No Option For 7 Heroes: Gaile Grey

hallomik

hallomik

Krytan Explorer

Join Date: May 2006

The Illini Tribe

N/Mo

As unienaule said, you need ONE other person to make a full human/hero team.

Anet has said the 3 hero per player constraint is a deliberate balance design decision. People should accept this is about as likely to change as the level 20 cap, 8 skills, and 1 secondary profession.

Requesting a cross-outpost signup process or other improved ways to build groups could conceivably result in a change to the game. QQ'ing about not being able to play with 7 heroes is pointless.

Series

Banned

Join Date: Aug 2006

Quote:
Originally Posted by KiyaKoreena
Fully agree with you.

Honestly, for the people whining they should allow people to have 7 heros out at one time because they can't find another person to play with: Find a better guild!
Yes, because all good skills have people on all times willing to vanquish any area in the game you want to or beat any mission across all three campaigns you want to.

Quote:
Originally Posted by semantic
There are 2 really basic reasons we can't have 7 heroes:

1. the game would be stupid easy. Everywhere.

2. you'd feel useless. Heroes would pull so much weight, you could AFK and barely notice the difference.
Riddle me this: What exactly makes the game stupid easy with 7 heroes that doesn't make it stupid easy with 7 people? One could argue that the other people in your party "pull so much weight, you could AFK and barely notice the difference". Oh and on easy- er... normal mode- that is what i do- but with a team of all henchmen! The henchies can hold their own in most areas of the game without help. Perhaps you would think that all party sizes should be reduced to 4 max so that we feel more important and pull more weight?

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by unienaule
Sure, some people will rage against me saying that, but I routinely built 6-8 man teams in the old days of prophecies with PuGs, and if you really tried and didn't go the second you had 8 people, it was usually pretty good.
The Old Days. The old days were when Guild Wars was at it's best, where everything was new, and the playerbase was thriving. Nearly every outpost was flooded with people, and finding parties was easy.

Those old days are dead. The playerbase, slightly increased, is now spread across over sixty missions on three continents. Because of this, it's obvious that PUGs are becoming harder and harder to form. Another problem is the party-size: 8-limit parties are starting to become the standard in the Guild Wars campaigns.

The reason many people choose heroes over real people is because they're more reliable. That does not mean that they are better real players, but that's what the party leader is doing - they're reducing the risk while reducing the viability.

ANet's actions and comments, like Mordakai has noted, have pointed to one thing: Things aren't going as planned. It's easily assumed that ANet wants people to play together, but they way that the whole game is currently set up goes against it.

I can fully understand why ANet won't allow us to have 7 heroes. In fact, I sympathize with them - allowing 7 heroes would eliminate any reason to play with another person, and that's something ANet does not want to do.

artay

artay

Wilds Pathfinder

Join Date: Feb 2006

Australia

The Agony Scene

E/

Quote:
Originally Posted by Series
Riddle me this: What exactly makes the game stupid easy with 7 heroes that doesn't make it stupid easy with 7 people? One could argue that the other people in your party "pull so much weight, you could AFK and barely notice the difference". Oh and on easy- er... normal mode- that is what i do- but with a team of all henchmen! The henchies can hold their own in most areas of the game without help. Perhaps you would think that all party sizes should be reduced to 4 max so that we feel more important and pull more weight?
Because Heroes get decisions right most of the time, can make fast desiccation, always active, don't sleep, dont take breaks, do everything you command, you can customize their skills, they don't talk back, they don't over aggro. etc

Henchman have some of the above. But I still think they should keep the limit to 3.

Mesmer in Need

Mesmer in Need

Forge Runner

Join Date: Mar 2006

[ToA]

Im fine with three heros. I dont want to have 7 skill barts taking up half my screen trying to manage all my heros and playing for myself at the same time. Just finish your party with hench or a friend and his heros.

Some Guru Named Kai

Some Guru Named Kai

Frost Gate Guardian

Join Date: Jul 2006

westAscalon4lyfe?

