gaile on faction PVP, PVP rundown

4ssassin

4ssassin

Lion's Arch Merchant

Join Date: Apr 2006

none

W/E

http://img454.imageshack.us/img454/531/gw160re6.jpg

I asked "Gaile, I would like to know why you continue to neglect all faction PVP."
She responded " I think you will be pleased that we are not neglecting PVP and Factions. You'll see ."

Now, ignoring the fact that she could have been saying Factions pve, and other types of non-factions PVP, lets assume she is talking about Alliance Battles (AB) and Fort Aspenwood (hereon referred to as aspen).

Now, let's do a rundown of all the different PVP's and their rewards, and my personal views on what is appropriate:

All PVP gives experience points at the standard rate, and Balthazar faction at various rates

Random Arenas (RA): 1 Gladiator point per 10 win streak.
Random matches of 4v4
Appropriate: I think this is right on. RA is basically a place you go to screw around, or test builds, considering the majority of if you win or not is luck, based on your other 3 teammates.

Team Arenas (TA):1 Gladiator point per 10 win streak.
Organized matches of 4v4.
Appropriate: I personally don't care too much about TA, but I do think that they deserve a bit more of a reward, since this does take a fair amount of skill and organization to be good at. Maybe increased Balthazar reward, or double Gladiator points for a 10 win streak would be better.

Heros Ascent. (HA) Fame, super rare items for doing well in the Hall of Heros.
Organized matches of 8v8
Appropriate: In my humble opinion, HA people are severely over rewarded. In addition to the Balthazar faction all pvp enjoys, this is also the only way to earn fame, which grants you a special, super shiny Emote. Add in the rare items that can only be found there (some can be found in Fissure of Woe) and you have a super high end Pvp, to the point where if your not a rank 3 fame wise, its super hard to find a decent group.)
I think that the chest needs to be removed, that would balance it out. Or, upgrade the rewards for other types of PVP.

Hero Battles (HB). Commander points, qualifier points in tournament mode
1v1 + 3 heros per team, shrine capture+kills for points
Appropriate: The stated rewards are just fine, I think. However, with the new tournament system(http://gw.gamewikis.org/wiki/Automated_tournament ), this is now one of only 2 ways to unlock rare skins for PVP use (15k armor, etc.) The idea of limiting this to only 2 certain PVP, is, in my opinion, absolutely absurd.

Guild vs Guild (GvG): Guild ranking, qualifier points in tournament mode.
Organized 8v8
Appropriate: Similar to hero battles in that it is the 2nd of 2 ways to gain qualifier points. I think the guild ranking is fine, but again, limiting these points and unlocks two 2 types of PVP is unfair.

Jade Quarry: Kurzick or Luxon Faction
Random 8v8 (http://gw.gamewikis.org/wiki/Jade_Quarry )
Appropriate: Not even worth arguing for, as it is rare to find even 3 people in any district of Jade Quarry, on either side.

Fort Aspenwood: Kurzick or Luxon Faction
Random 8v8 (
http://gw.gamewikis.org/wiki/Fort_Aspenwood )
Appropriate: Of all the game modes, Fort Aspenwood is the most plagued by leechers, on both sides. Its not uncommon for 2 or 3 people to be away from keyboard during the duration of the match. Some are so famous that their screen name is known by fighters on both sides (I wont mention them here for fear of getting banned.), and it is clearly obvious that many of these leechers are bots. Fort Aspenwood is also sometimes plagued with long wait times, again on both sides, due to the small number of matches Anet lets occur at once. The reward here is small, and you earn faction much slower than, say, AB, but it is not that big of a deal, should other PVP be toned down.

Alliance Battles (AB): Kurzick or Luxon Faction
3 teams of 4 vs 3 teams of 4.
Appropriate: Again, the rewards are ok, but when you look at HA, its actually really under rewarded. As any ABer will tell you, AB takes just as much skill to be good at as HA. Although there is a bit of luck factor in the 2 other teams, a strong team can often make up the difference. My primary "beef" with factions is that you can only gain the title if you donate your faction to the guild, instead of using it to get amber/jade or scrolls. Faction is faction, so why should I have to do a certain thing with it to get a title? donating it to your guild gives you faction AND title advancement, but getting amber/jade is just amber/jade. And trust me, no one is getting rich selling that stuff, unless they have tons of free time. If you get the faction, you deserve the title, thats what i say. AB also suffers from long wait times, for the same reason as aspen.

