Non Skill Slot Rez PLZZ!!

JaiGaia

JaiGaia

Academy Page

Join Date: May 2007

House of JaiGaia

D/

Ok now i dont mean u die u automatically rez .... No i mean allow us to use all 8 skills slots for actual skills and put a [non skill slot- rez ] that can be used atleast once to rez a party member... in pvp this could actually be quite usefull for RA for the non rez bringers [now theyd have no excuse] but in other arenas its usually based on the teams build however still usefull for them also cos then they can add that one skill that could make the difference in helpin their build and still give them the rez they need for the team... of course in pve this would also have the same function [as some dont bring rez there either thinkin their builds are that good or the team shouldnt die or relying on others to make sure everyone stays alive]...and have it still be reset based on morale boost or w/e resets it .... im not sure how much this would take from the game as to adding too it .. but it would definitely open up the game a bit ..

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

my eyes....they burn

Why_Me

Why_Me

Krytan Explorer

Join Date: Apr 2006

New Jersey

Mo/

Is this thread a joke?

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

They want a slot nine and you can only put things like a res skill or a res spell like Rebirth, Res Chant, etc in that ninth slot. I actually just said something about this earlier to some guildies (and hell it's been mentioned since the game debuted).

/signed

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

This is like, impossible to read.

So no. :P

Sniper22

Wilds Pathfinder

Join Date: Apr 2005

Lol no, i swear this has been suggested so many times. If you want some super cool elite build that requires 8 slots (no res) then do it, but its your fault if the build fails and everyone calls you a noob for not having res. Would bring the game out of balance a bit so i say NO...

tytons

Academy Page

Join Date: Jul 2006

this is pretty much how much u suck in organizing a team in pve and group base pvp and how whiny u are in random arena..

or maybe you just cant figure out which skill to take off for a res?

by having a 9th slot ur changing the whole game balance...

obviously /not signed

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

.... wow...... im just walking away now.....

onerabbit

onerabbit

Grotto Attendant

Join Date: Mar 2006

Thanks to all the guru [mods]

you forgot the rickroll video!

Does-it-Matter

Krytan Explorer

Join Date: Dec 2005

N/

As said, the whole point of requiring a Resurrect Skill to take up a slot is to make the player choose between a greater build versatility or party manageability.

Either you plan for success, or you plan to pick up the pieces. (Strong Offense vs. Defense)

This would also change the game balance as mentioned. A PvP battle can hinge on how many and what kind of resurrecting ability a team has. If everyone had access to it, (without having to modify a build) it would be game changing.

JaiGaia

JaiGaia

Academy Page

Join Date: May 2007

House of JaiGaia

D/

Quote:
Originally Posted by Tarun
They want a slot nine and you can only put things like a res skill or a res spell like Rebirth, Res Chant, etc in that ninth slot. I actually just said something about this earlier to some guildies (and hell it's been mentioned since the game debuted).

/signed

First let me say sorry for makin eyes burn .. 2nd this is my first time posting on here.. and 3rd not exactly a spell or chant or even a ninth slot if u will ...
ur regular skill slots [8] with a lil icon above thats our original normal rez, taken outta skills in general... and just there like a normal rez would be and only useable like a normal rez... just allow the 8 slots ..

FelixCarter

FelixCarter

Wilds Pathfinder

Join Date: Jul 2006

Mo/Me

Quote:
Originally Posted by Does-it-Matter
This would also change the game balance as mentioned. A PvP battle can hinge on how many and what kind of resurrecting ability a team has. If everyone had access to it, (without having to modify a build) it would be game changing.
But ANet has changed the game mechanics many times in the past already. Actually, by changing the game monumentally, they tend to "renew" the life of the game for allot of people.

The ability to change your attribute points only in an outpost? Huge change.
The addition of Heroes and Hench control? Major game change.
Many Primary Profession Attributes have also been changed... Fast Casting, Soul Reaping, Divine Favor... For better and for worst.

My point is: the community adapts. ANet could nerf of buff something one day and the members of GW will adapt to it. That's how games evolve. That's what makes a good game.

Helcaraxe

Helcaraxe

Krytan Explorer

Join Date: Jul 2006

On top of a mountain

A Bad Moon Rising [Moon]

Me/Mo

bad idea all around... if anything the skill bar system is fine as it is.