Giggity Giggity [GOO]

W/

Heroes are nice as a filler, which may or may not have been anet's intention. For example, pre-Nightfall, we all remember those dreadful days of THK when no monks were available or reliable ( not to mention those "monks on strike" were pretty funny ). Now a group of 7 or 8 won't have to wait days on days to find a suitable monk, sorry Mhenlo, can't have you Healing Touch the frontline!

But anet's intentions are always been encouraging people interaction, hence why they limit heroes. 7 heroes is AI overkill, PvE would be a breeze even with hard mode. It would take a Harder Mode to then satisfy the QQ'ers.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Zinger314
And ArenaNet's primary reason for not allowing 7 Heroes is to create more human-based groups?
OH will you STOP COMPLAINING!

If you were allowed 7 Henchmen per team, the starter areas would be full of people who went to Vabbi, loaded up 7 heroes and mapped to Kamadan so that they could have a party of 8 for clearing out the Plains of Jarin. The Hard Mode explorable areas in the starter regions aren't made for 8 players, even in Hard Mode.

While you're at it I don't see why you didn't complain that you weren't allowed 11 heroes so you could do Urgoz Warren with them.

Also, let's look at the Temple of Ages, Zin Ku Corridor and Chantry of Secrets. If you could just load up with henchmen there would be absolutely no incentive to group with anyone else for the UW and FoW.

I suggest if you want a game designed to y our own specifications you go design one yourself.

Traveller

Traveller

Wilds Pathfinder

Join Date: Jul 2005

Finland

League of Extraordinary Explorers [LOST] (my one man guild)

Me/

Quote:
Originally Posted by scottyboysn
All the extra heroes would do for me is replace henchmen, not people. Who is really concerned about the henchmen's feelings? Come on.
This is the point ANet and some posters fails to see, in my opinion. Many of us use 7 computer-controlled players in addition to ourselves already! If we use henchmen and heroes, I don't see why we couldn't use all heroes.

In an earlier interview, Gaile stated that ANet could make henchmen better, but they won't, since people wouldn't play with real people at all after that. This was before they introduced heroes, so they did come back a bit. ANet seems so concerned about losing the social aspect of GW, but they have themselves ruined a big part of it by allowing spammers and leechers to keep going.

The thing is, often with a limited time to play, it's just much easier to take henchmen and heroes, spend a bit about setting their skills and just doing the task (and usually succeeding) instead of spending ages trying to find people to do it with, especially in missions and areas which are less populated or if you happen to play a class not particularly wanted in PUGs (Mesmers and assassins, anyone?)

The worry about hero skillbars cluttering the screen sounds rather artificial as well. For me, heroes do their job well I and don't feel the need to micro-manage them most of the time or even have their skillbars visible.

Quote:
Originally Posted by Celestial Beaver
Also, let's look at the Temple of Ages, Zin Ku Corridor and Chantry of Secrets. If you could just load up with henchmen there would be absolutely no incentive to group with anyone else for the UW and FoW.
Well, you can go to UW or FoW now with just one friend and 6 heroes. Is going by yourself really that much more worse, if that one friend isn't available?

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

Quote:
Originally Posted by Zinger314
Gaile made a response to the idea of improving Henchmen instead of allowing 7 Heroes:

You'd think that the designers of the game would know why Healing Breeze and 10e spells are bad on Henchmen Monks...

I think it's a ploy to make us feel important.
Don't you know? It's clear from the fact that they don't allow 7 heroes THAT Henchmen AI/Skills are worse than Heroes AI/Skills (otherwise they'd just let us use 7 heroes instead of 3 heroes 4 henchmen, right?).

So basically, when you see a hench doing something stupid/using lame skills, please remember that it's intended.

It's a damn shame, but.....what else can we do?

Ludo

Ludo

Academy Page

Join Date: May 2007

Perhaps the 3/8 hero limit is to simulate real parties. In most random pugs you get 3 or 4 good players, 2 or 3 decent but misguided players, and a couple lulu's. And maybe a leaver and a long term disconnect (what use is a player who is missing half the mission). It's like having a few great hero's and Aleisa along as your second healer. It's fair enough.

