Reward Points - A Travesty

Legendary Battousai

Legendary Battousai

Lion's Arch Merchant

Join Date: Jul 2005

CA

[Ryuk]

W/A

[basically this one post is from when the rewards actually came out, so it my little section of this is out of date, and having accumulated about 1400+ reward points, I still find this to be a POS]

I, a hero battle AT particpant have collected over 250 Tournament Reward Points, sacraficing my ladder raiting/rank, and a lot of time hoping the system would be worth the time spent. It didn't turn out that way for me though, but I have an idea which I think everyone would agree would make it a lot better.

This is the inherent flaw: It creates the item for your PvP Only Character, but it does not unlock the skin for your account.
This flaw in the system of rewards makes it almost necessary to never delete a PvP Only Character in order to keep the rewards you unlock - I would concider this very detrimental to the worth of Reward Points seeing as for most people, they reroll when a new profession is required for a build.
- The way to fix this, as most people agree, is to make skins unlockable for your account, bought with your reward points. For organization purposes, you could also have a tab system for choosing your skin where it will say "PvP Dagger [+]" and when you click on the plus, you can choose your skin, keeping things clutter free and worthwile.

Skye Marin

Skye Marin

Jungle Guide

Join Date: May 2006

The Seraphim Knights [TSK]

E/A

I wholeheartedly agree.

There is no clear reason to me why the system wasn't designed like this from the very begining.

InfernalSuffering

InfernalSuffering

Lion's Arch Merchant

Join Date: Aug 2005

Inadequately Equipped [GeAr]

That would have been what I expected...

A nice 5,000 reward points would be nice compensation when they realize their mistake...

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

/signed

It's a complete joke to expect people who use PvP characters that they often reroll (which is really the only way to do super high end PvP and earn these points) to not delete characters.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by HawkofStorms
/signed

It's a complete joke to expect people who use PvP characters that they often reroll (which is really the only way to do super high end PvP and earn these points) to not delete characters.
I really think ATS rewards are for this:

http://www.guildwars.com/support/gam...vpeditions.php

Not for regular players....

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Lyra, I don't think that can be the case because don't those people also need to delete and reroll as well? Someone might keep one pvp char permantly... I know someone in my guild has gotten skill points for his PvP char so people do it. But they also still need to have some rerolled and this feature kind of kills the desire to reroll.

Skye Marin

Skye Marin

Jungle Guide

Join Date: May 2006

The Seraphim Knights [TSK]

E/A

Unless they have 10 slots reserved for PvP play, everyone who uses PvP characters needs to be able to re-roll them to play any of the 10 professions in that slot at will.

Robster Lobster

Krytan Explorer

Join Date: Dec 2005

Where's the difficulty in keeping one or two PvP characters the same class? That's clearly what it was designed for, people who do not PvE (or do so rarely), and have multiple slots for PvP characters.

I'm almost certain they didn't set up the system so that PvPer's could have a horde of characters all with the nicest looking skins, but so that people could select one or two characters they play often and set them up the way they like. You only need 1 free character slot to be able to roll any PvP character you need.

Legendary Battousai

Legendary Battousai

Lion's Arch Merchant

Join Date: Jul 2005

CA

[Ryuk]

W/A

"That's clearly what it was designed for" to be less than the expectations of the players? Well it sure seems that way.

No matter what it was designed for, nearly everyone will agree that my proposed change would make it better. This reminds me of the days when faction for a kill was +2, and for a victory, you got +20. For a Flawless you got 25. Through the suggestions of players, they finally realized that 20 was suffiecent for kills and 100 or 50 (no idea which) per win was better. This inspiration of the past brings me to the creation of this thread :]

Robster Lobster

Krytan Explorer

Join Date: Dec 2005

Quote:
Originally Posted by Legendary Battousai
"That's clearly what it was designed for" to be less than the expectations of the players? Well it sure seems that way.

No matter what it was designed for, nearly everyone will agree that my proposed change would make it better. This reminds me of the days when faction for a kill was +2, and for a victory, you got +20. For a Flawless you got 25. Through the suggestions of players, they finally realized that 20 was suffiecent for kills and 100 or 50 (no idea which) per win was better. This inspiration of the past brings me to the creation of this thread :]
Well, if your expectations are unreasonable then sure. Of course you're going to need to put in significant work to unlock high end gear on your characters, as that's what makes it high end.

I agree that your proposed change would make it easier for everyone to get pimped out toons, but that's not really the point. For many people these things are special because not many other people have them, and they are hard to unlock. What's so special about unlocking a Crystalline Sword if everyone else is running one?

Also, your analogy is irrelevant, as the increased faction gain was to ease access to PvP and emphasise skill over time spent. AT reward's are an aesthetic change only.

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

With the current way they got implemented, the ATS rewards could aswell not exist at all. I waited so long for them and they turned out to be complete utter crap.
It should be either unlocking for the account to be used in the creation panel, or at least make those items *customized for any pvp character on the account*

/signed with both hands obv.

mazey vorstagg

mazey vorstagg

Wilds Pathfinder

Join Date: Aug 2006

Nodnol

Meeting of Lost Minds

E/Mo

Surely to prove you are the best at PvP at your class and become a master at it by playing frequently as that class.

