IGN Article - Guild Wars: Eye of the North Dungeon Crawl
BenjZee
links to ascalon i read...coool
i imagine there will be many places we can go like in nightfall where u can cross over to tyria from crystal overlook. and back
i imagine there will be many places we can go like in nightfall where u can cross over to tyria from crystal overlook. and back
hallomik
Milennin
I think the music in the video was awesome.=D
prism2525
the music in the video is a remaking of the GW1 and pre searing music. Still cool though.
PS: we want the option to change login screens PLS!!
PS: we want the option to change login screens PLS!!
BenjZee
new log in screen FTW!!!
i recon there will loads of areas throughout the continents that we can teleport to...like door in forum highlands and loads of other places in mind
i recon there will loads of areas throughout the continents that we can teleport to...like door in forum highlands and loads of other places in mind
Takeko Nakano
I hope they can mix up monsters so you get different groups in different areas at different times, etc rather than the same mobs all the time. One of the boring things about GW chapters has been knowing that the same group will be on the same patrol route, etc, etc.
sindex
Quote:
Originally Posted by FlameoutAlchemist
I'm sure they'll have traps and pitfalls like you would find in any other d20 out there.
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GloryFox
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Originally Posted by IGN Article fiery incarnations resistant to heat and afraid of nothing. |
I can just see this conversation in a town or outpost.
Player 1<-----"Nuker LFG"
Player 2<-----"Fire magic LOL...noob"
Perhaps this will force players to make some good "other than fire" builds in GWEN? I've always been annoyed with only using fire to beat a mission.
taco_salad
Quote:
Originally Posted by GloryFox
Lighting, Water, & Earth Ele's FTW!
I can just see this conversation in a town or outpost. Player 1<-----"Nuker LFG" Player 2<-----"Fire magic LOL...noob" Perhaps this will force players to make some good "other than fire" builds in GWEN? I've always been annoyed with only using fire to beat a mission. |
dargon
Quote:
Originally Posted by taco_salad
It seem like most people have never heard of the Ranger skill "Winter"
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Hyper Cutter
Quote:
Originally Posted by GloryFox
Lighting, Water, & Earth Ele's FTW!
I can just see this conversation in a town or outpost. Player 1<-----"Nuker LFG" Player 2<-----"Fire magic LOL...noob" Perhaps this will force players to make some good "other than fire" builds in GWEN? I've always been annoyed with only using fire to beat a mission. |
Bryant Again
Quote:
Originally Posted by dargon
Enhanced AI = winter will survive for about 15 seconds Hell, the titans in Hell's Precipice like to kill it given an opportunity and they aren't the smartest eggs in the basket.
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Smile Like Umean It
Quote:
Originally Posted by Hyper Cutter
One word for you: [skill]Winter[/skill]
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lord_shar
Quote:
Originally Posted by dargon
Enhanced AI = winter will survive for about 15 seconds Hell, the titans in Hell's Precipice like to kill it given an opportunity and they aren't the smartest eggs in the basket.
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Shadow Kurd
GW:EN FTW, need to have it nooooooooow!!, i cant wait any longer!
Crimso
It would be awesomely cruel if the dungeons were randomly generated(with a blank map apart from your compass) to stop people from just using wiki to find their way out and depending solely on the guide NPC.
wetsparks
One last point about winter. It is a Prophecies only skill. So, yes it is possible that poster had not heard of it if (s)he doesnt have that chapter.
The Great Al
Quote:
Originally Posted by GloryFox
Lighting, Water, & Earth Ele's FTW!
I can just see this conversation in a town or outpost. Player 1<-----"Nuker LFG" Player 2<-----"Fire magic LOL...noob" Perhaps this will force players to make some good "other than fire" builds in GWEN? I've always been annoyed with only using fire to beat a mission. |
-Loki-
Quote:
Originally Posted by The Great Al
Just because it's the easiest build to run doesn't mean that it's not the most effective ele build. Let's see how helpful you feel if you try to wipe out a huge group of monsters, and your best 'AoE' spell is chain lightning. I've had this game for 2 years...I'll make another 'good build in GWEN' if GWEN includes some decent PvE skills for the other elements.
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Evilsod
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Originally Posted by -Loki-
Way to miss the point. Enemies hugely resistant to fire damage. Read.Comprehend. post.
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Theres always a good thing about foes who are resistant to fire damage... they almost always seem to take along Greater Conflagration, which just makes Winter all the more fun.
Quote:
Enhanced AI = winter will survive for about 15 seconds |
If they truly did work round the fact that Winter would just own any attempt to stop Fire Eles ruling PvE i can just see everyone switching to Earth Eles instead, possibly a few Water. I'm sure nobody will complain about the odd Ward against Harm/Melee/Elements/Stability with 4x Sandstorm/Eruption eles.
Evilsod
Ok after watching that video...
Those portals just scream 'Stargate' and the bit just before it really does look like the Dwarven City from LoTR. We'd better not be doing a Gandelf in there...
It would also help if i could remember the names of the area and monster!
Those portals just scream 'Stargate' and the bit just before it really does look like the Dwarven City from LoTR. We'd better not be doing a Gandelf in there...
It would also help if i could remember the names of the area and monster!
Saraphim
That would be Moria (Khazad-dûm (Mansions of the Dwarves)) and the Balrog.
-Loki-
You're looking for Khazad-Dum and the Balrog.
Evilsod
They're the ones!
I blame GW... all i could frigging think of was Moludane.
I blame GW... all i could frigging think of was Moludane.
fRag_Doll
Quote:
Where blood is shed, wealth is stolen. |
Evilsod
Entering with 0 gold in that case...
This better RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing not turn into Diablo2. I got sick of that damn game and its huge penalties for dieing.
