20/20 suck? wat do u guys reckon as the best hilt
farmpig
20/20 suck? wat do u guys reckon as the best hilt
or best axe haft ??
post ur weapons mode for both pve and pvp thks
or best axe haft ??
post ur weapons mode for both pve and pvp thks
Cathode_Reborn
It's easily the highest priced mod, but also very ineffective. Swords are the worst warrior weapon to put sundering on. I pve often so my main sword does ele damage. Alota people say save the warriors for last, but they can be a threat when they don't get off your monks so at that point I'll try and kill em as fast as I can. When you attack rangers, you really don't wanna be using ele damage so I swap to Victo's blade.....vamp easily outdamages sundering on a sword.
I rarely run low on energy so zealous won't do me any good. I'm thinkin of gettin a furious hilt. I think all the duration-increase hilts arn't that helpful.
I rarely run low on energy so zealous won't do me any good. I'm thinkin of gettin a furious hilt. I think all the duration-increase hilts arn't that helpful.
Marty Silverblade
Vampiric in general
Elemental vs. Warriors
Zealous when you need energy
Thats it really
Elemental vs. Warriors
Zealous when you need energy
Thats it really
Guildmaster Cain
It all depends on your build...
ZenRgy
Furious.
Elemental.
Zealous.
I've grown less fond of Vamp, but would still use it.
Elemental.
Zealous.
I've grown less fond of Vamp, but would still use it.
Earth
I have different hilts for different builds. I've got a Furious, an Elemental, zealous, vampiric and a sundering mod.
Flightmare
Well I've just tested it with a 15^50 customized sword @ 14 mastery.
Becouse sundering has a 20% chance to trigger, and some tests give more critical hits than other ones, I've tested each compilation 5 times and got an average out of that.
Sundering does 24.11dps and vampiric 24.29dps on a 60AL target.
Sundering does 15,69dps and vampiric 16,21dps on a 80AL target.
Sundering does 12.28dps and vampiric 12.36dps on a 100AL target.
Roughly giving Vampiric slightly more damage, but keep in mind that vampiric will cost you hp when not attacking, lowering the comfort of playing becouse you have to switch all the time between weapon sets to get the best result, especially in PvE
Becouse sundering has a 20% chance to trigger, and some tests give more critical hits than other ones, I've tested each compilation 5 times and got an average out of that.
Sundering does 24.11dps and vampiric 24.29dps on a 60AL target.
Sundering does 15,69dps and vampiric 16,21dps on a 80AL target.
Sundering does 12.28dps and vampiric 12.36dps on a 100AL target.
Roughly giving Vampiric slightly more damage, but keep in mind that vampiric will cost you hp when not attacking, lowering the comfort of playing becouse you have to switch all the time between weapon sets to get the best result, especially in PvE
sumasage
try to search old old old threads, this was discussed a long time ago and i think the result was sundering was the lowest dmg compare to other mods. Personally i use Zealous and elemental, not very fond of vamparic.
iridescentfyre
There is no "best" anything in Guild Wars, its part of the design of the game. There's only better things for certain situations. However offhand I can't think of any single situation where Sundering shines as the most useful mod.
Elemental hilts do the most damage against (most) other warriors, Vampiric is the way to go if you want extra damage against others. Zealous is generally fairly nice if your build uses energy. Furious is ...alright. Some hate it and others swear by it. As was said, the +33% longer duration mods are a little on the useless side since in most PvP, either death or healing prevents your conditions from reaching their full duration anyway.
Elemental hilts do the most damage against (most) other warriors, Vampiric is the way to go if you want extra damage against others. Zealous is generally fairly nice if your build uses energy. Furious is ...alright. Some hate it and others swear by it. As was said, the +33% longer duration mods are a little on the useless side since in most PvP, either death or healing prevents your conditions from reaching their full duration anyway.
Seef II
I've been favoring sundering over vamp recently, since monsters used to kite. May be switching back now, but I haven't been playing my warrior much lately.
BTW, you'd probably want sundering in PvP, because 1) targets don't know whether you're on your elemental swap and 2) nifty 140-damage Mighty Blows kill people.
BTW, you'd probably want sundering in PvP, because 1) targets don't know whether you're on your elemental swap and 2) nifty 140-damage Mighty Blows kill people.
clawofcrimson
I always have several weapon types with me (sword and axe)
~sundering
~vamp
~elemental
~furious
I use them all in different situations. Sundering really doesnt raise the damage very much its true... but some +damage is better than nothing. People like it because it doesnt put any pressure on your team and it sometimes triggers on the right skills for a decent spike.
