Non Skill Slot Rez PLZZ!!
JaiGaia
Ok now i dont mean u die u automatically rez .... No i mean allow us to use all 8 skills slots for actual skills and put a [non skill slot- rez ] that can be used atleast once to rez a party member... in pvp this could actually be quite usefull for RA for the non rez bringers [now theyd have no excuse] but in other arenas its usually based on the teams build however still usefull for them also cos then they can add that one skill that could make the difference in helpin their build and still give them the rez they need for the team... of course in pve this would also have the same function [as some dont bring rez there either thinkin their builds are that good or the team shouldnt die or relying on others to make sure everyone stays alive]...and have it still be reset based on morale boost or w/e resets it .... im not sure how much this would take from the game as to adding too it .. but it would definitely open up the game a bit ..
Mr. G
my eyes....they burn
Why_Me
Is this thread a joke?
Tarun
They want a slot nine and you can only put things like a res skill or a res spell like Rebirth, Res Chant, etc in that ninth slot. I actually just said something about this earlier to some guildies (and hell it's been mentioned since the game debuted).
/signed
/signed
Puebert
This is like, impossible to read.
So no. :P
So no. :P
Sniper22
Lol no, i swear this has been suggested so many times. If you want some super cool elite build that requires 8 slots (no res) then do it, but its your fault if the build fails and everyone calls you a noob for not having res. Would bring the game out of balance a bit so i say NO...
tytons
this is pretty much how much u suck in organizing a team in pve and group base pvp and how whiny u are in random arena..
or maybe you just cant figure out which skill to take off for a res?
by having a 9th slot ur changing the whole game balance...
obviously /not signed
or maybe you just cant figure out which skill to take off for a res?
by having a 9th slot ur changing the whole game balance...
obviously /not signed
tenshi_strife
.... wow...... im just walking away now.....
onerabbit
you forgot the rickroll video!
Does-it-Matter
As said, the whole point of requiring a Resurrect Skill to take up a slot is to make the player choose between a greater build versatility or party manageability.
Either you plan for success, or you plan to pick up the pieces. (Strong Offense vs. Defense)
This would also change the game balance as mentioned. A PvP battle can hinge on how many and what kind of resurrecting ability a team has. If everyone had access to it, (without having to modify a build) it would be game changing.
Either you plan for success, or you plan to pick up the pieces. (Strong Offense vs. Defense)
This would also change the game balance as mentioned. A PvP battle can hinge on how many and what kind of resurrecting ability a team has. If everyone had access to it, (without having to modify a build) it would be game changing.
JaiGaia
Quote:
Originally Posted by Tarun
They want a slot nine and you can only put things like a res skill or a res spell like Rebirth, Res Chant, etc in that ninth slot. I actually just said something about this earlier to some guildies (and hell it's been mentioned since the game debuted).
/signed |
First let me say sorry for makin eyes burn .. 2nd this is my first time posting on here.. and 3rd not exactly a spell or chant or even a ninth slot if u will ...
ur regular skill slots [8] with a lil icon above thats our original normal rez, taken outta skills in general... and just there like a normal rez would be and only useable like a normal rez... just allow the 8 slots ..
FelixCarter
Quote:
Originally Posted by Does-it-Matter
This would also change the game balance as mentioned. A PvP battle can hinge on how many and what kind of resurrecting ability a team has. If everyone had access to it, (without having to modify a build) it would be game changing.
|
The ability to change your attribute points only in an outpost? Huge change.
The addition of Heroes and Hench control? Major game change.
Many Primary Profession Attributes have also been changed... Fast Casting, Soul Reaping, Divine Favor... For better and for worst.
My point is: the community adapts. ANet could nerf of buff something one day and the members of GW will adapt to it. That's how games evolve. That's what makes a good game.
Helcaraxe
bad idea all around... if anything the skill bar system is fine as it is.
gameshoes3003
If people want to be asses and not bring a res. Then so be it.
/notsigned
Sorry bubs. I know what you mean though.
/notsigned
Sorry bubs. I know what you mean though.
keyblader319
/notsigned
if this were to happen then people would be complaining that they had a superawesomesexymegaultrabubercool build that needs nine skills. Then more and more skills would be added and so on and so forth and then the game would be about good ol' grinding with no skill involved. So no
if this were to happen then people would be complaining that they had a superawesomesexymegaultrabubercool build that needs nine skills. Then more and more skills would be added and so on and so forth and then the game would be about good ol' grinding with no skill involved. So no
lyra_song
I dont see how having a mandatory res will actually make someone res.
Plus theres times when you DONT want a res....
Plus theres times when you DONT want a res....
