Anti-Runners idee
Sparda
I know when some of you poeple gonna read this.
That they get mad or even worse they would shoot me ^^
I had the idee for a little reshape of tyria.
Place gates at some places on the map that people can't run no more.
Keypoints of the gates
* Ascalon Foothills and Traveler's Vale (can't pas the untill you done all the Coop Missions And relevant quest)
*No entry in Beacon's Perch Till Ascention (when ascended only enrty Lornar's pass)
* A gate infrond of Stingray Strand so that you have 2 do al of maguma.
The gate is open when you have done Sanctum Cay
*A gate Between Talmark Wildernis and Majesty's Rest.
Can't enter Majesty's Rest untill you done all the relavant Coops and quests
* Once in Duird's overlook you can get till Ettin's Back.
Place a quest that they can do coop bloodstone fan Then they can proseed till Henge of Denravi Take shadow quest or whats his name.
* once in Riverside province do de 2 coops now the gate in Stingray strand is open.
once in the crystal desert do you ascention.
you know the story.
* Once in Droks, Beacon's perch is open for you but runners do not get the change for a run couse the objective was droks but you already have it
* Now place a gate in the southern shiverpeaks Between Frozen forest and ice floe and when they have done iron Mines of Moladune they are dropt in thunderhead keep now the gate is open when Thunderhead keep is done and you are on the rings of fire islands Beacon's perch is open from Deldrimmor bowl.
Thats my idee for an anti running operation so you need 2 do most of the quests so there a no more lvl 2 in droks.
And no more runners couse u have 2 play the game now and don't use a runner couse u are lazy
and plz don't shoot me ^^
That they get mad or even worse they would shoot me ^^
I had the idee for a little reshape of tyria.
Place gates at some places on the map that people can't run no more.
Keypoints of the gates
* Ascalon Foothills and Traveler's Vale (can't pas the untill you done all the Coop Missions And relevant quest)
*No entry in Beacon's Perch Till Ascention (when ascended only enrty Lornar's pass)
* A gate infrond of Stingray Strand so that you have 2 do al of maguma.
The gate is open when you have done Sanctum Cay
*A gate Between Talmark Wildernis and Majesty's Rest.
Can't enter Majesty's Rest untill you done all the relavant Coops and quests
* Once in Duird's overlook you can get till Ettin's Back.
Place a quest that they can do coop bloodstone fan Then they can proseed till Henge of Denravi Take shadow quest or whats his name.
* once in Riverside province do de 2 coops now the gate in Stingray strand is open.
once in the crystal desert do you ascention.
you know the story.
* Once in Droks, Beacon's perch is open for you but runners do not get the change for a run couse the objective was droks but you already have it
* Now place a gate in the southern shiverpeaks Between Frozen forest and ice floe and when they have done iron Mines of Moladune they are dropt in thunderhead keep now the gate is open when Thunderhead keep is done and you are on the rings of fire islands Beacon's perch is open from Deldrimmor bowl.
Thats my idee for an anti running operation so you need 2 do most of the quests so there a no more lvl 2 in droks.
And no more runners couse u have 2 play the game now and don't use a runner couse u are lazy
and plz don't shoot me ^^
Stormlord Alex
Why force people to play the game through like this? It isn't hurting you *at all*, it's just being childishly self-centered because it doesn't conform to what YOU want people to do. The fact that you've not given us any logical explanation as to why there should be gates in Tyria...
/close please?
/close please?
Sparda
I think running is a bad thing.
And yes Maybe it's hard but you can fine tune the idee.
And it is even laim 2 see lvl 2/6 in droks it's just a sighn of lazyness
And they claim that they can't play the game without lvl 20 armor.
boohoo your so Pathetic *sarcasm*
And then they have the nerve 2 ask why dude your in a place with high lvl mobs and your not even lvl 8
Thats what i think of it
And yes Maybe it's hard but you can fine tune the idee.
And it is even laim 2 see lvl 2/6 in droks it's just a sighn of lazyness
And they claim that they can't play the game without lvl 20 armor.
boohoo your so Pathetic *sarcasm*
And then they have the nerve 2 ask why dude your in a place with high lvl mobs and your not even lvl 8
Thats what i think of it
Sparda
Factions and Nightfall make use of gates factios is equipt with gates and same for Nightfall you can't run 2 vabbi and u can't enter the desolation from kourna.
You need wormy and iff someone has wormy they can't take someone who hasn't wormy. And that what they should with tyria place gate and some things that they can't run.
it's just an idee maybe do it with GW 2 make people earn there armor and stuff by playing and not sitting lazy and watch someone run his behind of
You need wormy and iff someone has wormy they can't take someone who hasn't wormy. And that what they should with tyria place gate and some things that they can't run.
it's just an idee maybe do it with GW 2 make people earn there armor and stuff by playing and not sitting lazy and watch someone run his behind of
Crazyvietguy
So wow.. this is a lame idea.
There will ALWAYS be a way to cheat the system of doing "all the missions/quests" of GW. If you havent noticed, Instead of droks runners in Tyria, in Nighfall and Factions you have players who run the entire continent.
PLUS, the majority of people wanting runs to droks and other places at low levels are people who have already been through the game once or twice before.
/not signed
There will ALWAYS be a way to cheat the system of doing "all the missions/quests" of GW. If you havent noticed, Instead of droks runners in Tyria, in Nighfall and Factions you have players who run the entire continent.
PLUS, the majority of people wanting runs to droks and other places at low levels are people who have already been through the game once or twice before.
