Which is about as useful as sending in a bug report.

kooomar

kooomar

Lion's Arch Merchant

Join Date: Oct 2006

Pow Pow Pow [myau]

Mo/E

I kind of want to know what others think about this, but alot of people are saying they think ANET made hero AI WORSE so that people would PuG more. In my opinion, they dont have that ability, i mean, yeah, they COULD do that, but that takes actual programming, and as lazy as they are for everything else, do you actually think they would do more work for the game when cupcake skins need to be developed?

I just believe that heroes always sucked, but you can just tell now because the game got harder. Anyone that does Hero Battles can attest that they were terrible long before hard mode.

But again, to re-iterate the point, they dont care anymore. They have squeezed all the money they can out of GW 1, minus GW:EN, so what do they care if they piss us all off, they are planning on getting a new crowd for GW:2.

aaT

aaT

Ascalonian Squire

Join Date: Apr 2007

Quote:
Originally Posted by kooomar
But again, to re-iterate the point, they dont care anymore. They have squeezed all the money they can out of GW 1, minus GW:EN, so what do they care if they piss us all off, they are planning on getting a new crowd for GW:2.
What makes you think they don't care anymore? As long as I've played, they have continually supported the game; they've hosted several events, added new content, fixed bugs -- all for free (aside from new campaigns). Even this weekend, over a dozen new miniature pets have been added and a celebration along with it. Also, "they are planning on getting a new crowd for GW:2", what would lead you to believe this? That's quite a marketing scheme.

kumarshah

Krytan Explorer

Join Date: Jan 2007

W/Mo

I really thought they would have fixed the AI issues within a week. But, min-pets are more important I guess.

lucifer_uk

lucifer_uk

Wilds Pathfinder

Join Date: Nov 2006

Nottingham, England

The Venerable Truth [TvT] The Venerable Alliance [TvH] [TvL]

R/

The hero AI is very responsive to enemy AI actions.
It is possible with the change in enemy AI that slight bugs are starting to form with the hero AI being unable to react or reacting wrongly to different actions.

Although hard mode was tested it is impossible to assume all bugs and faults have been ironed out yet.

kumarshah

Krytan Explorer

Join Date: Jan 2007

W/Mo

You mean they tested hard mode without any heroes?

lucifer_uk

lucifer_uk

Wilds Pathfinder

Join Date: Nov 2006

Nottingham, England

The Venerable Truth [TvT] The Venerable Alliance [TvH] [TvL]

R/

Quote:
Originally Posted by kumarshah
You mean they tested hard mode without any heroes?
They would have tested it using players, hench and heroes. Then mixtures of the 3.

heach

heach

Academy Page

Join Date: Jun 2005

Taiwan

I didn't read all replies. But I want to say something insane.
That is Chiyo[Spirit Henchman] at Vizunah Square mission in hard mode, her attributes for Restoration Magic is 19, Communing is 16.
Heros won't win.

ChaoticCoyote

ChaoticCoyote

Krytan Explorer

Join Date: May 2006

Florida, USA

Imperial Order of the Iguana [IGGY]

R/

Quote:
Originally Posted by heach
I didn't read all replies. But I want to say something insane.
That is Chiyo[Spirit Henchman] at Vizunah Square mission in hard mode, her attributes for Restoration Magic is 19, Communing is 16.
Heros won't win.
Well that sucks.

Question: How do you know what Chiyo's attributes *are*?

kooomar

kooomar

Lion's Arch Merchant

Join Date: Oct 2006

Pow Pow Pow [myau]

Mo/E

Quote:
Originally Posted by aaT
What makes you think they don't care anymore? As long as I've played, they have continually supported the game
I agree, they SUPPORT the game, but with nothing too difficult, and are EXTRMELY slow at fixing very important issues, and very quick to fix lame ones (mini-pet noises, cupcakes not dropping, etc)

As far as how he knows the attributes, I would guess that one of her spells did something that could not be achieved till you had 19 in it, im too lazy to go look at skills, but if you check wiki, it normally shows what the spell does up to levels that "can't" be achieved.

kumarshah

Krytan Explorer

Join Date: Jan 2007

W/Mo

Quote:
Originally Posted by heach
I didn't read all replies. But I want to say something insane.
That is Chiyo[Spirit Henchman] at Vizunah Square mission in hard mode, her attributes for Restoration Magic is 19, Communing is 16.
Heros won't win.
Thats nice, but it doesn't excuse Anet from fixing the AI issues. Not only not fixing them, not acknowledging them either, or some kind of a statement would do. People say, enough threads have been made on this, how hard would it be to say that "Its not working, it has to be fixed, we are fixing it and we hope to fix it within 2-3 weeks."

