Luck Title new tier?

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Quote:
Originally Posted by Alleji
And if you were doing lucky just to get a KoaBD point, there's something wrong with you, not with the title...
No there isn't anything wrong with people who did that. People chose to invest 1 million gold to get KOABD points based on the understood rules of the game and it's completely unfair to change the rules mid-investment. Getting 1 million gold is not "easy" and spending it all just for two titles is way harder than getting many of the other KOABD-counting titles are. It is also totally unfair to make a value judgement that the tremendous gold they paid for that is irrelevant and they should be suddenly screwed out of and because in the opinion of some players other titles in the game have more value.

As for the poster who said "getting more gold is not a big deal" - in amounts like these, yes it is. Going from a 1 million to over 2 million investment after 1 million was already spent is a huge time and energy committment that cannot reasonably be thrust on players out of the blue.

If they are gonna add tiers to Lucky (5 is what it was advertised as btw, not 6!) then they better add more tiers to every other title track too. Not just the title tracks that those who didn't earn the money to spend on them don't care about. Anything other than that or giving back the gold of all players who want it would be extremely unequitable.

Alleji

Alleji

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by Mourne
Well to start off on this terrible post by you, Lucky title is in no way a hard title to get, just takes too much time. And about working on a title just to get the end result, what title don't you do that with? If I am working on cartographer, I won't stop at 99.9%, I'd get the 100%. Why would someone "work" so hard on this title if they didn't want to get max in the end. With the recent change to Lucky, it will now take over double the initial amount to reach max. That is something definatly worth complaints.
To start on this terrible post by you, yes, lucky is a hard title to get.

Let's strip it down to bare bones:
Time required to complete protector of Tyria: 10-20 hours.
Time required to farm up 1M gold and then afk it on the rings: way more.

Quote:
Originally Posted by Navaros
<snip>
But why did people choose to invest 1M gold into a KoaBD point when there are so many less time-consuming alternatives? That's my point.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Quote:
Originally Posted by Alleji
But why did people choose to invest 1M gold into a KoaBD point when there are so many less time-consuming alternatives? That's my point.
Because maybe they don't just want KOABD, maybe they want the next tiers of KOABD too. Or maybe they are not fond of participating in the tasks involved in maxing other titles, like crazy pixel-hunting to get 100% cartography. But they don't mind farming to get 1 mill max the Lucky/Unlucky. Which at 5 tiers is already plenty hard enough to get maxed. No matter what the reason is, it's a legitimate reason since was an informed and EULA-legal decision based on understood mechanics of the game.

It's easy to make value judgements about and find reasons to bash any title in the game. Lucky and Unlucky have always been especially popular targets. But that does not justify the title-bashing or make it ok to suddenly change the rules for maxing the most most-bashed titles to the detriment of those players who invested the most in them.

This is like if they updated "Skill Hunter" so to cap a skill you had to capture the same specific skill 3 separate times before it will "take" on your title track as a skill captured. If they did that there would be a huge outrage amongst skill-hunter holders. And that outrage would be totally legitimate, just as any outrage about this alleged change of Lucky is.

Anet did the right thing by not tacking Guardian on top of the Protector track as was originally planned. The outrage over that impending taking away of maxed Protector titles is no different from the outrage over the taking away of maxed Lucky/Unlucky titles which were stated to max out at tier 5. Hopefully they will do the right thing again with Lucky/Unlucky and leave it as it originally was.

Mylon

Frost Gate Guardian

Join Date: Jul 2006

I don't mind having an extra lucky tier. Is what I do mind is that Lucky 6 requires more than lucky 1-5 _combined_.

Nigel Tufnel

Ascalonian Squire

Join Date: Apr 2007

Glob of Ectospasm

W/Mo

A few things of note:

1. No one knew what the previous max for lucky was. No one had achieved it on live servers. So, to say that by adding a new level of lucky is 'changing' it is wrong. The original conclusion that 5 was max didnt even have the name right (from a taiwan leak).

