Vanquishing in HM needs made a bit less painfull!

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Because PUGs are near impossible to find for Hard Mode to complete mission, I decided to focus on vanquishing. I set my eyes on Cantha because it seems the easiest to vanquish.

So far im 6/33 on areas done.

Now the whole indea of the vanguisher title, and the machanism is fine. I enjoy doing it. The only down side is the fact you get forced to leave the instance once you reach 60%.

I understand why Anet did it that. To make it harder! They obviously dont want people being able to just keep ressing over and over again, because they think that makes it easy.

What they didnt seem to realise was that once you reach -60dp in hard mode instances, your stuffed anyway. There is NO way you can continue in most zones at that level.

But because your constantly watching your DP, you get stressed out! You dont have the luxary of knowing you can ress as many times as you like. It puts you on edge, and you have to NOT die.

Your having to constantly observe, your DP, your heroes DP and guess your hench DP. And dieing, isnt something you can avoid in hard mode. Its going to happen!

It doesnt matter how good a player you are, I very much doubt anyone is good enough to ensure every member of their team stays alive.

Now because its near impossible to find hard mode mission PUGs, its going to be completely impossible to find PUGs to vanquish. This means you limited to using AI!

This then rases alot of issues...

1) You cant see hench dealth penalty.
2) You gain death penalty far too easy and fast in HM.
3) You cant use objects like candy cane on other party members.
4) The marchants dont even sell items like candy cane, so unless you can buy them from a player, how can you remove the dp?
5) Once you reach -60dp the buffed up creatures are impossible.

We need to be given a bit of lee-way when doing vanquishing. Some areas are fine, but in some areas once you reach -60dp one Ritualist is able to kill an entire team with spirit rift.

Now thats just an example.

We need...

1) To see Hench DP if its something we need to know and observe.
2) DP needs to be inflicted slower, or not at all in HM instances.
3) We need to recover from DP faster from kills.
4) We need something sold at the merchant that removes DP from you and/or your entire team, which is cheap.

Ive managed to vanquish 3 or 4 areas in factions over the weekend so far. But not after getting extremely angree, frustrated and shouting and screaming while I did it.

Usually when atabout -50dp, and stressed beyond high-heaven because I know my AI is all on around -50 to -60dp and if I die one more time im stuffed.

It removes the fun from the game, when it stresses you out.

I ask that they either...

1) Remove the -60dp restriction which kicks you out the instance.
2) Reduce the rate we recieve DP drastically in HM.
3) Increase the rate which we remove DP from kills in HM.
4) Give merchants some kind of food which removes DP from the entire team.

...or a combination! Something to make vanquishing less frustrating and more enjoyable.

I'm very close to just giving up on trying to vanquish, because even when your at 0dp some areas are that hard you know you will reach -60dp within minutes. And then your back to being on tender hooks and baning your head off the desk.

This is all made worse by the absolutely stupid AI in henches and the heroes, which has them either...

1) Not ressing you.
2) Running off to agro groups, or create minions.
3) Not running away when they take agro.
4) The bad guys DO NOT loos agro on you and you cant get away.

If you combine the bad AI in henches, the frustrating fact that dp is far too easy to attain, and the being kicked out at -60dp lingering on your mind...

...it just isnt fun!

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

The only thing we need to make vanquishing a lot less painfull is 7 heroes. That is the only thing that would make it enjoyable and stress free for me.

Antheus

Forge Runner

Join Date: Jan 2006

Let me be the obligatory: "But it's supposed to be hard!!111" Also, learn2play and all that....

HM is broken in many ways, the eles and rits being at the top of the list. Fix them, or give me a skill that can instantly wipe a group of 8 mobs from full health.

and 4) won't happen.

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

Quote:
Originally Posted by freekedoutfish
Now because its near impossible to find hard mode mission PUGs, its going to be completely impossible to find PUGs to vanquish. This means you limited to using AI!
That right there, for me, is the crux of the problem with hard mode and the source of great frustration. For me anyway. I agree with you too. You're pretty much forced to use AI in many, many circumstances in hard mode if you want to get anywhere. I've nearly had it up to here (yeah, I know, you cant see me gesturing lol) with hard mode, but I keep coming back a little trying to find people.

I'm fine with the idea of removing the -60% dp boot restriction, or at least providing some means of dealing with it slightly.