Unless they don't want to fix it, leave it as is and just work on mini-pets and GW:EN

IllusiveMind

IllusiveMind

Lion's Arch Merchant

Join Date: Oct 2005

Mehtani Keys

The Extraordinary Revolution [ReVo]

P/W

Apparently is the +4 regen from Recuperation. Fun, very fun.

heach

heach

Academy Page

Join Date: Jun 2005

Taiwan

Quote:
Originally Posted by IllusiveMind
Apparently is the +4 regen from Recuperation. Fun, very fun.
yes, I see her Displacement and Recuperation. o.O

explodemyheart

explodemyheart

Wilds Pathfinder

Join Date: Sep 2005

Indiana

Gui1d War스 P01ic트 [Pr으]

Mo/

It would be really really nice if we could at least get some acknowledgement of the issue, for the love of god.

My boyfriend and I vanquished Ice Dome earlier with 6 heroes. It took us nearly 3 hours and we finally finished it with our heroes between 45-60% dp (this was after we both ran out of clovers to rid them of their dp) because not a single one of them would move at all if something attacked them. They are still not kiting. They are still not using certain skills. They are still not flagging correctly.

Even if the new stupid heroes are supposed to be that way, it would be nice for someone to at least tell us that.

Series

Banned

Join Date: Aug 2006

This is ridiculous. The heroes are just dumb now. How can I justify getting weapons and runes and all sorts of investment for them when they are dumb as dirt? I can't imagine any use for them except for the fact that henchmen are even dumber. They don't even listen to their flags!

Mr_Cynical

Lion's Arch Merchant

Join Date: Aug 2006

Scotland

Region of Chosen Kings [R.O.C.K]

E/Mo

Quote:
Originally Posted by aaT
What makes you think they don't care anymore? As long as I've played, they have continually supported the game;
Wow, they added minipets. Sure, minipets are nice, but they aren't the point of the game. There are several things that Anet just haven't bothered to do because (unlike, say, Blizzard, who rely on continuing subscriptions) they already have our money and therefore can screw us over as much as they like:
  • Improved trading system (promised since beta, not here yet)
  • Variable-profession Razah (promised in Nightfall MANUAL, not here yet)
  • Actually banning/dealing with bots instead of spoiling human players' enjoyment of the game (Anet don't seem to have sufficiently competent employees to do this)
  • Realising that Guild Wars doesn't have the player population for an entire game mode (HM) that relies on having sufficient numbers for PUGs in every location in the game (hmm, read Gaile's nonsense-post in the '7 heroes in HM' dev tracker thread)
  • Non-pathetic AI. Henchmen and heroes have been deliberately made even more dumb (didn't think that was possible) for hard mode, and this so-called 'ultimate' enemy AI in hard mode is just the same old halfwit AI (using Deathly Swarm on a Ranger, Vapor Blade on enchanted target, etc.) with noob-buffs.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by heach
yes, I see her Displacement and Recuperation. o.O
Probably means she has 20 in Spawning too. Only way you can really tell is that Necros have 20 Soul Reaping...

dopple

Academy Page

Join Date: Mar 2006

Quote:
Originally Posted by ChaoticCoyote
Yeah, I've started to see the same thing. My guess: the hardcore types blew through the HM missions in the first few days, because they have no lives. Thsoe of us who have a life couldn't spend the time during the initial frenzy, so now we're scrwed.
That's so fun! I am just back from a 2 weeks vacation...


Quote:
Originally Posted by ChaoticCoyote
As far as I'm concerned, Hard Mode is a bust. They deliberately made it hostile to heroes, and there simply aren't enough people to sustain it.