What do I want? Not much. Just the ability to unlock rare skins using balth faction, so i can stop unlocking skills ill never use, and not having to wait so damn long for matches. Also, Id love to be able to have a title for AB. 800,000 faction and im only r1 cause i like to use amber to fund my salvage kits.
Hopefully Gaile will give Faction people a little something, something, instead of ignoring us. Can't remember the last time WE got a double weekend.

Wow, this is my longest build ever. Ill end it with asking you to ignore my builds on the screenshots. I was trying to make prot bond work again (no, it didnt work)

To the whole 3 people who will read this, thanks!
EDIT: cleared up ambiguity about GvG and HB

ogre-mage

ogre-mage

Frost Gate Guardian

Join Date: Apr 2007

Earth.

[HaCK]

N/Me

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

...I nearly stop reading when you say AB requires as much skill as HA.

In a match of 3 teams with 4 people each, and you have no control whatsoever on people outside your team (2/3 of your team), I don't think your team's skill would matter much for a match. Can 4 godly players in a team with 8 headless chickens fight 12 headless chickens on the other side? I doubt it.

AB is casual, at best. Maybe not as casual as, say, RA or Fort Aspenwood/Jade Quarry, but in no way as serious as HA. Far, far from it. So I'd say it's to be expected that the reward for AB would be lower than HA.

4ssassin

4ssassin

Lion's Arch Merchant

Join Date: Apr 2006

none

W/E

I think its pretty obvious that you don't AB much. Yes, a godly team of 4 people and 8 chickens can win vs 12 headless chickens. I've done it several times, and had it done to me several times as well. And I think that everyone besides people that play HA would agree that the reward for HA is far too big. Favor of the God's, a special emote, plus the highest level chest in the entire game all on one pvp, in addition to the faction and experience the other forms enjoy? Add in the eliteist attitude of HA and I think Anet has too many eggs in that basket.

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

Quote:
Originally Posted by ogre-mage
QFT

Also, from your post, I draw the conclusion that you suck at both GvG and HB. They get reward points because they're the only type of PvP in which you can have a reward. Also, GvG is the most important kind of PvP in Guildwars (Notice the similarity of name in "Guild versus Guild" and "Guild Wars".)

Hippie Bane

Ascalonian Squire

Join Date: Feb 2006

California

All the Pros Stay In [Pre]

W/

AB is what I do when I'm waiting for the rest of my guild to come on so we can do HA.

AB is a bunch of idiots falling for lame tricks solely for the amusement of the people on my team and I. Granted, it's fun, but not satisfying in the same way that taking halls or winning a GVG match is. So, congrats, you owe some HA players a keyboard, as they just spit their drinks onto theirs when they laughed just now.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Hehe, maybe he has the wrong idea about HA, and lots of people got the wrong idea about AB. A guy like Hippie Bane plays in ab AND says its full of idiots, so he is more or less calling himself an idiot :P. Nah but that's bull, I like the idea of the post, factions PvP deserves some love. Theres some neat ideas from people in the Alliance Battle forum anyways.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Want to see another funny one?

savage vapor 33

savage vapor 33

Wilds Pathfinder

Join Date: Nov 2006

Regems Basement

The Malevolent Wolfpack [tMw]

LoL....This atleast gave me a GREAT laugh...

My favorite part is describing GVG. Similar to Hero Battles? lol...Thank you for the laugh 4ssassin.

4ssassin

4ssassin

Lion's Arch Merchant

Join Date: Apr 2006

none

W/E

I was saying that GvG and HB are the only 2 forms of pvp that get qualifer points, not saying that they are similar gameplay wise.
Yes, I wil admit, this is written from a biased point of view, but one thing cannot be denyed: people that enjoy factions pvp have gotten shafted in a big way over the past year, with AB and fort aspenwood waits getting longer, being less rewarding for some due to amber/jade prices falling, not to mention the death of Jade Quarry. RA and TA are fairly impossible to break as long as the wait times are kept down, and HA, GvG, and now HB are being tweaked, modded, and basically are drawing much of Anet's attention.