There will not be the use of 7 Heroes for it. Gaile was just quoted as having said so with certainty, with the desire for us not to play with all AI groups as the seeming rationale, so I'm kind of thinking this falls under that category too, and will get that sort of response from Anet (ie, having trouble with dp you canno see? dont use henchmen!), but I suppose we'll see.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by Antheus
Let me be the obligatory: "But it's supposed to be hard!!111" Also, learn2play and all that....

HM is broken in many ways, the eles and rits being at the top of the list. Fix them, or give me a skill that can instantly wipe a group of 8 mobs from full health.

and 4) won't happen.
I know its meant to be hard, and i know the game inside and out, so it isnt a question of learning how to do it.

I'll give you an example of what I mean...

...I eventually vanguished this area, but the reason it was so frustrating was this...

...I originally tried to vanguish an area on the training island in factions. Got most of the creatures, but forget about the tiny little rock island with the Rit boss. The team was down to -60dp and basically i got kicked out because one shot of spirit rift would kill the entire team in seconds.

The next attempt, I went striaght for the rit boss with no dp. Even with full dp, he was impossible. My dp and my teams dp dropping everytime. I only eventually did it beacuse I got my MM some corpses.

But the point being that, its impossible to expect us to fight oober strong HM bosses with teams at -60dp AND have us know that if the entire team reaches -60dp its over.

Now it was worst the first time around, because I had 99% of all the creatures and I only need those last few 5 to get vanquisher. Can you imagine how frustrating it is, when you only need another 5 and your team cant last more then 2 seconds?

Maybe I had a bad team to face up against that certain boss, but the other creatures in the area were easy. Everything else went smoothly. But this one boss was/is a nightmare.

We either need the dp to fall slower in HM, or recover faster in HM, or have the merchant sell something that can remove dp in amounts from the whole team.

Its too much expect to micromanage our dp level, when you can die SO easily in HM. We need some lee-way or a method given to us to remove it such as candy canes, but ones we can buy cheap from the merchant.

Even if they said "can only be used in hard mode" on them.

Especially when vanguishing doesnt really give a big enough reward to go through that. Yes it fun, and yes it fullfilling to vanquish an rea. But its too stressfull at times.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Guild groups.
1 friend + 6 heroes.
Learn what you face, and plan accordingly.
Accept defeat, try a new tactic.

It is called Hard Mode for a reason. You are essentially asking them to make one part (Vanquishing) of Hard Mode easy. Is it possible? Yes, I have seen screenshots of people who have Legendary Vanquisher, and claim they did so with heroes/hench. I myself have Vanquished 50% of the game so far, using only heroes/hench.

It would be nice to know the DP of hench, but I doubt that will happen. Since you already get +50% XP from kills, they have already given you a way to reduce DP.

Vanquishing takes a decent amount of time. Because of this, PUGs will always be hard to find. Heroes/hench are better than PUGs half the time or more anyway. If you feel that using heroes and hench is not the way to do it, I suggest recruiting people from your guild, or friends you have met in game.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by MagmaRed
If you feel that using heroes and hench is not the way to do it, I suggest recruiting people from your guild, or friends you have met in game.
Come on, you know that would never happen, its extremely unlikely anyone would help someone else vanquish.

Most people i've actually spoken to still dont even know what hard mode is!

And most times i ask in guild or alliance for help on mission in HM, i get no replies.

Finding someone to help vanquish just wont happen, not for a long time. Its like exploring, its something that people will just learn to do alone and it will stay an AI aided thing.

Seeing our henches DP is a neccessity and Anet giving us something from the merchant to remove full or part DP is needed to, if they expect us to work to that mechanism.

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

Quote:
Originally Posted by freekedoutfish
Come on, you know that would never happen, its extremely unlikely anyone would help someone else vanquish.
Agreed. I cannot get assistance to do hard mode missions. Cannot imagine assistance to do hard mode vanquishing. Its why I am looking for PUGs and other partial guild groups doing hard mode missions only, surprise surprise, I cannot find them. Now yes, I can actually do hard mode with heroes and henchmen. A fair majority of it probably, just as MagmaRed says. My problem is I do not want to. I am just bored to tears with playing with AI and cant do it anymore. Once in a blue moon I do so i at least accomplish something in hard mode. Need a solution for finding other hard mode players or letting it go comepletely.