The game has become incredibly dull. Normal is so easy it isn't fun for me; hard mode is simply no fun with the current stupid heroes and henches. HM is easy in the low-end areas, but get to later material and the heroes just can't do the job.

To placate the super-casual players, ANet floods the game with trinkets and mini-pets. To satiate the high-end folks, ANet provides farming areas that cater to a very few classes. For the rest of us, there are... other games, I guess..
Yes, Anet are really on that slippery slope of making the game less and less fun to play for the non-hardcore non-adrenaline type players. I have been back for more than 12 hours now, have tried HM a little to come to the conclusion it was definitely not fun, and am left wondering what I will do next. As it is, I am NOT excited/interested about playing it even after a full 2 weeks hiatus!

Glider of chaos

Frost Gate Guardian

Join Date: Jul 2006

A/N

Assuming that ANet knows of the issue we can say that Gaile's silence speaks for itself. It's like ANet saying "we don't want to know about it".
There's 2 possible answers we can get:
1. We want it that way.
2. Oh, we will fix it...
Since all we got is silence another possible answer is that they just don't care 1 bit. Uproar is relatively small and fraction of players who want/need to heroway everything is not that big...

P.S. I dunno whether things said above are true but ignore factor is sure depressing -_-

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Perhaps we should throw in a huge rant about how minipets are ruining the game? Then maybe Gaile will suddenly appear.

Works with the Candyman

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Quote:
Originally Posted by kooomar
I kind of want to know what others think about this, but alot of people are saying they think ANET made hero AI WORSE so that people would PuG more. In my opinion, they dont have that ability, i mean, yeah, they COULD do that, but that takes actual programming, and as lazy as they are for everything else, do you actually think they would do more work for the game when cupcake skins need to be developed?
I love sarcasm.

They very much have a LOT of control of the AI. The question is, did they honestly do it on purpose or is it an actual bug that needs fixing?

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by Evilsod
Probably means she has 20 in Spawning too. Only way you can really tell is that Necros have 20 Soul Reaping...
All NPCs and enemies have 20 in their attributes on hard mode (at least in Cantha anyway). Which is why having a full henchmen team on the other side of Vizunah and Unwaking Waters makes it rather easy.

Andisa Kalorn

Andisa Kalorn

Lion's Arch Merchant

Join Date: Jul 2006

[PMS]

It can't just be the increased speed of the monsters causing these problems.

Last night I was very amused by Dunkoro's antics in hard mode. I was just farming sunspear points in wurms so I didn't care if the heroes/henchies died. At one point, I was fighting a group of monsters, and for one careless second, I targetted a monster in an entirely different group. I changed targets right away.

Lo and behold, Dunkoro goes after the previous target. Even though he was set to guard, he not only went out of my aggro bubble to get to this monster, he also went out of radar range, to get around an obstacle. He kept going, all the way to the monster. Once he aggroed it, he reversed course and brought them right back to the party.

This wasn't a problem with the wurms, but it could have been disastrous elsewhere in hard mode. Although this episode was quite funny at the time, afterwards I had to wonder why we would be given hero controls if they don't listen to them. If this is intended, they should at least get rid of hero controls in hard mode, so we don't think we can control heroes when we can't.

Theus

Jungle Guide

Join Date: May 2005

W/Mo

So...how about that Hero AI.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Theus
So...how about that Hero AI.
It's actually quite realistic! At random times in an explorable or mission, Dunkoro - while in the midst of battle - will suddenly stop doing any action and won't move at all. This brilliantly simulates the random incidents of AFK that you experience in PUG groups, and thus whiping your freaking group. BRILLIANT!

Draikin

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by Andisa Kalorn
Lo and behold, Dunkoro goes after the previous target. Even though he was set to guard, he not only went out of my aggro bubble to get to this monster, he also went out of radar range, to get around an obstacle. He kept going, all the way to the monster. Once he aggroed it, he reversed course and brought them right back to the party.
That bug has been around for a while now, what happens is that they get locked on a target and ignore any following commands until they manage to hit that target. That means that if the target is running away from them they'll continue to follow it wherever it goes. Even though there has been an update that improved their response on calling, this bug never goes away just like the bug where they try to cast a spell but cancel it repeatedly.

