If every profession had a hard res...
MisterB
Hi.
[skill]Resurrection Signet[/skill]
Use this.
/notsigned
[skill]Resurrection Signet[/skill]
Use this.
/notsigned
Nevin
Definitily not signed.
Lawliet Kira
theres a reason why only those 3 proffesions have it
/notsigned
/notsigned
Biostem
You cannot talk about this w/o including the fact that everyone gets to take a secondary profession. Since you can build a very effective character using only your primary attributes, you can easily take a reusable rez from your secondary.
That doesn't even address everyone being able to take rez signet or the Sunspear rez if you have NF.
Or, to look at it another way - what if I came on and said something like "Only monks, necros, and mesmers have a way of dealing w/ hexes - i think my warrior should have one to..."
Certain abilities should be limited to certain professions... just take a secondary that has a reusable rez if that's important to you.
That doesn't even address everyone being able to take rez signet or the Sunspear rez if you have NF.
Or, to look at it another way - what if I came on and said something like "Only monks, necros, and mesmers have a way of dealing w/ hexes - i think my warrior should have one to..."
Certain abilities should be limited to certain professions... just take a secondary that has a reusable rez if that's important to you.
shoyon456
Quote:
Originally Posted by Old Man Of Ascalon
No. Having this would mean they would have to incorporate these skills into PvE mobs. Could you imagine fighting a mob in which every enemy has a res like this and then having to put up with the after affects?
Also, the Necro one looks like a PvP exploit/gimmick waiting to happen. The assassin one would phase out Rebirth. The Dervish one would lead to a-holes in AB battles who res and then end enchantments over and over again, like with that Divine Favor elite res that is sometimes used that way, only this would be worse. |
But yeah, doesn't make sense for mobs and no point w/ res sig
/notsigned
Hong Kong Evil
Quote:
Originally Posted by Old Man Of Ascalon
No. Having this would mean they would have to incorporate these skills into PvE mobs. Could you imagine fighting a mob in which every enemy has a res like this and then having to put up with the after affects?
Also, the Necro one looks like a PvP exploit/gimmick waiting to happen. The assassin one would phase out Rebirth. The Dervish one would lead to a-holes in AB battles who res and then end enchantments over and over again, like with that Divine Favor elite res that is sometimes used that way, only this would be worse. |
eg
Resurrection Chant
Spell. Resurrect target party member with up to your current health and 5...29% Energy. This spell has half the normal range.
10 Energy 6 Activation 15 Recharge
i think it will not break the balance, just leave a freedom to choose other secondary profession while still having a reusable resurrection skills
Savio
Attack skills for all professions imo.
Diddy bow
/notsigned
we have sigs, and second prof, think of this idea like giving the paragon a degen hex or a sin an aoe spell.
we have sigs, and second prof, think of this idea like giving the paragon a degen hex or a sin an aoe spell.
MisterB
Quote:
Originally Posted by Savio
Attack skills for all professions imo.
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Made In Ascalon
The three professions with dedicated healing attributes (motivation, restoration, prot+healing) get hard reses. Makes sense.
Your ideas are terrible and are pointless anyway.
Your ideas are terrible and are pointless anyway.
Curse You
Quote:
Originally Posted by shoyon456
I'm pretty sure he means for it to be like most other dervish skilled that is NOT a "maintained" enchantment, so the only way for it to end early is be removed by something like descecrate enchants.
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Pucca
PvP and especially GvG would be disturbing if everyone had a hard res.
Freke
Why would they even have the skill Ressurection Signet in the game if every profession has their own res that can be used more than once?
/notsigned
/notsigned
MithranArkanere
Ritualist, Monk and Paragon are Support/Heal professions.
Dervish is the only profession left that could qualify to get a Resurrect, since it has quite some healing skills, maybe one that removes all enchantments and give an small % of health depending on how many enchantments you lose.
Dervish is the only profession left that could qualify to get a Resurrect, since it has quite some healing skills, maybe one that removes all enchantments and give an small % of health depending on how many enchantments you lose.
Kanyatta
Quote:
Originally Posted by MisterB
Hi.
[skill]Resurrection Signet[/skill] Use this. /notsigned |
Agreed with Mr. B
Darkobra
I stopped reading at the necro one. It can only get worse. I mean, a minion which will do what? Attack the enemies and be on the front line?
"Hang on, our monk died. Oh now he's a minion! OOPS! He's dead!"
"Hang on, our monk died. Oh now he's a minion! OOPS! He's dead!"
Numa Pompilius
Quote:
Originally Posted by Savio
Attack skills for all professions imo.
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EDIT: Oh, and /Notsigned.
doudou_steve
The warrior one made me stop to continue reading
/notsigned
/notsigned
Sir Pandra Pierva
Quote:
Originally Posted by Darkobra
I stopped reading at the necro one. It can only get worse. I mean, a minion which will do what? Attack the enemies and be on the front line?