/not signed
Wildi
Quote:
Originally Posted by Sparda
Place gates at some places on the map that people can't run no more.
|
Stormlord Alex
Uh-huh.
You've still to answer coherently... WHY do you actually have a problem with low-level characters being run? It's not influencing your game AT ALL.
You've said it's 'laziness'... So what? Them people paid for GW,and they have a right to play the game as they see fit. If it upsets your morals, tough shit.
You've still to answer coherently... WHY do you actually have a problem with low-level characters being run? It's not influencing your game AT ALL.
You've said it's 'laziness'... So what? Them people paid for GW,and they have a right to play the game as they see fit. If it upsets your morals, tough shit.
Sparda
i just think it's an attitude that is wrong what does you give the rights 2 cheat the game iff you played ones before i think that is laim and NOOB.
or maybe you are all runners or some of you at least and when they put gates in the game.
It's bad for al u guys couse you don't get any money from it
or maybe you are all runners or some of you at least and when they put gates in the game.
It's bad for al u guys couse you don't get any money from it
ClanYumemiru
Quote:
Originally Posted by Stormlord Alex
Uh-huh.
You've still to answer coherently... WHY do you actually have a problem with low-level characters being run? It's not influencing your game AT ALL. |
Every runnee is one person less that people get to play with in the areas they have chosen to skip.
Quote:
You've said it's 'laziness'... So what? Them people paid for GW,and they have a right to play the game as they see fit. If it upsets your morals, tough shit. |
That the game sadly incorporates this design flaw that enable people to skip over large sections of content, aided and abetted by others who don't give a single care what their actions are causing, that's tough shit.
But fortunately, it's tough shit that can, and has to, be prevented.
I would like to remind you that you gain locations not by account, but by character.
Also, I don't think this is a morals case. It's a gameplay and balance issue as well; one adequately resolved in Factions (and Nightfall as well, although there it really should be implemented tighter), where it works very well.
I see no reason to not have it applied to Prophecies as well.
ClanYumemiru
Hm. Upon reading the original 'proposal' more closely I think there's room for improvement - and accomodation.
1. Place a Locked Gate between Diessa Lowlands and Ascalon Foothills; opens upon successful completion of Nolani Academy or for non-Tyrian characters.
2. Expand Beacon's Perch with an adjacent outpost to its south - let's call it "Lornar's Gate" for convenience. Party size 8, level 20 henchmen - but only accessible from Beacon's Perch for people who have Ascended in any campaign.
3. Locked gate between Talmark Wilderness and Tears of the Fallen - opens upon sucessful completion of Riverside Province for all characters.
That ought to improve game flow, still allow for a measure of freedom, AND opens up Lornar's Pass for serious explorers.
There.
1. Place a Locked Gate between Diessa Lowlands and Ascalon Foothills; opens upon successful completion of Nolani Academy or for non-Tyrian characters.
2. Expand Beacon's Perch with an adjacent outpost to its south - let's call it "Lornar's Gate" for convenience. Party size 8, level 20 henchmen - but only accessible from Beacon's Perch for people who have Ascended in any campaign.
3. Locked gate between Talmark Wilderness and Tears of the Fallen - opens upon sucessful completion of Riverside Province for all characters.
That ought to improve game flow, still allow for a measure of freedom, AND opens up Lornar's Pass for serious explorers.
There.
Destroyer1717
Dude, Prophecies isn't exactly a short campaign. Getting to lvl 20 and to Droks takes many hours of playing. After playing through twice on a ranger and a warrior, i realized that I really didn't care enough to go through it all over again as a monk (especially as a monk), so i hired a runner.
On top of that, look at when you migrate i characters from other continents. Going from LA, all the way to Droks is a long slog, and given that you're already on lvl 20 and the mobs are on lvl 16, it really just becomes pointless.
The fact is that runners don't affect YOUR game, so let them have their fun and play the game they want to play it.
I would not have a lvl 20 monk right now if i didn't have the option of running. I would not have played the campaign again. Every person that runs through to Droks is a person that will more quickly reach the end game, where having real people rather than henchmen is actually important.
On top of that, look at when you migrate i characters from other continents. Going from LA, all the way to Droks is a long slog, and given that you're already on lvl 20 and the mobs are on lvl 16, it really just becomes pointless.
The fact is that runners don't affect YOUR game, so let them have their fun and play the game they want to play it.
Quote:
Yes it does. Every runnee is one person less that people get to play with in the areas they have chosen to skip. |
ClanYumemiru
Quote:
Originally Posted by Destroyer1717
Dude, Prophecies isn't exactly a short campaign.
|
Quote:
Getting to lvl 20 and to Droks takes many hours of playing. After playing through twice on a ranger and a warrior, i realized that I really didn't care enough to go through it all over again as a monk (especially as a monk), so i hired a runner. |
Quote:
On top of that, look at when you migrate i characters from other continents. Going from LA, all the way to Droks is a long slog, and given that you're already on lvl 20 and the mobs are on lvl 16, it really just becomes pointless. |
From LA to Droknar's the proper route as it stands now is only 9 missions.
That's 9000 to 18000 experience and 9 skill points, on top of the drops, the exploration percentage, the chance to help -other- players who are stuck on sections of the game along the way (which you evidently don't care for either) - and let's not mention the shiny things and skills you can pick up if you choose to do some quests.
Quote:
The fact is that runners don't affect YOUR game, so let them have their fun and play the game they want to play it. |
Runners ARE effecting the game as a whole - try find people for Maguuma or the back end of Kryta mission that don't panic or freak out if you say you just want to do the mission (and not the bonus) or play in normal mode.