That said, it would be nice to hear something from Anet regarding this bug.

Kas

Frost Gate Guardian

Join Date: May 2005

I normally don't bash hero AI but after seeing how well they perform when they face traps really helped to chose my side on this matter.
"lol found a Trap! Let's go find all of them"
And then running around like a headless chicken, triggering every damn last one of those traps on the way. I sat in awe as their lifebars jumped from 100 to 0 in a matter of seconds. Simultanously. While they continued their run through more and more traps :X

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by ChaoticCoyote
At the moment, these problems make is impossible to use heroes and henchmen to obtain the vanquisher titles. And finding human player to kill 25,000 monsters in 151 explorable areas is unlikely and unrealistic...
Eh? I'm 18/33 areas vanquished in Cantha... some has been solo with hench, some has been with one other human. All the rest has been filled with heroes and hench...I've had no major problems. Due to the enemy AI now they seem to naturally go for monks - no matter if the monk is human OR hench - so if the hench monk is under attack a lot I may have to flag them further back. Other than that hench is perfectly fine for clearing out Cantha.

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Hero AI is broken, not only do they no longer kite. They don't follow flags or orders!

There been a couple of times I've flagged my heros away so they run away with me, yet the continue to fight needlessly. Warriors are particually bad at this.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by RTSFirebat
Hero AI is broken, not only do they no longer kite. They don't follow flags or orders!

There been a couple of times I've flagged my heros away so they run away with me, yet the continue to fight needlessly. Warriors are particually bad at this.
They always seem to make the worst possible choice when your fleeing. If you're in the clear the monks WILL let everyone degen to death instead of trying to heal you, or will ignore the ones near to death when they actually do stop to heal (ie you took away the flag).
If they're fleeing with an enemy on they're tail they WILL stop to heal someone who doesn't need healing and get slashed to ribbons... or lose alot of health, try to heal that off and die anyway.

Juk3n

Juk3n

Frost Gate Guardian

Join Date: Dec 2005

Tyria

Astral Guard [AG]

W/R

hmm, i'm sorry guys..i don't buy it.

Hero AI is about as good as Hench AI, which inturn is round about..at a small stretch as good as Enemy AI.

My Heroes got me my Tyrian Gaurdian title, they gave the Lich a beatdown, they gave Glint a beat down, they survived an onslaught @ThK.

(This isnt directed at anyone in particular) - maybe u just suck at controling ur heroes.
It HAPPENDS, ive seen guys play, that suck..and when they bring their heroes into the group..it doesn't mater what skills they give the heroes, they could have identical ones to my Uber heroes..but for some reason..the other guys heroes suck..and mine don't.

Control your dogs guys, imho - they only suck if u do.!

/ProtSpirit

IlikeGW

Jungle Guide

Join Date: Aug 2005

Hahahaha. Yes, Juk3n, thousands of very experienced GW players suddenly just suck and don't know anything about the game. Might I ask how this happened, is someone sneaking around inserting false memories in our heads of how heroes work?

El Panty Bandito

El Panty Bandito

Academy Page

Join Date: May 2006

Kansas

[LaZy]

Mo/Me

Try this...instead of running your normal mode "kill all" hero builds...try maybe...*cough* *cough* more defensive skills! Believe it or not, your Searing Flames Ele hero doesn't need 7 fire skills and a lame rez! Try giving him extinguish, or a hex removal....Try giving your monks some damn stances...Try blinding/weakening...shutting down the enemy...instead of using your all out attack skills on you and your heros bar. I have had no problems vanquishing ANY (so far) areas because I knew to adjust my heros bars to be more defense. It may take an extra minute to kill a mob, but damnit, vanquishing most areas with +moral boost on me and all hero/hench must mean I am doing something correct.

What I use(d):
(1) W/MO Koss with 1/2 attack, 1/4 defense, 1/4 shutdown, (interupts/weakening)
(2) Me/N Norgu with 1/4 attack, 1/4 shutdown, 1/4 defense, 1/4 interupt
(3) E/MO Hero Ele with 3/4 attack/degen, 1/4 prot/heal.

and in areas with tons of bodies, my (instead of E/MO)
(4) N/MO Olias MM (bone fiend / shambling ) with tainted flesh (works excedingly well), and an enchant removal, and self heal by taste of death.