Lord Natural

Lord Natural

Wilds Pathfinder

Join Date: Jul 2005

Canada

Black Crescent [BC]

W/

Quote:
Originally Posted by 4ssassin
As any ABer will tell you, AB takes just as much skill to be good at as HA. I skimmed your post, but you lost any and all credibility there. AB requires NO skill. Absolutely none. If the map favors your side, you win. If it doesn't, you probably lose. I go to AB with the most retarded builds I can think of, just to goof around, and usually end up winning. It requires no coordination, no ressing, and usually not even a monk. I run around aimlessly looking to cap shrines, and solo people with equally crappy builds. Don't even compare it to RA, as even in RA you need at least a portion of a clue to have success. Maybe you can fluke into a glad point with a dolyak signet warrior, but it's not very likely.

GvG
HA
TA
RA
.
.
.
.
.
.
.
.
AB

As for the topic of faction rewards, I would have said no way, a year ago. But at this point, with the game all but dead, I don't really care anymore. Getting tired of staring at UAX and a dead game, so it would be something to do at least.

4ssassin

4ssassin

Lion's Arch Merchant

Join Date: Apr 2006

none

W/E

Yes, the map you play on does indeed effect your changes of winning, I personally would love it if AB was permentatly frozen on saltspray beach, the neutral map. By the sounds of it, your one of the people that comes to play AB only when the map is in your favor, which discredits your entire post imho. Come to me with that attitude after winning a good number of games deep in enemy terrority (yes, it is possible, I do it often) and show me a few screenies to back it up, and we will talk. Also, if its only YOUR build that sucks, and the rest of your team knows what they are doing, then yes, 1 person in a 12v12 doesnt have a huge impact, unless they a monk or are playing an equally important role.

Edit: As for your post about RA, I still remember my first 10 win streak. It was on a lvl 16 hammer warrior, with no elite skill, with a build that revolved around Armor of Earth. This was way, way back, like 15 months ago. I thought I was the greatest thing ever, but it was actually just cause we had a godly monk, which i now reliese. So, no, you dont need to have a clue to do good in RA. I fully admit that I had little understanding of the game mechanics at that point.

nugzta

Krytan Explorer

Join Date: Nov 2005

Any random PvP is hardly to be considered as PvP. Guild Wars is a team game and random element wont work.

4ssassin

4ssassin

Lion's Arch Merchant

Join Date: Apr 2006

none

W/E

Ignoring the fact that every part of this game has a random element in it somewhere.
Yes, I will admit that AB is alot random, and there is luck involved. However, you do get to pick your own team, which is a massive step past things like aspenwood and RA.
When you make your team for TA, or HA, and you have a blinding surge ele, or a prot monk, dont you hope that the enemy has warriors or sins to blind, or high powered spells to defend against? All pvp and even pve for that case are based at least partially in luck on the "random" factor

This topic is out of hand. Am i really the only one that doesnt think "Screw you AB/fort aspen/jade quarry, omg HA is the shit give us more drops and ignore anyone that doesnt like what we like." If so, maybe I'm playing the wrong game.

Ive tried all parts of this game at least once. Ive played hero battles, and won some and lost some, but quit because it was too defensive. I played TA and won some and lost some, and I dont play it cause i dont like puging it, and not enough of my friends do. I played HA, and won some and lost some, but i dont play it because nowadays you need a mic (which i dont have), or a certain rank, and i generally dont like the snooby, self centered attitude of 90% of the people i meet in there. I played RA, and dont like it cause of the massive amounts of leavers, leechers, and general crap I get there. I played Jade Quarry, and just loved it, but that died cause the kurzicks have too strong of an advantage. I played fort aspnewood and loved it, because it is basicaly the GW version of "Assault" or "storm the base" from other games, and I have always liked those game modes. I played AB and liked it because it was basically a 12v12 battle that only required me to get a group of 4, and because it gives good balthazar and good kurzick faction, plus its just really fun to me.