This better RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing not turn into Diablo2. I got sick of that damn game and its huge penalties for dieing.
Bryant Again
Quote:
Originally Posted by fRag_Doll
I'm surprised this hasn't been commented on yet. Gold penalties for dieing maybe?
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So not only are you screwed (supposedly) when you die in the instance, you also lose gold??? Hah, that is just too awesome.
gasmaskman
Quote:
Originally Posted by Evilsod
Entering with 0 gold in that case...
This better RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing not turn into Diablo2. I got sick of that damn game and its huge penalties for dieing. |
I just hope it is little, because I'm poor.
fenix
This article made me cringe. This is the WORST written article, by anyone, about anything. Example:
That's right. Read that a couple of times. In fact, I'll bold it for you.
OH REALLY? DOES THAT MEAN I CAN RESURRECT TEAM MATES? WHY WAS I NOT INFORMED IN THE LAST 3 GAMES?
Quote:
You can still exit a dungeon for another fresh attempt at victory or resurrect your own party members—a useful feature for the more casual player who might not get it right the first time. |
Quote:
You can still exit a dungeon for another fresh attempt at victory or resurrect your own party members—a useful feature for the more casual player who might not get it right the first time. |
Alderin
Quote:
Originally Posted by IGN Article
Unlike the wide-open plains of Elona, groups will have less room to maneuver around obstacles. Enemies travel in high concentrations, so there will be little time to think or relax while pressing onward to the next objective.
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Quote:
Originally Posted by IGN Article
End bosses are smarter, faster, tougher, and possess new and unique skills...
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Zinger314
Quote:
Originally Posted by fenix
This article made me cringe. This is the WORST written article, by anyone, about anything. Example:
That's right. Read that a couple of times. In fact, I'll bold it for you. OH REALLY? DOES THAT MEAN I CAN RESURRECT TEAM MATES? WHY WAS I NOT INFORMED IN THE LAST 3 GAMES? |
Just politically incorrect terminology.
The Great Al
I sure hope that the dungeons aren't linear, and if it's your first time through, and you're not looking at a guildwiki map, that it'll actually take some exploring to get from point A to point B, which, in GW, is too often a straight line (well, a non-branching path)
GreatLich
Quote:
Originally Posted by fenix
OH REALLY? DOES THAT MEAN I CAN RESURRECT TEAM MATES? WHY WAS I NOT INFORMED IN THE LAST 3 GAMES?
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Bryant Again
Quote:
Originally Posted by GreatLich
No, it's a nice way of saying "you get booted out in case of a wipe"... which is worse
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Skaythe
Im thinkin it could be nice and atmospheric so im not really worried. Im more worried about GW2 and the new playable races. I think the main reason GW feels so communal is the fact that everyones human. I think if they out in new playable races it will lose that communal feeling and become a bit less personal and involving.
Saraphim
^ I'm more concerned that they'll go down the route of restricting some professions to certain races or sexes. I'd hope not, as it wouldn't really fit with GW as a whole. F'rinstance, in Archlord I could only play a ranger or warrior as a male.
I read this as the same mechanic we've always had as well. Although it does beg the question - are there no res shrines? Which would put it in the 'kicked back to the last outpost' category in the event of a party wipe. That may even be a badly worded explanation of a res shrine.
/shrug.
Quote:
Originally Posted by Fenix
...
That's right. Read that a couple of times. In fact, I'll bold it for you. Quote: You can still exit a dungeon for another fresh attempt at victory or resurrect your own party members—a useful feature for the more casual player who might not get it right the first time. OH REALLY? DOES THAT MEAN I CAN RESURRECT TEAM MATES? WHY WAS I NOT INFORMED IN THE LAST 3 GAMES? |
/shrug.
Evilsod
Quote:
Originally Posted by Alderin
So basically they are going to have boosts in their attack, movement, casting, and recharge of skills as well as an absurd amounts of health and armor. Oh, an yet more monster skills, maybe a buffed version of Enraged?
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As the possibility of loosing gold when you die goes. If they did implement such a thing it would get removed so fast when people started quiting the game after getting sick of players leaving just before death to avoid a gold penalty.
That bit about ressurecting really makes no sense at all... at least get someone to write it who actually plays GW.
assassin_of_ni
hehe ive already got my GW:en pre-ordered ^_^
hallomik
I don't believe the writer is saying you will have your gold stolen.
I think he was looking for a way to say, "where monsters die, there is loot for players."
It came out as, "Where blood is shed, wealth is stolen." I really don't think any of your wealth will be "stolen."
Also, I think it would be interesting if certain types of deaths would "permanently" kill hero/henches. Permanently for the duration of the dungeon, that is. This would be the ultimate way to re-encourage people to group again. Of course, given the clarity of the prose int he IGN article, it's anyone's guess.
I think he was looking for a way to say, "where monsters die, there is loot for players."
It came out as, "Where blood is shed, wealth is stolen." I really don't think any of your wealth will be "stolen."
Also, I think it would be interesting if certain types of deaths would "permanently" kill hero/henches. Permanently for the duration of the dungeon, that is. This would be the ultimate way to re-encourage people to group again. Of course, given the clarity of the prose int he IGN article, it's anyone's guess.
Bryant Again
Quote:
Originally Posted by hallomik
I don't believe the writer is saying you will have your gold stolen.
I think he was looking for a way to say, "where monsters die, there is loot for players." It came out as, "Where blood is shed, wealth is stolen." I really don't think any of your wealth will be "stolen." |
Quote:
Originally Posted by hallomik
Also, I think it would be interesting if certain types of deaths would "permanently" kill hero/henches. Permanently for the duration of the dungeon, that is. This would be the ultimate way to re-encourage people to group again. Of course, given the clarity of the prose int he IGN article, it's anyone's guess.
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