(and please don't cry/complain about the fractions I used...it's just a damn example, not a precise freaking measurment)

All Heros set to: Guard

And I am a monk, so I only bring 1 other henchie monk.

I have run all kinds of monk builds, doesnt matter, all mine work. Healing hands (please don't flame this skill) works very well in hard mode because the enemy likes attacking 1 thing at a time. (although this doesn't happen every time.) and of course, even with 1-3 points in prot, I bring prot spirit. (heard about those dang Ele/Rit bosses in Cantha?)

Of course...all hero's have runes and insignias and max weapons.

EDIT: added MM hero

Oofus

Oofus

Forge Runner

Join Date: Feb 2006

I could tell you, but then I'd have to kill you.

Cold Hard [CASH]

Quote:
Originally Posted by Bryant Again
It's actually quite realistic! At random times in an explorable or mission, Dunkoro - while in the midst of battle - will suddenly stop doing any action and won't move at all. This brilliantly simulates the random incidents of AFK that you experience in PUG groups, and thus whiping your freaking group. BRILLIANT!
QFT!

Quote:
Originally Posted by RTSFirebat
There been a couple of times I've flagged my heros away so they run away with me, yet the continue to fight needlessly. Warriors are particually bad at this.
Not to mention the other end of that spectrum; when Zhed and Master charge off to fight foes who are 3 times farther away then their agro-circle limits, even though they're flagged to stay put.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

*looks at his current hero set up*

Norgu - Empathy, Backfire, Mistrust, Drain Enchantments, Power Spike, Power Drain, Mantra of Recovery, Restore Life.

For hex heavy areas, Mistrust/MoR change for Shatter Hex and Hex Eater Vortex (works like a charm in Perdition Rock). Mistrust >> Grenths Balance enemies.

Olias - Spiteful Spirit, Reckless Haste, Price of Failure, Enfeebling Blood, Signet of Lost Souls, Blood Ritual, Awaken the Blood, Ressurection Chant/Res Signet.

Primarly to soften up the melee.

Sousuke - Eruption, Stoning, Ebon Hawk, Ward Against Melee, Ward Against Elements, Earth Attunement, Elemental Attunement, Res Signet.

Change wards around for the area. Ebon Hawk should probably be changed, but i haven't really decided on what to. Dual Att. because heros suck at energy management and i would really like wards to be available on demand.

Zhed - Ward Against Harm, Blurred Vision, Maelstrom, rest i just decide on depending on the area.

Normally only take Zhed when i need the Ward Against Harm.

Dunkoro/Tahlkora - LoD and ZB Prot, working on the builds for the moment though. Tahlkora has done me very well as the lone monk in 4 man teams, even as prot, but suffers heavily against degen, even with Alesia.

MoW - MM, not really decided on anything specific, but only melee based minions, no Fiends.

I tend to run BHA/Apply. Normally run with Norgu, Olias and Tahlkora in 4 man, same again in 6 man (trying Dunkoro out once the AFK weekend event is over). 8 man, i tend to scrap hero monks and use the Henchman, favour the Warder as melee is usually the most destructive enemy.

I have plenty of defence (which was a major problem in Di'Alessio Seaboard), the defence normally works as the offence too. Running BHA myself i can usually force heros to concentrate on a dazed target (usually a monk) while i try to interrupt a more deadly target.

El Panty Bandito

El Panty Bandito

Academy Page

Join Date: May 2006

Kansas

[LaZy]

Mo/Me

Very nice "Evilsod". That is another great example of hard mode heros with defense. I would take those heros with me into hard mode anyday. Great builds.

EDIT: I would like to add another 2 cents:

Attention people with Monk Hero's: Do not make them use skills like; [E]Healing Hand's, Healing Seed, [E]Life Sheath, [E]Shield of Deflection, Restful Breeze, Supp. Spirit, [E]Air of Enchantment, [E]Mark of Protection. (will add more later if I can think of some more).

Reason being: Hero Monks will NOTuse these skills correctly. Want proof? just bring a MM out in normal mode, equip these skills on hero monk, and hero monk will try to heal minions with Life Sheath or SoD or Air of Enchantment. Hero Monk need direct heals and direct prots. Too many times have I seen someone with a hero monk using heal seed, although it is a great spell, the hero monk rarely puts it on the correct ally.

