`Nerfed` Charrslaying mods from Collector Louise Haup

Synles Chyld

Synles Chyld

Academy Page

Join Date: Mar 2007

Ascalon

Krimzon Knightz [KRIM]

W/

When did this happen and why did this happen i was really lookin forward to using these +25%dmg to Charr mods on the sword an bow this collector has. I had planned to create the ultimate wpns for GW:EN Charr killing heaven but sometime in the last week or so they got nerfed on me now they are just normal +20%dmg vs. Charr so I really would like to know ...'Why Why Why'

lol i apoligize for the drama but c'mon man was it really necesary to do this???

Dauntless

Dauntless

Lion's Arch Merchant

Join Date: Jun 2005

Mo/

Because no +dmg item is greater than 20%. It's called Balance. If they kept those in people would complain there weren't +25% vs undead or vs ogres or vs dwarves or whatever. 20% is the number, and should be enough, deal with it.

Mentalist Ellie

Mentalist Ellie

Banned

Join Date: Nov 2006

P/

There's also the unscruplous types that take advantge of those sort of items. There are many players that don't know about them and pay dearly for it.

J.Kougar

J.Kougar

Academy Page

Join Date: Apr 2006

I wasn't aware that they had reduced the damage bonus until you mentioned this and I then went and checked. I guess they did this because no other weapon mod available had above a 20%, and as far as I knew the bow grip that the above mentioned collector had/has was only ever a 20% ...but yes, the sword handle was 25% before. More unmentioned changed to the game I guess... really wish they wouldn't do this kind of thing without posting it in the news, but they always have and probably always will continue to sneak in little changes without telling anyone... despite how much it annoys the player base.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Dauntless
Because no +dmg item is greater than 20%. It's called Balance. If they kept those in people would complain there weren't +25% vs undead or vs ogres or vs dwarves or whatever. 20% is the number, and should be enough, deal with it.
The 25% Charr mod has been around since what, release? Since then, barely anyone has complained about it.

Anyways, it wasn't nerfed, it was balanced. Just like the HoD axe? got balanced, and the 15% FFS got balanced.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

meh, it's only 5%. No big deal if you ask me

capitalist

capitalist

Furnace Stoker

Join Date: Jun 2005

It is about principle. I am still bitter that they nerfed my 15% FFS. You can not tell me it made enough difference in the game to deserve a nerf. Same with this. Seriously ANET...

J.Kougar

J.Kougar

Academy Page

Join Date: Apr 2006

Quote:
Originally Posted by Arkantos
The 25% Charr mod has been around since what, release? Since then, barely anyone has complained about it.

Anyways, it wasn't nerfed, it was balanced. Just like the HoD axe? got balanced, and the 15% FFS got balanced.
So now we save the +25% Mods that we do have and sell them for ridiculously high prices just like the HoD swords, right? That's not balance, it's inflation.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by J.Kougar
So now we save the +25% Mods that we do have and sell them for ridiculously high prices just like the HoD swords, right? That's not balance, it's inflation.
If ANet could change the HoD axe and 15% FFS then theres no reason why they won't change these eventually.

Zorglubb

Academy Page

Join Date: Feb 2007

This is PvE for crying out loud, the balancing requirements are completely different... the actual outcome is that GW is becoming more bland and dull with every patch. No variety.
Armors became similar. Weapons become similars. Skills become similar.

At this point it's probably best to vote with your feet and skip GW:EN, rather than stick with the bland uniformity that the GW metagame has become.

/rant off

Jongo River

Jongo River

Wilds Pathfinder

Join Date: Oct 2006

I bet it's down to GW:EN, but you'd figure they'd just balance the game with 25% mods in mind, rather than nerf them. So long as all players have access to the same tools (which actually isn't the case now), balance shouldn't be an issue anyway.

Standardising everything just makes the game duller, if you ask me.

J.Kougar

J.Kougar

Academy Page

Join Date: Apr 2006

Quote:
Originally Posted by Arkantos
If ANet could change the HoD axe and 15% FFS then theres no reason why they won't change these eventually.
"Eventually" being the key word there... and at the rate at which ArenaNet gets around to fixes, corrections, and exploits... lol, maybe, just maybe they'll go back and change the current +25 ones ...but I wouldn't expect to see it happen till long after GWEN is released. Many will sell before then, I'm sure. I might even sell some of mine.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Mentalist Ellie
There's also the unscruplous types that take advantge of those sort of items. There are many players that don't know about them and pay dearly for it.
Theese items were EASILY abvaiable (i am talking 5 minutes work, oh noes) for anyone using standart game mechanics. You cant blame anyone for existance of people who have too much money and no knowledge of game.

which, ironically, this change ... changed. its not avaiable for everyone anymore and those few who have some actually can make anyone pay dearly. I dont call THIS ballance.