"Hang on, our monk died. Oh now he's a minion! OOPS! He's dead!" |
XD
that was funny
/notsigned
the idea is nice but useless
I pwnd U
Quote:
Originally Posted by MisterB
Hi.
[skill]Resurrection Signet[/skill] Use this. /notsigned |
QFT
or even...
[skill]Sunspear Rebirth Signet[/skill]
Not signed
MagmaRed
/unsigned
There is no need, as you can use a secondary class for a rez if you want one to use more than once without a Morale Boost. Balance is based on Rez Sig, and adding reusable rez for ALL classes would make MAJOR changes in PvP and GvG. Besides, most of your skills were bad. Very bad.
There is no need, as you can use a secondary class for a rez if you want one to use more than once without a Morale Boost. Balance is based on Rez Sig, and adding reusable rez for ALL classes would make MAJOR changes in PvP and GvG. Besides, most of your skills were bad. Very bad.
Sister Rosette
No. No no no. A thousand times no.
/notsigned
/notsigned
Skyy High
Se. Con. Dar. Y.
Sheesh.
Sheesh.
Clarissa F
[skill]death pact signet[/skill] is kinda easy to have around. As is [skill]flesh of my flesh[/skill]
/notsigned. If the warrior is having to rez a bunch of people, you have just had an epic /fail. Don't try to add skills to make up for bad playing.
They already did that with pve-only skills.
/notsigned. If the warrior is having to rez a bunch of people, you have just had an epic /fail. Don't try to add skills to make up for bad playing.
They already did that with pve-only skills.
Anduin
Quote:
Originally Posted by MisterB
Yes, definitely. Also, add spells for Ranger, Warrior, and Paragon.
|
If you are going to try to be a jackass, at least try to be creative, and not post something that can be easily rebutted.
MisterB
Quote:
Originally Posted by Anduin
You mean PVE-only title skills?
If you are going to try to be a jackass, at least try to be creative, and not post something that can be easily rebutted. |
Of course my post was ridiculous if you take it seriously, and it's also easily rebutted. You don't even have to bother with PvE-only skills, actually: characters in Guild Wars have two professions for a reason. To reinforce their strengths, compensate for their weaknesses , or to combine their abilities to create a build that neither profession could acheive alone. Any character is free to take one of the secondaries that has a resurrection skill, or use res sig or rebirth sig if their build doesn't allow for it.
The OP ignores this dual class system, res sig, and the sunspear rebirth sig, and instead suggests that the 7 other classes without a resurrection skill be given one in their profession. I don't think that is a terribly good idea, so I made an equally absurd suggestion that ignores the dual class system, and PvE skills.
I hope this post is simple enough to understand, now.
thedeadlyassassin
you do realize you can use 2 professions at once right?
pamelf
i'm actually /signed on this. if every class had some form of hard rez i could finally stop playing it safe and going monk as secondary. Rez signet annoys me.
MisterB
/notsigned again
/Mo, /Rt, /P, and http://gw.gamewikis.org/wiki/Scroll_of_Resurrection
Or, http://gw.gamewikis.org/wiki/Powerstone_of_Courage to recharge your res sigs, and remove DP in one fell swoop.
/Mo, /Rt, /P, and http://gw.gamewikis.org/wiki/Scroll_of_Resurrection
Or, http://gw.gamewikis.org/wiki/Powerstone_of_Courage to recharge your res sigs, and remove DP in one fell swoop.
System_Crush
/not signed completely
For the reason that it would be too hard to balance, and that the suggested skills show about as large a part of the OP's mind is blank as the white of his avatar...
However it does raise the idea, of a PvE hard rez for some professions that lack them now.
Not warriors, rangers or elles, they are damage dealers, but support professions might have a point in a hard rez to amplify their supportive abilities.
Paragons got one with [skill=text]Signet of Return[/skill], thats not even PvE and attached to a profession and attribute that doesn't have the slightest to do with life or death, lore wise; unlike healing prayers and restoration magic, it seems to just have been kicked on there, because paragons got nerfed too much after beta or something.
Form the soul reaping and pet corpse nerf, I'd say necro's have been nerfed enough too now to get their own rez.
A rez that makes the ally non-fleshy(immune to bleeding, poison and disease) but will have that ally suffer minion degen over time, if they die while affected they don't leave an exploitable corpse but do not suffer a death penalty either.
Like [skill=text]Vengeance[/skill] not a hard rez, but a rez that rezzes the ally long enough to finish the fight, or use their hard rez on another ally.
For the reason that it would be too hard to balance, and that the suggested skills show about as large a part of the OP's mind is blank as the white of his avatar...