Traveller

Traveller

Wilds Pathfinder

Join Date: Jul 2005

Finland

League of Extraordinary Explorers [LOST] (my one man guild)

Me/

Maybe they could add the chance to have 7 heroes in your party, but mixed it up with real-life PUG behaviour: 1 hero who draws penises in the mini-map, 1 who refuses to play with you since you're a wammo, 1 who ragequits when you have a few casualties, 2 who bicker on and on about each others' builds, 1 who goes AFK at the start of the mission and 1 actually a good player.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Traveller
Maybe they could add the chance to have 7 heroes in your party, but mixed it up with real-life PUG behaviour: 1 hero who draws penises in the mini-map, 1 who refuses to play with you since you're a wammo, 1 who ragequits when you have a few casualties, 2 who bicker on and on about each others' builds, 1 who goes AFK at the start of the mission and 1 actually a good player.
Don't forget the Dunkoro who leaves the group when you get to the Keep in Thunderhead Keep with the line "Later Noobs, this monk's on strike"

Mr.Bimble

Academy Page

Join Date: Nov 2006

[ARSE] The Happy Campers

N/W

I'm quite happy with three heroes. Made me wonder though, how much time I spent just hanging round waiting to get in a group to do a mission before heroes became available. Ive been playing about 10 months,I'm a much better player than when I started. I still make mistakes, but when I do my heroes dont walk out or slag me off,which happens occasoinally with "real people".
And there is pvp for social contact with like minded souls.PvPers,always helpful,fun,and laid back,and so keen for you to be on their team.
We are not as social as some would have us be.I like playng with others,but time constraints make this unsuitable. If I'm by myself I can quit a mission,heroes and henches arn't let down,real people can be.Especially if they are new and do want helping around. Theres more to say, but its not really useful or informative.Basically I just love playing this game.People heroes and henchies all add something to it for me

Sectus

Sectus

Krytan Explorer

Join Date: Dec 2005

Miss Meow Meow's Guild

I don't understand why Anet doesn't just leave this up to the players.

Incentive to play with human players is just stupid. If people really want to play with AI teammates, they should be allowed to do so! People who wanna play with humans will still do so, no matter how many heroes you can add.

Super-henchmen? Human players are already potentially a lot more powerful than all henchmen and heroes, so why would it be so bad that singleplayers would be able to select 4 more heroes instead of weak henchmen?

Interface is also an argument which isn't that important. If I'm gonna have 7 heroes, I won't have all their skill bars open. I'll only keep open the skillbars for the few heroes I really need to have some manual control over.

I really think Anet should re-consider this with the mindset of allowing the players to choose themselves how they want to play the game.

baz777

baz777

Jungle Guide

Join Date: Dec 2005

South East England

Leader: Lady Hairy Armpits S[mell]

E/

I’m quite happy with the present set up.

However, allowing one more hero, (4 total), would be a compromise and allow people a few more options.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by Sectus
Incentive to play with human players is just stupid. If people really want to play with AI teammates, they should be allowed to do so! People who wanna play with humans will still do so, no matter how many heroes you can add.
Agreed. The people complaining about having to play with 3 heroes and 4 henchmen are obviously going to continue to play that way, whether the last 4 are henchmen or heroes, and continue to have a nearly impossible time doing so. Why force them to team up with anyone (even if it's just one other w/heroes) if they really don't want to - considering their other option is ill-equipped henchies. That is the very definition of forcing people to play a certain way.

I, personally have nothing to worry about. My wife plays GW with me, so I always have a teammate with 3 heroes. I don't even know what the henchmen are in NF because I've never had to use them. That doesn't mean I don't think others shouldn't have that option should they choose to play that way. Some of the limitations in this game have a very fascist feel to them...

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

Hmmm I don't have any problems leaving heroes as they are. What disturbs me are the continuing attemps to get players stick together in teams. We have done that for 2 years, its good to have an option to team up, but please leave the idea of online games being a teamsport. They are not! Anyway, as for me, GW2 should really offer the freedom to solo everywhere, with decent rewards.

