Quote:
|
Originally Posted by Luna Star
6x Holy Veil
|
|
Originally Posted by Gaile Gray
Good thread, and some excellent ideas here. However, I do agree that henchmen should carry native skills. I don't think we can pick and choose skills from all campaigns for any indivual campaign's henchies.
|
|
Originally Posted by TheSlyOne
I must agree with Gaile on this one. If you make the Hench as good as people, then what's the incentive to play with humans?
|

|
Originally Posted by Stormlord Alex
I don't want to see them with uber-leet haXx pwnage builds, like SF Cynn... It'd just make PvE even easier and further kill the already ailing PuG
![]() Also, I'm not a fan of Veil on AI... They can't seem to get the hang of it - I'd say Smite instead, same cost/recharge, effectively the same, yet the AI can handle it. |
|
Originally Posted by hallomik
what if we gave HM henchies secondaries? There are some nice Mo/Me builds out there to toss in a little interrupt/energy management.
|
|
Originally Posted by Hyper Cutter
What about henchies available in multiple chapters? (i.e. Cynn, Devona, Eve, Aidan, and to a lesser extent Mhenlo)
|
|
Originally Posted by Kale Ironfist
You have to realise bhavv, that henchmen were designed to be LESSER than either Heroes or Players, so their skillsets will REFLECT that.
|