Thorondor Port
didnt read all posts, if no ones said it yet....
go back to wow
go back to wow
placebo overdose
sorry no will not sacrifice a perfectly established balance for noobs to realize how to bring a rez(they would not use it anyway)
VitisVinifera
/notsigned
for obvious reasons previously stated
for obvious reasons previously stated
Annom
*MOD EDIT: No rickrolls please.*
Second of all: Adding such an feature would completely destroy PvP, forcing the Devs to build it from the ground up again. There's plenty builds, GvG specifically that use all 8 slots without a Resurrection skill on certain players. The system is perfect the way it is.
Second of all: Adding such an feature would completely destroy PvP, forcing the Devs to build it from the ground up again. There's plenty builds, GvG specifically that use all 8 slots without a Resurrection skill on certain players. The system is perfect the way it is.
Div
Uh no.
Even if they have a rez sig, chances are they won't use it in RA if they haven't been used to rezzing. So what's the point? Plus, it throws off game balance since most players can have 8 usable skills instead of 7, whereas pvp monks get no additional benefit (since they'll never rez anyways).
Seriously, just take a rez sig. It's not that hard. You don't need all 8 of your skills unless you're a farmer, pvp monk or ganker.
Even if they have a rez sig, chances are they won't use it in RA if they haven't been used to rezzing. So what's the point? Plus, it throws off game balance since most players can have 8 usable skills instead of 7, whereas pvp monks get no additional benefit (since they'll never rez anyways).
Seriously, just take a rez sig. It's not that hard. You don't need all 8 of your skills unless you're a farmer, pvp monk or ganker.
Replicant
/signed
i don't see why people would complain about this? how many times have ya went solo or duo with a friend and "oh.. sorry you're dead and my build requires 8 slots".
a ninth slot for just a res would be nice. and just disable the slot for PvP'ers since they'll cry up and down over it. (As they're already doing it...)
i don't see why people would complain about this? how many times have ya went solo or duo with a friend and "oh.. sorry you're dead and my build requires 8 slots".
a ninth slot for just a res would be nice. and just disable the slot for PvP'ers since they'll cry up and down over it. (As they're already doing it...)
Ayano Mitsu
o_o
Punctuation, grammar, and spelling aside....this idea murders PvP beyond its current state...
Punctuation, grammar, and spelling aside....this idea murders PvP beyond its current state...
Kuldebar Valiturus
I think the 9th slot should be for a heal or hex/condition removal and the 10th slot can be for a rez. o.O
And, while we are at it, let's get chess and checker boards to have ten rows and ten columns of squares instead of the very limiting eight that we now have.
/not signed
And, while we are at it, let's get chess and checker boards to have ten rows and ten columns of squares instead of the very limiting eight that we now have.
/not signed
Replicant
nice to know even moderators can be all sarcastic about this... and going off history of threads i'm surprised this one wasn't locked too.....
for balance though...
PvE - 9 Slots, number "9" being ONLY a res. nothing else. Maybe even just a Slot for ResSig and nothing else.. Solves the whole "I don't have room in my build for a Res" crap.
PvP - 8 Slots, like Normal... Because 1 it'll unbalance PvP, and 2. it'll cause PvP matches to last forever lol.
Main reason why this is a good idea is because since the introduction of Hard Mode i see a lot more people that simply don't bring Res skills. thus the group fails because 1 person didn't have a res and can't res anyone.
for balance though...
PvE - 9 Slots, number "9" being ONLY a res. nothing else. Maybe even just a Slot for ResSig and nothing else.. Solves the whole "I don't have room in my build for a Res" crap.
PvP - 8 Slots, like Normal... Because 1 it'll unbalance PvP, and 2. it'll cause PvP matches to last forever lol.
Main reason why this is a good idea is because since the introduction of Hard Mode i see a lot more people that simply don't bring Res skills. thus the group fails because 1 person didn't have a res and can't res anyone.
Emik
Game is designed around 8 skills.. PERIOD
I fully agree with Kuldebar here.
Next thing it's 'I don't have a res cause i need my 9 skills' after that it's 10 etc.
No further comment needed
I fully agree with Kuldebar here.
Next thing it's 'I don't have a res cause i need my 9 skills' after that it's 10 etc.
No further comment needed
Etta
Solo farming build won't need rez. 8 skills slot are ok the way they are, when you're in a team most build only need 7 slots that leave the last slot for res. Unless you're playing monk in pvp, in that case all 8 slots are need.
/notsigned
/notsigned
Sauron Gr
hell no go play l2
Guildmaster Cain
It would murder PvE as well as PvP.
Especially when you are henching the game, it would be REALLY annoyin, if the henchies decided to aggro 3-5 groups of HM monsters AGAIN. Ofcourse you get overwhelmed, but because of the all-have-ress feature, the henchies would resurrect every fallen member instantly. Kinda like Wurm-mode. The result would be a 60DP party, slowly and almost endlessly fighting a party of 20-30 HM monsters. Eventually you would win, but what would be the fun of that? Ignoring the fact of 60DP for the whole party.
And real players do not make this any better. Probably one or two are 'smart' enough to do in-battle-resurrects when it is not asked for.
