Ability to Switch Primary Professions
VinnyRidira
Just as when you have ascended or the equivalent in the three campaigns you have the ability to switch secondary professions, how about adding the ability to switch primary professions when you have killed the Lich in Tyria, Shiro in Cantha or Abbadon in Elona. This of course is purely PvE as you can always switch PvP characters as you like. A lot of my friends only have one or two serious characters and do not have the time to create and play extra extra characters through.
Lydz
Erm...no. Each profession has specific character customization options etc.
Might I ask what the point of changing their main characters' professions will be if they don't have time? If they've finished the campaign they can't do much else except PvP or level a new character. If you want to PvP, make a PvP char.
/notsigned
Might I ask what the point of changing their main characters' professions will be if they don't have time? If they've finished the campaign they can't do much else except PvP or level a new character. If you want to PvP, make a PvP char.
/notsigned
Etta
no no no no! make a different character if you want a new class to play or pvp only character.
/notsigned
/notsigned
VinnyRidira
Quote:
Originally Posted by Lydz
Erm...no. Each profession has specific character customization options etc.
Might I ask what the point of changing their main characters' professions will be if they don't have time? If they've finished the campaign they can't do much else except PvP or level a new character. If you want to PvP, make a PvP char. /notsigned |
[M]agna_[C]arta
doesn't seem right to me^^.
MithranArkanere
I like games where you make just one character and she can learn all skills.
But Guild Wars is not like that.
It's a basis of the game, and won't change.
But Guild Wars is not like that.
It's a basis of the game, and won't change.
Kuldebar Valiturus
Quote:
Originally Posted by MithranArkanere
I like games where you make just one character and she can learn all skills.
But Guild Wars is not like that. It's a basis of the game, and won't change. |
One character can learn all the skills, but you can only have one Primary Profession for the life of the character.
And, also Guild Wars is fairly unique in regards to the whole concept of secondary professions.
I don't feel limited at all by the current arrangement, and I'd hate to have to gather all the skills for a new Primary all over again on a level 20 character. It's really much easier picking up those skills while leveling up (with the exception of most elites).
Secondary Profession choices offer a huge range of options, if the player wishes to branch out.
But, all this aside, consider how this sort of thing could be implemented. Lot of reworking needed. One thing comes to mind: How is armor going to fit various models?
Also, do we really want our characters to become even more like dress up dolls?
"I think I'll be a Minion Master for this Mission. Be right back."
"Oh, you need a Monk, OK one second."
End of the world as we know it, dogs and cats living together - mass hysteria.
Is it really that hard to get a character "ascended" and to level 20?
MithranArkanere
Nope.
There are only two things that makes characters different:
1. Primary Attribute.
2. Armor.
Everything else is the same for all of them.
That is one of the basis of Guild Wars, and that won't change in GW1.
There are only two things that makes characters different:
1. Primary Attribute.
2. Armor.
Everything else is the same for all of them.
That is one of the basis of Guild Wars, and that won't change in GW1.
freekedoutfish
[took the sarcy comment out as it was a bit harsh]
/not signed at all for changing primary profession!
You have a set character model for a profession which you cant change. So you will always look like the profession you first create. You will only be able to wear their armor and use their runes. You can only use the inherant abilities of that profession (i.e elemental and energy storage).
People will automatically assume you are that profession and expect a build associated with it from you. Example - you cant have an ele using pure warrior skills, because you dont have the higher armor to suit it. Only a warrior can tank and use warrior skills 100% effectively.
If I saw a player in monk armor, flagged as a primary elemental. I would have to laugh at them. If they asked to join my PUG, then the insults would have to start flying. They wouldnt have the energy storage to handle it.
You need to be able to distinguise a persons profession instantly, and know that they can use that profession to its full potential. Not worry about whether the monk playing the elemental can handle all the high energy spells. Or worry about whether the elemetnal playing a warrior can tank properly.
The entire point of creating a character at the start is to choose a set profession!!! If you realise you made a mistake, then you can make a new one.
But why do we need to change primary profession, when you can choose any secondary profession? it allows you to use ANY skill or spell from an alternative profession.
I dont understand why you want or need this, when you can already use anything you want.
/not signed at all for changing primary profession!