2. People using wiki as a source need to look up the definition of 'unconfirmed'.

3. The leaked tier 6 and 7 (lucky/unlucky) were from beta servers. Thats a place where things are tested. We play a different build. Please dont take the information from there as fact. Yes, alot of it has been true in the past, but a little skepticism is a good thing.

Personal opinion: I think this is all for not and that golden will be confirmed as max in the morning. But, like most people, i dont know.

Viet Spirit

Viet Spirit

Banned

Join Date: Mar 2007

R/

The way Lucky title is achieved is so insane. 50,000 points for tier 1 and it only gives you 2% chance of retaining lockpick. The only feasible and least effort way to farm for this title is AFKing the Boardwalk games. No wonder 95% of people are participating the Shing Jea Monastery's events now are AFK.

Come on Arenanet! What fun of an event if people just need to AFK in it?

I think this title needs to be reworked.
- Lower req for each tier.
- Give more points after lockpick is retained.
And if these 2 changes are made, put nerf AFK in boardwalk games.

revelation

revelation

Jungle Guide

Join Date: Feb 2006

W/

The new rank of Lucky Title level 6 is insane... People spent hundreds of thousands gold(like me) on that and now they increase it to 2,5 mil... That would be almost impossible to reach..

Dione Davore

Frost Gate Guardian

Join Date: Dec 2006

R/E

If you run chests and earn 250 point towards lucky you can max Lucky and Treasure Hunter at the same time. 250 x 10.000 = 2.500.000
So if they lower Lucky, then lower Treasure Hunter as well since it's the same job now.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by revelation
The new rank of Lucky Title level 6 is insane... People spent hundreds of thousands gold(like me) on that and now they increase it to 2,5 mil... That would be almost impossible to reach..
is tier 6 confirmed then? (with piccies?)

The Legg

The Legg

Krytan Explorer

Join Date: Aug 2005

RAF Lyneham, UK

We Are Gozu ( Gozu )

N/Me

I have invested a big amount of time and cash into the lucky/unlucky title tracks and must say am disppointed with anets desicion to increase these titles even further.
I cant get to all the events for the broadwalk due to military commitments so already feel behind.
Please anet give us many more of these events and gamer weekends so we can get this title maxed and be able to enjoy for an amount of time before moving over to GW2. Would not be cool at all to only be able to max these titles with only months left before GW2.

Will be looking into doing the chest running I guess, but man those lockpicks are expensive. Either way i have invested a lot of time and cash into these titles so wont be stopping, will just be doing it with a frown rather than a smile.

Please Gaile comment on these changes and their reasons, you have some pretty upset people here, that in my opinion, desrve some sort of explanation.

thelastwolf

Academy Page

Join Date: Nov 2006

Quote:
Originally Posted by Dione Davore
If you run chests and earn 250 point towards lucky you can max Lucky and Treasure Hunter at the same time. 250 x 10.000 = 2.500.000
So if they lower Lucky, then lower Treasure Hunter as well since it's the same job now.
You must be really lucky to be able to retain your one lock pick 10,000 times in a row.

black_mamba

black_mamba

Academy Page

Join Date: Feb 2006

Quote:
Originally Posted by Nigel Tufnel
A few things of note:

1. No one knew what the previous max for lucky was. No one had achieved it on live servers. So, to say that by adding a new level of lucky is 'changing' it is wrong. The original conclusion that 5 was max didnt even have the name right (from a taiwan leak).

2. People using wiki as a source need to look up the definition of 'unconfirmed'.

3. The leaked tier 6 and 7 (lucky/unlucky) were from beta servers. Thats a place where things are tested. We play a different build. Please dont take the information from there as fact. Yes, alot of it has been true in the past, but a little skepticism is a good thing.

Personal opinion: I think this is all for not and that golden will be confirmed as max in the morning. But, like most people, i dont know.

Nicely said!

So, can Gaile or a GM give their say on this matter?

Jedi Battousai

Frost Gate Guardian

Join Date: Jul 2006

[HEAT]

Mo/

Quote:
Originally Posted by Alleji
To start on this terrible post by you, yes, lucky is a hard title to get.

Let's strip it down to bare bones:
Time required to complete protector of Tyria: 10-20 hours.
Time required to farm up 1M gold and then afk it on the rings: way more.

