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Originally Posted by rohara
I think you're expecting too much. Its not the AH/NPC/Whatever's job to inform you of "street" prices or dictate what is "fair". If Anet dictated the street price of loot (other than things that can already be bought at an NPC, of course), well...people would not be happy, and not to mention...prices fluctuate often and greatly, so keeping track of it would be an uphill battle. Not worth the trouble, seeing as street prices of items are what they've always been - whatever the buyer is willing to pay to acquire the item based on its usefulness, appearance, quality, and rarity.
Selling/buying already requires some research - so nothing would change, and imo, nothing needs to change in that respect. Street prices are and should be dictated by the players - not Anet, and certainly not an NPC. |
| Besides, looking at other auctions from the Trade NPC would/should give you a good enough idea of an item's worth. And the potential buyers are still free to haggle with you on the price if it isn't reasonable. |
I'll happily settle for a system with a searching feature. But if the stalls have a search feature then people will use that instead of looking at the individual stalls, so why bother with the stall part ?
Just have one NPC that allows people to search and trade with anyone with items up for trade, even if they are offline (the only performance difference would be that since people don't have to stay online to trade, they won't use the server resources required to keep them online).
And if you don't have the stall part, why should the trade system be linked to any location ?
The trade NPCjust needs two sections. The first is the items you have up for sale, the second is the search function which will allow you to find and then buy the items your after.
I'd sign for this if some tweaks were made Ideally, I'd like to see a trade system that does not require any interaction on the seller's part. Buyers know what they want and usually know how much they're willing to pay for it, so all that needs done for them is making it easy to find what they want - which would be the job of a designer.
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Then again, once you have the offline selling and search setup, the only thing left to make an auction system is the bidding code.
| I like to spend my time online playing, not selling the crap i acquired whilst playing. I'd like to be able to leave my loot with an NPC, name my prices, and be on my merry way to go play. |
To conclude:
- To get the stalls giving enough feedback to keep prices fair across the game they will need a searching feature.
- Once we have a search feature, browsing individual stalls serves no real purpose. So keeping people logged in to trade no longer makes much sense when we can have the search function access the items that offline players have up for trade. And unlike the stalls, the trade NPC doesn't have to be linked to any location.
- Once we have the trade NPC running, the only change needed to make this an auctioning NPC is allowing bids on the items up for sale.
Personally I'll sign any trade improvements with a search function, but I won't sign any systems without one.

Ideally, I'd like to see a trade system that does not require any interaction on the seller's part. Buyers know what they want and usually know how much they're willing to pay for it, so all that needs done for them is making it easy to find what they want - which would be the job of a designer.