Its about time GW1 starts making steps into this direction, rather than sticking to ideas which have proven not to work! (according to the postings here, take a look at other games and discussions in forums, mostly all noses are pointing to the same direction - this is the only game I know where players *always* seem to dissagree about the most common subjects...)

Cymmina

Cymmina

Krytan Explorer

Join Date: Apr 2005

Me/N

Quote:
Originally Posted by Traveller
The worry about hero skillbars cluttering the screen sounds rather artificial as well. For me, heroes do their job well I and don't feel the need to micro-manage them most of the time or even have their skillbars visible.
You don't watch your heroes' DP, enchantment/hex information, keep track of who still has res sigs? I play support characters, and you better believe I do (and wish I could have it for all teammates). There are design limitations as to why we can't control more than 3 heroes, deal with it.

I'm quite happy to take 3 heroes and 4 henchmen, exept when it comes to Tyria, the land of the shitty henchmen. Lina is the only henchmen of the lot I would consider decent. Devona, Thom, and Stephen are better than most wammos, so no complaints here. That leaves Reyna or Aidan and their craptacular Practiced Stance and Kindle Arrows to round out what passes for a team. The other campaigns have decent henchmen, why can't Tyria?

Take humans? I think not. The pugs I've been in for HM have really soured things for me. It's not like normal mode where you can still get through the mission even when you have retarded wammo battle resing with Resurrect or the party leader agro pulling with Koss. Sadly, those are my actual HM experiences for this past weekend.

Most of the people who are worth doing HM with have already completed it or aren't interested in doing it at all.

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

They want us to team with each other, but for some reasons the "search" panel that we have is limited to.....local area only.

Tell me, in which mission/outpost do you see more than 1 district? Yes, correct, the main towns (LA, Kamadan, Kaineng) in which nobody cares about teaming since they're too busy using GW's robust trading system (Chat panel)....

So...with only 1 district, the Search panel isn't really any more convenient than....say..."Monk LFG mission+Bonus" spam every minute or so.

Recap: If Anet really want us to play with each other, give us some kind of global LFG system. Otherwise, just give us the option to use full hero team ALREADY.

Patrick Smit

Jungle Guide

Join Date: Nov 2006

NiTe

Quote:
Originally Posted by Some Guru Named Kai
7 heroes is AI overkill, PvE would be a breeze even with hard mode. It would take a Harder Mode to then satisfy the QQ'ers.
Although i can agree with u on some of the stuff you wrote, the quoted stuff is quite untrue i would say, The AI is quite retarded, and any AoE enemies will just wipe your party unless you flag em at distances, which makes the party as a whole much less dynamic. Skill use is another drawback of the AI, there are quite a few skills out there which are pretty good, but not in the hands of heroes. AI is retarded at some points, quite good at others, but don't say everything will be a breeze, cause the AI has some serious flaws/drawbacks you will not have with human players (unless they are retarded too)

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

Oh man. If I was still stuck on Eternal Grove I would blow my lid.

Luckilly, I managed to grab someone who was willing to go through it with me. About five or six tries later, we managed to squeek the mission on pure luck.

I'm 100% certain that neither one of us will do Eternal Grove in HM ever again. This will be true of pretty much everyone who does that mission in HM. I would really hate to be the odd man out--the last person in the world who wants to do that mission and cannot.

Traveller

Traveller

Wilds Pathfinder

Join Date: Jul 2005

Finland

League of Extraordinary Explorers [LOST] (my one man guild)

Me/

Quote:
Originally Posted by Cymmina
You don't watch your heroes' DP, enchantment/hex information, keep track of who still has res sigs? I play support characters, and you better believe I do (and wish I could have it for all teammates). There are design limitations as to why we can't control more than 3 heroes, deal with it.
Sure, I watch 'em now and then. But do I constantly need to monitor every hex and enchantment my heroes have? Not really. Henchmen, too, do just fine without me knowing those facts on them.