In addition, running is creating a serious play balance issue (armor value vs. monster level & damage) - but I fear I'm moving into concepts too advanced for you to grasp.
Quote:
I would not have a lvl 20 monk right now if i didn't have the option of running. |
Quote:
I would not have played the campaign again. Every person that runs through to Droks is a person that will more quickly reach the end game, where having real people rather than henchmen is actually important. |
I stand by my argument and that of the original poster.
Place the gates - or at least, for chrissakes, add that "Lornar's Gate" I proposed (basically an additional town area adacent to Beacon's with party limit 8 and lvl 20 henchies, access only for Ascended chars) - you still get your easy access to Droknar's (don't you agree) without having to deal with people who REALLY have no business being in that area.
Heck, I'd even support a teleport quest or minimission from Lion's Arch/Lion's Gate TO said "Lornar's Gate" for foreign chars.
Age
Quote:
Originally Posted by Sparda
I think running is a bad thing.
And yes Maybe it's hard but you can fine tune the idee. And it is even laim 2 see lvl 2/6 in droks it's just a sighn of lazyness And they claim that they can't play the game without lvl 20 armor. boohoo your so Pathetic *sarcasm* And then they have the nerve 2 ask why dude your in a place with high lvl mobs and your not even lvl 8 Thats what i think of it |
Those that get a Run to Droks aren't going there for armour at lvl2 as you can't get that way as a real player.I don't think you know this but those are bots getting a run and why most get a run to The Cay is so they can get thier darn ascention over with.Then you have chars from other continents that want to try and get to the Tomps.
I don't think you understand why ppl run through the game it get quite repetitive and we face that in our daily lives.It really get boring in real life but in GW we do have a choice and we use it escape this in our daily life.
btw get a spell checker I may not be the best at my grammer but I do have a spell checker.
Knight Othin Of War
/Not Signed, i agree with everybody else
legion_rat
Ok heres my arguement for gates. It has nothing to do with running. Lets say you are out adventuring. Using henches killing anything you need to. you explore the whole area and come to a gate. its closed. So all of your hard work and time is wasted. you have worked your ass off and can go no further because we want to stop runners. Well we need to stop people from running you say. its unfair and lazy you say. Ok how do we stop people from getting runs on missions? A single char can solo certain missions and they charge for the service of doing it while low level characters ride along. How will you stop this? With my assassin i can pretty much solo all of the missions to get someone to yaks bend. thats a run there it just takes more time. If you build gates people will just start running the missions and charging more money. Perhaps this is your true goal i dont know. As far as the lazy people getting droks armor or what have you. SO WHAT. its their character if they dont want to earn the items and would rather pay for it who cares. It does not chage the way you play the game in the least. You do not have to partener with the lvl8 in droks armor if you do not want to. If he/she wants the advantage of better armor let them have it. How is this any different than someone buying green of gold weapons from another player so they have a better DPS or other bonuses then they would with the lvl 8 weapons they find in ascalon?
so for the OP
/notsigned.
thank you
~the rat~
so for the OP
/notsigned.
thank you
~the rat~
rohara
/not signed
tbh, i'm glad most of tyria is skippable via running. its a bloody boring campaign after you've done it once or twice. the first time through is quite charming, the 2nd time feels like grind, the 3rd time...screw it, LFR!
and i don't think you're taking factions and nightfall characters into account. you arrive at LA, level 20 and awesome, and you're up against level 12-17 baddies until you finally make your way to the southern shiverpeaks. that's a long haul of noob bashing and you hardly get any XP for it. not challenging and very boring! as for prophecies characters...honestly, the prophecies campaign itself is at fault. its too long and it takes forever to reach the high-end areas, get max armor, cap an elite, ascend, and get your 30 bonus attribute points. lots of experienced players just don't enjoy that - they only want the hard stuff. prophecies just isn't enjoyable to repeat for many people.
boo hoo so they aren't around to help on the missions...you want them to blow through it for you? (isn't that similar to running?) i've played through all 3 campaigns by myself - its the only way to learn. wiki has a guide for every mission, that's all you need to get through the campaigns. you shouldn't depend on other players for your own success.
tbh, i'm glad most of tyria is skippable via running. its a bloody boring campaign after you've done it once or twice. the first time through is quite charming, the 2nd time feels like grind, the 3rd time...screw it, LFR!
and i don't think you're taking factions and nightfall characters into account. you arrive at LA, level 20 and awesome, and you're up against level 12-17 baddies until you finally make your way to the southern shiverpeaks. that's a long haul of noob bashing and you hardly get any XP for it. not challenging and very boring! as for prophecies characters...honestly, the prophecies campaign itself is at fault. its too long and it takes forever to reach the high-end areas, get max armor, cap an elite, ascend, and get your 30 bonus attribute points. lots of experienced players just don't enjoy that - they only want the hard stuff. prophecies just isn't enjoyable to repeat for many people.
boo hoo so they aren't around to help on the missions...you want them to blow through it for you? (isn't that similar to running?) i've played through all 3 campaigns by myself - its the only way to learn. wiki has a guide for every mission, that's all you need to get through the campaigns. you shouldn't depend on other players for your own success.
Ctan
Thats one of worst idee I've seen.(to OP and all u other people that agree with this idee).
/not signed.
/not signed.
ClanYumemiru
Quote:
Originally Posted by legion_rat
Ok heres my arguement for gates. It has nothing to do with running. Lets say you are out adventuring. Using henches killing anything you need to. you explore the whole area and come to a gate. its closed. So all of your hard work and time is wasted.
|
Actually, you've just condemned TWO GW campaigns as such. Congrats. Do you have any idea what you've just said ?
