What were the reasons for Faction caps on Balthazar, Kurzick, and Luxon Factions, anyways? Since Faction can only be spent in chunks of atleast 1000 Faction, there's little mechanical difference between a 5000 cap or a 10000 cap or a 100000 cap. It's just annoying to take the time while in a group to go to a Priest of Balthazar or Kurzick/Luxon rewards to redeem the Faction. And annoying is a bad thing, right?
It will be particularly annoying during this weekend's double AB bonus, where you'll hit the cap in about 3-4 matches or so. Then you have to disband your group and reform it. It will[ be annoying.
Thoughts?
Remove Faction Caps
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I wouldn't have any problem if they got rid of the faction caps.
No arguement there; I think Anet is starting to like annoying the fan base by executing poorly thought out schemes, features, events, and updates.
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| It will be particularly annoying during this weekend's double AB bonus, where you'll hit the cap in about 3-4 matches or so. Then you have to disband your group and reform it. It will be annoying. |
v
Balthazar cap could be said to be in place to encourage people not to hold halls for a long time way back when if they used it, but most people would rather win then spend it, so less applicable. Kurzick/Luxon cap could have been put in place in order to explicitly stop people playing map after map in a similar fashion to Balth, but it doesn't make sense anymore, and especially with this weekend should just be removed
/signed for Balthz faction
you earned the faction so why does it matter when you spend it.
I would guess that with the Lux/Kurz faction caps that it helps to minimize the effectiveness of leechers? I mean if you could just sit AFK for the entire day and leech faction then when you get a chance go spend it, that might encourage leeching, but I dont know.
Its so funny because the people that probably dont need the high faction caps are the ones that have the high faction caps. Those PvP players with UAX and millions of balth faction dont even need a higher cap because they have nothing to unlock. People that need to unlock things have to spend the faction as they earn it and then when they actually need the faction theyve spent it all trying not to waste it.
If they did something about leechers I would be all for the other factions not having a cap.
you earned the faction so why does it matter when you spend it.
I would guess that with the Lux/Kurz faction caps that it helps to minimize the effectiveness of leechers? I mean if you could just sit AFK for the entire day and leech faction then when you get a chance go spend it, that might encourage leeching, but I dont know.
Its so funny because the people that probably dont need the high faction caps are the ones that have the high faction caps. Those PvP players with UAX and millions of balth faction dont even need a higher cap because they have nothing to unlock. People that need to unlock things have to spend the faction as they earn it and then when they actually need the faction theyve spent it all trying not to waste it.
If they did something about leechers I would be all for the other factions not having a cap.
/signed
I'm getting sick of havign to leave AB teams simply because i got to 10,000 points, and since i don't want to waste faction i tend to leave just before getting to 10,000, so say for example i got to 9,200 on my last fight I would leave at end of match so i dont risk losing a few hundred points next win.
I'm getting sick of havign to leave AB teams simply because i got to 10,000 points, and since i don't want to waste faction i tend to leave just before getting to 10,000, so say for example i got to 9,200 on my last fight I would leave at end of match so i dont risk losing a few hundred points next win.
But couldnt people use this to get towns? .. all save up like 50k each
thats 50k that wont get taxed.
u get 10 people in the guild, thats 50k x 10 = 500k
then do the same for the whole alliance .. so 5mil
all put it in at the last min before the border changes .. bang u get a town.
and u just keep putting it in at the last min before the border changes for a big chunk.
i mean a guild of one could own cavalon for a few hours ..
if he saves up long enough as he wont get taxed.
So i think it needs a Cap, maybe what holymasamune sugested
thats 50k that wont get taxed.
u get 10 people in the guild, thats 50k x 10 = 500k
then do the same for the whole alliance .. so 5mil
all put it in at the last min before the border changes .. bang u get a town.
and u just keep putting it in at the last min before the border changes for a big chunk.
i mean a guild of one could own cavalon for a few hours ..
if he saves up long enough as he wont get taxed.
So i think it needs a Cap, maybe what holymasamune sugested
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Originally Posted by bhavv
/signed
My balth faction is always too full and I have to spend it on those stupid tournament tokens I dont even need. Just remove the cap. I would probably have had 10 million by now if there was no cap instead of 1.5 million. |
First, make the (balth) faction useful for something... Now i don't care if some faction gets wasted or i spend them on another stack of near-useless tournament tokens...
If there were no cap, most people would just get instant UAX after release of next campagin/expansion. With those caps it will at least take a couple weeks until faction becomes useless again.
for kurzick/luxon titles i dunno really, maybe those friend of xx should increase those caps.
If there were no cap, most people would just get instant UAX after release of next campagin/expansion. With those caps it will at least take a couple weeks until faction becomes useless again.
for kurzick/luxon titles i dunno really, maybe those friend of xx should increase those caps.
R
How about adding the people to donate faction to the alliance and trade for the appropriate crafting material in the AB, Jade Quarry, and Aspenwood outposts?
No one would have to leave the team, only have the team wait an extra minute. You can go into the battles with plenty of room to gain faction. You can't go afk forever. You can't use this to "spike" your guild/alliance's faction.
No one would have to leave the team, only have the team wait an extra minute. You can go into the battles with plenty of room to gain faction. You can't go afk forever. You can't use this to "spike" your guild/alliance's faction.
If the problem is having to disband to use the points, just put the reward and faction NPCs in the outposts.
Increasing the cap would allow less players to save much more faction and make much harder the acquisition of cities and outposts. Newly formed alliances and new players would have a much hard time to get them, and older players with higher ranks would just have to fill their caps and use them at the same time to get anything. The current system prevent Older alliances from resting on their laurels.
If the faction allegiance are to have any kind of 'bonus' that bonus should be that the NPCs ignore your allegiance. The farther you are in the map, the higher you need your rank to be so it does not matter to them the faction you are or have gathered. With level 1, NPCs in Harvest temple would ignore your alliegance, with a maxed allegiance title, NPCs in cities will ignore it.
Increasing the cap would allow less players to save much more faction and make much harder the acquisition of cities and outposts. Newly formed alliances and new players would have a much hard time to get them, and older players with higher ranks would just have to fill their caps and use them at the same time to get anything. The current system prevent Older alliances from resting on their laurels.
If the faction allegiance are to have any kind of 'bonus' that bonus should be that the NPCs ignore your allegiance. The farther you are in the map, the higher you need your rank to be so it does not matter to them the faction you are or have gathered. With level 1, NPCs in Harvest temple would ignore your alliegance, with a maxed allegiance title, NPCs in cities will ignore it.
