Because PUGs are near impossible to find for Hard Mode to complete mission, I decided to focus on vanquishing. I set my eyes on Cantha because it seems the easiest to vanquish.
So far im 6/33 on areas done.
Now the whole indea of the vanguisher title, and the machanism is fine. I enjoy doing it. The only down side is the fact you get forced to leave the instance once you reach 60%.
I understand why Anet did it that. To make it harder! They obviously dont want people being able to just keep ressing over and over again, because they think that makes it easy.
What they didnt seem to realise was that once you reach -60dp in hard mode instances, your stuffed anyway. There is NO way you can continue in most zones at that level.
But because your constantly watching your DP, you get stressed out! You dont have the luxary of knowing you can ress as many times as you like. It puts you on edge, and you have to NOT die.
Your having to constantly observe, your DP, your heroes DP and guess your hench DP. And dieing, isnt something you can avoid in hard mode. Its going to happen!
It doesnt matter how good a player you are, I very much doubt anyone is good enough to ensure every member of their team stays alive.
Now because its near impossible to find hard mode mission PUGs, its going to be completely impossible to find PUGs to vanquish. This means you limited to using AI!
This then rases alot of issues...
1) You cant see hench dealth penalty.
2) You gain death penalty far too easy and fast in HM.
3) You cant use objects like candy cane on other party members.
4) The marchants dont even sell items like candy cane, so unless you can buy them from a player, how can you remove the dp?
5) Once you reach -60dp the buffed up creatures are impossible.
We need to be given a bit of lee-way when doing vanquishing. Some areas are fine, but in some areas once you reach -60dp one Ritualist is able to kill an entire team with spirit rift.
Now thats just an example.
We need...
1) To see Hench DP if its something we need to know and observe.
2) DP needs to be inflicted slower, or not at all in HM instances.
3) We need to recover from DP faster from kills.
4) We need something sold at the merchant that removes DP from you and/or your entire team, which is cheap.
Ive managed to vanquish 3 or 4 areas in factions over the weekend so far. But not after getting extremely angree, frustrated and shouting and screaming while I did it.
Usually when atabout -50dp, and stressed beyond high-heaven because I know my AI is all on around -50 to -60dp and if I die one more time im stuffed.
It removes the fun from the game, when it stresses you out.
I ask that they either...
1) Remove the -60dp restriction which kicks you out the instance.
2) Reduce the rate we recieve DP drastically in HM.
3) Increase the rate which we remove DP from kills in HM.
4) Give merchants some kind of food which removes DP from the entire team.
...or a combination! Something to make vanquishing less frustrating and more enjoyable.
I'm very close to just giving up on trying to vanquish, because even when your at 0dp some areas are that hard you know you will reach -60dp within minutes. And then your back to being on tender hooks and baning your head off the desk.
This is all made worse by the absolutely stupid AI in henches and the heroes, which has them either...
1) Not ressing you.
2) Running off to agro groups, or create minions.
3) Not running away when they take agro.
4) The bad guys DO NOT loos agro on you and you cant get away.
If you combine the bad AI in henches, the frustrating fact that dp is far too easy to attain, and the being kicked out at -60dp lingering on your mind...
...it just isnt fun!
f


