30 Apr 2007 at 19:41 - 75
*looks at his current hero set up*
Norgu - Empathy, Backfire, Mistrust, Drain Enchantments, Power Spike, Power Drain, Mantra of Recovery, Restore Life.
For hex heavy areas, Mistrust/MoR change for Shatter Hex and Hex Eater Vortex (works like a charm in Perdition Rock). Mistrust >> Grenths Balance enemies.
Olias - Spiteful Spirit, Reckless Haste, Price of Failure, Enfeebling Blood, Signet of Lost Souls, Blood Ritual, Awaken the Blood, Ressurection Chant/Res Signet.
Primarly to soften up the melee.
Sousuke - Eruption, Stoning, Ebon Hawk, Ward Against Melee, Ward Against Elements, Earth Attunement, Elemental Attunement, Res Signet.
Change wards around for the area. Ebon Hawk should probably be changed, but i haven't really decided on what to. Dual Att. because heros suck at energy management and i would really like wards to be available on demand.
Zhed - Ward Against Harm, Blurred Vision, Maelstrom, rest i just decide on depending on the area.
Normally only take Zhed when i need the Ward Against Harm.
Dunkoro/Tahlkora - LoD and ZB Prot, working on the builds for the moment though. Tahlkora has done me very well as the lone monk in 4 man teams, even as prot, but suffers heavily against degen, even with Alesia.
MoW - MM, not really decided on anything specific, but only melee based minions, no Fiends.
I tend to run BHA/Apply. Normally run with Norgu, Olias and Tahlkora in 4 man, same again in 6 man (trying Dunkoro out once the AFK weekend event is over). 8 man, i tend to scrap hero monks and use the Henchman, favour the Warder as melee is usually the most destructive enemy.
I have plenty of defence (which was a major problem in Di'Alessio Seaboard), the defence normally works as the offence too. Running BHA myself i can usually force heros to concentrate on a dazed target (usually a monk) while i try to interrupt a more deadly target.