ANET, please fix HM hero AI

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by Evilsod
*Dunkoro/Tahlkora - LoD and ZB Prot, working on the builds for the moment though. Tahlkora has done me very well as the lone monk in 4 man teams, even as prot, but suffers heavily against degen, even with Alesia.
Try aegis on them (if u dont have already), it works wonders.
My tahlkora seems to like cheap prot, stuff like RC works very well when fighting afflicted. Guardian and shielding hands are also pretty good. On almost all expensive prot she will just completely blow her energy, so stuff like divert is right out imo.

I don't suffer too much problems in HM btw. with heroes. That is, if theres at the least 2 people on the team. I always do HM with my guildie and we try to make some sort of separate teams. I usually take backline with casters (SS, ele, monks) and he takes the assault team with a mm and ranger and/or other melee.

I found out that if you have a warrior on your team, he shouldnt take monks. They will follow him too far into the frey and get exposed. Same with other squishie casters.

Micromanaging 8 heroes is indeed a drag, also for me, but with 2 people things become way more workable.

michelle mal

Ascalonian Squire

Join Date: Oct 2006

ToA

R/E

Ditto and double ditto----at least for monks and ele----useless in HD. At first, I thought it would be interesting to go back to easy areas and have something of a challenge, but watching heroes just stand still and let foes slaughter them is no fun.

michelle mal

Ascalonian Squire

Join Date: Oct 2006

ToA

R/E

Update on hard mode: enemy AI seems to favor attacks on casters. I tried using my mesmer with Illusionary Weaponry (Dark Escape and Feigned Nuetrality for damage reduction). Enemy swarms mesmer. My ele and monk are flagged back, and don't get attacked. Warrior hero stays close to mesmer and helps tank. Much more effective than playing as warrior, and having enemies run right past me to get to monk and ele. Might work as a tanking Earth ele also..... (Obviously, this is in party of 4 areas.)

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by michelle mal
Update on hard mode: enemy AI seems to favor attacks on casters. I tried using my mesmer with Illusionary Weaponry (Dark Escape and Feigned Nuetrality for damage reduction). Enemy swarms mesmer. My ele and monk are flagged back, and don't get attacked. Warrior hero stays close to mesmer and helps tank. Much more effective than playing as warrior, and having enemies run right past me to get to monk and ele. Might work as a tanking Earth ele also..... (Obviously, this is in party of 4 areas.)
Ungh...If that's true, than 1. That'll be lame because that is easily exploitable, and 2. Heh, warrior "tanks" are gonna be ticked.

AlienFromBeyond

Jungle Guide

Join Date: Dec 2005

Heros of Titans Realm [HotR]

W/

Warriors are far better at dealing damage anyways.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by bungusmaximus
Try aegis on them (if u dont have already), it works wonders.
My tahlkora seems to like cheap prot, stuff like RC works very well when fighting afflicted. Guardian and shielding hands are also pretty good. On almost all expensive prot she will just completely blow her energy, so stuff like divert is right out imo.

I don't suffer too much problems in HM btw. with heroes. That is, if theres at the least 2 people on the team. I always do HM with my guildie and we try to make some sort of separate teams. I usually take backline with casters (SS, ele, monks) and he takes the assault team with a mm and ranger and/or other melee.

I found out that if you have a warrior on your team, he shouldnt take monks. They will follow him too far into the frey and get exposed. Same with other squishie casters.

Micromanaging 8 heroes is indeed a drag, also for me, but with 2 people things become way more workable.
I have... at times its a complete waste of energy and a skill slot. Others its very useful.

Guardian is useless. Its a very short lasting 50% miss chance for 5e, chances are the monk will cast it on someone who doesn't need it. Its a wasted slot. SoA is and always will be better than Shielding Hands.

I've been trying to figure out what the best E-management is to give these monks. I always run them with Ether Signet lvl9 Inspiration. They do occasioanlly miss Ether Signet of course, but thats usually Olias' fault for giving them BR. Last few areas i've been trying out Channeling... i don't know why. Whenever they're close enough to make it useful, they end up dieing from massive melee spikes. Energy Tap is just too slow. Auspicious, imo is completely useless. Power Drain/Leech Signet, i find they tend to use these 2 skills at the first possibly opportunity, they don't actually gain anything from using them. I tried out Inspired/Revealed Hex for hex heavy areas... sadly they use the skills gained which puts their energy supply in an even worse state...

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

loved reading this thread, and I don't have anything else I can contribute, because everyone else has stated it so well.

