Quote:
Originally Posted by Aera Lure
I was only disagreeing with "all that shows is spending power, not taste." Some people like certain fissure sets. Really just comes down to preference. That's why I got mine, but its certainly true to that for others it has more to do with prestige and a way to show spending power.
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The complete quote was "In short: people can spend a lot, but all that shows is spending power, not taste." The latter passes no judgements on personal taste... just the buyer's available buying resources. Besides, the two factors are completely independent of each other.
It's important to quote accurately if you want to maintain context.
Quote:
Originally Posted by Aera Lure
Quite primitive, unremarkable, lack of visual appeal, not enough visual bang for the investment compared to newer sets that have more talent and resources behind them. I was reacting more to that than you're specifically saying less detail = less aesthetics. That was simply how I paraphrased, because again, some people like the aesthetics shown in some of the fissure armors, and others dont.
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My original post was prefaced with "Most FoW armors...", not "All FoW armors." Some FoW armors do look nice, but others lack the attention to separate them from non-ascended armors.
The account about my guildy regretting their FoW armor purchase was true... no need to re-explain this part.
Detail quality was never covered in my original post, but since it is obviously present in more of the newer armors, it does demonstrate evolution and improvement in ANET's graphics modeling team. When 3D modelers use more polygons and textures to render an object, whether it be a sword, helm, or monster, the extra attention usually results in better visual quality. Let's face it: low-poly-count objects are easier to crank out but don't usually look as realistic as higher-poly-count objects.
Seriously, if you like a particular suit of armor, you should get it if you can afford the asking price. What others think doesn't matter.