At the moment, hard mode is accessible as such (from wiki)..
"To access hard mode, a player must first complete the final mission of a campaign normally. As long as one character on an account has completed a campaign, all level 20 characters on that account will gain access to hard mode for that campaign."
..I think thats slightly flawed.
Hard Mode (by my understanding) is for the experienced players who have earned the right to play it. They have earned that right by completing that campaign to its full insensity.
I.E - All primary and secondary missions and/or masters = "Protector of...."
But the current system lets any of your level 20 characters play a campaign in hard mode aslong as atleast one of your characters has completed the last mission.
Your not required to have attained Protector for that campaign. Your not even required to have played one single mission in that campaign.
The result is, you cant quarantee that all players asking for HM actually know or understand the campaign at all.
But shouldnt a player who is doing HM, understand that campaign inside and out? Shouldnt HM offer a quarantee that your playing with experienced players?
Example....
You could have a situation where a player completes prophercies with an elemental and unlocks HM in Tyria. He then creates a cantha warrior, levels it to 20 and brings it to Tyria.
That lvl20 warrior has full access to HM in prophercies, but has no experience of playing the missions.
You add that warrior to your team, under the impresson hes experienced at that campaign and wont require instructions or help or baby-sitting.
You get into the mission and the entire thing goes heads-up because of a novice player, trying to do something that is too hard for them.
Now certain HM missions in Tyria are easy, but others are really hard. If your having trouble doing it, the last thing you need is a complete Novice joining the team.
Open to risks...
You also have the risk of people purely lvling their characters to 20, and trying to do HM purely to farm better items. Even if they dont know that campaign and with no real interest in completing it, and playing badly.
I request that Anet make accessing Hard Mode require that you have "Protector of...." for that campaign, and that it be unique to that character.
At the minute, its open to abuse and novice players who shouldnt be doing it. It also means we have no quarantee about the experience of players in the team, when realistically we should. Hard Mode should give some guarantee of experience in the campaign.
I know some players will say "But thats restricting to those who dont want to grind to get HM." My response is...
..tough. Hard Mode is something you should have to work for. Not something thats given out like candy. Plus how is completing attainting protector grinding? If your too lazey to get protector, then I wouldnt want you in my team.
f