You have a set character model for a profession which you cant change. So you will always look like the profession you first create. You will only be able to wear their armor and use their runes. You can only use the inherant abilities of that profession (i.e elemental and energy storage).
People will automatically assume you are that profession and expect a build associated with it from you. Example - you cant have an ele using pure warrior skills, because you dont have the higher armor to suit it. Only a warrior can tank and use warrior skills 100% effectively.
If I saw a player in monk armor, flagged as a primary elemental. I would have to laugh at them. If they asked to join my PUG, then the insults would have to start flying. They wouldnt have the energy storage to handle it.
You need to be able to distinguise a persons profession instantly, and know that they can use that profession to its full potential. Not worry about whether the monk playing the elemental can handle all the high energy spells. Or worry about whether the elemetnal playing a warrior can tank properly.
The entire point of creating a character at the start is to choose a set profession!!! If you realise you made a mistake, then you can make a new one.
But why do we need to change primary profession, when you can choose any secondary profession? it allows you to use ANY skill or spell from an alternative profession.
I dont understand why you want or need this, when you can already use anything you want.
CyberMesh0
I'm sorry, but, no. Your primary profession is your core difference between you and other players. It's based off of everything else, and it determines everything else. It's unchangeable for a reason. Don't have time for the others? Noone said you had to play through the entire game with them. Also like Kuldebar said, it would make cookie-cutter playing much too easy and convenient.
freekedoutfish
Quote:
Originally Posted by VinnyRidira
On switching primaries you would have to get new armour and learn new skills so it would not be without any work, just as changing secondary professions is. Also if you did not wish to do it, you would not have to.
|
Make a warrior!!!
Do you have any idea how much time and effort it would take to impliment a system like that? Anet wont even let us change hair styles, and you want them to let us completely remodel our characters?
That completely removes the need to create more then one character.
And would this new profession share the same titles?
Is it right that you attain 100% exploration, protector and guardian using an elemental and then change to a warrior and the warrior takes credit for it?
Despite that fact you might not have any experience using a warrior! So I see you walk through a town showing "Guardian of Tyria" as a warrior, and assume you achieved it as that warrior. But infact you achieved it as an elemental, and you dont actually know how to use a warrior.
Isnt that miss-leading?
Kuldebar Valiturus
Or we could just have ANet implement a new chat command switch:
/everything
By using this command:
-Character gains 1,000,000,000 platinum.
-All Core and Campaign specific Skills, Elite and Non-Elite are unlocked and available at no cost.
-Character can use any equipment item to its full effect.
-Character can utilize any skill regardless of Profession with the equivalent attribute level of 21.
-All Map areas are registered as fully explored.
-All Merchant, Crafter and Collector items are available at no cost.
-Player no longer has to pay a monthly fee.
OK, seriously. At some point in-game decisions have to matter. Because if everything is mutable, reversible and temporary then that can really start eating into what people actually like about games. Games have to have some comfort levels. A chaotic, randomized setting does not lend to that.
Guild Wars already has a some community challenges:
(challenges don't mean these things are innately bad, being left-handed can be challenging)
-chapter structure has spread out the player base
-impact of Heroes and improved Henchmen on player interaction
-majority of the game is instanced thus reducing player interaction
-flood of trade related spam in chat channels
Not that I truly think ANet would ever consider allowing Primary Profession changes, but it is a wholly disturbing thought, nonetheless.
/everything
By using this command:
-Character gains 1,000,000,000 platinum.
-All Core and Campaign specific Skills, Elite and Non-Elite are unlocked and available at no cost.
-Character can use any equipment item to its full effect.
-Character can utilize any skill regardless of Profession with the equivalent attribute level of 21.
-All Map areas are registered as fully explored.
-All Merchant, Crafter and Collector items are available at no cost.
-Player no longer has to pay a monthly fee.
OK, seriously. At some point in-game decisions have to matter. Because if everything is mutable, reversible and temporary then that can really start eating into what people actually like about games. Games have to have some comfort levels. A chaotic, randomized setting does not lend to that.
Guild Wars already has a some community challenges:
(challenges don't mean these things are innately bad, being left-handed can be challenging)
-chapter structure has spread out the player base
-impact of Heroes and improved Henchmen on player interaction
-majority of the game is instanced thus reducing player interaction
-flood of trade related spam in chat channels
Not that I truly think ANet would ever consider allowing Primary Profession changes, but it is a wholly disturbing thought, nonetheless.