If you're a warrior with unlocked Crystalline and Tormented Shield skins in PvP people are going to look up to you as a strong leader/capable player.

How can they rely on you when you play ele all the time? It could be your first time playing warrior.

If PvP is about skill, which it is, then you've got to stick to a class and get the best you can be. Surely?

This is just my opinion, I am a PvE player really. I was interested yesterday to find out if you could unlock these skins on a PvE char by doing PvP. I don't know the answer but if it's 'no' I feel compelled to ask why. Surely all people playing PvP should be rewarded not just those who only play one side of the game.

Ghost Recon

Ghost Recon

Krytan Explorer

Join Date: Jun 2005

Mo/

Quote:
Originally Posted by mazey vorstagg
Surely to prove you are the best at PvP at your class and become a master at it by playing frequently as that class.

If you're a warrior with unlocked Crystalline and Tormented Shield skins in PvP people are going to look up to you as a strong leader/capable player.

How can they rely on you when you play ele all the time? It could be your first time playing warrior.

If PvP is about skill, which it is, then you've got to stick to a class and get the best you can be. Surely?

This is just my opinion, I am a PvE player really. I was interested yesterday to find out if you could unlock these skins on a PvE char by doing PvP. I don't know the answer but if it's 'no' I feel compelled to ask why. Surely all people playing PvP should be rewarded not just those who only play one side of the game.
I agree these rewards are too show that you play PvP a lot and to a high standard it should be kept as it is, I have 3 PvE chars 5 PvP chars which never get deleted and 1 PvP char which get deleted if i need a class i haven't already got as a PvP char. So the current method works out perfectly fine for me and a lot of other PvP players because we don't delete are main PvP characters.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Winterclaw
Lyra, I don't think that can be the case because don't those people also need to delete and reroll as well? Someone might keep one pvp char permantly... I know someone in my guild has gotten skill points for his PvP char so people do it. But they also still need to have some rerolled and this feature kind of kills the desire to reroll.
How many slots are in a PvP only account, i dont really know, someone clarify for me.

If they have the same # of slots as a PVE account, then to me it seems that a PvP only account benefits from this in that it allows them to make 3/4 of their PvP-only chars to be "pimped out" and have 1 slot reserved for re-rolling.

They have zero access to PvE, so this would be the only way to make their characters develop.

In doing so, they lock those characters, unable to delete them. Just like a PvE character.

Makes perfect sense to me.

If a PvP account only has 1 slot, then Anet really didnt think this through.

Quote:
Originally Posted by Ghost Recon
So the current method works out perfectly fine for me and a lot of other PvP players because we don't delete are main PvP characters.
So would you say some population of PvPers are happy with it? I mean..not just "fine". Cause lots of people seem to not like its implementation.

Winstar

Winstar

Jungle Guide

Join Date: Feb 2006

London

/signed

For someone who likes there PvE toons as well, I used to rely on have 1-2 open pvp slots to remake as needed. Now I'm locked in and find myself forced to consider delting pve toons which I don't have any interest in doing.

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

/notsigned

I already dislike the system as it is, giving people rare skinnned weapons to use anytime they want is, imo a bad idea

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Perhaps a better compromise would be a way to redeem a much HIGHER cost of points to craft a version of a rare skin for your PVE character?

It would be inscribable and customized, but usable on your PvE character?

milan

Desert Nomad

Join Date: Nov 2005

BONE

N/

I was and still am against the use of PvE skins for PvP characters, however if it has to happen surely once unlocked it should be unlocked for all PvP characters on the account, present and future, just like skills, runes, insignias, inscriptions and mods are.

/Signed.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

this thread is super carebear. If they put as much time into pve as they did pvp, don't you think you'd have these weapons?

of course implementation is terrible, but that's just ANet's usual failure to do something right.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Here's a thought, keep the system the same but with one change. Once you get a tier unlocked, 20 items or whatever it is, all the items in that tier become unlocked for the account. For armor once you get every item in the set, the entire set becomes unlocked for your account.

Xapti

Xapti

Frost Gate Guardian

Join Date: Feb 2005

Mo/

Lets look at fictional Guild Wars fan Mr. X.

Mr. X Started playing Guild Wars during the E3 open alpha event, but was following Guild Wars ever since conception for it's unique and awesome ADVERTISED PvP.
Mr. X kept playing, on and on, and upon release, bought GW:Prophecies.
Mr. X liked the idea of PvP editions, and ended up getting Nightfall and Fctions PvP editions only, because he is a big fan of PvP. He still enjoyed PvE early on before it got stagnant though, so he has two PvE chars he occasionly uses.
Mr. X is a fanatic for PvP and plays all professions, and most game types. He's always remaking different builds, different characters, etc. He has only 2 character slots for PvP.

How does Mr. X take advantage of this absolutely stupid character-based skin purchasing sytem? answer? He has to go to the Guild Wars store and buy 8 more character slots, and make 8 more PvP characters. He also realizes, and is in despair, that his character names and appearances will never change again for the rest of his life playing guild wars, because they cannot be recreated or else they'd loose all their skins.