1. HM is a slagging cheesefest, a true tribute to the unimaginitivity (is that a word?) of the same programmers who brought us DoA: equating challenge (which should be fun) with overpowered, uberomgwtfhax buffed enemies (nearby children, pets, and keyboards beware).

2. Heroes in HM got a serious AI nerf, and as others have suspected, I wonder if this is actually intended, to merit a hypothetical response by Gaile that 'the community asked for greater challenges, now here they are'

3. Gaile and Anet seem to really be missing the mark more and more, from soul reaping, to invasive bugs, the pve/pvp imbalance and all-encompassing nerfs. Gaile's predictable smarmy responses (calling us whiners about the solo farming nerf, followed by the solo farming un-nerf and some bewildering meandering posts stacked with contradictions).

4. Wait, pets, cupcakes? Are we all ingrates?

edit: while I'm ranting, here comes major beef #5: the botting problem being dealt with by half-baked coding decisions that backfire and wind up only hurting the casual gamer, who is the farthest thing from a botter

Kashrlyyk

Kashrlyyk

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Kas
I normally don't bash hero AI but after seeing how well they perform when they face traps really helped to chose my side on this matter.
"lol found a Trap! Let's go find all of them"
And then running around like a headless chicken, triggering every damn last one of those traps on the way. I sat in awe as their lifebars jumped from 100 to 0 in a matter of seconds. Simultanously. While they continued their run through more and more traps :X
They do that when they are blinded or burning. Instead of staying where they are and blocking enemies form coming after the casters or doing some damage, they run around.

I had that experience when I tried to capture Searing Flames. Koss started burning, ran 3 feet to the left, turned over and attacked the boss again. And this happened over and over again in the end I killed the boss with merely 30 hp. This behaviour reduces the damage heroes do and can get the whole group killed. Worst KI I have ever seen.

kumarshah

Krytan Explorer

Join Date: Jan 2007

W/Mo

Still nothing?

Theus

Jungle Guide

Join Date: May 2005

W/Mo

Jumping Jesus Christ.

Are we ever going to get any word on this?

NeHoMaR

NeHoMaR

Desert Nomad

Join Date: Feb 2006

Maybe is the way I play, but I don't really see any difference in heroes AI, it's just harder and I assume heroes die more now, for that reason, it's harder.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by NeHoMaR
Maybe is the way I play, but I don't really see any difference in heroes AI, it's just harder and I assume heroes die more now, for that reason, it's harder.
Heh, my idea exactly, in Normal Mode Dunkoro never had to kite, so it didnt show he sucks at kiting so much. The enemy is just smarter, but my heroes seem to perform the same.

Draikin

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by bungusmaximus
Heh, my idea exactly, in Normal Mode Dunkoro never had to kite, so it didnt show he sucks at kiting so much. The enemy is just smarter, but my heroes seem to perform the same.
Hard Mode

As you can see they aren't moving an inch from their flag. Activating a speedboost will make them kite again.

Normal Mode

Look at how they're kiting from the minotaurs now.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Cool screens, I like it when people don't just talk out of their rear. But, did you try to equip Dunkoro with something like dash? I have an idea that heroes won't kite when it's pointless (When enemies move faster anyway). I would like to try out myself but I'm at work kiting from demanding customers and casting healing hands on broken websites :P. If they do kite with speed buffs on maybe were on to something good and AI is acyually a lot smarter then we believe.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

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Gaile?

baz777

baz777

Jungle Guide

Join Date: Dec 2005

South East England

Leader: Lady Hairy Armpits S[mell]

E/

Quote:
Originally Posted by Evilsod
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Gaile?
Indeed, ban all from the game, NOW!





(she here yet?)

Draikin

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by bungusmaximus
Cool screens, I like it when people don't just talk out of their rear. But, did you try to equip Dunkoro with something like dash? I have an idea that heroes won't kite when it's pointless (When enemies move faster anyway).
Yes, they do kite with speed buffs and stop moving the moment it ends, I tested this using storm chaser on a monk. While it's possible that this was done on purpose, even if the enemies run faster they'll still get hit less if they run away. True, the attacks will all be critical hits if they run but even that is no excuse. I don't see monks in PvP standing still because the warriors use sprint.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by Draikin
Yes, they do kite with speed buffs and stop moving the moment it ends, I tested this using storm chaser on a monk. While it's possible that this was done on purpose, even if the enemies run faster they'll still get hit less if they run away. True, the attacks will all be critical hits if they run but even that is no excuse. I don't see monks in PvP standing still because the warriors use sprint.
In my case, they do, because they know I will use almighty bulls strike on stupid monk stompers, but that's off topic. Thanx for testing though, I might be able to improve my caster's build a bit instead of grinding my teeth over their stupidity. With the number of people playing HM I will still partially be condemned to using heroes so this sort of info is very useful .