MirkoTeran
Quote:
Originally Posted by MithranArkanere
I like games where you make just one character and she can learn all skills.
But Guild Wars is not like that. |
ZenRgy
For reasons already stated.
Bad idea is baaaaad.
Bad idea is baaaaad.
william1975
/notsigned
bad idea, i agree with majority, this would totally rip out the heart and soul of the game, there should be no way of lettign people be lazy
I woudl also be very upset that i had bought extra slots to be able to have one of each professiona nd a pvp character, to find out that all i needed was one slot and have that character do everything
bad idea, i agree with majority, this would totally rip out the heart and soul of the game, there should be no way of lettign people be lazy
I woudl also be very upset that i had bought extra slots to be able to have one of each professiona nd a pvp character, to find out that all i needed was one slot and have that character do everything
VinnyRidira
I think you are missing my primary point, not everyone has the time to play all the characters and I also am not suggesting that a Monk wears Warrior Armor. If you changed your primary profession you would have to have a change of armour to suit the change. If a warrior has a name like The Stunning Monk but reports as a W/Me who would be confused? I have a ritualist with all the monk skills and if I had to buy monk armour to play as a monk, so what would be hard about that? I doubt if it would even be a major change to the game to accommodate this. We had a sex change in primary towns on April fools day. Stop being so closed minded, broaden your views.
william1975
I don't have time to play all the characters, or open all skills on them, and i don't want this in any shape way or form, most games i have played woudln't even let you change a secondary profession. If you don't have time to make another character or play another character then it's tough. Chose what you like and play it, or go pvp then you can do what you want when you want.
The armour is irrelevant to the basis of the post, it wouldn't matter if you had to buy another set or could use the one set, it doesn't change the issue at stake here
I doesn't matter if it is easy to implement, the basis of the game is that you create a character with a primary profession, with access to only that professions primary attribute, and that you cannot change that ever, you have the option of changing your secondary, but that is some way into the game, though closer with factions or Nightfall now.
If decisions on this game were made on the basis of how much time people had to play things then the whole structure of the game would change, I don't have tiem to chest farm to max the title, i dont have enough money to buy keys, i don't get enough golds to identify, I havent the time to fully vanquish an area, urgoz takes too long i only have an hour to play,
everyone can moan about not having enough time to do something, that doesn't mean it shoudl be made easier, because then the game would be a waste of time all together, the sense of achievment shoudl only be got from doing something difficult and time consuming, not form doing something that is too easy.
I don't think any of us missed your primary point, we just think its rediculous
The armour is irrelevant to the basis of the post, it wouldn't matter if you had to buy another set or could use the one set, it doesn't change the issue at stake here
I doesn't matter if it is easy to implement, the basis of the game is that you create a character with a primary profession, with access to only that professions primary attribute, and that you cannot change that ever, you have the option of changing your secondary, but that is some way into the game, though closer with factions or Nightfall now.
If decisions on this game were made on the basis of how much time people had to play things then the whole structure of the game would change, I don't have tiem to chest farm to max the title, i dont have enough money to buy keys, i don't get enough golds to identify, I havent the time to fully vanquish an area, urgoz takes too long i only have an hour to play,
everyone can moan about not having enough time to do something, that doesn't mean it shoudl be made easier, because then the game would be a waste of time all together, the sense of achievment shoudl only be got from doing something difficult and time consuming, not form doing something that is too easy.
I don't think any of us missed your primary point, we just think its rediculous
MithranArkanere
Quote:
Originally Posted by MirkoTeran
And what is stopping you from learning all skills? Your character can learn all of them...
|
There are games were the skills you can learn are limited. Guild Wars limits the attributes, not the skills.
That's what I meant.
Winterclaw
I don't see this happening for GW1, but IMO this will almost be a must for GW2.
freekedoutfish
Quote:
Originally Posted by VinnyRidira
I think you are missing my primary point, not everyone has the time to play all the characters and I also am not suggesting that a Monk wears Warrior Armor.
|
Quote:
Originally Posted by VinnyRidira
If you changed your primary profession you would have to have a change of armour to suit the change.
|
Do you realise how much time, effort and money that would take?