Its hod sword all over again, except, 15% axe and hod sword actually proble PvP ballance, 25% vs charr breaks nothing ... it actually makes you suck a bit since your weapon has now one less mod.

wts charrslaying sword pommel, 100k+ectoes (oh noes).

---

most important fact is that theese upgrades were never popular and were only thingie for weapon collectors. maybe 20% was not enough, hell, reall easy to get 25% was not enough to make pugs require it.

sindex

sindex

Wilds Pathfinder

Join Date: Aug 2006

California

Swords of Night & Day [SWRD]

Thinking about it though, does certain weapon get carried over to GW 2 (the Charr are a playable race)? If they do this mod would cause an unfair advantage. Otherwise I would say keep it special to the prophecies campaign, since there is a need for certain unique stuff there.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Just balancing things out. No complaints here.

Haggard

Haggard

Desert Nomad

Join Date: Dec 2005

Urmston, Manchester, UK

Greener Pastures [DVDF]

W/Rt

Weapons don't get carried over to GW2. Only a record of your acheivements.

Cassandra

Frost Gate Guardian

Join Date: May 2006

From Guildwiki, 19th of April 2007:

All new and previously existing Ascalon Longbows and Ascalon Razors from collector Louise Haup have been nerfed from +25% (vs. Charr) to the normal max damage +20% (vs. Charr). It is still possible to salvage these mods. Mods that were salvaged from previously existing Ascalon Longbows and Ascalon Razors are still +25% vs. Charr.


uhmmm seems they forgot a bit :P :P

sindex

sindex

Wilds Pathfinder

Join Date: Aug 2006

California

Swords of Night & Day [SWRD]

Quote:
Originally Posted by Haggard
Weapons don't get carried over to GW2. Only a record of your acheivements.
So that was cleared up by A-net to what PC gamer stated?

Quote:
Originally Posted by PC Gamer
For example, special weapons you earned in Guild Wars 1 may be in a display case in your Hall of Monuments, and your Guild Wars 2 character will be able to take them out and use them.
Please correct me if I have been misguided.

Slainster

Slainster

Wilds Pathfinder

Join Date: Feb 2006

well all ill say is, dont be stupid enough to buy these inflated 25% mods, because you can bet your bottom dollar they will get changed.. as been said.. balance is the new word for nerf..

Mentalist Ellie

Mentalist Ellie

Banned

Join Date: Nov 2006

P/

Quote:
Originally Posted by zwei2stein
Theese items were EASILY abvaiable (i am talking 5 minutes work, oh noes) for anyone using standart game mechanics. You cant blame anyone for existance of people who have too much money and no knowledge of game.
How would someone who only has Factions and/or Nightfall obtain one then? Don't equate knowledge or too much money with availability.

Kas

Frost Gate Guardian

Join Date: May 2005

I can see why the "enchantment" axe was nerfed. I can see why the hod health weapons were nerfed. Why the FFS got a nerf along with the Rockmolder. But why a damage mods against charrs? What unfair advantage does it give actually?
"Wooo I do 5% more damage against charr"
Please...

Firebaall

Firebaall

Krytan Explorer

Join Date: Sep 2006

Interesting...

I'm assuming I'm one of the few that actually salvaged one of the 25% mods, with the intention of modding som misc. sword.

Really, what does 5% matter???

Kinda neat I suppose, like having those 15% always/unconditional weaps (before my GW days, I might add). Cool....I'm one of the GW pre nerf grandfathers. :P

lol

mantxi

Krytan Explorer

Join Date: Oct 2005

Hell Lambs [HL]

Mo/Me

Quote:
Originally Posted by Mentalist Ellie
How would someone who only has Factions and/or Nightfall obtain one then? Don't equate knowledge or too much money with availability.
They cannot even get a 20% in cantha/elona...

Mentalist Ellie

Mentalist Ellie

Banned

Join Date: Nov 2006

P/

Quote:
Originally Posted by mantxi
They cannot even get a 20% in cantha/elona...
Your point being? Mine was if someone can't get to the collector how else other than through a purchase could they get the item? Guild/alliance/friend getting one not being counted as that is not a guarantee.