But why did people choose to invest 1M gold into a KoaBD point when there are so many less time-consuming alternatives? That's my point.
Well back in the early days of GW, 100k/hr farming was EASILY obtained so really the only difficulty in this is if:

a) You weren't a day one/beta player
b) You didn't just on the 105/55 UW bandwagon

The lucky title is like saying Sweet Tooth is hard to get because of the money involved. It's not rocket science on how to obtain wealth in a short amount of time. Anyone can do it, even the casual player.

Yuca Dolitae

Yuca Dolitae

Ascalonian Squire

Join Date: Sep 2006

Chesterfield, Derbyshire

[yaoi]

A/

Quote:
Originally Posted by Jedi Battousai
Well back in the early days of GW, 100k/hr farming was EASILY obtained so really the only difficulty in this is if:

a) You weren't a day one/beta player
b) You didn't just on the 105/55 UW bandwagon

The lucky title is like saying Sweet Tooth is hard to get because of the money involved. It's not rocket science on how to obtain wealth in a short amount of time. Anyone can do it, even the casual player.
I'll guarantee that there are a lot of players who weren't playing from day one.

Now I'm not gonna jump down your throat, but I do think that its hard to amass that sort of money when you have constraints on your time. Yes, everybody has lives outside of GW, but then when it comes to playing the game, a lot of people just want to work on characters, taking them through PvE - completing campaigns, whatever. Creating a character and working through on them until you complete a campaign just about pays for itself with some profit, but nowhere near the amounts you're talking, otherwise we'd all be running around with the best armour, runes, heroes, equipped with Tormented weapons and the like.

In preparation for GW2, I'm trying to get, at the very least, KOABD or PKM on one of my characters, so that it'll pass on something through the Hall of Monuments - but I am getting a little sick of the titles that have to be payed for. Sweet Tooth and Drunkard are assisted by the festivals to some degree, the free gifts that you get for participating sometimes have stuff you can use for them, but when it comes to Unlucky/Lucky, you have to shell out a hell of a lot in buying tickets which is just ridiculous, especially as you can't play GW for the whole weekend because you're afk'd on some circle in Shing Jea Monastery.

Now Skillz - I can understand. Sure, it takes an unbelievable amount of points to max that one out, but at least you're actively doing something for it and can have fun at the same time.

amish lifeguard

amish lifeguard

Krytan Explorer

Join Date: Jul 2006

It's Not Pediofilia If The Kids [dead]

Ebay 2 mil, keep compy on all day. nuff said

Knight_of_avalon

Ascalonian Squire

Join Date: Dec 2005

N/Mo

well, after being gone for a day, lets see if I can get this thing back on track.

I'm not one wanting to flame others, but seeing posts that are insinuating "titles are dumb/pointless" really makes me wonder why in the world you are even reading this topic let alone making absolutley no contribution to a general discussion. Opinions are just that so if you don't agree with what is being talked about here, then you should go find another topic, unless you are looking to be worshipped as a god (since you obviously have the correct opinion, and yes I am a pathetic mortal man in comparison to thou) by everyone that DOES contibrute to this topic.

With that out of the way, it would be nice to have an official break down of titles from Anet, so you can decide if which titles are something you really want to go for, trying to find who posted that idea, but I love it. And yes, it would be nice to see Gaile or a GM add in to this duscussion as well.

And BTW, my opinion is always correct >_<

Knight_of_avalon

Ascalonian Squire

Join Date: Dec 2005

N/Mo

Seems I forgot to mention something:

Quote:
Originally Posted by Nigel Tufnel
A few things of note:

1. No one knew what the previous max for lucky was. No one had achieved it on live servers. So, to say that by adding a new level of lucky is 'changing' it is wrong. The original conclusion that 5 was max didnt even have the name right (from a taiwan leak).

2. People using wiki as a source need to look up the definition of 'unconfirmed'.

3. The leaked tier 6 and 7 (lucky/unlucky) were from beta servers. Thats a place where things are tested. We play a different build. Please dont take the information from there as fact. Yes, alot of it has been true in the past, but a little skepticism is a good thing.