However it does raise the idea, of a PvE hard rez for some professions that lack them now.
Not warriors, rangers or elles, they are damage dealers, but support professions might have a point in a hard rez to amplify their supportive abilities.
Paragons got one with [skill=text]Signet of Return[/skill], thats not even PvE and attached to a profession and attribute that doesn't have the slightest to do with life or death, lore wise; unlike healing prayers and restoration magic, it seems to just have been kicked on there, because paragons got nerfed too much after beta or something.
Form the soul reaping and pet corpse nerf, I'd say necro's have been nerfed enough too now to get their own rez.
A rez that makes the ally non-fleshy(immune to bleeding, poison and disease) but will have that ally suffer minion degen over time, if they die while affected they don't leave an exploitable corpse but do not suffer a death penalty either.
Like [skill=text]Vengeance[/skill] not a hard rez, but a rez that rezzes the ally long enough to finish the fight, or use their hard rez on another ally.
Skyy High
Quote:
Originally Posted by System_CrushParagons got one with [skill=text
Signet of Return[/skill], thats not even PvE and attached to a profession and attribute that doesn't have the slightest to do with life or death, lore wise; unlike healing prayers and restoration magic, it seems to just have been kicked on there, because paragons got nerfed too much after beta or something.
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And wtf does soul reaping have to do with whether or not a profession should get a res skill? Necroes still rock PvE; by your argument, mesmers should be able to res the entire team every 5 seconds for 5 energy, because they're so unwanted in PvE.
~ Dan ~
Quote:
Originally Posted by MisterB
Hi.
[skill]Resurrection Signet[/skill] Use this. /notsigned |
And so /notsigned
System_Crush
Quote:
Originally Posted by Skyy High
by your argument, mesmers should be able to res the entire team every 5 seconds for 5 energy, because they're so unwanted in PvE.
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arcanemacabre
/notsigned
Although, I wouldn't mind a Necro res. I mean, they are masters of death and corpse exploitation, right? Something like -
Animate Ally 15e 5c 15r (Death Magic) - Spell. Target fallen party member is resurrected with 100% life and 0 energy. For 10 seconds, target has Cracked Armor, Bleeding, and Deep Wound. If target dies again in 10 seconds, a level 1...14 Bone Horror is summoned.
And, if they died in that 10 seconds, they wouldn't get more DP, just like Death Pact Signet. Just an idea I've been throwing around.
Edit: Oops, meant Death Magic, not SR...
Although, I wouldn't mind a Necro res. I mean, they are masters of death and corpse exploitation, right? Something like -
Animate Ally 15e 5c 15r (Death Magic) - Spell. Target fallen party member is resurrected with 100% life and 0 energy. For 10 seconds, target has Cracked Armor, Bleeding, and Deep Wound. If target dies again in 10 seconds, a level 1...14 Bone Horror is summoned.
And, if they died in that 10 seconds, they wouldn't get more DP, just like Death Pact Signet. Just an idea I've been throwing around.
Edit: Oops, meant Death Magic, not SR...
Uber Mass
there are enough rezzes in the game kthxbai
/sonotsigned
/sonotsigned
Rewy
/signed only for only the idea of a hard rez
(don't mean that this actually has to happen)
As I don't play much with random people I rarely have a rez with me myself, even if I have a few skills in my skillbar that i use perhaps once or twice per area and even those are only in desperate occasions when I need to buff up to finish off the last enemy.
I like the idea of having a hard rez, but I'll wait and see if it'll ever happen or not. I'm all fine with my possible monk/rit/para rezzes for now... (if I bother to equip them).
(don't mean that this actually has to happen)
As I don't play much with random people I rarely have a rez with me myself, even if I have a few skills in my skillbar that i use perhaps once or twice per area and even those are only in desperate occasions when I need to buff up to finish off the last enemy.
I like the idea of having a hard rez, but I'll wait and see if it'll ever happen or not. I'm all fine with my possible monk/rit/para rezzes for now... (if I bother to equip them).
MithranArkanere
They could also add a PvE-only hard ress...
It could be linked to Lightbringer title...
It could be a ersion of Rebirth.
It could be linked to Lightbringer title...
It could be a ersion of Rebirth.
Zahr Dalsk
Not needed at all.
/notsigned
/notsigned
Kanyatta
Dear OP:
I have enclosed a gift for you that is a rez for every profession
[skill]Resurrection Signet[/skill]
Use it wisely.
Love,
Kanyatta
I have enclosed a gift for you that is a rez for every profession
[skill]Resurrection Signet[/skill]
Use it wisely.
Love,
Kanyatta
tehshadowninjar
Quote:
Originally Posted by Kanyatta
Dear OP:
I have enclosed a gift for you that is a rez for every profession [skill]Resurrection Signet[/skill] Use it wisely. Love, Kanyatta |