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

If people want to be asses and not bring a res. Then so be it.
/notsigned
Sorry bubs. I know what you mean though.

keyblader319

Ascalonian Squire

Join Date: Mar 2006

The Mrymidon

Rt/Mo

/notsigned

if this were to happen then people would be complaining that they had a superawesomesexymegaultrabubercool build that needs nine skills. Then more and more skills would be added and so on and so forth and then the game would be about good ol' grinding with no skill involved. So no

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

I dont see how having a mandatory res will actually make someone res.

Plus theres times when you DONT want a res....

Thorondor Port

Krytan Explorer

Join Date: Jul 2006

British Columbia

W/

didnt read all posts, if no ones said it yet....
go back to wow

placebo overdose

Wilds Pathfinder

Join Date: Jan 2007

N/

sorry no will not sacrifice a perfectly established balance for noobs to realize how to bring a rez(they would not use it anyway)

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

/notsigned

for obvious reasons previously stated

Annom

Annom

Ascalonian Squire

Join Date: Dec 2006

Untimely Demise [Err7]

Me/

*MOD EDIT: No rickrolls please.*

Second of all: Adding such an feature would completely destroy PvP, forcing the Devs to build it from the ground up again. There's plenty builds, GvG specifically that use all 8 slots without a Resurrection skill on certain players. The system is perfect the way it is.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Uh no.

Even if they have a rez sig, chances are they won't use it in RA if they haven't been used to rezzing. So what's the point? Plus, it throws off game balance since most players can have 8 usable skills instead of 7, whereas pvp monks get no additional benefit (since they'll never rez anyways).

Seriously, just take a rez sig. It's not that hard. You don't need all 8 of your skills unless you're a farmer, pvp monk or ganker.

Replicant

Lion's Arch Merchant

Join Date: Jan 2006

R/Me

/signed

i don't see why people would complain about this? how many times have ya went solo or duo with a friend and "oh.. sorry you're dead and my build requires 8 slots".

a ninth slot for just a res would be nice. and just disable the slot for PvP'ers since they'll cry up and down over it. (As they're already doing it...)

Ayano Mitsu

Ayano Mitsu

Ascalonian Squire

Join Date: Mar 2007

Servants of Fortuna [SoF]

o_o

Punctuation, grammar, and spelling aside....this idea murders PvP beyond its current state...

Kuldebar Valiturus

Kuldebar Valiturus

Desert Nomad

Join Date: Nov 2006

Garden City, Idaho

The Order of Relumination (TOoR)

R/

I think the 9th slot should be for a heal or hex/condition removal and the 10th slot can be for a rez. o.O

And, while we are at it, let's get chess and checker boards to have ten rows and ten columns of squares instead of the very limiting eight that we now have.

/not signed

Replicant

Lion's Arch Merchant

Join Date: Jan 2006

R/Me

nice to know even moderators can be all sarcastic about this... and going off history of threads i'm surprised this one wasn't locked too.....

for balance though...

PvE - 9 Slots, number "9" being ONLY a res. nothing else. Maybe even just a Slot for ResSig and nothing else.. Solves the whole "I don't have room in my build for a Res" crap.

PvP - 8 Slots, like Normal... Because 1 it'll unbalance PvP, and 2. it'll cause PvP matches to last forever lol.

Main reason why this is a good idea is because since the introduction of Hard Mode i see a lot more people that simply don't bring Res skills. thus the group fails because 1 person didn't have a res and can't res anyone.

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

Game is designed around 8 skills.. PERIOD

I fully agree with Kuldebar here.
Next thing it's 'I don't have a res cause i need my 9 skills' after that it's 10 etc.

No further comment needed

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

Solo farming build won't need rez. 8 skills slot are ok the way they are, when you're in a team most build only need 7 slots that leave the last slot for res. Unless you're playing monk in pvp, in that case all 8 slots are need.

/notsigned

Sauron Gr

Pre-Searing Cadet

Join Date: May 2007

hell no go play l2

Guildmaster Cain

Guildmaster Cain

Desert Nomad

Join Date: May 2006

Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]

Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]

It would murder PvE as well as PvP.