Quote:
Originally Posted by VinnyRidira
If a warrior has a name like The Stunning Monk but reports as a W/Me who would be confused? I have a ritualist with all the monk skills and if I had to buy monk armour to play as a monk, so what would be hard about that?
|
Wow, I can see the original names we would all have!!!
But hang on, you cant be bothered to create a whole new character, yet you have the time to save up and buy new armor, new weapons and new skills!
Hmmm, are you rich by any chance?
Quote:
Originally Posted by VinnyRidira
I doubt if it would even be a major change to the game to accommodate this. We had a sex change in primary towns on April fools day. Stop being so closed minded, broaden your views.
|
Your asking Anet to perminantly change information stored in the database on your character, and redesign dozens of armor sets to suit around 9 other professions.
Thats 9xdozens of armor sets!!! To even try and say "oh thats nothing hard" is laughable. That is anything but easy to impliment.
Vinny why do you play GWs. You dont actually seem to enjoy working for anything, or putting effort in. Why are playing an MMO that requires quests and missions and role playing?
Everyone one of your suggestions is always along the same lines...
"I cant be bothered to actually earn stuff, and play the game. I want Anet to completely change the game to better suit me because im lazey and I want everything on a silver platter."
...Vinny, get off your arse and start putting some effort in and stop being so lazey. Asking us to be able to change our primary profession goes against every single, MMO and RPG rule that exists.
VinnyRidira
In PvP I can set up any level 20 character with any primary profession and any secondary profession, without having to spend 8-20 hours getting to level 20. I can set the char with all the unlocked stuff I have. All I am suggesting is to make this available to one in PvE without having to play those hours. You would still have to put an effort to get the skills and armour and not new model armour. It is no less ridiculous wishing to be able to change your characters name. It may hurt sales of slots and this is the only reason I see for barring this. There was previously a request for Razah to be able to switch primary profession as was originally hinted at or have a full party of heroes.
You have no idea how much time I have spent playing GW and direct a personal attack on me, I think this is totally unwarranted. If you have constructive reasons for disagreeing it is one thing but this.
I have completed Prophecies with 4 chars, Factions with 6 chars and Elona with 5 chars. All of the 8 chars I have have completed one or more campaigns so I guess laziness is not the motivation here. I have a guild hall with all the traders so what is your point.
Quote:
Originally Posted by freekedoutfish
Vinny why do you play GWs. You dont actually seem to enjoy working for anything, or putting effort in. Why are playing an MMO that requires quests and missions and role playing?
Everyone one of your suggestions is always along the same lines... "I cant be bothered to actually earn stuff, and play the game. I want Anet to completely change the game to better suit me because im lazey and I want everything on a silver platter." ...Vinny, get off your arse and start putting some effort in and stop being so lazey. Asking us to be able to change our primary profession goes against every single, MMO and RPG rule that exists. |
I have completed Prophecies with 4 chars, Factions with 6 chars and Elona with 5 chars. All of the 8 chars I have have completed one or more campaigns so I guess laziness is not the motivation here. I have a guild hall with all the traders so what is your point.
Dougal Kronik
/not signed
Make a character with the Primary profession you want to play.
Make a character with the Primary profession you want to play.
Emik
Worst Idea ever.
When you go to one of the secondary profession changers in the desert this is what tell you.
I've bolded out the important part.
Try to stick to the game instead of coming up with idiotic suggestions that completely destroy the design of it.
When you go to one of the secondary profession changers in the desert this is what tell you.
Quote:
"You are a (character primary profession), nothing can change that, but you have shown yourself worthy of mastering more than one secondary profession. What do you say? Would you like to change professions right now?" |
Try to stick to the game instead of coming up with idiotic suggestions that completely destroy the design of it.
VinnyRidira
Quote:
Originally Posted by Emik
Worst Idea ever.
When you go to one of the secondary profession changers in the desert this is what tell you. I've bolded out the important part. Try to stick to the game instead of coming up with idiotic suggestions that completely destroy the design of it. |
Why have the ability to balance attribute points for builds, maybe lets have it like DII where tough you spent the attribute points unwisely? Its not as if circumstances mould your character and you must play what you are dealt with.