Anyway, freekedoutfish's ideas seem to me to not be much to ask, nor do they seem to really make hard mode any easier probably. Nonetheless I dont think it will happen. Anet's unofficial stance seems more to be along the lines of "play with at least one other human if you dont like henchmen or, better yet, all humans." Well, wish I could, more reliably, honestly.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by freekedoutfish
Finding someone to help vanquish just wont happen
It happens all the time in many PvE guilds and, surprisingly, even relatively often in the GWG IRC.

Maybe you just aren't looking for help in the right places.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

I don't want to sound like an ass, but if you can't even get a reply to a request for help in Guild/Alliance chat, find a good guild. I am in a guild that consists of myself and 1 friend right now. However, I know of several people who I can ask to do things with. I can easily find at least 1 person to at least respond to me. If you want to do things in Hard Mode, and NOBODY in your guild does, find a new guild. If you don't want to do that, try using the friends list (as I do) and talk to people about what you are doing, what you need, and see if they want to join you.

It sounds like you want to play with other people, but at the same time, it sounds like you don't know how to communicate with other people.

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

Quote:
Originally Posted by MagmaRed
I don't want to sound like an ass, but if you can't even get a reply to a request for help in Guild/Alliance chat, find a good guild. I am in a guild that consists of myself and 1 friend right now. However, I know of several people who I can ask to do things with. I can easily find at least 1 person to at least respond to me. If you want to do things in Hard Mode, and NOBODY in your guild does, find a new guild. If you don't want to do that, try using the friends list (as I do) and talk to people about what you are doing, what you need, and see if they want to join you.

It sounds like you want to play with other people, but at the same time, it sounds like you don't know how to communicate with other people.
Not sure who you mean and I wont speak for freekedoutfish, but its not always that simple. I'm in a guild that is not oriented around hard mode team play. Most guilds have members that will come help you for something, but not all will have people oriented around going through three continents of hard mode help. It would surely be nice to be somewhere that was like that, considering its what I wish to do, but i also do have a bit of loyalty and sentimentality with where I am.

Sometimes i consider moving to somewhere else. I may, but I struggle with doing so. There are quite likely other people to whom "find a better guild", for whatever their reasons, cant or dont wish to do so. Maybe that's the answer but, unless you know people in a guild like that, you might be searching for it longer than Sir Pellinore.

Almost everyone on my friends list is a PvP player and many are, and have been for some time now, inactive, even though there is a core group I have known for two years now that is always on. Because I dont have friends online at the moment that I can call on to do hard mode with doesnt necessarily mean I dont know how to communicate or have friends online, either. Again i like to think there might be others out there in a similar position, with friends new to the game that cant play hard mode yet, friends that arent online for long, ones that mostly PvP or farm or any number of things really.

Probably that's the reason why my posts in Sardelac are usually concerned with aid for hard mode players to find each other in game. Much as I read around, finding people to play hard mode with is not unique to my experience. Many are having trouble with it. Its admittedly the angle I came at here when I saw freekedoutfish's remarks.

I understand what you're saying, but my point is success in hard mode is as much circumstance and luck as anything else, and generalizations like "find a better guild" or "make better friends" may not always do it.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Quote:
We need to recover from DP faster from kills.
We need something sold at the merchant that removes DP from you and/or your entire team, which is cheap.
Scrolls?

On the topic of getting people to play with you.
If the only thing you do at the moment is vanquishing or getting Guardian title, find a Hard Mode guild.
Even with such a guild, you'll probably alone with heroes/hench if you want to vanquish areas when you like. But it enables you to schedule the harder areas with people from the guild. Or just get 1 or 2 humans in your team, making it a lot easier.

For those that don't want to leave their guild: if you play HM with someone, specially vanquishing, put them on friends list and call them if you are going to vanquish. They might be able to help or schedule something with you.
Or look at forums for people that also want to vanquish.

Quote:
I understand what you're saying, but my point is success in hard mode is as much circumstance and luck as anything else, and generalizations like "find a better guild" or "make better friends" may not always do it.
Not entirely true.
You can manipulate luck by joining a better guild.
This is true for all high end areas and PvP.
It's just hard to find out whether or not a guild is a better guild.
In PvP, you can look at guild rank or the rank of individual players.
In PvE, you can only know when you join a guild team and play with them.