Yet here I am getting slammed endlessly for trying to rally support for my favorite game modes, because Anet has given us the cold shoulder.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

AB, FA and JQ all have good conecpts, but if Anet put more effort into them they would most certainly be great. Removing the leechers and adding a bit more tactics would work wonders, and add a few more maps. And I do agree with the OP on HAers being overrewarded, considering the amount of fame farming build, and as a frim believer in "Farming takes little skill" I could even go as far to say that AB takes just enough, or more skill than HA. In the end, all none GvG or HA PvP is very very underrated.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by nugzta
Any random PvP is hardly to be considered as PvP. Guild Wars is a team game and random element wont work. Bullcrap, really, why can't you get into an AB match with a mic and get organised? All these snobs that piss on AB play it themselves as well. I've seen pretty high ranked people suck at it pretty badly too (I also seen them rock the house of course, you know who you are). Really, good players are rare, the rest are either followers, or just not that good, that goes for any PvP type imo.

Darth Kukulkan

Frost Gate Guardian

Join Date: Jan 2007

E/

Quote:
Originally Posted by Cacheelma
Can 4 godly players in a team with 8 headless chickens fight 12 headless chickens on the other side? I doubt it.
Better be a headless chicken than a brainless build-plagiarist...
Quote:
Bullcrap, really, why can't you get into an AB match with a mic and get organised? All these snobs that piss on AB play it themselves as well. I've seen pretty high ranked people suck at it pretty badly too (I also seen them rock the house of course, you know who you are). Really, good players are rare, the rest are either followers, or just not that good, that goes for any PvP type imo. Yes please stop snobing us all of you "elite" players.
Last week I went in Great temple of balthazar and saw a guy who was recruiting for his guild "only rank 5++"
I am rank 1, but everyone can see in this guy the basic grinder-which knows-nothing : I asked him how long last mirror of ice (he was an elementalist), he was not even capable of saying the school of magic in which this skill belongs.......... just plain pathetic...

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

lolololololol

Did someone in this thread call Hero Battles pvp?

Deleet

Wilds Pathfinder

Join Date: Oct 2006

Denmark

Rule Thirty Four [prOn]

Mo/

4ssassin.

I appreciate how you try to defend your opinions without hesitating to ad hominem arguments.

But, your argument is seriously flawed and when you compare skill in HA and AB and find them to be the same, you'll just decredit yourself.

HA requires to win:

* Coordination, usually ventrilo or teamspeak with microhpones.

* Organized builds and players.

* Somewhat medium skill level and decent team captain.

AB requires to win:

* Nearly no coordination. Maybe a little teamchat from time to time. Teams are 66,7% random.

* Nearly no organizing, you don't need monks because of ressing, nor proper team set ups, because everyone will just res fast anyway.

* No or low skill requirement. Very map dependant.

-

You actally get to semi choose your teams in RA, it goes like this:
1. Press "M" and click "Random Arenas" - Press "Enter Battle"
2. Do you see any monk on you team, if no, goto 1.
3. Do you see mending warriors or equally useless teammates?, if yes, goto 1.
4. Win, pray that you dont meet 2/4 monk teams and or ritualists.

-

Skuld: Nice quote.. lol @ anet for saying that they aren't pushing HBs.. Worst idea they got ever, I hope that HBs are not in GW2.

-

To play GW PvP requires a large friendlist and or an active PvP guild. Without any of these, you're left with RA and random HA pugging until you get either of the two i've mentioned above.

-Deleet

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by Darth Kukulkan
Better be an headless chicken than a brainless build-plagiarist...
bette be none of the above ^^. But hell, were getting miles beside the point made by the OP, and if we keep bashing eachother people will simply close the thread. Factions PvP deserves more support, because factions itself is more or less deserted, but there's anough people to AB with at an time of the day, go figure .