Then again, I don't play a monk (only class I don't have a character)

And sure, Gaile and ANet seem adamant about not changing the hero limitation. We do have to deal with it, but I don't think we shouldn't voice our opinion on the matter just the same.

william1975

william1975

Wilds Pathfinder

Join Date: Aug 2006

Scotland

Dragons of Torment (DOA)

Me/

I can understand the decision made before Nightfall came out, 7 heroes would have been rediculous at that time, I managed to complete Factions, with heroes and henchies, at masters, apart from eternal grove and gayla hatchery, where I needed 1 other player with heroes for masters.

I also understand the point of it making the interface unmanagable, I can just keep track of 3 heroes, could possible stretch to 4, but 7 would be impossible.

I also see the reasoning behind this, Anet wants to promote some kind of interplayer activity, and with access to all heroes that would become virtually imposible, as many have noted few pug now, how many would if they introduced 7 heroes to party with.

The main problem that has arisen is twofold. One is the vast amount of area that can be chosen to play in, and the second is the advent of Hard Mode.

Anet have obviously realised that campaigns have diluted the playerbase across too vast a region, this is why the campaign option has be dropped for GW2. Hard Mode was a fantastic idea, unfortunatley it is extremely difficult with the hero/Henchie part to do. PUG's would be ideal if they were commonplace, but with the aforementioned dilution this is a wearisome task, and as many note there is little guarantee of any decent players, let alone 8.

The solution of a global search may help, personally I doubt that, as people probably want to do particular thing with their time, not jump all over the world to different places.

Sadly the easiest option would be to join a dedicated and large PVE guild, one that regualarly devotes time to Hard Mode, or does runs through a Campaign. I myself am in a tiny guild, with my wife alone, we do thing together, and still find it difficult with 2 human 6 heroes, but it is easier. When we get tired of the difficulties we will most likely join a bigger guild.

I just pray that GW2 does not fall into this same trap that GW has, I understand what Gaile and the design team has said and accept it, however a solution would be nice, as this is a rather disturbing problem for the playerbase

Theus

Jungle Guide

Join Date: May 2005

W/Mo

Quote:
Originally Posted by william1975
I can understand the decision made before Nightfall came out, 7 heroes would have been rediculous at that time, I managed to complete Factions, with heroes and henchies, at masters, apart from eternal grove and gayla hatchery, where I needed 1 other player with heroes for masters.

I also understand the point of it making the interface unmanagable, I can just keep track of 3 heroes, could possible stretch to 4, but 7 would be impossible.

I also see the reasoning behind this, Anet wants to promote some kind of interplayer activity, and with access to all heroes that would become virtually imposible, as many have noted few pug now, how many would if they introduced 7 heroes to party with.

The main problem that has arisen is twofold. One is the vast amount of area that can be chosen to play in, and the second is the advent of Hard Mode.

Anet have obviously realised that campaigns have diluted the playerbase across too vast a region, this is why the campaign option has be dropped for GW2. Hard Mode was a fantastic idea, unfortunatley it is extremely difficult with the hero/Henchie part to do. PUG's would be ideal if they were commonplace, but with the aforementioned dilution this is a wearisome task, and as many note there is little guarantee of any decent players, let alone 8.

The solution of a global search may help, personally I doubt that, as people probably want to do particular thing with their time, not jump all over the world to different places.

Sadly the easiest option would be to join a dedicated and large PVE guild, one that regualarly devotes time to Hard Mode, or does runs through a Campaign. I myself am in a tiny guild, with my wife alone, we do thing together, and still find it difficult with 2 human 6 heroes, but it is easier. When we get tired of the difficulties we will most likely join a bigger guild.

I just pray that GW2 does not fall into this same trap that GW has, I understand what Gaile and the design team has said and accept it, however a solution would be nice, as this is a rather disturbing problem for the playerbase
But we have Party Sea-owait.That only covers the outpost you're in.At least it makes finding parties in multiple district mis-owait. There haven't been any multiple district missions since the opening days of Each chapter.And even then,that rarely lasts.

Longasc

Longasc

Forge Runner

Join Date: May 2005

The reasoning is pretty shallow.