Since Hard Mode is 'new', there are not that many 'good' Hard Mode guilds around.
People have to get their guild to work on Hard Mode (if they want) or form new guilds, which takes time.

Meat Axe

Meat Axe

Wilds Pathfinder

Join Date: Jan 2007

Brisbane, Australia

R/

I agree that you should look for a PvE guild. I'm in a PvE guild, one mostly made up of Australian players (so it can't be that hard to find one for other regions), and every night they get a group together to vanquish something. Also, if anyone needs help with something, they can post on the forums and the guild will organise a time that they'll be available to help. So no, you won't find a guild that will do the areas you want all the time, but you could start looking for one that will allow you to arrange to get some help at a specific time.

But to be honest, I haven't had too much difficulty so far. I haven't vanquished that much at the moment (I only do it every couple of days), but the only area I've tried and given up on is Eastern Frontier. Grawls are just too annoying. Every other area I've either done in one try, or just needed to tweak builds a bit. I've never encountered a rit boss yet, but there is a simple way to avoid a lot of the damage to your party from spirit rift. As soon as you see that little globe rising at your feet or near you, just run. It's hard to save your henchies, since they tend to clump together, but as long as you save a few party members from damage, your monks should be able to heal the rest. In theory, anyway.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by MagmaRed
I don't want to sound like an ass, but if you can't even get a reply to a request for help in Guild/Alliance chat, find a good guild.
In the 18 months ive played, I must have been in around 5 or 6 guilds and on average, they start off ok, but slowly turn into a complete waste of time.

From my experience, people only help you if they will gain something form it. They wont do HM missions that they dont need themselves, and since no on is bothered about vanquishing, no one wants to help with it.

People always make the same statements when people say they cant find PUGs or decent AI...

"Just use your guild, or your alliance"

...but its never that simple. The number of decent, helpfull guilds are small. The bast majority are full of people who will only help if they need it. But it also because most people are busy when you need help. I know im always busy when someone posts asking for help. Alot of people turn off their guild and alliance chat too, because its distracting during missions or instances. Mines hardly ever one because of that.

We shouldnt have to rely on guilds that dont do anything, or AI that cant handle hard mode effectively. If Anet knows its really hard to get a team together for hard mode, they need to give us something to make life bit easier, due to resorting to AI.

Icons over peoples heads to so show who is in Hard Mode.
Food to remove dp levels on the whole team.
Letting us see hench dealth penality.
Reducing the rate of death penelity or increasing the recovery!

Something, anything to make it a bit less painfull when we have to resort to using AI that is basically useless. Or something to make forming HM teams easier.

Every time i lag

Every time i lag

Banned

Join Date: Jan 2007

Belgium

Murder Death Sadists Of Doom [MDSD]

E/Me

aint gud to use henches for hm lol
maybe sign up for vanquishing?

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

"Vanquishing in HM needs made a bit less painfull!"

...Because I suck and can't handle the game in a harder mode? Seriously, I've found a way to vanquish every area I've encountered so far with just heroes+henchies. Sure it's going to be more challenging than normal mode, but that's why it's called hard mode. It's not impossible, and it's meant to only be achieved by the most dedicated players.

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

Quote:
Originally Posted by holymasamune
"Vanquishing in HM needs made a bit less painfull!"

...Because I suck and can't handle the game in a harder mode? Seriously, I've found a way to vanquish every area I've encountered so far with just heroes+henchies. Sure it's going to be more challenging than normal mode, but that's why it's called hard mode. It's not impossible, and it's meant to only be achieved by the most dedicated players.
No one said they couldnt do it with heroes and henchmen. Last I checked the topic was about reducing some of the severe annoyances associated simply with the DP restriction. I can also vanquish with heroes and henchmen. I simply dont want to. With your attitude I hope you stay playing with the AI frankly.

Quote:
Originally Posted by the_jos
Not entirely true.
You can manipulate luck by joining a better guild.
This is true for all high end areas and PvP.
It's just hard to find out whether or not a guild is a better guild.
In PvP, you can look at guild rank or the rank of individual players.
In PvE, you can only know when you join a guild team and play with them.