Personal opinion: I think this is all for not and that golden will be confirmed as max in the morning. But, like most people, i dont know.
I am hoping that everyone here realizes this post was started as speculation and also was started in hopes of letting Anet know what it's players would like to see on this matter. In a way, I completely agree with your post, Nigel, but did you mean to come across so harsh? In my eyes, what you wrote was repeating or re-itterating things which were already thought about, but then again there may be some jumping in on this topic that don't know all this and in that case, it needed to be said. But yeah, I am trying to be optomistic and would love to see what the verdict is on this case come tomorrow morning.

Dojo Belok

Ascalonian Squire

Join Date: Feb 2006

Nebraska

Will Work for Beer

E/Me

I posted this five hours ago or so at gwonline, but I might as well do it here as well:

Quote:
Originally Posted by Dojo Belok
Well, I got Golden a couple hours ago. Guess what? Blessed By Fate is back and is at 2,500,000 tickets won still.



I know of at least one person who has this title now as well. Congrats! Well, only another two years and we'll get the next rank, eh, chaps? :laugh:
I'm not really sure what to think about the increased tier. At the current rate with which the Boardwalk games are held, it will take another 1.5 years or two to get 2.5 million. Obviously, this is inane and should be changed in some way, probably by adding the event more often.

amish lifeguard

amish lifeguard

Krytan Explorer

Join Date: Jul 2006

It's Not Pediofilia If The Kids [dead]

Grind Lockpicks.

Matrix

Matrix

Krytan Explorer

Join Date: Feb 2006

E/Me

Grats on Golden Dojo. The 2.5 mil max cap is nuts though.
I was afking the minigames every event and about to hit golden , but makes me very mad thinking that ill have to do same for anothe 8 weekends to get Max.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Lockpicks are not a solution because many people are not interested in using them due to the fact there is no way to sustain their expensive cost without trade spamming the stuff you open with it and giving yourself countless hours of agony, frustration and migraine headaches in the process. As well, grinding points from lockpicks would take an insanely ludicrous amount of gold & time so it's not a solution for that reason too.

I seriously want my money back that was used for getting Golden since I invested that money based on false official information. And I have no interest in participating in the treasure-opening/hardcore trade spamming gameplay.

amish lifeguard

amish lifeguard

Krytan Explorer

Join Date: Jul 2006

It's Not Pediofilia If The Kids [dead]

Official Info? HAHA Who told you that?

Knight_of_avalon

Ascalonian Squire

Join Date: Dec 2005

N/Mo

Amish, the official info came from a leak from the Taiwanese version, and it maxed it out at Golden. That info was posted not too long after the Boardwalk first appeared, if I remember correctly. If I got something wrong there, please feel free to add in the correct info

And gratz on Golden, Dojo.

ichigo_panty

ichigo_panty

Krytan Explorer

Join Date: Nov 2006

Exiled And Forsaken[EnF]

Anet's way of saying: "Please play the game for 2 more years at least"

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

Quote:
Originally Posted by amish lifeguard
Ebay 2 mil, keep compy on all day. nuff said
And then get your account banned and have to start all over. I would like see to see the "official info" that you are referring to from ANET, which happens to be in Washington not Taiwan, that made everyone assume that golden was max. but it the next level is 2.5 million, they need to have these events be all weekers, like the week of the 4th of July instead of just weekend things.

amish lifeguard

amish lifeguard

Krytan Explorer

Join Date: Jul 2006

It's Not Pediofilia If The Kids [dead]

Leaks are never official.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Matrix
Grats on Golden Dojo. The 2.5 mil max cap is nuts though.
I was afking the minigames every event and about to hit golden , but makes me very mad thinking that ill have to do same for anothe 8 weekends to get Max.
Well damn. Now that it's confirmed, how long will it roughly take to earn the next tier?

ichigo_panty

ichigo_panty

Krytan Explorer

Join Date: Nov 2006

Exiled And Forsaken[EnF]

Average 10-12 days on the 9 circles to get r5. So, 20-25days at least from r0 to r6.
Or another 10-12 days on the 9 circles to get from r5-r6

black_mamba

black_mamba

Academy Page

Join Date: Feb 2006

Quote:
Originally Posted by amish lifeguard
Leaks are never official.
You're right!