The suggestion is for the more casual player to have the ability to play more than one primary profession with a fully formed character. What the 2nd prof changers say to you can easily be edited to say something else anyway. If this was a real RPG then I would agree with you, it is just a hack and slash special with very little grey matter required to play it. Enjoyable but mostly brainless.
teenchi
/not signed. Pretty much most of the reasons previous posters mentioned, armor, etc. I don't mind it the way it is. I like have all my different toons and different looks.
Ozric
/notsigned
Your argument stating that you can do this with a pvp only character is unwarranted. The decision on making those types of characters was to promote pvp style of play for those that didn't have any interest in the pve aspect of the game. A concession for pvp only.
Why ask for things that have no chance of being adopted anyway? If you're addicted to Sardelac, come up with something that's somewhat viable.
Your argument stating that you can do this with a pvp only character is unwarranted. The decision on making those types of characters was to promote pvp style of play for those that didn't have any interest in the pve aspect of the game. A concession for pvp only.
Why ask for things that have no chance of being adopted anyway? If you're addicted to Sardelac, come up with something that's somewhat viable.
Star Gazer
uh..../notsigned....my ele is a wamo XD
Emik
Quote:
Originally Posted by VinnyRidira
Explain why it would destroy the design of the game.
Why have the ability to balance attribute points for builds, maybe lets have it like DII where tough you spent the attribute points unwisely? Its not as if circumstances mould your character and you must play what you are dealt with. The suggestion is for the more casual player to have the ability to play more than one primary profession with a fully formed character. What the 2nd prof changers say to you can easily be edited to say something else anyway. If this was a real RPG then I would agree with you, it is just a hack and slash special with very little grey matter required to play it. Enjoyable but mostly brainless. |
"I want reformat my Warrior to a necro"
1. Different armor
2. Different primary attribute
3. Different weapons (not as hard but still)
If you want to change all this just make another character.
And the comment that it's for casual gameplay is moot since should you want to play casual you wouldn't come in here asking for a total turnaround of the games mechanics.
sakura75
/not signed
This is may be not a bad idea, but not applicable in the whole concept of GW. Moreover, I like the way my primary profs are, if not I would simply delete them.
If you really want to learn to play with a profession you have not experienced playing with, I suggest starting from scratch is not a bad option either.
Referring to changing names, I do not agree with that either. You are born with a name, given by your parents and will carry that your whole life long. The same is for your characters!
This is may be not a bad idea, but not applicable in the whole concept of GW. Moreover, I like the way my primary profs are, if not I would simply delete them.
If you really want to learn to play with a profession you have not experienced playing with, I suggest starting from scratch is not a bad option either.
Referring to changing names, I do not agree with that either. You are born with a name, given by your parents and will carry that your whole life long. The same is for your characters!
Eldin
/notsigned
I can understand secondary, but having regrets about your primary near the end of the game is messed up.
Plus, do you think it's fair in the least to be a lvl 20 who can instantly turn into a lvl 20 warrior with all the perks and attributes?
I can understand secondary, but having regrets about your primary near the end of the game is messed up.
Plus, do you think it's fair in the least to be a lvl 20 who can instantly turn into a lvl 20 warrior with all the perks and attributes?
william1975
Quote:
Originally Posted by sakura75
Referring to changing names, I do not agree with that either. You are born with a name, given by your parents and will carry that your whole life long. |
I'm not saying we should be able to change character names, but I don't agree with this point,
first and foremost, if you are female then quite often you will cange your surname once you get married
Second, there are many people who change their name, by law, because they do'nt like it, and have it changed on their birth certificate.
Third, many singers and actors have changed their name because they didn't like it, e.g. John Wayne, Elton John.
If you are going to give an argument using real life make sure that its a factual one please
Age
This would be headache for the design team as well as Nightmare
Age
This would be headache for the design team as well as Nightmare
Kuldebar Valiturus
Quote:
Originally Posted by VinnyRidira
Explain why it would destroy the design of the game.
|
PvE is based on questing and missions (among other things) as a means to progress an individual character through the story line. The progress of a Primary Monk through the game is very different when compared to the progress of a Primary Warrior. They both offer different experiences.
You build on your successes. Your successes are locked to your choice of Primary Profession. When you sit at Droknar's Forge with infused armor and level 20, you are silently saying, "I made it here on this character with this Primary Profession".