Since Hard Mode is 'new', there are not that many 'good' Hard Mode guilds around.
People have to get their guild to work on Hard Mode (if they want) or form new guilds, which takes time.
I like your reply. You're right, and MagmaRed was not wrong either - nor did I mean to imply that in the first place - just that it basically isnt always as simple as it was made to sound.

Have a cookie.

Aera

Aera

Forge Runner

Join Date: Dec 2005

Galactic President Superstar Mc [awsm]

E/

Scrolls.

bye dp.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I already made an idea about DP removing potions, that could be sold in Scroll traders.

I think that would be enough.

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

If you are going into a difficult area, you can sent one of your heroes back who has rebirth. Even if you wipe, you'll still have your little resbot back there as a safety.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by holymasamune
"Vanquishing in HM needs made a bit less painfull!"

...Because I suck and can't handle the game in a harder mode? Seriously, I've found a way to vanquish every area I've encountered so far with just heroes+henchies. Sure it's going to be more challenging than normal mode, but that's why it's called hard mode. It's not impossible, and it's meant to only be achieved by the most dedicated players.
Did I say it was impossible, or that I wasnt able to do HM? No...


...all I said, was that vanquishing was too frustrating to be fun. Anet needs to give us some lee-way to add the fun back into it.

To expect us to have a -60dp restriction while playing, but to provide no way to effectively removing it, is unreasonable. Yes it gets removed killing creatures and bosses, but not fast enough to make that removal effective.

You only get about 100-200 creatures in an instance, so if your on about -60dp and you only have about 30-40 left, you couldnt even remove it by killing them all and not dieing.

So lets assume your all on -50dp, and you have one group of 3 creatures and an oober boss left. How can you remove that dp before fighting? You cant unless you have a huge supple of candy canes. But those are festival items which arent avilable all year around and my supply is running out.

Chances are that group of 4 will wipe you out first run and knock you all down to -60dp and its over. That is frustrating!

Quote:
Originally Posted by Spazzer
If you are going into a difficult area, you can sent one of your heroes back who has rebirth. Even if you wipe, you'll still have your little resbot back there as a safety.
I think you missed the point a slightly. Im talking about vanquishing instances in HM, where if you all reach -60dp its over and your forced back to the town.

It isnt a problem being able to ress your team. Im always at the back and capable of running away and ressing them.

The point is that you reach -60dp so fast in HM, that its slightly unreasonable for Anet to expect us to vanquish under those conditions. Its too much to ask us to constantly monitor our own dp, the heroes dp and guess the hench dp!

Especially when we have NO way of removing it, unless you have a supply of candy canes. But even those dont effect heroes or henchs unless its a team one.

You will always reach a point when trying to vanquish an area, where your entire team is at -60dp and your on maybe -30dp and you know your only going to get a few chances before your kicked out.

It could be the last 3 creatures, but because your so low on dp they can kill you extremely easily. Unless your a god at keeping your team alive constantly, that situation will always occur. And its frustrating.

You spend 15-30 minutes vanquishing an area, only to get kicked out when you all reach -60dp and you only had 3 creatures left! Yes its meant to be hard, and its meant to be challenge, but being put under that amount of stress removes the fun.

And it isnt fun when its so stressfull.

Anet needs to ease off on the dealth penality, make it recover faster or allow merchants to sell cheap foods that remove team death penality.

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

Quote:
Originally Posted by freekedoutfish
I think you missed the point a slightly. Im talking about vanquishing instances in HM, where if you all reach -60dp its over and your forced back to the town.
You can still hard res partymembers who are at 60dp. You are only kicked back to town in the event of a full wipe.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Ok, I'm going to be an ass this time. What I hear is:

"I can't handle Hard Mode Vanquishing, and need it to be made easier, or it isn't any fun."

I learned after my first 60DP wipe, that leaving a boss till last was not a good idea. I clear easy groups last, that way if I get killed at a boss group, I have a way to remove some DP. It takes a different kind of strategy, and it doesn't sound like you are using anything but Normal Mode strategies.

Take 3 Monks, instead of 2.
Take 2 MMs instead of 1.
etc.

Do things you don't normally do, based on what you know you will face. DP may not cause an end to exploration/battle in Normal Mode, but you are asking for Hard Mode to be made EASIER than Normal Mode in respect to DP. As I mentioned before, you already receive +50% XP in Hard Mode, which helps eliminate DP faster than in Normal Mode. If you frequently reach the 60% DP mark, then you need to find a different way of tackling that zone.