~sundering
~vamp
~elemental
~furious
I use them all in different situations. Sundering really doesnt raise the damage very much its true... but some +damage is better than nothing. People like it because it doesnt put any pressure on your team and it sometimes triggers on the right skills for a decent spike.
Marverick
I use a +20% while hexed 20/20 +30hp weapon in PvP because if you get hexed then you'll most likely miss a lot of the time and the Vamp hilt will cost you health. I also have a 15^50 20/20 +30hp for attacking kiting foes if I can't get a snare or speed boost up during the moment.
But there really isn't another use for Sundering.
When it triggers on a critical hit it really doesn't add enough damage to make it worthwhile, maybe ~30 on a Scythe, the highest hitting weapon. And the chances of it occuring are so miniscule that it's not really worth it.
Vamp actually makes you gain health if attacking, and with an IAS you gain even more, making absolutely no reason to use Sundering in PvE.
But there really isn't another use for Sundering.
When it triggers on a critical hit it really doesn't add enough damage to make it worthwhile, maybe ~30 on a Scythe, the highest hitting weapon. And the chances of it occuring are so miniscule that it's not really worth it.
Vamp actually makes you gain health if attacking, and with an IAS you gain even more, making absolutely no reason to use Sundering in PvE.
Halmyr
I usaly run sundering/furious(which ever I find first) simply because its..simpler.I dont use vamp/zealous wepons simply because I dont feel I can get alot out of it.
I do carry zealous weapons doh, for when I d need them
I do carry zealous weapons doh, for when I d need them
Squalus the Ipno
Furious the best one!!! At least zelaous. I'm adrenaline warrior :P
blue.rellik
Quote:
Originally Posted by Flightmare
Well I've just tested it with a 15^50 customized sword @ 14 mastery.
Becouse sundering has a 20% chance to trigger, and some tests give more critical hits than other ones, I've tested each compilation 5 times and got an average out of that.
Sundering does 24.11dps and vampiric 24.29dps on a 60AL target.
Sundering does 15,69dps and vampiric 16,21dps on a 80AL target.
Sundering does 12.28dps and vampiric 12.36dps on a 100AL target.
Roughly giving Vampiric slightly more damage, but keep in mind that vampiric will cost you hp when not attacking, lowering the comfort of playing becouse you have to switch all the time between weapon sets to get the best result, especially in PvE Also keep in mind that it can heal a small amount. A few times in 1v1 against another warrior, it can stem down the damage drastically over longs fights
Becouse sundering has a 20% chance to trigger, and some tests give more critical hits than other ones, I've tested each compilation 5 times and got an average out of that.
Sundering does 24.11dps and vampiric 24.29dps on a 60AL target.
Sundering does 15,69dps and vampiric 16,21dps on a 80AL target.
Sundering does 12.28dps and vampiric 12.36dps on a 100AL target.
Roughly giving Vampiric slightly more damage, but keep in mind that vampiric will cost you hp when not attacking, lowering the comfort of playing becouse you have to switch all the time between weapon sets to get the best result, especially in PvE Also keep in mind that it can heal a small amount. A few times in 1v1 against another warrior, it can stem down the damage drastically over longs fights
Ishtar Serket
I wouldn't say it sucks but I wouldn't use a 20/20 mod on a sword (or really any war weapon ever for that matter). Vampiric and Zealous work better. I'm partial to furious myself. I usually run adrenaline intensive builds and a furious mod can give me a fully recharged skill bar in a few seconds time depending on the situation.
milkflopance
Quote:
Originally Posted by Flightmare
Sundering does 15,69dps and vampiric 16,21dps on a 80AL target.
Sundering does 12.28dps and vampiric 12.36dps on a 100AL target.
Quote:
Against an AL 60 target w/ perfect vamp your damage increases over base by: sword 8.8% axe 8.4% hammer 9.7% bow 12.4% Against an AL 60 target w/ perfect 20/20 sundering your damage increases over base by 4.6% for all weapons. Much better than the 1.1% a 10/10 sundering mod would get, but still well below vamp. vamp vs AL 70 sword 10.4% axe 10.0% hammer 11.6% bow 14.7% sundering 20/20 vs AL 70 compared to base all weapons 6.4% (10/10 = 1.3%) vamp vs AL 100 sword 17.6% axe 16.9% hammer 19.4% bow 24.8% sundering 20/20 vs AL 100 compared to base all weapons 8.3% (10/10 = 1.9%) Shadowfox1125
I always have a Vampiric, Zealous, Icy/Ebon, and Furious Sword/Axe/Hammer with me.