Once your hero monks start using smarter builds (take time to really look at your heros builds to see if they are using skills correctly), you will really beging to start Vanquishing some areas!

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

I find that my heros behave extremely oddly in HM. My monks act like warriors. My warriors act like monks and my caster don't cast they just wand things. The only way I can get any use out of them is to get really nitty gritty with my micro managment. In effect I end up playing 4 characters instead of concentrating on just m ine and letting the AI handle it's own business. It's not a problem in the easily vanquished areas but I was trying to do Ice Floes the other night and Talkhora would not cast protection enchants and kept charging the mobs. My Morgahn, who is supposed to function as a tank kept kiting away from everything I called as a target after it got just one miniscule hit on him. Olias as an SS was utterly useless. He didn't even use his bar unless I managed it for him. He was content to just wand things and die.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by El Panty Bandito
Attention people with Monk Hero's: Do not make them use skills like; [E]Healing Hand's, Healing Seed, [E]Life Sheath, [E]Shield of Deflection, Restful Breeze, Supp. Spirit, [E]Air of Enchantment, [E]Mark of Protection. (will add more later if I can think of some more).
Hehe, i found them to be hit n miss with Healing Seed/Hands. But they can be used to great effect if you turn them off and cast them yourself. I only gave them Healing Hands though when i was originally leveling them. As low level monks they're the first target for every single mob x10, nothing other than HH could save them.

Why not Life Sheath though? I mean sure... they cast it on completely the wrong things at times. But all AI monks do it. They seem to love countering -1 vampiric regen with Protective Spirit and Shielding Hands/SoA along with Heal Other. If the problem is that they don't cast it at all then well... But if they use it on the wrong targets its duration is reasonably long so should still be quite effective.

MoP... yeah, i gave it 1 of mine for some reason once, uses it like an idiot.

I mean all AI monks try to heal minions... but i hardly see them doing that as a good reason to avoid to bringing particular skills. I rarely use a hero MM when i'm out n about in HM anyway. Only used it throughout most of the Elonian missions because i did them with 2 guildies who have alot more sense than a hero so kill and survive more effectively without heaps of defence.

ChaoticCoyote

ChaoticCoyote

Krytan Explorer

Join Date: May 2006

Florida, USA

Imperial Order of the Iguana [IGGY]

R/

Quote:
Originally Posted by Str0b0
I find that my heros behave extremely oddly in HM. My monks act like warriors. My warriors act like monks and my caster don't cast they just wand things. The only way I can get any use out of them is to get really nitty gritty with my micro managment. In effect I end up playing 4 characters instead of concentrating on just m ine and letting the AI handle it's own business.
And therein lies the difference between us and folk like Evilsod, I suspect.

They are willing to micromanage heroes.

We don't want to.

I've found that I can, indeed, vanquish areas I had thought impossible a few days ago. To do so, I need to run my heroes as if I were playing four characters. Yes, it can be done.

But I don't find it fun.

This is one reason I gave up on RTS games. Back in the days of Warcraft 2 and Age of Empires 1, I was active and successful in tournaments. But as these games evolved, they started requiring more and more micromanagement. And they became work, not play.

GW HM is work, and not very interesting work at that (since it's just a tougher version of material I've already done.)

I do not want to micromanage heroes; in fact, I only run their command bars to keep an eye on their energy. What's the point in giving them an AI if I need to completely control them?

I'd rather PuG through Guardian and Vanquisher, but there simply aren't enough people to do it. I won't dump the guild I created for friends and family just so I can get some silly titles. And so I've just given up on GW for the moment, other than helping guildies with "normal" things.

Jade

Jade

Jungle Guide

Join Date: May 2005

Canada...... Eh!

But back on track here. I'm yet another one to have problems with the hero AI. It's all been said previously so I'll just throw in my support with the above 80 some odd posts.

Please, for crying out loud Anet, make heroes do thier jobs! Make healers heal and make damage dealers deal damage. Unless of course someone decided that the heroes new job is to do nothing except stand there and die.