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Originally Posted by Guardian of the Light
Will the PvE vs PvP debate ever end?
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Not likely, but this thread hasn't really gotten into that much, it's more of a "why are things this way" with a lot of ideas and information going around. This is actually a relatively civil discussion, always a good thing.
Quote:
Originally Posted by Guardian of the Light
I'm kind of neutral on this issue as a PvPvEr . On one side an equal playing field is KEY to PvP in Guild Wars (that's why we got rid of or toned down things like the Lt. Helm) on the other and PvP lacks decent rewards. On the other without unique skins or unique stats PvE gets kind of boring and it's hard to disiguish yourself from the other players.
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One of my main goals in this thread is to try and convince people that it doesn't HAVE to be either/or. Equipment available to one type of player, but not another, is a problem. I believe that the skill unlocks are a similar problem in the other direction: available to PvP-only characters, but not to PvE characters. Either way, balance HAS to be the primary concern, since this thread deals mostly with PvP issues (and the difficulty of bringing a PvE character into PvP.)
1: PvP lacks decent rewards.
Gotta agree here. Most people don't hae every single skill unlocked for PvP play, but some do. the trouble is, there is no continuing reward system. Once you get a skill or mod or skin unlocked, it's unlocked, no further investment needed. ANet needs to come up with a continuing way to "drain"" balthazar faction from players, by giving limited rewards. Vanity stuff only, although trading in a LOT of faction for a weapon whose skin cannot be unlocked (say, one of the new Design-a-weapon winners) would be interesting. The only source for these weapons would be PvP play, and each one would represent a LOT of time and effort PvPing. They could be sold, and make their way into PvE, but balthazar faction would be the only way to create one? Ongoing reward, in the form of a tangible thing that could be kept or sold.
2: without unique skins or unique stats PvE gets kind of boring and it's hard to distiguish yourself from the other players.
Unique or rare skins, sure, becaue they have no impact on a match. unique stats on a weapon are trouble, though. Especially when a weapon cannot be replicated through the PvP weapon creation screen. The +5 energy unconditional might make absolutely no difference in 99 out of 100 matches, but that one match in 100 where it was the wand that made the difference is too many matches. GW is not supposed to be about who has the best gear stat-wise. Collector's weapons, Greens, and pvP-only weapons are all generally on the same power level- perfect damage and inherent (or inscription), with mods of the player's choosing. When something exists in the game that cannot be replicatede elsewhere, it's unfair. So yes for unique skins, but unique item attributes is just a bad thing.
Quote:
Originally Posted by Guardian of the Light
Not matter who wins this debate I'll get something out of it.
PvPvE FTW!
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Where you see a debate, I see an opportunity. If more threads were like this, the whole PvE vs. PvP nonsense might just stop once and for all. If some of the suggestions in this thread went in, PvE characters would have the option to go to PvP and not be hindered, and PvP characters wouldn't have to deal with opponents who have things that they can't obtain themselves. More people playing PvP + a more balanced setting between PvE and PvP characters in PvP = win/win. If more PvE players become at least PvPvE players instead, then PvP wins. And since PvE characters can actually get into PvP, PvE players have more optional things to do with characters: PvE wins.
I'm all in favor of win/win situations, ones where everyone comes out ahead. And still disappointed with people who want to make it difficult to enjoy PvP with a favorite character. The first step in getting rid of the whole PvP vs. PvE debate altogether is not to force them together, but make it worthwhile to play both.