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

Wow. Its a good thing I made my Charrslaying bow two weeks ago. I was wondering where I'd get the mod and then I remembered that bow I got from the collector outside Sanitarium. I like to have things ready in advanced(meaning when I have the money) and so I salvaged a useless bow and got the mod. I have to admit that my damage modifiers are ridiculous. I have +20%, a perfect 15^50 inscription, AND the +25% of Charrslaying mod. I went to the Flame Temple Corridor and in NM the Charr all died in one hit.

J3mo

J3mo

Lion's Arch Merchant

Join Date: Feb 2006

NL

Please contact the Administrator if your date of birth has changed.

Mo/

OMG OMG OMG 5% less dmg, people we shouldn't even start playing GW:EN, without that mod it will be waaaay too hard.


Rofl, come on people, what are we whining about, it's only 5%

frickett

frickett

Krytan Explorer

Join Date: Jan 2006

Shinigami Keys [SHIN]

R/Mo

balanced doesn't necessarily mean equal

Odinius

Odinius

Krytan Explorer

Join Date: Jun 2006

Netherlands

[OBEY]

N/R

For all we know, the Charr could be our allies in GW:EN.
Wielding a +25% dmg vs. Charr weapon could be quite offencive.
Wanna start the war all over again?...

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

I hope Charr get a 20% vs Humans in GW2 ^_^

TedTheDead

Frost Gate Guardian

Join Date: Feb 2007

Sons of Metal

N/

I actually assumed they were going to do this and grabbed a charrslaying mod of each weapon type lol. I was indeed correct.

Fear my 5%.

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

It was only a matter of time they did it once HM came out (since people returned to Charr populated Areas)

Zedd Kun

Zedd Kun

Krytan Explorer

Join Date: Aug 2006

The Bretheren Of Chaos [Dark]

Rt/

Can someone explain to me what FFS and HoD axe were? Don't remember :S

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

The Charr must have complained! LOL!

You think I'm kidding about balance run amok in PvE? Granted, this change doesn't amount to much. On the other hand, this change doesn't amount to much, so why spend programmer time to alter it when there are more pressing issues?

Hmmm.

Reduce Charr mods by 5% or
Fix Soul Reaping or
Fix Necrotic armor or
Build Auction House, or...


Priorities.Out.Of.Whack!

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

5% is barely anything. Its no great loss.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Carinae Dragonblood
Reduce Charr mods by 5% or
Fix Soul Reaping or
Fix Necrotic armor or
Build Auction House, or...


Priorities.Out.Of.Whack!
I think its more like.

Things that need less work come out first, since they get finished first and dont require as much testing.

changing existing mods to 20% will take a LONG while vs changing what the collector has.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Did they change the old 25% mods to 20% too, like they've done with previous nerfs?

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by Mentalist Ellie
How would someone who only has Factions and/or Nightfall obtain one then? Don't equate knowledge or too much money with availability.
Why the hell would they want a weapon of 20% / 25% against Charr if they can't get to the only place that HAS Charr? ... Even if they did get one, if they couldn't get into Ascalon then they'd have nothing to use it on.

emmlar

emmlar

Academy Page

Join Date: Oct 2006

R/

Quote:
Originally Posted by Jetdoc
Did they change the old 25% mods to 20% too, like they've done with previous nerfs?
I got one of those mods off in prep for HM and stuck it on a decent bow and that is now down to 20%, so I guess so
It's a shame, cos that was going to be really handy to strat vanquishing and HM-ing the early Proph mishs. I had been concentrating on NF so far.

And to all those that say 5% is nothing, why is it that 15%^50 is worth money and 10%^50 is not, I beg to differ that 5% extra damage means nothing

Cassandra

Frost Gate Guardian

Join Date: May 2006

as I posted before, according to wiki if you had the mod attached to a weapon, it got nerfed. If you salvaged it and then had it sitting in your inventory, it got spared.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by lyra_song
I think its more like.

Things that need less work come out first, since they get finished first and dont require as much testing.

changing existing mods to 20% will take a LONG while vs changing what the collector has.
Well, then they never will get to the big things, because small new things will keep getting bumped to the top of the list.

Fixing Necrotic armor is EXACTLY the same type of fix as this Charr fix. Necrotic armor has a broken mod and it needs updated...just like the Charr mod.

And yet, Necrotic armor has been broken since October.

But, YAY!, Charr last 5% longer!!!!