Quote:
Originally Posted by Deleet
AB requires to win:
* Nearly no coordination. You simply don't get away with that on the harder maps, besides, playing wihout a clue is boring anyways.
Quote: Originally Posted by Deleet * Nearly no organizing, you don't need monks because of ressing, nor proper team set ups, because everyone will just res fast anyway. Team setups help you kill fast, monks prevent your team from falling apart,
Quote:
Originally Posted by Deleet
* No or low skill requirement. Very map dependant. Your either skilled or not, no matter where you are, pretty moot point.

Quote:
Originally Posted by Deleet
You actally get to semi choose your teams in RA, it goes like this:
1. Press "M" and click "Random Arenas" - Press "Enter Battle"
2. Do you see any monk on you team, if no, goto 1.
3. Do you see mending warriors or equally useless teammates?, if yes, goto 1. Pretty much the reason why RA sucks and people always leave, if you want a team with a monk go to TA and make one (If u dare ).

Darth Kukulkan

Frost Gate Guardian

Join Date: Jan 2007

E/

And if you don't call it pvp, what the hell is it ? Maybe you could assimilate (though it seems really hard) that other players may have fun doing other things than always HA...

pigdestroyer

pigdestroyer

Wilds Pathfinder

Join Date: Jan 2006

Los Chavos Del [ocho]

W/

4ssassin

4ssassin

Lion's Arch Merchant

Join Date: Apr 2006

none

W/E

Please tell you you play luxon. Seriously, if you dont take a monk into AB, and you play luxon, this is good news for me. if the enemy team doesnt have a monk, my team (which is highly organized, i have about 10 people I play with) flattens them in a few mintues or less. And if you really think that getting flattened by the same team over and over isnt hurting you, then I fail to see how you play this game. Also, its people like you that quit over and over in RA that ruin that game mode. Technically, if you have a guild or a close knit group in AB, you can do that exact same thing of quitting until you get 2 teams that you like. So, you fail there.
As for HA requiring TS, I can't deny that it gives you a strong advantage. Exactly as much, I think, as it gives you should you chose to use it in AB.

What the hell is everyones deal? I'm not trying to say "omg, HA is the suck, AB ftw." I'm just trying to say that the rewards for AB are rather lax. Do you really think that HERO BATTLES deserves this attention over AB?

7 hours later and all the people against me have done is compare HA to AB, which im NOT trying to do. I'm trying to say that factions pvp is largely ignored by Anet, and I (and many others) want that to change. Yet you HAers are so caught up in your self-centered attitudes about yourself that you cant even read past my HA comments. I am also saying that gaile kinda said that there is a change coming to factions pvp, and i do hope its one for the better.

If you HAers can pull your heads out of your asses long enough to see the real reason behind my posting, I'd love to hear your thoughts on possible improvements to faction pvp.

boko

Lion's Arch Merchant

Join Date: May 2006

Quote:
Originally Posted by pigdestroyer
QFT. LOL

(Bleh...need x number of letters to post)

Draikin

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by 4ssassin
What the hell is everyones deal? I'm not trying to say "omg, HA is the suck, AB ftw." I'm just trying to say that the rewards for AB are rather lax. Do you really think that HERO BATTLES deserves this attention over AB? HB isn't getting that much attention, sure we get reward points and tournaments but the AI and gameplay objectives are a mess. Not even the AI targeting pets bug has been fixed yet, which makes just about everyone run R/P heroes. Since heroes were introduced no changes to the AI skill usage have been made, and shrine running encourages defensive builds combined with an assassin to spike heroes while they're running around. Not even the maps are balanced, for example The Crossing gives a huge advantage towards SP or Recall assassins.

Qual

Qual

Krytan Explorer

Join Date: Dec 2005

Denmark, Karup.

[PuG]

W/E

Quote:
Originally Posted by Draikin
HB isn't getting that much attention QFT for not beeing true...