First, why do we want 7 heroes?

Is really the only reason that we cannot find people for playing hard mode? After all, you only need one friend and you have a full team of heroes.

I think the flawed logic is that you can suddenly do a mission you failed with 4 heroes and 3 henchmen before with 7 heroes.


Nothing wrong with 7 heroes, but it does not solve the "problem" some people seem to have:

1. having not even one friend it seems
2. not being able to do all hard mode missions with heroes and hench


This said, Aurora just needs a trick to be done - let the NPCs guard the last portal and run crystals.
Sanctum Cay can be henched easily, too. Just do the bonus and the mission seperate, makes it much easier.


Sorry, I think 3 heroes is enough to control. 7 are overkill, just clutter the screen. And still do not bring victory. We have only max 2 heroes of a class, you cannot have an optimum build being the only human player. You can talk as much as you want, Henchmen are not so much worse than heroes...

Furthermore, the wish to hench Hard Mode is ridiculous. What's next? Make hard mode easier?

It is perfectly doable, and some people should get over the fact that not everyone can do hard mode or win the monthly tournament or whatever.

semantic

semantic

Lion's Arch Merchant

Join Date: Feb 2005

Quote:
Originally Posted by Personette
...
As for arguments about 7 heroes being overpowered - well, the same argument applies to 7 competent HUMAN players, and that's obviously encouraged in the game. If you have seven really good human players, yeah, an eighth person can slack off and everyone else will be fine. If you have seven or eight really good human players, PvE is your oyster. How does it makes sense to say that that's good, but having a single human player with 7 heroes in the same situation is bad?
...
This is a fair question, but I think there is a reasonable answer to it. When I finish a mission or area with a good team of all players, it's often hard to say who exactly contributed what, but there is always a general feeling of satisfaction at having been part of an organized group that worked well together under pressure. That feeling of satisfaction exists for a reason. It's generally difficult to coordinate 8 people in the often frantic environment of high end PVE areas. That's why you see cookie-cutter teams in all high end PVE, not because nuking and SS are the best tactics.

What's more, it is often possible to make up for a lack of coordination between 8 skill bars with coordinated execution. GW PVE seems to be designed with this in mind. The Red Dots are given a set of skills and behaviors to work with. Very good, hard counters to those skills are available to players, but if players bring something other than the hard counters, good coordination while employing other tactics can see them through. This works because Red Dot skillsets are limited, and generally not dual-class.

The fundamental problem of coordination (both before and during a fight) is removed for a 1 + 7 Hero team. As it stands, you can set 4 dual-class bars, and if you plan on using henchmen to fill out the team, you usually have to make a few compromises. You can make up for those compromises with tactics and execution. If you could set all 8, not only would you not be forced to make compromises, you would have plenty of room left over for 'throw-away' skills, or slots that you left blank or intentionally disabled (because you only brought a particular hero or two for access to 3 or 4 skills from your available pool, and you don't want them wasting time or energy on something unnecessary). Tactics and performance would become irrelevant. Every fight would be AI (fixed and limited on the side of Red Dots) vs. AI (flexible and essentially unlimited for heroes), with the winner a foregone conclusion. I just don't think PVE is designed to challenge that level of coordination, otherwise it would be impossible to master with anything less.

Lord Natural

Lord Natural

Wilds Pathfinder

Join Date: Jul 2005

Canada

Black Crescent [BC]

W/

I'm starting to think 7 heroes in HM might be reasonable. Been playing through Tyria and NF missions on HM, and though the early missions were pretty easy, it's getting to be a real pain as I reach the last couple of missions. I have no doubt that it's still possible with the current H&H setup, but it can be pretty frustrating nonetheless. I can't remember the last time I saw a HM group forming. There were a couple doing great northern wall, the day HM came out, I think.

btw has anybody gotten the Guardian titles in Elona and Tyria with just H&H? I'll feel better knowing it's been done at least

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

Approximately 15 heroes, and we can only use three. gg...

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by Tarun
Approximately 15 heroes, and we can only use three. gg...
And GW:EN will just give us more...