Coloneh
i keep vampiric when i want damage and zealous for if im running a high energy build or something. and i always have an "of defense" haft, 5 armor is so much better than extra health.
Nkah Sennyt
Currently favoring furious due to the high-ish adren skills I use. Zealous is always my favorite though - have to keep Frenzy up!
Mournblade
I'm partial to Furious myself, but I carry a Vamp and an Elemental weapon with me at all times.
Diddy bow
Vamp is my fav, furious if im felling lazy. Zelous is nice on some builds to though and an ele switch is handy. conditions lentheners are a bit usless most of the time, cripple and daze can be good but mosly rubbish :P
20/20, it relies to much on chance so you thinking "so deos furious n00b" but no matter what hit furious comes on you will get 2 strikes. 20/20 needs to activate at a key moment to be usful, admitedly if it deos it can do nice damage kumarshah
I run furious and vamp right now.
Darkpower Alchemist
I am a fan of furious, but what about the differences between elemental hilts? Shock hilts should, in elemental respects, do more penetration at a more consistant rate than any sundering mod. Not to mention the use of Conjure Lightning.
That alone makes an elemental hilt superior to any sundering mod. Lutae
In PvE, an elemental weapon is almost neccessary in order to be a decent warrior against those things with unnaturally high armor against physical damage (such as jade armors).
Marksmen of Hell
Quote:
Originally Posted by Darkpower Alchemist
I am a fan of furious, but what about the differences between elemental hilts? Shock hilts should, in elemental respects, do more penetration at a more consistant rate than any sundering mod. Not to mention the use of Conjure Lightning.
That alone makes an elemental hilt superior to any sundering mod. I may be misunderstanding your comment, here, but, unlike most air magic spells that do lightning damage, i dont think that the shocking upgrades do an aditional armor penetration, unless you are talking about using it vs a warrior that has a lower armor level vs any elemental damage than with physical damage. I personally, like those before me, like a vampiric for the added dmg, elemental vs warriors, furious when running high adrenaline builds (when it comes into efect after using Dragon Slash is pretty cool), and zelous for high energy builds (usually use it on my Triple chop, Cyclone axe axe build as that way i can reclaim energy faster). Never been too much of a fan with the sundering (or even fortitude, but thats another issue). farmpig
agreed fort mods are a waste of time
Baba_Beast
In my opinion: elemental>all (in PVP)
Originally Posted by farmpig
just think about it: what is the only class who got a better defense against elemental than physical? rangers. and what class is the less played in GVGs? rangers. elemental is simply the best cause of armor ignoring VS the other warriors and all the conjure skills that aplly alot of pressure just check it: with a conjure skill you do around 15 more damage per hit with sundering you'll do about 40 more damage 1hit/5 5x15=75>40 also sundering is just luck. you cannot time your eviscerate with your sundering cause you just dont know when its gonna happen. Quote: agreed fort mods are a waste of time
+30 health is maybe the last second you will survive to let your monk time to use ZB. it is not THAT good but I dont see any other mods that are better.
+5 armor is good, but VS high degens it's useless, when fortitude is handy in all kind of situation. farmpig
with a -7 or -8 health degen +30 hp is gone even faster than ur hero's AI could react or any experience player monk for that matter jus make sure u have above 500 hp if u r worried of high degen area..
iridescentfyre
Quote:
Originally Posted by Darkpower Alchemist
I am a fan of furious, but what about the differences between elemental hilts? Shock hilts should, in elemental respects, do more penetration at a more consistant rate than any sundering mod. Not to mention the use of Conjure Lightning.
That alone makes an elemental hilt superior to any sundering mod. I see what your logic here is, but I think you're assuming that that 25% Armor Penetration in most Air Magic spells is a universal, innate stat that occurs in all Lightning damage. To the best of my knowledge, that isn't the case... only the Air Magic spells that specifically say that they have 25% penetration actually have it. The elemental weapon mods don't do anything more than convert your damage from Physical slashing/blunt/piercing to the basic elemental damage. They'll do more damage to targets with less armor vs. that (or any) element, but nothing more. As for the decision about WHICH element mod to use, that depends entirely on what your target will be. In pve, some enemies are vulnerable to fire or cold. In pvp, Earth damage mods seem the most popular since if a player has extra armor vs. an element, its generally not Earth for some reason. But against another Warrior, it only matters that you're using any elemental mod. Darkpower Alchemist
Quote:
Originally Posted by iridescentfyre
I see what your logic here is, but I think you're assuming that that 25% Armor Penetration in most Air Magic spells is a universal, innate stat that occurs in all Lightning damage. To the best of my knowledge, that isn't the case... only the Air Magic spells that specifically say that they have 25% penetration actually have it. The elemental weapon mods don't do anything more than convert your damage from Physical slashing/blunt/piercing to the basic elemental damage. They'll do more damage to targets with less armor vs. that (or any) element, but nothing more.