4ssassin

4ssassin

Lion's Arch Merchant

Join Date: Apr 2006

none

W/E

*now realizes that bungusmaximus is his guild leader

Sup Beer. Its Motoko.

boko

Lion's Arch Merchant

Join Date: May 2006

Quote:
Originally Posted by 4ssassin
I'd love to hear your thoughts on possible improvements to faction pvp. There are many ways of improving factions for PvP, but balancing its rewards with other serious pvp, is not one of them. Buffing the rewards of AB to the level of HA or GvG is ludicrous. (Note : I dun't consider HvH a serious PvP. HvH IMO was actually an attempt from Anet to allow players who can't GvG to have a chance at the rewards from GvG. Personally, i think that it is a waste of resources).

One good way to upgrade AB maybe, is to reward AB with random gold drops? For each 10k factions or whatever amount of factions, you get a gold drop at the Faction reward guy?
A PvE fitting reward for a PvP arena for PvE people?

And to eliminate AFKers, maybe ANet could add a /votekick , function?

Xenex Xclame

Xenex Xclame

Desert Nomad

Join Date: Mar 2006

DPX

R/

In my opinion any pvp that doesn't require you to bring a res signet is low on the pvp chart.If you get autoressed that means that is one less thing to think about when making your (and your teams) build.
( for me if it doesn't req res it doesn't count)

Just so you know aspenwood and AB are not messed up because Anet will only allow a certain number of games at a time, a new game starts every 1 minute for both of those games ( same for ra/ta) if the current amount ir reached , so if there are 500 people waiting for ab a new game will start every 1 minute until all those people are playing.So stop that Anet is limiting it....

Dark Interception

Dark Interception

Academy Page

Join Date: Oct 2006

Quote:
As any ABer will tell you, AB takes just as much skill to be good at as HA. What the .. I AB allot and I can tell you that im 100% certain that its the absolute LOWEST PVP format of all, its full and really FULL of the biggest morons of GW I think ive seen every retarded secondary combo/skills you can think off, actually it should be enough to say that the most popular class there is a W/Mo (and no there isnt a single person with Mending Touch in there) .. I just like it cause theres no pressure and you can just do whatever the hell you want and play what u want without getting much abuse.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by boko
There are many ways of improving factions for PvP, but balancing its rewards with other serious pvp, is not one of them. Buffing the rewards of AB to the level of HA or GvG is ludicrous. (Note : I dun't consider HvH a serious PvP. HvH IMO was actually an attempt from Anet to allow players who can't GvG to have a chance at the rewards from GvG. Personally, i think that it is a waste of resources). AFK-ers aren't too much of a problem anymore as of late, dunno why but I don't mind . The gold drop thing is a splendid idea imo, it really appeals to the AB crowd. I don't need a crystalline sword, but with amber prices plummeting we need compensation. Oh, and, dear HA community, things that needed to be said are already said, now save the drama for your mama and contribute something useful to this thread.

(Still don't get how PvP can be low because yo don't need a res though, some people thing dying repeatedly is my hobby )

ogre-mage

ogre-mage

Frost Gate Guardian

Join Date: Apr 2007

Earth.

[HaCK]

N/Me

You assholes really should lay off the kid. He has a point, I too think that Alliance Battles require more skills than HA. But I also come from a time when HA was Tombs, and Tombs were good. The real issue is that unlike HA, you don't have to be skilled to play AB. If you goof off in AB, or don't really know what you're doing, you can still win the match. In HA, you have to be consistent.

Ha is a rubbling pile of rock and asian henchmen anyway. Who plays that anymore? I guess at the very least the returned it to 8vs8, but that doesn't really redeem it in my eyes.

unbound00

unbound00

Ascalonian Squire

Join Date: Mar 2007

N/Me

IMHO it's the people that thing AB as a low form of PVP and go there to just mess around that turn that form of PVP in a low form of PVP. The more people running around doing their own thing, separatly from the rest of the team(s), testing builds, etc, the more disorganized it becomes.

Doesn't recquire coordination? I'm sorry but that's wrong, it only don't recquires it if you can't care lesss about it, because one team can't possibly cap enough shrines in viable time to win, so while you're capping you depend on other people capping as well, it's precisely when that doesn't occur that your side loses.

More on topic, I think that first thing Anet should do is get rid of Jade Quarry already and use that idling server capacity to Aspenwood. The only reason jade Quarry is used nowadays is for exploration purposes.

