`Nerfed` Charrslaying mods from Collector Louise Haup

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Synles Chyld
Synles Chyld
Academy Page
#1
When did this happen and why did this happen i was really lookin forward to using these +25%dmg to Charr mods on the sword an bow this collector has. I had planned to create the ultimate wpns for GW:EN Charr killing heaven but sometime in the last week or so they got nerfed on me now they are just normal +20%dmg vs. Charr so I really would like to know ...'Why Why Why'

lol i apoligize for the drama but c'mon man was it really necesary to do this???
Dauntless
Dauntless
Lion's Arch Merchant
#2
Because no +dmg item is greater than 20%. It's called Balance. If they kept those in people would complain there weren't +25% vs undead or vs ogres or vs dwarves or whatever. 20% is the number, and should be enough, deal with it.
Mentalist Ellie
Mentalist Ellie
Banned
#3
There's also the unscruplous types that take advantge of those sort of items. There are many players that don't know about them and pay dearly for it.
J.Kougar
J.Kougar
Academy Page
#4
I wasn't aware that they had reduced the damage bonus until you mentioned this and I then went and checked. I guess they did this because no other weapon mod available had above a 20%, and as far as I knew the bow grip that the above mentioned collector had/has was only ever a 20% ...but yes, the sword handle was 25% before. More unmentioned changed to the game I guess... really wish they wouldn't do this kind of thing without posting it in the news, but they always have and probably always will continue to sneak in little changes without telling anyone... despite how much it annoys the player base.
Arkantos
Arkantos
The Greatest
#5
Quote:
Originally Posted by Dauntless
Because no +dmg item is greater than 20%. It's called Balance. If they kept those in people would complain there weren't +25% vs undead or vs ogres or vs dwarves or whatever. 20% is the number, and should be enough, deal with it.
The 25% Charr mod has been around since what, release? Since then, barely anyone has complained about it.

Anyways, it wasn't nerfed, it was balanced. Just like the HoD axe? got balanced, and the 15% FFS got balanced.
fenix
fenix
Major-General Awesome
#6
meh, it's only 5%. No big deal if you ask me
capitalist
capitalist
Furnace Stoker
#7
It is about principle. I am still bitter that they nerfed my 15% FFS. You can not tell me it made enough difference in the game to deserve a nerf. Same with this. Seriously ANET...
J.Kougar
J.Kougar
Academy Page
#8
Quote:
Originally Posted by Arkantos
The 25% Charr mod has been around since what, release? Since then, barely anyone has complained about it.

Anyways, it wasn't nerfed, it was balanced. Just like the HoD axe? got balanced, and the 15% FFS got balanced.
So now we save the +25% Mods that we do have and sell them for ridiculously high prices just like the HoD swords, right? That's not balance, it's inflation.
Arkantos
Arkantos
The Greatest
#9
Quote:
Originally Posted by J.Kougar
So now we save the +25% Mods that we do have and sell them for ridiculously high prices just like the HoD swords, right? That's not balance, it's inflation.
If ANet could change the HoD axe and 15% FFS then theres no reason why they won't change these eventually.
Z
Zorglubb
Academy Page
#10
This is PvE for crying out loud, the balancing requirements are completely different... the actual outcome is that GW is becoming more bland and dull with every patch. No variety.
Armors became similar. Weapons become similars. Skills become similar.

At this point it's probably best to vote with your feet and skip GW:EN, rather than stick with the bland uniformity that the GW metagame has become.

/rant off
Jongo River
Jongo River
Wilds Pathfinder
#11
I bet it's down to GW:EN, but you'd figure they'd just balance the game with 25% mods in mind, rather than nerf them. So long as all players have access to the same tools (which actually isn't the case now), balance shouldn't be an issue anyway.

Standardising everything just makes the game duller, if you ask me.
J.Kougar
J.Kougar
Academy Page
#12
Quote:
Originally Posted by Arkantos
If ANet could change the HoD axe and 15% FFS then theres no reason why they won't change these eventually.
"Eventually" being the key word there... and at the rate at which ArenaNet gets around to fixes, corrections, and exploits... lol, maybe, just maybe they'll go back and change the current +25 ones ...but I wouldn't expect to see it happen till long after GWEN is released. Many will sell before then, I'm sure. I might even sell some of mine.
zwei2stein
zwei2stein
Grotto Attendant
#13
Quote:
Originally Posted by Mentalist Ellie
There's also the unscruplous types that take advantge of those sort of items. There are many players that don't know about them and pay dearly for it.
Theese items were EASILY abvaiable (i am talking 5 minutes work, oh noes) for anyone using standart game mechanics. You cant blame anyone for existance of people who have too much money and no knowledge of game.

which, ironically, this change ... changed. its not avaiable for everyone anymore and those few who have some actually can make anyone pay dearly. I dont call THIS ballance.

Its hod sword all over again, except, 15% axe and hod sword actually proble PvP ballance, 25% vs charr breaks nothing ... it actually makes you suck a bit since your weapon has now one less mod.

wts charrslaying sword pommel, 100k+ectoes (oh noes).

---

most important fact is that theese upgrades were never popular and were only thingie for weapon collectors. maybe 20% was not enough, hell, reall easy to get 25% was not enough to make pugs require it.
sindex
sindex
Wilds Pathfinder
#14
Thinking about it though, does certain weapon get carried over to GW 2 (the Charr are a playable race)? If they do this mod would cause an unfair advantage. Otherwise I would say keep it special to the prophecies campaign, since there is a need for certain unique stuff there.
Bryant Again
Bryant Again
Hall Hero
#15
Just balancing things out. No complaints here.
Haggard
Haggard
Desert Nomad
#16
Weapons don't get carried over to GW2. Only a record of your acheivements.
C
Cassandra
Frost Gate Guardian
#17
From Guildwiki, 19th of April 2007:

All new and previously existing Ascalon Longbows and Ascalon Razors from collector Louise Haup have been nerfed from +25% (vs. Charr) to the normal max damage +20% (vs. Charr). It is still possible to salvage these mods. Mods that were salvaged from previously existing Ascalon Longbows and Ascalon Razors are still +25% vs. Charr.


uhmmm seems they forgot a bit :P :P
sindex
sindex
Wilds Pathfinder
#18
Quote:
Originally Posted by Haggard
Weapons don't get carried over to GW2. Only a record of your acheivements.
So that was cleared up by A-net to what PC gamer stated?

Quote:
Originally Posted by PC Gamer
For example, special weapons you earned in Guild Wars 1 may be in a display case in your Hall of Monuments, and your Guild Wars 2 character will be able to take them out and use them.
Please correct me if I have been misguided.
Slainster
Slainster
Wilds Pathfinder
#19
well all ill say is, dont be stupid enough to buy these inflated 25% mods, because you can bet your bottom dollar they will get changed.. as been said.. balance is the new word for nerf..
Mentalist Ellie
Mentalist Ellie
Banned
#20
Quote:
Originally Posted by zwei2stein
Theese items were EASILY abvaiable (i am talking 5 minutes work, oh noes) for anyone using standart game mechanics. You cant blame anyone for existance of people who have too much money and no knowledge of game.
How would someone who only has Factions and/or Nightfall obtain one then? Don't equate knowledge or too much money with availability.