Edge Martinez

Edge Martinez

Jungle Guide

Join Date: May 2005

NC

DKL

Quote:
Originally Posted by Longasc
The reasoning is pretty shallow.
...
Furthermore, the wish to hench Hard Mode is ridiculous. What's next? Make hard mode easier?

It is perfectly doable, and some people should get over the fact that not everyone can do hard mode or win the monthly tournament or whatever.
QFT.

And yes, we can only use 3 heroes.

I mean seriously... know what? I have dozens of skills. I want to be able to use all of them all the time. Why just 8? That's so limiting. Furthermore, I want to use all 12 heroes. Yep... all 12. On top of that, I don't think it's right that I lug around 3 swords and 2 shields. I want to be able to have a shield strapped on each arm, a sword in each hand, and my minipet can wield the third one. And once you do all that, I'll find something else to moan about when I could have been playing the game.

Lord Oranos

Lord Oranos

Krytan Explorer

Join Date: Aug 2005

Fort Aspenwood

Why on gods earth do you want to play with bots? I thought this was online for a reason?

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Regarding the interface argument when using seven heroes ... it could remain the same as it is now, you would just use 4 heroes for the spots that are now filled up with henchmen and you'd use the regular henchman controls.

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

Quote:
Originally Posted by Tarun
Approximately 15 heroes, and we can only use three. gg...
Despite my annoyances with this news, I don't think "900 skills, only 8 can be used at once" is an unfair thing to say in reply to this.

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

Quote:
Originally Posted by Lord Oranos
Why on gods earth do you want to play with bots? I thought this was online for a reason?
Because bots are better/friendlier/not as stupid.. as most players. That's why.

I've been wanting 7 hero's for a long time, it'd be nice to have me be able to set up all the builds myself, instead of having 4 henchies. Only place I will PUG is FoW, otherwise ya'll can fall down some stairs, I'm not gonna play with you, I've dealt with too much stupidity in PUG groups (mostly in FoW), that I quit them unless I need them for the missions. I will admit sometimes you get cool people, but that's rare.

Oh and I use this game as a chat room and will continue to do so. A lot more fun than actually playing now. Haha.



Oh and, no the game will not be easier (who gives a flying rats tail if it's easier for a few people) for the majority of folks with 7 heroes. Not for me at least, I play a warrior and I'm pretty certain other classes have it a lot easier than us, for the most part. Cause of the certain heroes we have to take.

D8tura

Frost Gate Guardian

Join Date: Feb 2006

I party with my guildies and their heroes for the simple fact that most of the people are hard to play with without resorting to name calling (eg n00b) the first time the group runs into trouble. PUG's are a fate worse then 60 DB

I can see the argument that no one will group with 7 heroes

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Zinger314
Yes, because there are always 8 people looking for Eternal Grove HM or Hell's Precipace HM. The fact that people would want to do these missions solo with 7 Heroes means that they are idiots and anti-social. [/blatantsarcasm]
All you need is one other person. 2 real people + 6 heroes...

Theus

Jungle Guide

Join Date: May 2005

W/Mo

Quote:
Originally Posted by Jetdoc
All you need is one other person. 2 real people + 6 heroes...
Whats the problem with eliminating that human element and giving us the ability to use 7 heroes then?

Qual

Qual

Krytan Explorer

Join Date: Dec 2005

Denmark, Karup.

[PuG]

W/E

7 heroes = lame, buy a single player game....

Theus

Jungle Guide

Join Date: May 2005

W/Mo

Quote:
Originally Posted by Qual
7 heroes = lame, buy a single player game....
Right.Because everyone is pugging in this game.Thats exactly why we needed a thread like this.

There was FAR to much pugging in the game.

Far to much.

You ROFL'ed my COPTER by the way.

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

Main reason a lot of people want 7 hero usage instead of 3 is because it's rare/next to impossible to find people to do anything Hard Mode with you.

Heroes are better than hench, and I'd rather take heroes with me than hench, especially when I can't find players who have a similar goal.