Reward on Fort Aspenwood is very low. There are quite a number of great players that like those matches and word hard to win, and at the end you spend nearly as much time as in AB and get half the reward.

I also think that there should be another title associed with Luxon-Kurzick, something like Luxon Invader or something, that is not associated with the faction earned but rather with your personal acomplishments within AB and Aspenwood. Like so: you get a certain number of points for killing NPCs and players from the otherside, and different targets reward different points, like killing Master Architect Gunther, or even being involved in the capping of a shrine. You may say but you already get factions points for that, but you don't rely on killing npcs/players to accumulate faction. This is so that in the end of each match you'll get a reward based on your own accomplishments and that doesn't depend on your team winning or not. It would mean that you are an important part in your side's lines; would be a reference to a players skill/dedication; would bring in some more motivated players to actually play instead of testing builds, screwing around, leeching, etc.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by unbound00
IMHO it's the people that thing AB as a low form of PVP and go there to just mess around that turn that form of PVP in a low form of PVP. The more people running around doing their own thing, separatly from the rest of the team(s), testing builds, etc, the more disorganized it becomes.

Doesn't recquire coordination? I'm sorry but that's wrong, it only don't recquires it if you can't care lesss about it, because one team can't possibly cap enough shrines in viable time to win, so while you're capping you depend on other people capping as well, it's precisely when that doesn't occur that your side loses.

More on topic, I think that first thing Anet should do is get rid of Jade Quarry already and use that idling server capacity to Aspenwood. The only reason jade Quarry is used nowadays is for exploration purposes.

Reward on Fort Aspenwood is very low. There are quite a number of great players that like those matches and word hard to win, and at the end you spend nearly as much time as in AB and get half the reward.

I also think that there should be another title associed with Luxon-Kurzick, something like Luxon Invader or something, that is not associated with the faction earned but rather with your personal acomplishments within AB and Aspenwood. Like so: you get a certain number of points for killing NPCs and players from the otherside, and different targets reward different points, like killing Master Architect Gunther, or even being involved in the capping of a shrine. You may say but you already get factions points for that, but you don't rely on killing npcs/players to accumulate faction. This is so that in the end of each match you'll get a reward based on your own accomplishments and that doesn't depend on your team winning or not. It would mean that you are an important part in your side's lines; would be a reference to a players skill/dedication; would bring in some more motivated players to actually play instead of testi
ng builds, screwing around, leeching, etc. I love you man, you saved me a shit load of typing ^^. Theres target dummies to test builds on. People can of course come to AB to test builds, but when they meet me and my guildies they will have to test their build in a split second, because after that spit second, they're dead .

Brother Andicus

Lion's Arch Merchant

Join Date: May 2005

Scotland

The Illuminati

Quote:
Originally Posted by unbound00
IMHO it's the people that thing AB as a low form of PVP and go there to just mess around that turn that form of PVP in a low form of PVP. The more people running around doing their own thing, separatly from the rest of the team(s), testing builds, etc, the more disorganized it becomes.

Doesn't recquire coordination? I'm sorry but that's wrong, it only don't recquires it if you can't care lesss about it, because one team can't possibly cap enough shrines in viable time to win, so while you're capping you depend on other people capping as well, it's precisely when that doesn't occur that your side loses.

More on topic, I think that first thing Anet should do is get rid of Jade Quarry already and use that idling server capacity to Aspenwood. The only reason jade Quarry is used nowadays is for exploration purposes.

Reward on Fort Aspenwood is very low. There are quite a number of great players that like those matches and word hard to win, and at the end you spend nearly as much time as in AB and get half the reward.

I also think that there should be another title associed with Luxon-Kurzick, something like Luxon Invader or something, that is not associated with the faction earned but rather with your personal acomplishments within AB and Aspenwood. Like so: you get a certain number of points for killing NPCs and players from the otherside, and different targets reward different points, like killing Master Architect Gunther, or even being involved in the capping of a shrine. You may say but you already get factions points for that, but you don't rely on killing npcs/players to accumulate faction. This is so that in the end of each match you'll get a reward based on your own accomplishments and that doesn't depend on your team winning or not. It would mean that you are an important part in your side's lines; would be a reference to a players skill/dedication; would bring in some more motivated players to actually play instead of testing builds, screwing around, leeching, etc. Nice ideas.......