Now, lets suppose Anet decided to add a new item into the game, which lowered DP of the whole team (heroes/hench included). How many people would be using those items in Normal Mode, making that even easier than it already is? You want it to be a cheap item too.... but Hard Mode already offers better drops, which would be used to pay for these items.

Hard Mode is...... hard. You are asking for it to be made easier. Furthermore, you are asking for things that can greatly upset the balance of the game. Why worry about DP in Normal Mode when I now have a cheap item that removes it from my team - I'll be Leeroy and not care how many times I die!

I have a few areas I can't Vanquish yet. Yes, it frustrates me. I have tried several different strategies for those areas. Heroes/hench are not doing what I need done, and I have decided I need real players for help on those areas. I have one person in my guild besides me, and he hates Vanquishing, and most of Hard Mode. However, I know several people who help me, and I help them, when asked. If you are in a guild that doesn't help its members, why are you in that guild? If its for something other than PvE, then why stress over PvE, or why stay in it? If you know people who like doing things in Hard Mode, talk to them, ask if they have done things, if they want to do things, or if they can make suggestions for you.

I have seen posts on Guru here of people forming Vanquishing groups. Try meeting up with these people and see if that gives you what you need to finish it.

Quit crying about it, and find a solution, as there are already answers available to you.

NORTICAT

Ascalonian Squire

Join Date: May 2007

if hard mode is painful and scary because you dont like dp and cant focus on all the things going on....dont try for legendary survivor.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by MagmaRed
Quit crying about it, and find a solution, as there are already answers available to you.
How am I crying? im simply saying vanguishing isnt that fun to do, due to certain limitations. I obviously like doing HM, otherwise why would I be chasing guardian titles?

Im pretty sure I mentioned somewhere to make a condition on the food saying "can only be used in hard mode"! But if you missed it, there you go!

The issue with taking out bosses before anything else is...

1) You have to know exactly where every single boss is.
2) There are sometimes more then one boss in an area (some have ALOT).
3) The bosses are sometimes swamped by mobs.

It isnt always a case of just picking off a boss first, because if there are 5 bosses. Your bound to be at -60dp by the 3rd one. That would be agonising knowing if you reach -60dp your out of there.

I agree a different tactic is needed, and again im not complaining about it being hard. Im complaining that its frustrating and removing the fun because of the -60dp limit.

I accept it should be hard and I accept the -60dp is a good limitation. The issue is that you achieve death penality in hard mode too easily and that its takes too long to remove.

If we simply added a food to the merchant, which removed dp in certain amounts from the team, which was limited to use in the hard mode, then it wouldnt unbalance normal mode.

Im not asking for things which will have knock-on effects in normal mode, because they either cant be used there or take effect there.

XiGhost

Pre-Searing Cadet

Join Date: May 2007

N/

Quote:
Originally Posted by freekedoutfish
It isnt always a case of just picking off a boss first, because if there are 5 bosses. Your bound to be at -60dp by the 3rd one.
There are plenty of other mobs to kill, so you can shift some of that DP.

I am around 25/34 in Elona, yes Elemental and Rit bosses are terrible but most other bosses shouldn't wipe All of your team.

But hey, more DP makes Prot Spirit more effective.

elsalamandra

Frost Gate Guardian

Join Date: Aug 2005

before i start, this is not a moan as it could be interpretted by some as a moan.

i think that hard mode is a fantastic FREE addition to the game but having said this, i think, and going by Anet's policy to maintain balance, which is done very quick when players exploit things like farming etc etc, the hard mode should be re-balanced.

why?

well take for instance diessa lowlands and the gargoyles by nolani academy.

party size = 4.

you can have 60dp so quick with so much hexes.

the same applies to many other areas particularly magumma jungle with the toucher scarabs.

i am not saying by this that hard mode should be buffed but there should be some form of balance in place to make it more playable as sometimes most of it is done with heroes and hench.

thanks

Perfected Shadow

Perfected Shadow

Wilds Pathfinder

Join Date: Jun 2006

Zul'Aman

Umes Uranger U[bot]

Henchmen should be considerably buffed (runes, equipment, skills). Increased incentive to do HM might attract more players.

Rit and Ele bosses ftl...

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by XiGhost
There are plenty of other mobs to kill, so you can shift some of that DP.