The way Arenanet designed this was just plain stupid. PvEs still get all the supiority they want in PvE land. In PvP they will have equal footing. And who the hell cares about prestigious items? Just because an item is rare doesn't make it awesome cool. It's all in a person's taste. There's so many different designs in this game, people will chose their own unique tastes, not the same stupid rare item that doesn't even look that cool.

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

/signed.

This is a huge mistake. I'd expected better of ANet.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

/signed

You know, the only /notsigned's or "no bad" posts are from PvErs, who have almost no say, as this doesn't affect them. More PvPer posts please

Mangione

Lion's Arch Merchant

Join Date: May 2007

/signed

I have many pve toons and use just 2 slots for pvp, rerolling chars as I need different profession.

There's no need to keep a slot busy to keep ONLY a pvp char, to avoid losing unlocked items.

Please A-Net, make the unlocks accout-wide.

Gregslot

Gregslot

Wilds Pathfinder

Join Date: Aug 2006

Me/

They arent unlocked into your account!?!?!?
Holy crap... i wasted all my points for nothing!?!

Charlotte the Harlot

Charlotte the Harlot

Frost Gate Guardian

Join Date: Jan 2006

Bay Area

none

R/

/signed

Its 100 times faster to get these items through pve the system has almost no purpose after playing 2 tournaments and getting about 40 points I was happy but when i realised how dumb the system was i fealt i had wasted a bunch of time.To keep hardcore pvers from getting all pissed about pvp getting emotes+cool items give kind of a big deal some emote too.

Teh [prefession]-zorz

Jungle Guide

Join Date: Feb 2007

wisconsin

Spiders Lair Kurz [SpL]

W/A

/signed seems like a failure to me tbh

Qual

Qual

Krytan Explorer

Join Date: Dec 2005

Denmark, Karup.

[PuG]

W/E

/signed. Seems like we all agreee, acounct based rewards...

Hex Nexus

Hex Nexus

Academy Page

Join Date: Sep 2005

Dragonic Killers

After I unlocked a Long Sword I was shocked that it was not unlocked for my account. This needs to be ammended immediately.

zheadshot

zheadshot

Pre-Searing Cadet

Join Date: Jun 2007

Arouca

Mega Score

W/

/signed

PvP rewards based on account rulez

Cloud5646

Academy Page

Join Date: Sep 2006

A/W

Quote:
Originally Posted by mazey vorstagg
If you're a warrior with unlocked Crystalline and Tormented Shield skins in PvP people are going to look up to you as a strong leader/capable player.
That makes no sense dude, the Reward Points ARE unlocked for the whole account, so you could earn them with your monk then spend on your warrior...

/signed of course

genofreek

genofreek

Desert Nomad

Join Date: Jan 2007

USA

Jenova's Apocolyptic Remains [JAR]

D/

/signed

I'm a dedicated PvE-er with no interest in PvP, but if OP's description is right (and given the amount of agreement in here, I'd say it is), I can still see how broken the system is. Just because it doesn't apply to me doesn't mean it's okay.

Keneth

Frost Gate Guardian

Join Date: May 2007

/not signed

If you are that much of a care bear then just make yourself a PvE character, if you have a PvP only account then don't delete your character. You can't be a carebear and a professional PvP-er at the same time. They might as well make all item-customization account-based then, if you can instantly get any rare skin with each new PvP character you reroll then why should players have to labor for each of their characters at all? Or better yet, why not just have everything unlocked at the very beginning? Any rare skins should remain what they are, rare.

FireFox

FireFox

Krytan Explorer

Join Date: Jun 2005

Texas

We Wear Sombreros [文文文], Ugly Ducklings [ugly]

/signed

I'm an active player of BOTH areas of this game and the current system, as it is, almost defeats the purpose of a PvP character. The entire point of a PvP character is that they can be rerolled, and removing that ability makes the reward pointless in its current state.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

my question is how do you upgrade the nicer skinned armour with runes etc?

i mean can you just re-roll the armour mods onto it? on the J menu thing you have to select a piece of armour to mod, these new skins won't be on there.

so um yea.. how do u mod the new armours?

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Yeah, of course this should be implemented. The biggest question is if Anet ever cares enough about PvP :P

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

They should unlock all skins for the account just like they do skills.

Get rid of the point system altogether.

FireFox

FireFox

Krytan Explorer

Join Date: Jun 2005

Texas

We Wear Sombreros [文文文], Ugly Ducklings [ugly]

Quote:
Originally Posted by Dougal Kronik
They should unlock all skins for the account just like they do skills.

Get rid of the point system altogether.
Go back and read the first post.

WhiteWasabi

WhiteWasabi

Wilds Pathfinder

Join Date: Mar 2006

KAMADAN AD1

Zealots of Shiverpeak

E/

AGREED!!!

Why not just UNLOCK the item for any character you create of the same profession??????

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

To answer your question about armor FireFox, since I'm pretty sure NO PvP player has yet to unlock a single piece of 15k armor (it sounds ridiculous to get), no body knows.