lol i apoligize for the drama but c'mon man was it really necesary to do this???



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Originally Posted by Dauntless
Because no +dmg item is greater than 20%. It's called Balance. If they kept those in people would complain there weren't +25% vs undead or vs ogres or vs dwarves or whatever. 20% is the number, and should be enough, deal with it.
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Originally Posted by Arkantos
The 25% Charr mod has been around since what, release? Since then, barely anyone has complained about it.
Anyways, it wasn't nerfed, it was balanced. Just like the HoD axe? got balanced, and the 15% FFS got balanced. |
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Originally Posted by J.Kougar
So now we save the +25% Mods that we do have and sell them for ridiculously high prices just like the HoD swords, right? That's not balance, it's inflation.
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Originally Posted by Arkantos
If ANet could change the HoD axe and 15% FFS then theres no reason why they won't change these eventually.
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Many will sell before then, I'm sure. I might even sell some of mine.|
Originally Posted by Mentalist Ellie
There's also the unscruplous types that take advantge of those sort of items. There are many players that don't know about them and pay dearly for it.
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Originally Posted by Haggard
Weapons don't get carried over to GW2. Only a record of your acheivements.
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Originally Posted by PC Gamer
For example, special weapons you earned in Guild Wars 1 may be in a display case in your Hall of Monuments, and your Guild Wars 2 character will be able to take them out and use them.
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Originally Posted by zwei2stein
Theese items were EASILY abvaiable (i am talking 5 minutes work, oh noes) for anyone using standart game mechanics. You cant blame anyone for existance of people who have too much money and no knowledge of game.
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