I am around 25/34 in Elona, yes Elemental and Rit bosses are terrible but most other bosses shouldn't wipe All of your team.

But hey, more DP makes Prot Spirit more effective.
You've pointed out one reason why I made this thread. The Rit bosses in HM instances (from my experience) are extremely over powered.

I took a party of 8 out of Kaineng to try and vanquish that area south of there. I was doing fine and enjoying it, as the count is only about 100 creatures. Im thinking "cool, this is decent enough challenge".

Then I reached a point where there was a ritualist in the mob. I had an MM with full 10 minions, a decent monk and other AI. I went in, picked my targets and tried to wipe them.

I had no dp at this point, and also no candy cane which could effect the entire team.

Within about 2 seconds of rushing this mob, the Ritualist wiped us out. Upon ressing 2 meteres away, I tried again going straight for the Ritualist. Again the whole team is dead in seconds.

Now you can imagine with the increasing dp levels, you have less and less chance to kill that mob with the oober Ritualist. It only takes one shot of spirit rift to wipe a team out once you have enough dp on you.

Now yes, you can use scrolls to gain more xp and remove dp faster, but that means you have to kill things for it to take effect. With that entire area having a Rit in each mob, your not going to get close enough to kill anyone when your high on dp!

Its great they made the areas hard, but its not great they made certain classes oober hard.

Even the Ritualists in mobs of just 3 are that oober strong, that on the training island with no dp, they can wipe a team out in seconds. From the 7 or 8 areas ive vanquishes, its only the Ritualists that give any real problems. The other professions seem fine to me.

This is why trying to do HM vanquishing once you loose even a few pips in dp, is frustrating.

RbX

RbX

Academy Page

Join Date: Mar 2006

Devils Dark Destiny

W/E

Another thing that isn't balanced:

Kaineng area with lvl 26 Jade Brotherhood mobs are way stronger than Raisu Palace with lvl 30 mobs and no problems whatsoever vanquishing it. Same Group/skills applied to both runs.

Brotherhood guys have insane healers and most of the times 2 area dmg eles with instant kill abilities.. not even protectice spirit can keep a whole group alive because of the constant interrupts from the mesmers in the group who have also the strongest hex removes atm with them..so no backfire hex can be used there.

It would be very nice if somebody could balance this a little bit out.

Charlotte the Harlot

Charlotte the Harlot

Frost Gate Guardian

Join Date: Jan 2006

Bay Area

none

R/

The lack of players is annoying and most people don't want anything but necs eles monks and wars in hm so finding a pug with my ranger or a friend to do it with is tough. Being forced to use the ai is annoying and the dp issues make it worse so i agree that something needs to be done.

So unless anet does something about party formation difficulties (ie global party search) they should atleast tone down the ele/rit bosses, make interrupts useful in hm (normally 1 sec cast in hm= impossible from a ranger, 2 sec cast=hard) or do something about DP relief.

If they are going to make Hard Mode frustrating mode like this I would rather go play a game thats fun 1 player. I'm already expecting someone to say "please do" so don't bother.

Incase any1 is still looking for hard mode and doesn't mind a ranger on their team my IGN is Charlote The Harlot im uax have all heroes and stuff and will probably be looking for most HM stuff.

Francis Crawford

Forge Runner

Join Date: Dec 2005

Two words: Candy Canes.

That said, the 60% DP limit is silly. If somebody is willing to slog through the difficulties at 60% DP -- which probably involves LOTS of wipes and rezzes -- why not let them?

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by Francis Crawford
Two words: Candy Canes.

That said, the 60% DP limit is silly. If somebody is willing to slog through the difficulties at 60% DP -- which probably involves LOTS of wipes and rezzes -- why not let them?
The point was that candy canes are like gold dust and you will get charged over the hill to buy them from someone else.

I had loads of candy canes when I first started HM, and now im down to virtually none. I used all the removal from team ones.

This is why we need a perminant supply of them (similar food) either from merchants or drops.