IlikeGW

Jungle Guide

Join Date: Aug 2005

Quote:
Originally Posted by Alex Weekes:
So, the issues with Hero AI in Hard Mode are known (especially with Monks set to passive not even trying to kite). I believe the issues are being looked into, and the devs know the reasons why Hero AI is behaving differently in HM.

Devs are looking at it according to Alex Weekes:

http://guildwars.incgamers.com/forum...=450853&page=3

LoKi Foxfire

LoKi Foxfire

Krytan Explorer

Join Date: Apr 2005

Florida

One Corgi Army {OCA}

R/Rt

One of the problems with getting any response or fixes in a reasonable time is because of their whole business model. They've already taken our money for the game so it doesn't really matter if they fix issues hardcore players have with the game. Newbies won't have HM for example so it won't affect them as much as it does people who enjoy it.

This is just a stupid theory I know, but sometimes I really wish we could know what goes behind the scenes. Gaile just gives us vague or false answers to try to spin it in favorable light. It's her job. I don't know. I really hope GW2 doesn't have all the same issues; i.e., things taking months or years to fix or implement.

Jeremy Untouchable

Jeremy Untouchable

Wow Stole my freetime

Join Date: Mar 2006

Arkansas

None

W/E

I'd rather PuG through Guardian and Vanquisher, but there simply aren't enough people to do it. I won't dump the guild I created for friends and family just so I can get some silly titles. And so I've just given up on GW for the moment, other than helping guildies with "normal" things. (end quote)



Sometimes if you want to do "Big Guild" things it takes a big guild, You shouldnt complain that you "need" Heros and then later say you need them b/c you have a small guild, If you want a lot of HA players to play with, join a HA guild, If you want a lot of farming help join a farming guild. If you want to own a town join a AB/FF guild. It seems to work best that way. If you want to play with just family and freinds then more power to you, there is something to be said for a constant "PG" rateing in guildchat, but hard mode was meant for hardcore players who wanted a challenge. I was totally thinking they wouldnt even let us use heros, but in anycase there are plenty of hardcore PVE only guilds out there. maybe the AI does need some "fixs" Give them a minute/day/week/ it will get fixed.......Just my 2c

Theus

Jungle Guide

Join Date: May 2005

W/Mo

Quote:
Originally Posted by jeremy untouchable
I'd rather PuG through Guardian and Vanquisher, but there simply aren't enough people to do it. I won't dump the guild I created for friends and family just so I can get some silly titles. And so I've just given up on GW for the moment, other than helping guildies with "normal" things. (end quote)



Sometimes if you want to do "Big Guild" things it takes a big guild, You shouldnt complain that you "need" Heros and then later say you need them b/c you have a small guild, If you want a lot of HA players to play with, join a HA guild, If you want a lot of farming help join a farming guild. If you want to own a town join a AB/FF guild. It seems to work best that way. If you want to play with just family and freinds then more power to you, there is something to be said for a constant "PG" rateing in guildchat, but hard mode was meant for hardcore players who wanted a challenge. I was totally thinking they wouldnt even let us use heros, but in anycase there are plenty of hardcore PVE only guilds out there. maybe the AI does need some "fixs" Give them a minute/day/week/ it will get fixed.......Just my 2c
Idiotic.So,He as a player should be locked out of Hardmode,simply because he won't ditch his family and friends and join some "HARDKORE PVE" Guild,which chances are,will have elitism seeping out of its asshole.

So what if his Friends/Family have no interest in Hardmode?It doesn't mean he doesn't deserve to play it.Thats positively idiotic.

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

I too have noticed my monks pretending to be tanks.

The thought crossed my mind of using AoE to reap the benefits by smiting the monsters with BA. I then remembered the AoE nerf which conveniently got advertised as an aggro-breaking mechanic instead of its intended purpose.

I will never play ball with Anet by using AoE as a DEFENSIVE strategy and wasting my limited skill slots, but i will wait to see if they have anything to say about tanking monk heroes.

NeHoMaR

NeHoMaR

Desert Nomad

Join Date: Feb 2006

Hmmm! So, heroes don't kite from enemies with 33% speed buff? In some way it's the same if you (or hero) run or not run if a melee attacking you is running at that speed? Enemy will hit at the same speed on you (or hero), no?