Quote:
you have worked your ass off and can go no further because we want to stop runners. Well we need to stop people from running you say. its unfair and lazy you say. Ok how do we stop people from getting runs on missions? A single char can solo certain missions and they charge for the service of doing it while low level characters ride along. How will you stop this? |
OK, I know that sounded really harsh and unforgiving, and it actually is (I can think of a few spots in current missions where that would fail horribly) but if people choose to actively avoid playing and getting the most advance for the fewest amount of work by throwing (game) cash at the problem then perhaps, harsh and unforgiving solutions are what we need.
Quote:
With my assassin i can pretty much solo all of the missions to get someone to yaks bend. thats a run there it just takes more time. If you build gates people will just start running the missions and charging more money. |
I disagree. Offer people an incentive to play for and they will. Look at Factions - the incentive there being that with every mission you play you unlock more and more of the world to explore - even if you have to mind the locked gates and closed areas every now and then.
Nightfall isn't too dissimilar - sadly the implementation there failed on several points (I need not remind anyone here of the dreaded Docks/LA/KC ferries or the Vabbi run (the last one being one of the most horrible exploits I know of))
but as a system it is designed to REWARD the player for achieving story progress - not just through shiny items and more cash in his back pocket, but new opportunities to see more of the world.
Quote:
Perhaps this is your true goal i dont know. As far as the lazy people getting droks armor or what have you. SO WHAT. its their character if they dont want to earn the items and would rather pay for it who cares. |
PvE is all about doing the hard work and being able to show what you've achieved by being places - or having the mementoes of it (armor, weapons, titles, etc)
Sure, you can buy some - but not others. You'll have to go there to get them - and probably, have to work hard for it.
As I noted before, you unlock locations by character, not by account.
Quote:
It does not chage the way you play the game in the least. You do not have to partener with the lvl8 in droks armor if you do not want to. If he/she wants the advantage of better armor let them have it. How is this any different than someone buying green of gold weapons from another player so they have a better DPS or other bonuses then they would with the lvl 8 weapons they find in ascalon? |
Try seriously doing a mission with people when most of the outpost inhabitants are aforementioned level 8s in drok's armor whining about wanting to be powerleveled, see how long YOU last
Here's a thought for you: if a perceived majority of players gets their "Drok Armor" they chose and causes a balance shift that reaches too far towards player advantage, how long before its *forcibly* corrected towards the game side again and -demands- that players do a Drok run to advance ?
Is that what you want ? Really ?
Fortunately we can trust the developers to use enough common sense to know that the perceived majority is just that - perceived - and it will -not- have any undesirable consequences for people choosing to play the storyline as given (I do agree though, that Prophecies is very drawn out, especially compared to the other campaigns - but it's hard to gloss over skipping 12 out of the 25 storyline missions just for a few goodies)
And as for foreign characters and travel to Drok's - see my suggestion: put in that Lornar's Gate, heck, link it to LA via the Lion's Gate with a minimission through the southern section of Gates of Kryta, and give the offshore guys a real, honest shot at one of the most awe-inspiring explorables of Tyria.
But don't give it away by lining someone else's pockets.
Puebert
/notsigned.
I don't like playing through all of Prophecies.
Running is fine. If I want to skip the Jungle (which is my least favorite part of proph) then why shouldn't I.
Infact, I think there should be a place like Droks in all chapters so if I want, I can skip some parts.
I don't like playing through all of Prophecies.
Running is fine. If I want to skip the Jungle (which is my least favorite part of proph) then why shouldn't I.
Infact, I think there should be a place like Droks in all chapters so if I want, I can skip some parts.
the_jos
Reasons to get a run:
- Better armor
- Fast leveling
Both 'flaws' were corrected in Factions and Nightfall, where leveling and good armor are more early in the game.
It's always been said that the game starts at lvl20, so get there asap
- Foreign characters
Well, I don't see a reason why a foreign character should work his/her way though half prophecies before the real fun starts.
That being said, I don't see a reason to nerf running.
People that are being run have the gold to get run (probably not the first character) and are willing to pay.
When they have factions/nightfall, they could get to their main outposts after reaching Loin's and get their armor and level there.
People won't become worse players because they skip some areas.
I can dream some of the missions/quests and know exactly what to do with each profession.
Must I really do them all just to show that?
Btw, I never got a run, just played Proph, even on my Rt, Sin, Derv and P.
But I might consider a run on a new character, if I think it's worth the gold.
- Better armor
- Fast leveling
Both 'flaws' were corrected in Factions and Nightfall, where leveling and good armor are more early in the game.
It's always been said that the game starts at lvl20, so get there asap
- Foreign characters
Well, I don't see a reason why a foreign character should work his/her way though half prophecies before the real fun starts.
That being said, I don't see a reason to nerf running.
People that are being run have the gold to get run (probably not the first character) and are willing to pay.
When they have factions/nightfall, they could get to their main outposts after reaching Loin's and get their armor and level there.
People won't become worse players because they skip some areas.
I can dream some of the missions/quests and know exactly what to do with each profession.
Must I really do them all just to show that?
Btw, I never got a run, just played Proph, even on my Rt, Sin, Derv and P.
But I might consider a run on a new character, if I think it's worth the gold.
gameshoes3003
I'm one of those people who buy, and service runs.
So sorry,
/notsigned
So sorry,
/notsigned
the_jos
ClanYumemiru,
You are mentioning story progress as one of reasons to put gates at certain points, if I read that correctly.
Did you finish all the titan quests?