It's a subtle thing, but it's what PvE and , yes, role-playing is all about. Whether you consider yourself a role-player, there is no escaping the fact that you are playing out a role as something that doesn't necessarily correlate to your real life.
We are given more than one character slot, with the option to purchase more. The idea is to make a covenant with your character and have the wherewithal to stick with it. Or, delete and reroll if you must.
This topic is much like the name change topics that pop up from time to time. It's really all a matter of choosing wisely.
Don't try to deform the system in such a way that choices no longer matter!
You make a choice and you stand by it. If you choose wrongly, take your lumps and start over.
It builds character.
gameshoes3003
/notsigned
Just make another character.
If you don't have the space, delete one.
Just make another character.
If you don't have the space, delete one.
Kook~NBK~
/not signed.
The argument that "it would save time because you don't have to go through all of story-line again" is moot because you'd still have to take the time to farm up the XP for skill points & gold for buying skills, which an established character will be paying 1K each for. The easiest, probably fastest, way to gain skill points is by... wait for it... Doing Missions! Example: getting Masters on Chabeck Village takes less than 5 minutes, but nets you 3 skill points, plus enough gold for a new character to buy 3 skills!
The only real benefit to being able to change your primary profession is when you get your Mesmer (or other prof. that gets no love) through Nightfall and find out that "there's no room for Mesmers in DoA groups."
The argument that "it would save time because you don't have to go through all of story-line again" is moot because you'd still have to take the time to farm up the XP for skill points & gold for buying skills, which an established character will be paying 1K each for. The easiest, probably fastest, way to gain skill points is by... wait for it... Doing Missions! Example: getting Masters on Chabeck Village takes less than 5 minutes, but nets you 3 skill points, plus enough gold for a new character to buy 3 skills!
The only real benefit to being able to change your primary profession is when you get your Mesmer (or other prof. that gets no love) through Nightfall and find out that "there's no room for Mesmers in DoA groups."
stueyman2099
I don't think that this is nessesarily a bad idea (Auran is building an MMO with this idea in mind), however the game is far too late in it's life for such a change. That, and it would take far too much work on the dev teams part.
VinnyRidira
If this game was an RPC where the time you invested in your character gave you a fairly unique character at the end I would never habe mooted the idea. Every warrior can be exactly like any other warrior with cosmetic changes that give no benefit. Once I got to Lions Arch and could ship to Kaineng I could get max armour. All max armour is identical only the Insignia and Runes change that. It would be nice if your use of an axe boosted axe skills or using domination magic boosted domination skills etc. These are just things you can freely distribute attribute points around as and when you please. I have a ranger who has been through 2 campaigns without ever using trapping, yet I can easily set up trapping without any real game play time to train the ranger to be a trapper. Once you have given me this simple ability to redistribute my attributes then my request is really to just extend this a bit further. I am not suggesting it be easily accomplished (well not as easily done as attribute redistribution) but done at the end of a campaign where you get a reasonably useless green weapon for your troubles. There are lots of thing in GW which are strange and meaningless but I still have enjoyed playing the game. Rare Scroll and Weapon Traders spring to mind. Player trading via the interminable spamming another. Having to use Ecto's as currency is another oddity. Tomes break the skill point required rule and just encourage more spamming as there is no trader. But in the end it is just a game.
Div
/notsigned
I won't even begin to try and explain how stupid an idea this is. If your friend doesn't have enough time, just develop one character. GW isn't made for something like this.
This thread has no survivability. It's just one person stubbornly wanting something that's impossible to implement in this current system without breaking a lot of things, and everyone arguing against him. This is quite possibly the most EPIC FAIL thread in guru. I've never seen this large proportion of people /notsign a suggestion.
I won't even begin to try and explain how stupid an idea this is. If your friend doesn't have enough time, just develop one character. GW isn't made for something like this.
This thread has no survivability. It's just one person stubbornly wanting something that's impossible to implement in this current system without breaking a lot of things, and everyone arguing against him. This is quite possibly the most EPIC FAIL thread in guru. I've never seen this large proportion of people /notsign a suggestion.
MAnderson
Quote:
Originally Posted by VinnyRidira
Stop being so closed minded, broaden your mind.
|
I think I the get it now. You're being closed minded! I would say why but if I did then I would be close minded.
btw I would also like to see a temporary profession change on a April fools day!