Especially when you are henching the game, it would be REALLY annoyin, if the henchies decided to aggro 3-5 groups of HM monsters AGAIN. Ofcourse you get overwhelmed, but because of the all-have-ress feature, the henchies would resurrect every fallen member instantly. Kinda like Wurm-mode. The result would be a 60DP party, slowly and almost endlessly fighting a party of 20-30 HM monsters. Eventually you would win, but what would be the fun of that? Ignoring the fact of 60DP for the whole party.

And real players do not make this any better. Probably one or two are 'smart' enough to do in-battle-resurrects when it is not asked for.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Screw that idea....

Now while I believe every class should get its own re-usable res skill (rather than having to rely on the woefully inadequate Res Signet and Sunspear Rebirth Signets).... it should be just that: a skill .... Conditional maybe.... NOT something occupying its own 9th slot.

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

Quote:
Originally Posted by onerabbit
you forgot the rickroll video!
roflmao

/not signed

Mister O

Krytan Explorer

Join Date: Apr 2006

What next? Extra slot for mending?

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

not a bad idea. Well not completely bad. I see where you are coming from. But the whole point of guildwars not having 20 or so slots like WoW is that you have to think more about your build. As a sin I seldom take rez in PvE. If i am the last one standing things have gone very bad. In PvP I personally dont think everyone needs rez. the warriors sins and derx. are on the front lines fighting trying to keep the mobs away from the others. Now the squishier members should bring rez. Nice idea but sorry i disagree.

~the rat~

JaiGaia

JaiGaia

Academy Page

Join Date: May 2007

House of JaiGaia

D/

Totally agree with the Heroes and their rezzing AI nature wouldnt be good ...but that wasnt the point and most that have flamed the entire idea and have missed the point ...NOT a ninth skill slot for the last time ..[just a rez thats not used in a skill bar slot used the same way our rezs are now] but most think the idea sucks so i guess it doesnt matter since it will never happen.. i love the reactions to the posts though

and to the go play Wow or Noob calling ppl [over 1.5 yrs of experience to this game btw]...thanx for not havin anything better to post ...

Thomas.knbk

Thomas.knbk

Forge Runner

Join Date: Jul 2006

/signed only if we get an extra slot for healing signet, distracting blow, bull's strike, a third attack skill, and all the other crap I want to fit on my bar but can't always.

so /notsigned.

Angel Netherborn

Angel Netherborn

Krytan Explorer

Join Date: Jun 2006

Lower Ward, Sigil

Goda Vos

Hahhahaha! Is this a joke thread?

I have another suggestion!! Why not just drop the idea of skill bars altogether! Everyone can use whatever skill their character has for their profession anytime they want!

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

There is already a res skill slot... it's the one you choose from 1 to 8.

And you know what? Is so grat that slot, that you can put anything elese, not only resurrection skills.

I'd rather add an option to shrines in PvE, so you /pray on them, and you bring back allies, by paying some 'price' in exchange (gold,morale penalty, etc...), as long as there are no enemies around.

PvP does not need any more resurrection systems or easiness.

darkknightkain

Lion's Arch Merchant

Join Date: Mar 2007

P/W

I am thinking more along the lines of a 9th slot, but permenantly fixed as res-sig, and res-sig only. (If you want rebirth, reschant or whatever then bring your own)

And at the same time, drop the res shrines in pvp.

Zexion

Zexion

Wilds Pathfinder

Join Date: Apr 2005

Warrior Nation [WN]

N/Me

Quote:
Originally Posted by FelixCarter
But ANet has changed the game mechanics many times in the past already. Actually, by changing the game monumentally, they tend to "renew" the life of the game for allot of people.

The ability to change your attribute points only in an outpost? Huge change.
The addition of Heroes and Hench control? Major game change.
Many Primary Profession Attributes have also been changed... Fast Casting, Soul Reaping, Divine Favor... For better and for worst.

My point is: the community adapts. ANet could nerf of buff something one day and the members of GW will adapt to it. That's how games evolve. That's what makes a good game.
The only of those changes that has actually changed game balance is the primary att one. Your point is not made!

_Zexion

CyberMesh0

CyberMesh0

Jungle Guide

Join Date: Jul 2005

Charter Vanguard [CV]

N/Me

wall o'text...

and /unsigned. Adding something outside of the core 8 skill system would not only add balance issues (imagine pve enemies with hard rez like that, even just one use!) it would destroy the fundamental base of the game, the strategy involved in working a rez into the rest of your skills.