Those are part of the story, you know.
And how many people play those quests?
How many people don't even know those quests excist?
I think that's far more than the people whining for a Droks run in Beacons.
You are mentioning story progress as one of reasons to put gates at certain points, if I read that correctly.
Did you finish all the titan quests?
Those are part of the story, you know.
And how many people play those quests?
How many people don't even know those quests excist?
I think that's far more than the people whining for a Droks run in Beacons.
Knightsaber Sith
/signed
I never much cared for running myself. This seems a bit extreme, but I'll go ahead and sign anyway.
I never much cared for running myself. This seems a bit extreme, but I'll go ahead and sign anyway.
Zui
Why exactly should be running be stopped?
Other than to pamper idiots who get run somewhere and then get mad because they're trying to do level 20 content at level 6 and are failing repeatedly. Or idiots who somehow don't realise they won't be playing through the storyline in the order intended by skipping ahead. Both of which are pretty poor reasons.
Other than to pamper idiots who get run somewhere and then get mad because they're trying to do level 20 content at level 6 and are failing repeatedly. Or idiots who somehow don't realise they won't be playing through the storyline in the order intended by skipping ahead. Both of which are pretty poor reasons.
milan
lets translate the points here. I'm not gonna go back over the posts hitting quote code.
1 - Running affects you directly because you can't find a group for maguuma in normal mode with no bonus -
Translation - I want to force everyone to play my way or no way!
2 - In addition, running is creating a serious play balance issue (armor value vs. monster level & damage) - but I fear I'm moving into concepts too advanced for you to grasp.
Translation - I'm talking utter tripe that I'm unable to come up with a explanation for that will hold up for more than three seconds, so I'll just insult you instead.
Running is not harming you directly, it was allowed to happen and there was even dev input into the Lornars Pass situation.
If you are that desperate to get people to play the missions with you, try a decent guild, or even better, if you want to play the game as it was originally designed - you've done the PvE part now move onto PvP.
1 - Running affects you directly because you can't find a group for maguuma in normal mode with no bonus -
Translation - I want to force everyone to play my way or no way!
2 - In addition, running is creating a serious play balance issue (armor value vs. monster level & damage) - but I fear I'm moving into concepts too advanced for you to grasp.
Translation - I'm talking utter tripe that I'm unable to come up with a explanation for that will hold up for more than three seconds, so I'll just insult you instead.
Running is not harming you directly, it was allowed to happen and there was even dev input into the Lornars Pass situation.
If you are that desperate to get people to play the missions with you, try a decent guild, or even better, if you want to play the game as it was originally designed - you've done the PvE part now move onto PvP.
Curse You
/not signed
If ArenaNet really cared about running, they would have done this a long time ago. That or they would have added a horrible amount of snares to the monsters in certain areas.
Running is not a bad thing. It is reserved for the players who have at least some gameplay experience (if you ignore gold purchasers), since the cost of most runs is 1k+. Someone with only 1k is very unlikely to pay someone all their money to run them.
You can't run Elona can you? You are uninformed. It is possible to run from Sunspear Sanctuary to Kodash Bazaar (not going to say how). The reason is, purely ascetic, since you still have to do the missions in Kourna to get further in the campaign.
Furthermore, it is possible to "run" from Kamadan to Consulate Docks, allowing a lvl 2 character to get max armor. I personally had my Paragon and Dervish run. Why? Because I'm trying to get the Survivor title on both of them and don't want to take any risks.
The thing is, sure you can be run, but in most cases, you still have to do most of the missions.
Also, about it being "cheating". The Wiktionary definition of cheating is: To violate rules in order to gain advantage from a situation. Now, there is no rule against running, as ArenaNet has not made one, so therefore running cannot be considered cheating. Your personal rules are insignificant, as you have no power over people in game.
If ArenaNet really cared about running, they would have done this a long time ago. That or they would have added a horrible amount of snares to the monsters in certain areas.
Running is not a bad thing. It is reserved for the players who have at least some gameplay experience (if you ignore gold purchasers), since the cost of most runs is 1k+. Someone with only 1k is very unlikely to pay someone all their money to run them.
You can't run Elona can you? You are uninformed. It is possible to run from Sunspear Sanctuary to Kodash Bazaar (not going to say how). The reason is, purely ascetic, since you still have to do the missions in Kourna to get further in the campaign.
Furthermore, it is possible to "run" from Kamadan to Consulate Docks, allowing a lvl 2 character to get max armor. I personally had my Paragon and Dervish run. Why? Because I'm trying to get the Survivor title on both of them and don't want to take any risks.
The thing is, sure you can be run, but in most cases, you still have to do most of the missions.
Also, about it being "cheating". The Wiktionary definition of cheating is: To violate rules in order to gain advantage from a situation. Now, there is no rule against running, as ArenaNet has not made one, so therefore running cannot be considered cheating. Your personal rules are insignificant, as you have no power over people in game.
mikez himself
i have played for approximately 1.8k hours, if i for some reason make a new proph character, i dont want to grind through the missions ive done countless times. it does not affect you if i want to skip the first few missions as they bore me, so if you dont like it, dont do it. just because you dont like something which is already in the game it doesnt mean it should be changed.
horrible idea
/not signed
horrible idea
/not signed
bilateralrope
/unsigned. While I used to hate runners before factions, its mellowed out to general apathy towards em.
Besides the content from LA sanctum is very boring for level 20 characters. So if you block non-tyrian characters from being ran around your just forcing them through the areas they don't like to get to the places they want to get to (like south shiverpeaks and fire islands for skill caps).