GEXTE

Ascalonian Squire

Join Date: Apr 2006

yours maybe?!?

W/Mo

At 1,065,000 now, going to reach Blessed By Fate soon!
I will go on!!!

kooomar

kooomar

Lion's Arch Merchant

Join Date: Oct 2006

Pow Pow Pow [myau]

Mo/E



God, you gotta love Gaile's responses...

When I further pursued an answer, she said this

Mourne

Mourne

Wilds Pathfinder

Join Date: Aug 2006

North Carolina, US

The Arctic Marauders [TAM]

W/

Quote:
Originally Posted by kooomar


God, you gotta love Gaile's responses...

When I further pursued an answer, she said this

Why does everyone and thier mother have to be a smartass about stuff. She knew what the question was asking and beats around the bush, I love it. WTB a real response from Gaile? Oh wait, that's almost too much.

Xeeron

Xeeron

Frost Gate Guardian

Join Date: Feb 2006

Strike Force

What I could deal with is the lucky title takes huge amounts of gold. What is simply retarded is the fact that even with CONSTANT AFKing during events (when you would like to play most) you wont be able to achieve the max title till about the time GW is finally shut down in favor of GW2.

Many people, like me, started the lucky title simply because the hate the mindless grind involved in the other titles (chest hunter, wisdom, cartographer). For lucky, you could use the money obtained by normally playing the game and leaving the computer running AFK while doing something actually fun. To up the max title to something that can only achieved by chest farming tells me that ANet doesnt want players, but farmers.

- Xeeron

Critical Cal

Academy Page

Join Date: Sep 2006

Las Vegas, NV.

Layin Down The Back <HAND>

E/

I have consolidated all Pertinent Information to Validate My Claim from various sources Including: Guild Wiki & Multiple Threads here on Guru!

What We Know or Have Confirmed:
A. New Rank of "Lucky" title will require 2,500,000 points
B. Obtaining this Higher Rank? Using the"Nine Rings" AFK Method gives (Per Hour) on Average? 3,500 of points for "Lucky" Title <at cost of 3048 gold each Hour>......OR? 724 hours & 2,206 Plat to Max the title out!



The following Information is based on starting at Zero points in both the "LUCKY" and the "Treasure Hunter":

A. 250 points are given for "Lucky" every Time you retain a Lock-Pick!

B. The chance to retain your lock-pick in NORMAL mode Is: <Lowest End Chests> 65% chance.....

C. Opening (& Retaining the Lock-Picks) at a rate of 20 <Lowest End Chests> Per Hour? ='s 5,000 points towards "Lucky" Title OR? 500hrs To Max the "LUCKY" title out!

Now before some of You Get Over-Zealous? .....(IS IT HOT IN HERE TO YOU?).....TURN THE FLAMES-OFF! I am aware of the cost of NOT retaining my Lock-Picks! However?....I'll be increasing my Odds to retain with every rank I gain in "Lucky" & "Treasure Hunter".....AND Even Better? I won't be spending 3,500 Gold per hour to stand in a circle being Anti-social! BEST OF ALL? I'm also Knocking off 224 hours of AFK'n Nine Rings!

HOW DO WE TAKE ADVANTAGE OF THIS INFORMATION?.....

Please Post (Locations/Areas/Missions/Quests ETC. with Maps if possible) For Any & All Chest Runs which will Meet the 20 <Lowest End Chests> requirement from Above!

Thank You All in Advance for any Help you can Provide for Those of us Who want these TITLES in the most cost/time effective manner possible!

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by Onarik Amrak
If it's any consolation, you'll always be hated in my eyes.
How sweet...
Now I just have another few million people to work my viciously unpleasant charms on.... moderators exempt.