Deleet

Wilds Pathfinder

Join Date: Oct 2006

Denmark

Rule Thirty Four [prOn]

Mo/

Quote:
Originally Posted by bungusmaximus
*snip* I'm pretty sure you missed the point of my argument.
I was criticizing an argument that AB takes as much skill as HA. It simply doesn't.

Besides that. Forget the ad hominem against me, I don't play much HA.

I agree that the rewards for AB(including FA and JQ), should be increased, but only if the skill required to win these were lifted as well, ie. non-random teams.

I alse agree that HBs are seriously overrated and a stupid idea to begin with.

I personally split the game into groups.

1. PvP: see below.
2. PvE: actual PvE and HBs

PvP:
A: Organized: GvG, HA, TA.
B: Non-organized: ABs, RA.

Monk Gsb

Monk Gsb

Wilds Pathfinder

Join Date: Oct 2006

England

Mo/Me

if they made AB a 12 man team, not 3 teams of 4, i might play it, but there not gonna change it so im not gonna play it lol.

( 12 man sf spike ftw ! lool )

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

... which would be easily beaten by splitting

beanerman_99

beanerman_99

Wilds Pathfinder

Join Date: Apr 2005

In the clouds

[Sage]

E/

I think that this thread is an example of how people actually behave in the the game. Reading this thread from start to finish it really is hard not to miss.

OT= I think that there has to be something that can be done to "boost up" the PVP areas in Factions. I like some of the ideas posted so far, especially the one for trading Balth Faction for something other than unlocking. As a PvE leaning player, UXA has no use to me what-so-ever.

But I do think one would have to be careful in choosing what an alternative reward could be. If it is an item, lets think about what our motivation would be to get these items. Would it be so that we can use it? OR would it be like what every other single thing that this games devolves into and that is selling it as fast as possible to make a huge profit before everyone else figures out how to get it and then the prices plummit to nothing? So I am more than wary about having specific items as a reward.

How about, instead of gold items, you could trade in your faction for Luxon Tokens or Kurzick Tokens that you could then trade in for items like we already have in place? Maybe you could even trade in a LARGE amount(and to be fair I do mean many many tokens) for Rubies and Sapphires? Just an idea.

What if, instead of picking FA or JQ, the arena would be randomly choosen? Like you would go to an outpost, enter battle, and the computer would pick the area you would fight in for you? Would be fun for me but I could see that leaver may plague this if they didn't get the arena they wanted.

To the OP..I understand your wanting better rewards but I also think that they have to be very carefully thought out and considered from every possible angle and how they would be abused if put into place. I think that the heat you drew in the 1st page was because instead of just saying you wanted better attention paid to AB you went and compared it to HA and lord knows you don't do that on guru LOL


edit for SP errors

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by Deleet
I'm pretty sure you missed the point of my argument.
I was criticizing an argument that AB takes as much skill as HA. It simply doesn't.

Besides that. Forget the ad hominem against me, I don't play much HA.

I agree that the rewards for AB(including FA and JQ), should be increased, but only if the skill required to win these were lifted as well, ie. non-random teams.

I alse agree that HBs are seriously overrated and a stupid idea to begin with.

I personally split the game into groups.

1. PvP: see below.
2. PvE: actual PvE and HBs

PvP:
A: Organized: GvG, HA, TA.
B: Non-organized: ABs, RA. I get your point, it was just the part about AB you posted that struck me as rather unfounded nonsense. I'm just sick of being called scrub over and over again because I happen to be an AB addict anyway. Just let me have my fun and take it from me, I know more or less what I'm doing.

I think it's pretty pathetic that the OP got flamed into the ground in the first place because of one clumsy remark. the whole thread got raped by whining elitists and the point was completely lost.

The point is still pretty valid, FF guilds no longer have exclusive access to elite missions and amber prices were more or less cut in half. AB needs extra reward to keep up with the inflation.