As for people complaining about the lack of people at some places, thats caused by people not wanting to do anything in prophesies any more, not because they skipped it. If you force them to go through the content, they will hero/hench it and you still won't see them.
So while I wouldn't mind runners them stopped, they don't actually hurt me as if someone has a level below that of the henchmen I won't party with them. So I'd prefer that ANET spends their time on things that will actually help players, instead of things that will piss off some people and be ignored by everyone else.
Besides the content from LA sanctum is very boring for level 20 characters. So if you block non-tyrian characters from being ran around your just forcing them through the areas they don't like to get to the places they want to get to (like south shiverpeaks and fire islands for skill caps).
As for people complaining about the lack of people at some places, thats caused by people not wanting to do anything in prophesies any more, not because they skipped it. If you force them to go through the content, they will hero/hench it and you still won't see them.
So while I wouldn't mind runners them stopped, they don't actually hurt me as if someone has a level below that of the henchmen I won't party with them. So I'd prefer that ANET spends their time on things that will actually help players, instead of things that will piss off some people and be ignored by everyone else.
MrGuildBoi
Quote:
*No entry in Beacon's Perch Till Ascention (when ascended only enrty Lornar's pass) |
ca_aok
What surprises me is nobody has mentioned the fact that running is a decent way to make money for your own armor and weapons, especially if you get fast or can do a particularly hard run. It's a nice and challenging (in some cases anyway) alternative to the grind that is farming.
In addition, nothing pisses me off more than the closed gates in Factions. There are two reasons why the general public hates factions more than both other games... the 10K forced grind, and the closed gates. They aren't realistic, and it isn't much fun when you want to cap an elite on your ranger or whatever and discover that it's in the eternal grove and you need to beat 9 missions and a bunch of primaries to get there. And I suppose we should have beaten the game with all our characters? Well for those of us who have three games, and multiple PvE characters, this is a retarded grind. I have 10 PvE characters, one of each profession. There are a total of 58 missions throughout the three campaigns. Even with the 2/4 optional in the factions/nightfall storyline, respectively, that's 52 missions. That means I would need to beat 520 missions just so I could have access to all the areas I'd like. Now factor in that I feel like smashing my head against a keyboard by the time I'm forcing my 8th character through Gate of Madness, and you get one unhappy player.
People love prophecies. People still play prophecies, even the jungle missions that are so often skipped (I would know, I recently got Protector of Tyria on my mesmer and there were plenty of people to group with for missions. Nobody plays factions anymore. So if you'd like to remove a significant number of people from the continent, this would be a good way to go about it. Oh yes, one of your complaints is that running takes people away from certain outposts. Trust me... removing running will turn those areas into ghost towns, just like the faction outposts.
In addition, nothing pisses me off more than the closed gates in Factions. There are two reasons why the general public hates factions more than both other games... the 10K forced grind, and the closed gates. They aren't realistic, and it isn't much fun when you want to cap an elite on your ranger or whatever and discover that it's in the eternal grove and you need to beat 9 missions and a bunch of primaries to get there. And I suppose we should have beaten the game with all our characters? Well for those of us who have three games, and multiple PvE characters, this is a retarded grind. I have 10 PvE characters, one of each profession. There are a total of 58 missions throughout the three campaigns. Even with the 2/4 optional in the factions/nightfall storyline, respectively, that's 52 missions. That means I would need to beat 520 missions just so I could have access to all the areas I'd like. Now factor in that I feel like smashing my head against a keyboard by the time I'm forcing my 8th character through Gate of Madness, and you get one unhappy player.
People love prophecies. People still play prophecies, even the jungle missions that are so often skipped (I would know, I recently got Protector of Tyria on my mesmer and there were plenty of people to group with for missions. Nobody plays factions anymore. So if you'd like to remove a significant number of people from the continent, this would be a good way to go about it. Oh yes, one of your complaints is that running takes people away from certain outposts. Trust me... removing running will turn those areas into ghost towns, just like the faction outposts.
Operative 14
I would like to forward the following question to the supporters of this idea: How many level 20 characters have you made, and have you played the entire game throughout with all of them and watched every single cutscene for each mission with each character? I'm just curious.
I have 3 level 20 characters with the proffessions I wanted to try. My Ele is my oldest, and I have compeleted all of Prophicies, and Factions, and I am 2 missions away from beating Nightfall. He has never been run anywhere, and I've made my own rule that he will play through the complete campaign for every expansion. My other two characters, I will freely admit that I had them run through to other portions of the game. But certainly not to any area I hadn't gotten to with my ele.
I have yet to see a single person who has ever run through any portion of the game who hasn't completed the campaign, at least once, with another character. If you're worried about people missing the storylines, then it might be a better idea to petition to have the "Skip" button taken out of the cinematics. Lord knows how much of the stoyline I have missed becuase I was the odd man out when the "Five out of Six members of the party wish to skip this cinematic" message came up.
If your worried about a low level character getting run forward to buy better armor... Let's be honest. Why would anyone with endgame level armor play among low level monsters? The experience is certainly much easier to get with the higher level monsters you can face in other parts of the world you pass while running.
If your worried that Arenanet will nerf the low level areas in order to equalize it with low level characters with endgame armor; I, as well as any other person, can take anyone of my level 20 characters back to the beginning area and completely wipe out all the bad guys in the instance by myself. If they're worried about the very low minority of players that would go, get endgame armor, then come back to the begginers area and then start playing the game, perhaps they should also balance it to challenge the level 20's with endgame weapons, armor, skills, and experience that make up a vast majority of the players in the game that might choose to go back.