Razorblade Monkey

Lion's Arch Merchant

Join Date: May 2006

A/

Call me crazy, but... (no, that's not an invitation =oP)

In my Vanquishing experience (or ANY gw experience, really), I've found that if you get wiped (and in HM case, booted back to town) with an AI team, it's probably 1 of 3 things: Either you weren't paying proper attention (not the games fault), you suck (still not the games fault), or your team/hero builds aren't right for the area (again, not the games fault)... Not every build works in every area. Most areas I have vanquished successfully (all with heroes/henchies) I have been on between 15-30 dp, hardly near being booted, because I adjust the team to the area. Think of the skills the area uses and counter them. If you don't like the rit on noob island, interrupt the buggery out of him... See him try pop out a channeled strike if he's interrupted and knocked down with his face in the dirt... If the area like applying conditions, take lots of condition removal and condition reducers etc etc... It's not rocket science but you can't just assume your 'sure-fire' team works everywhere, it takes some planning. Enjoy the strategy of it people =o)

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by Ensign
Don't argue with idiots. They bring you to their level and beat you with experience.
QFT. For all you people that says HM should be easier, I'm completely sorry for questioning your superior expertise. I forget not to argue with you guys. After all, it's not like HM was meant to be hard and painful or anything...

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

Ok about a slightly extreme change, in hard mode u gain no dp, however if u get a full party wipe u return to outpost. This allow u to not get completly bullied by the enemys with hench with about 100 hp that die in 2 hits from anything. But it would mean u still have a restiction to ressing all the time.

Ok maybe to make it a little less extreme how about ur allowed 1 full party res per boss killed. You start the area with 1 full res possible, if u die a second time then ur returned to town, kill a boss and ur allowed one more full party res like the equivlent of recharging a res signet. (there is no stacking so if u kill 2 bosses with no full party wipes u still only have 1 full restore allowed.)

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

Another thread about HM being to hard.
Change your way of playing.
If you keep dying all the time it's not the game's fault but your own.
My suggestion is to remake your team build and start over without rushing in like a muppet, dying over and over and then coming on here to complain about your Leeroying tactics.
Sorry, no sympathy from me.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Francis Crawford
Two words: Candy Canes.

That said, the 60% DP limit is silly. If somebody is willing to slog through the difficulties at 60% DP -- which probably involves LOTS of wipes and rezzes -- why not let them?
If you have to rely on Candy Canes to get through the simpler areas of the game, do you even deserve to vanquish them? I'm not talking about Poisoned Outcrops here where Unwakened mobs are ridiculously big and lethal.

The only thing that needs a look at are Elementalist and Ritualist bosses. The HM buffs are ridiculous, a single Liquid Flame from the Mind Burn boss in Resplendent Makuun can kill your entire party. A single Spirit Rift or Ancestors Rage from any Ritualist boss will instantly kill multiple people. I'm not saying make the whole thing easier, i have 1 area left for Legendary Vanquisher, much of it done with H/H, but those bosses REALLY need looking at in terms of damage, i've cleared Lornars and Dreadnoughts using hench with no major problems. Yet i was wiped 4 times in a row by the Mind Burn boss in Resplendent even though he was dazed, i still went on to clear the area with 50+ dp... but it was no means fun.

The only other thing that annoys me are the Charr... they've been overbuffed way too much. The warriors attack faster than sound, the Mesmers just power block you, the necros spam degen and Lingering on everything and the monks... well are pretty bad. In a party of 8 vs that sorta thing it wouldn't be too bad, but with 4/6 man parties they're just so overpowered.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by Emik
Another thread about HM being to hard.
Change your way of playing.
If you keep dying all the time it's not the game's fault but your own.
My suggestion is to remake your team build and start over without rushing in like a muppet, dying over and over and then coming on here to complain about your Leeroying tactics.
Sorry, no sympathy from me.
Another person not reading the thread right. I didnt say it too hard, I said it was absolutely fine. I like hard mode (points at the photo of him with guardian of tyria).

My point was that some aspects of vanguishing are too frustrating!

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

No you were basically complaining about the usual lack of AI and about how you made your build more about offence than defence so once you get DP you can't survive.

Personally i've not had much trouble in some areas with high DP. Sure, that Resplendent Makuun was a bit annoying having anywhere from 0-3 deaths per mob if it involved Djinn, all i can say is you were obviously lacking defence.

Although it was funny while doing Tahnnakai Temple with a friend and his Zhed was getting killed by a single Channeled Strike every single mob no matter what. I just couldn't be bothered to pre-prot him, which would've solved everything... that or bring a Spirit Spammer.