Matrix

Matrix

Krytan Explorer

Join Date: Feb 2006

E/Me

Quote:
Originally Posted by Bryant Again
Well damn. Now that it's confirmed, how long will it roughly take to earn the next tier?
Another 8 weekends of afking or less if im gonna start using lockpicks but that is not significant. ( the most i could earn was 250 k per weekend and i stayed 24/7)

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Matrix
Another 8 weekends of afking or less if im gonna start using lockpicks but that is not significant. ( the most i could earn was 250 k per weekend and i stayed 24/7)
Ouch, so that's a pretty hefty hefty timesink. I can understand it taking so long if Guild Wars was p2p, but otherwise...eh.


Quote:
Originally Posted by Mourne
WTB a real response from Gaile? Oh wait, that's almost too much.
Not only is it too much, but after numerous attempts of farming, etc. it's been named a hoax drop. They don't exist.

The person you quoted may've been serious, though. And I can't help but be irked when I get a response like that. /ragelog.

LyraMyst

Ascalonian Squire

Join Date: Apr 2007

R/Mo

Quote:
Originally Posted by Knight_of_avalon
Personally, if it comes down to dangling a carrot in my face and keep moving it further away, Anet will effectively be getting the same treatment when it comes to GW2..... I'll dangle my dollars in front of their faces, but they aren't getting them!
I must be the second one voting for you then

Shyft the Pyro

Shyft the Pyro

Wilds Pathfinder

Join Date: Sep 2005

NYC, USA

E/Mo

The simple solution would be to make Nine Rings permanent. I'm not against ANet introducing grind into the game (even though they said they never would, and they keep saying all grind is "optional"); I'm against restrictions. With a permanently open Boardwalk (or a Battle Isle somewhere out of the way) the time and money would still need to be invested, but no one would have to wait for special events in order to actually gain the titles.

ANet's current solution - Lucky points for lockpicks - is laughable. Retaining lockpicks 10000 times in order to reach the currently confirmed maximum level? Please.

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

Quote:
Originally Posted by Critical Cal
I have consolidated all Pertinent Information to Validate My Claim from various sources Including: Guild Wiki & Multiple Threads here on Guru!

What We Know or Have Confirmed:
A. New Rank of "Lucky" title will require 2,500,000 points
B. Obtaining this Higher Rank? Using the"Nine Rings" AFK Method gives (Per Hour) on Average? 3,500 of points for "Lucky" Title <at cost of 3048 gold each Hour>......OR? 724 hours & 2,206 Plat to Max the title out!



The following Information is based on starting at Zero points in both the "LUCKY" and the "Treasure Hunter":

A. 250 points are given for "Lucky" every Time you retain a Lock-Pick!

B. The chance to retain your lock-pick in NORMAL mode Is: <Lowest End Chests> 65% chance.....

C. Opening (& Retaining the Lock-Picks) at a rate of 20 <Lowest End Chests> Per Hour? ='s 5,000 points towards "Lucky" Title OR? 500hrs To Max the "LUCKY" title out!

Now before some of You Get Over-Zealous? .....(IS IT HOT IN HERE TO YOU?).....TURN THE FLAMES-OFF! I am aware of the cost of NOT retaining my Lock-Picks! However?....I'll be increasing my Odds to retain with every rank I gain in "Lucky" & "Treasure Hunter".....AND Even Better? I won't be spending 3,500 Gold per hour to stand in a circle being Anti-social! BEST OF ALL? I'm also Knocking off 224 hours of AFK'n Nine Rings!

HOW DO WE TAKE ADVANTAGE OF THIS INFORMATION?.....

Please Post (Locations/Areas/Missions/Quests ETC. with Maps if possible) For Any & All Chest Runs which will Meet the 20 <Lowest End Chests> requirement from Above!

Thank You All in Advance for any Help you can Provide for Those of us Who want these TITLES in the most cost/time effective manner possible!
To go by your logic you would have to retain 10,000 lock picks and, for the sake of my sanity, use the 65% retaining number. You would have to buy 15,385 lock picks (10,000 divided by .65 = 15,384.6). At 1500 gold per lock pick that is 23,077,500 gold you would need to buy all the lock picks. You would get some money back by selling the stuff you get from the chest to other players but that is an insane amount of money unless I totally screwed up on my math.