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Originally Posted by obsidianmetroid
I think that they should make a whole new area for people who achieve the "Legendary Defender of Ascalon" title. An area they can go to get access to high level armor, better weapons, and special Pre-searing missions. Like missions to defend the wall from Charr or to take out certain Charr bosses. The area should be open only to those with the title....
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I've been in pre for over 2 years now...I never had any pre toon at over level 16 because 1) I found the way of deathlevelling to gain levels plain retarded (glitchers aka cheaters using scrolls/sup runes/vamps to speed up the process...how fair lol!) and 2) I (and man y others) simply can't run the comp overnight in order to deathlevel.
Personally I find anyone in pre who'se over level 14 respectable, as I know that they spend a lot of time farming in the northlands and they generally know how to battle the charr effectively by then.
I wouldn't want higher level armor (no matter what level the requirement would be) as this would imo spoil what permapre is about.
No higher AL armor in pre. New skins and a headgear crafter I would support however. There is no way to craft armor in pre even though this is a very important thing for new players to learn but this is another story.
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Originally Posted by obsidianmetroid
The special area should have at least 5 to 10 missions with a bonus. Which would enable the Legendary Defenders to acquire a new title: "Legendary Protector of Ascalon". Or they could get "Protector of Ascalon" and a special Hard Mode to attain the "Legendary Protector of Ascalon" title.
They should also make the Legendary title easier to get for the people who want to get into the special zone. Add another two Zones to the area north of the wall. The area in the first post mission, The Great Northern Wall, Should be explorable with higher level Charr and different bosses, the end of the zones should be The Charr Encampment. Each zone would make the level of the Charr climb. In The Northlands the Charr are level 7 to 8 and the bosses are level 10, well the next zone should have level 10 to 11 Charr and level 13 bosses, and in the last zone the Charr should be level 13 to 14 and the bosses should be level 16. This would make the title a bit easier to get and allow the players into the Legendary Defender zone.
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I'd support any idea of getting LDoA in a more normal way. Not everyone can keep their comps on overnight while anyone could (attempt to farm) higher level charr for an hour a day or so.
Someone mentioned earlier that any hardmode in pre would introduce higher damage weapons in pre. This is something I still have doubts about wether this would be a good thing or not. I don't own any glitched max weapons nor do I have any GotY items. Still I kinda like the way that for instance 12-20 bows are the best bows to be gotten in pre.
On the other hand I strongly support any alternative way to be able to get the LDoA title. This doesn't and shouldn't be easier then deathlevelling, just more dependant on the players skill.
Perhaps sonekind of tough mode only accessable by a party of 1? I strongly oppose any possibility of anyone paying for a power leveller in order to level up easilly past level 14.
I like the idea of having incremental level-ups while being in the northlands.
perhaps, after having cleared all the charr in the northlands, having a quest NPC available that could map you to a mission northlands (like those missions in nightfall) with higher level charr but only being able to enter solo? Or even only if you have 1 death or more to prevent any survivers from being able to get both surviver and LDoA?
Atleast this could make the Legendary Defender title be about being a legendary defender instead of being a legendary coffinfiller.
I can't agree with the idea like it is suggested by the OP but it has potential
For having all this extra stuff only for level 20's while theres only deathlevelling I will say
/unsigned
Edit:corrected spelling error