If your worried about the underpopulation in areas like magumma jungle... Just wait for a group. Or ask friends and guildmates; that's kind of what they're there for. And, quite frankly, I think if people were forced to play the entire game every time, I think the world would be populated with much fewer people. Older players would get frustrated with having to do so much for a new character, and probably give up playing after several months becuase they are bored with having to play with their one character who's beaten the campaign.
Honestly, I would rather play with friends or other players going through of their own free will than disgruntled and bored players who are going through the campaign for the upteenth time. The storylines are great, and I would hope that no one would ever run through the game the first time through, and I have yet to hear of anyone who did. However, after you play through it, there isn't really any reason to experience it again. That would be akin to reading the Lord of the Rings trilogy every three weeks becuase you wanted to try a Ranger instead of an Elementalist instead of a Warrior instead of a Dervish instead of a.... you get that point I hope.
It's a facet of the game that harms no one from what i can see; people have been running since the beggining. It's not like it's something that started last month and drained all of the players to Droks or Vabbi and gave everyone endgame level armor. It takes money to be run anywhere or buy the armor and/or weapons, experience in the game to know you need high level armor, knowledge of where you need to be to get it, and a lack of need to see the storyline. All of those things add up to players who have already played through the campaign, and have no wish to be forced to play it again. That would only lead to frustrated players who give up playing becuase of reasons stated above.
I have 3 level 20 characters with the proffessions I wanted to try. My Ele is my oldest, and I have compeleted all of Prophicies, and Factions, and I am 2 missions away from beating Nightfall. He has never been run anywhere, and I've made my own rule that he will play through the complete campaign for every expansion. My other two characters, I will freely admit that I had them run through to other portions of the game. But certainly not to any area I hadn't gotten to with my ele.
I have yet to see a single person who has ever run through any portion of the game who hasn't completed the campaign, at least once, with another character. If you're worried about people missing the storylines, then it might be a better idea to petition to have the "Skip" button taken out of the cinematics. Lord knows how much of the stoyline I have missed becuase I was the odd man out when the "Five out of Six members of the party wish to skip this cinematic" message came up.
If your worried about a low level character getting run forward to buy better armor... Let's be honest. Why would anyone with endgame level armor play among low level monsters? The experience is certainly much easier to get with the higher level monsters you can face in other parts of the world you pass while running.
If your worried that Arenanet will nerf the low level areas in order to equalize it with low level characters with endgame armor; I, as well as any other person, can take anyone of my level 20 characters back to the beginning area and completely wipe out all the bad guys in the instance by myself. If they're worried about the very low minority of players that would go, get endgame armor, then come back to the begginers area and then start playing the game, perhaps they should also balance it to challenge the level 20's with endgame weapons, armor, skills, and experience that make up a vast majority of the players in the game that might choose to go back.
If your worried about the underpopulation in areas like magumma jungle... Just wait for a group. Or ask friends and guildmates; that's kind of what they're there for. And, quite frankly, I think if people were forced to play the entire game every time, I think the world would be populated with much fewer people. Older players would get frustrated with having to do so much for a new character, and probably give up playing after several months becuase they are bored with having to play with their one character who's beaten the campaign.
Honestly, I would rather play with friends or other players going through of their own free will than disgruntled and bored players who are going through the campaign for the upteenth time. The storylines are great, and I would hope that no one would ever run through the game the first time through, and I have yet to hear of anyone who did. However, after you play through it, there isn't really any reason to experience it again. That would be akin to reading the Lord of the Rings trilogy every three weeks becuase you wanted to try a Ranger instead of an Elementalist instead of a Warrior instead of a Dervish instead of a.... you get that point I hope.
It's a facet of the game that harms no one from what i can see; people have been running since the beggining. It's not like it's something that started last month and drained all of the players to Droks or Vabbi and gave everyone endgame level armor. It takes money to be run anywhere or buy the armor and/or weapons, experience in the game to know you need high level armor, knowledge of where you need to be to get it, and a lack of need to see the storyline. All of those things add up to players who have already played through the campaign, and have no wish to be forced to play it again. That would only lead to frustrated players who give up playing becuase of reasons stated above.
Juno Onuj
$10 says this guy got scammed on his Droks run.
Operative 14
Or spent that last 3 days trying to get a group in a Magumma jungle mission (I can understand that would be very frustrating however.)
DarkGanni
Running ppl never hurted anyone, getting a run is a PLAYER's choice.
/notsigned with teh blood
/notsigned with teh blood
Lotrfish
/signed for removing running
Though, this may not be the best solution. Running is exploiting a flaw in the game, which I'm pretty sure was never intended. However people are used to being lazy and skipping many parts of the game, a game which is meant to be played. Therefore, this would anger many players as seen on this thread. I believe Anet is addressing this problem, among many others in GW2. In this case they can start over and get rid of running without having it anger the population. Anet is also gettting rid of all the n00b content you guys are complaining about in Eye of the North. I really enjoy playing through the entirety of all the games, I've gotten all of ym 6 PvE characters through multiple campaigns without running and doing every quest. My ultimate goal is to get Grand Master Cartographer and Vanquisher for all three campaigns on eveyr charcter before GW2 comes out. I just don't see why people would want to skip parts of this amazing game.