Well, the fact is that no one has ever discussed or studied that line of thinking, due to the thought that elemental damage is universal, which it obviously can't be since every lightning skill/spell causes a natural 25% armor penatration. That being the case, logically, shock mods would also have such armor penatration bonuses as well. If not, then they should.
Though no facts are presented beyond logical thinking, that only means that if this is not the case, then the guy who made the mechanic wasn't being very logical. Either way, it doesn't change anything currently. isamu kurosawa
Quote:
Originally Posted by Darkpower Alchemist
Well, the fact is that no one has ever discussed or studied that line of thinking, due to the thought that elemental damage is universal, which it obviously can't be since every lightning skill/spell causes a natural 25% armor penatration. That being the case, logically, shock mods would also have such armor penatration bonuses as well. If not, then they should.
Though no facts are presented beyond logical thinking, that only means that if this is not the case, then the guy who made the mechanic wasn't being very logical. Either way, it doesn't change anything currently. Well lightning surge doesnt have 25%AP, and neither does a shocking mod. The only bonus' they have agianst each other are triggering other skills such as shocking=glimmering mark/thunderclap, icy=spinal shivers, ebon=ebon dust aura, firey=mark of rodgort. I personaly use a zamp, zealous, furious and icy for every weapon, though i use ebon for my sin and firey for ranger. i used to use mostly defence mods, but am switching to fortitude as prot hero's are amazing iridescentfyre
Quote:
Originally Posted by Darkpower Alchemist
Well, the fact is that no one has ever discussed or studied that line of thinking, due to the thought that elemental damage is universal, which it obviously can't be since every lightning skill/spell causes a natural 25% armor penatration. That being the case, logically, shock mods would also have such armor penatration bonuses as well. If not, then they should.
Though no facts are presented beyond logical thinking, that only means that if this is not the case, then the guy who made the mechanic wasn't being very logical. Either way, it doesn't change anything currently. Take a little run over to the Isle of the Nameless and compare damage from a Shocking mod to a Fiery/Ebon/Icy mod. It may be logical that it has 25% AP from a realistic standpoint, but not from a game balance one. Why put 20/20 Sundering mods into the game if a 25/100 one already existed? And how much cash do you think the player economy would demand for such a mod? Shocking mods currently go for 500g or less. Besides, 25% Shocking damage already does insane damage to Warriors from the Elementalist spells that use it. Imagine someone with a 25% AP all-the-time elemental weapon. They'd be doing 100+ damage per hit to a fully-armored warrior. That doesn't seem logical to me at all. Utaku
Channeling spells deal lightning damage without armor penetration, so the argument "lightning always has armor penetration" is wrong anyway.
blue.rellik
Quote:
Originally Posted by farmpig
with a -7 or -8 health degen +30 hp is gone even faster than ur hero's AI could react or any experience player monk for that matter jus make sure u have above 500 hp if u r worried of high degen area..
Well +30 hp is the best hilt you could have against degen
Both defense and hp have their ups and downs farmpig
people tend to forget they are still constantly taking damage form other sources when they have degen on then and those dam can be reduced with an armour mod ..... havent any1 considered that lol.
unless all creatures in the mob only do degen damage without hitting u than that would make the +30 a fraction of a second better off blue.rellik
Quote:
Originally Posted by farmpig
people tend to forget they are still constantly taking damage form other sources when they have degen on then and those dam can be reduced with an armour mod ..... havent any1 considered that lol.
unless all creatures in the mob only do degen damage without hitting u than that would make the +30 a faction of a second better off And you forget a warrior generally will have a monk behind him farmpig
what has a monk behind the warrior got to do with a warrior taking damage while under degen lol
i wonder what the monk is doing "behind" the warrior btw lol Don Zardeone
A warrior is heavily armoured.
After the armour that he wears, the insignias, the absorption, the skills he uses and the shields... after all that, those +5 al really don't make that much of a difference anymore. In fact, those +30health are nice to give your monk a big area to heal into. 500+health is what a warrior should have imo so if you can fit in another +5 defense.. fine fine. iridescentfyre
Quote:
Originally Posted by farmpig
what has a monk behind the warrior got to do with a warrior taking damage while under degen lol
Errr.. you do play this game, right?
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