Especially when you are henching the game, it would be REALLY annoyin, if the henchies decided to aggro 3-5 groups of HM monsters AGAIN. Ofcourse you get overwhelmed, but because of the all-have-ress feature, the henchies would resurrect every fallen member instantly. Kinda like Wurm-mode. The result would be a 60DP party, slowly and almost endlessly fighting a party of 20-30 HM monsters. Eventually you would win, but what would be the fun of that? Ignoring the fact of 60DP for the whole party.
And real players do not make this any better. Probably one or two are 'smart' enough to do in-battle-resurrects when it is not asked for.
SotiCoto
Screw that idea....
Now while I believe every class should get its own re-usable res skill (rather than having to rely on the woefully inadequate Res Signet and Sunspear Rebirth Signets).... it should be just that: a skill .... Conditional maybe.... NOT something occupying its own 9th slot.
Now while I believe every class should get its own re-usable res skill (rather than having to rely on the woefully inadequate Res Signet and Sunspear Rebirth Signets).... it should be just that: a skill .... Conditional maybe.... NOT something occupying its own 9th slot.
Dougal Kronik
Quote:
Originally Posted by onerabbit
you forgot the rickroll video!
|
/not signed
Mister O
What next? Extra slot for mending?
legion_rat
not a bad idea. Well not completely bad. I see where you are coming from. But the whole point of guildwars not having 20 or so slots like WoW is that you have to think more about your build. As a sin I seldom take rez in PvE. If i am the last one standing things have gone very bad. In PvP I personally dont think everyone needs rez. the warriors sins and derx. are on the front lines fighting trying to keep the mobs away from the others. Now the squishier members should bring rez. Nice idea but sorry i disagree.
~the rat~
~the rat~
JaiGaia
Totally agree with the Heroes and their rezzing AI nature wouldnt be good ...but that wasnt the point and most that have flamed the entire idea and have missed the point ...NOT a ninth skill slot for the last time ..[just a rez thats not used in a skill bar slot used the same way our rezs are now] but most think the idea sucks so i guess it doesnt matter since it will never happen.. i love the reactions to the posts though
and to the go play Wow or Noob calling ppl [over 1.5 yrs of experience to this game btw]...thanx for not havin anything better to post ...
and to the go play Wow or Noob calling ppl [over 1.5 yrs of experience to this game btw]...thanx for not havin anything better to post ...
Thomas.knbk
/signed only if we get an extra slot for healing signet, distracting blow, bull's strike, a third attack skill, and all the other crap I want to fit on my bar but can't always.
so /notsigned.
so /notsigned.
Angel Netherborn
Hahhahaha! Is this a joke thread?
I have another suggestion!! Why not just drop the idea of skill bars altogether! Everyone can use whatever skill their character has for their profession anytime they want!
I have another suggestion!! Why not just drop the idea of skill bars altogether! Everyone can use whatever skill their character has for their profession anytime they want!
MithranArkanere
There is already a res skill slot... it's the one you choose from 1 to 8.
And you know what? Is so grat that slot, that you can put anything elese, not only resurrection skills.
I'd rather add an option to shrines in PvE, so you /pray on them, and you bring back allies, by paying some 'price' in exchange (gold,morale penalty, etc...), as long as there are no enemies around.
PvP does not need any more resurrection systems or easiness.
And you know what? Is so grat that slot, that you can put anything elese, not only resurrection skills.
I'd rather add an option to shrines in PvE, so you /pray on them, and you bring back allies, by paying some 'price' in exchange (gold,morale penalty, etc...), as long as there are no enemies around.
PvP does not need any more resurrection systems or easiness.
darkknightkain
I am thinking more along the lines of a 9th slot, but permenantly fixed as res-sig, and res-sig only. (If you want rebirth, reschant or whatever then bring your own)
And at the same time, drop the res shrines in pvp.
And at the same time, drop the res shrines in pvp.
Zexion
Quote:
Originally Posted by FelixCarter
But ANet has changed the game mechanics many times in the past already. Actually, by changing the game monumentally, they tend to "renew" the life of the game for allot of people.
The ability to change your attribute points only in an outpost? Huge change. The addition of Heroes and Hench control? Major game change. Many Primary Profession Attributes have also been changed... Fast Casting, Soul Reaping, Divine Favor... For better and for worst. My point is: the community adapts. ANet could nerf of buff something one day and the members of GW will adapt to it. That's how games evolve. That's what makes a good game. |
_Zexion
CyberMesh0
wall o'text...
and /unsigned. Adding something outside of the core 8 skill system would not only add balance issues (imagine pve enemies with hard rez like that, even just one use!) it would destroy the fundamental base of the game, the strategy involved in working a rez into the rest of your skills.
and /unsigned. Adding something outside of the core 8 skill system would not only add balance issues (imagine pve enemies with hard rez like that, even just one use!) it would destroy the fundamental base of the game, the strategy involved in working a rez into the rest of your skills.