Though, this may not be the best solution. Running is exploiting a flaw in the game, which I'm pretty sure was never intended. However people are used to being lazy and skipping many parts of the game, a game which is meant to be played. Therefore, this would anger many players as seen on this thread. I believe Anet is addressing this problem, among many others in GW2. In this case they can start over and get rid of running without having it anger the population. Anet is also gettting rid of all the n00b content you guys are complaining about in Eye of the North. I really enjoy playing through the entirety of all the games, I've gotten all of ym 6 PvE characters through multiple campaigns without running and doing every quest. My ultimate goal is to get Grand Master Cartographer and Vanquisher for all three campaigns on eveyr charcter before GW2 comes out. I just don't see why people would want to skip parts of this amazing game.
Hyper Cutter
Quote:
Originally Posted by bilateralrope
As for people complaining about the lack of people at some places, thats caused by people not wanting to do anything in prophesies any more, not because they skipped it. If you force them to go through the content, they will hero/hench it and you still won't see them.
|
Cjad the Nord
"PvE is all about doing the hard work and being able to show what you've achieved by being places - or having the mementoes of it (armor, weapons, titles, etc)"
I can't think of a single title that can be bought with the obvious exception of the Drunkard and Sweet Tooth titles (their basic premise, actually) and Wisdom title (which grants a fairly useful PvE bonus, so that's more practical than prestigious). Low leveled characters skipping areas in Prophecies has never;
-Prevented me from finding a group in Maguuma (I hate that place just like everyone else; maybe it's the SCENERY and not the lack of people due to runners)
-Prevented me from finding an experience group in the Southern Shiverpeaks
-Caused a title that I earned through hard work to suddenly become less prestigious than it once was
-Caused me to look at my black 15k armor and think "Now everyone is wearing it..."
I loved Prophecies. I played through the entire thing on every Prophecies character I have. In two years of owning this particular campaign, not once did I look around and say "Damn runners are messing up my game." The fact is, someone who is NEW to Prophecies and Guild Wars in general will consider 1k to be too large an amount of money to waste getting run somewhere with tougher enemies. And even if they DO have themselves chauffeured to Yak's Bend, they'll probably get discouraged by the lack of party invites and high-level mobs before returning to where they were in Ascalon.
/unsigned for great justice
I can't think of a single title that can be bought with the obvious exception of the Drunkard and Sweet Tooth titles (their basic premise, actually) and Wisdom title (which grants a fairly useful PvE bonus, so that's more practical than prestigious). Low leveled characters skipping areas in Prophecies has never;
-Prevented me from finding a group in Maguuma (I hate that place just like everyone else; maybe it's the SCENERY and not the lack of people due to runners)
-Prevented me from finding an experience group in the Southern Shiverpeaks
-Caused a title that I earned through hard work to suddenly become less prestigious than it once was
-Caused me to look at my black 15k armor and think "Now everyone is wearing it..."
I loved Prophecies. I played through the entire thing on every Prophecies character I have. In two years of owning this particular campaign, not once did I look around and say "Damn runners are messing up my game." The fact is, someone who is NEW to Prophecies and Guild Wars in general will consider 1k to be too large an amount of money to waste getting run somewhere with tougher enemies. And even if they DO have themselves chauffeured to Yak's Bend, they'll probably get discouraged by the lack of party invites and high-level mobs before returning to where they were in Ascalon.
/unsigned for great justice
Curse You
Quote:
Originally Posted by Operative 14
I have yet to see a single person who has ever run through any portion of the game who hasn't completed the campaign, at least once, with another character.
|
When I set out on my necromancer, a guildmate (I joined a friend's guild on my first day of playing) offered to run me to Lion's Arch, and I figured it would be useful. Afterwards I was briefly confused about why there was an Ascalon Settlement in Kryta and who these White Mantle guys were. However, the only reason I was run is because it was offered to me for free.
Did this in any way influence other people's gaming experience? Doubtfully, as I went back to Ascalon and did all the missions (in order) because I wanted to know what was going on in the storyline.
Quote:
Originally Posted by Lotrfish
/signed for removing running
Though, this may not be the best solution. Running is exploiting a flaw in the game, which I'm pretty sure was never intended. However people are used to being lazy and skipping many parts of the game, a game which is meant to be played. Therefore, this would anger many players as seen on this thread. I believe Anet is addressing this problem, among many others in GW2. In this case they can start over and get rid of running without having it anger the population. Anet is also gettting rid of all the n00b content you guys are complaining about in Eye of the North. I really enjoy playing through the entirety of all the games, I've gotten all of ym 6 PvE characters through multiple campaigns without running and doing every quest. My ultimate goal is to get Grand Master Cartographer and Vanquisher for all three campaigns on eveyr charcter before GW2 comes out. I just don't see why people would want to skip parts of this amazing game. |
As has been stated many, many time before; running is not a case of being lazy, it's a case of not wanting to do the same thing for the 3rd+ time.
I have three Prophecies characters. The first two, I did all the missions. By the third, I was sick of the missions and skipped over North Shiverpeaks, Kryta and the Jungle. Only recently have I worked up the want to do those missions on that character.
Lotrfish
Quote:
Originally Posted by Curse You
You obviously didn't read this thread before posting.
As has been stated many, many time before; running is not a case of being lazy, it's a case of not wanting to do the same thing for the 3rd+ time. I have three Prophecies characters. The first two, I did all the missions. By the third, I was sick of the missions and skipped over North Shiverpeaks, Kryta and the Jungle. Only recently have I worked up the want to do those missions on that character. |
I also forgot to bring up in my original post the problem of people inexperienced with certain professions at endgame. If you're really good at warrior, it doesn't necessarily make you a good ritualist. It's not just about being good at the game in general, each profession brings a whole new experience.
Cjad the Nord
So what? It doesn't bother me that some people are too lazy to play Prophecies for the hojillionth time through, why does it bother you? O_o