Remove Faction Caps

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

What were the reasons for Faction caps on Balthazar, Kurzick, and Luxon Factions, anyways? Since Faction can only be spent in chunks of atleast 1000 Faction, there's little mechanical difference between a 5000 cap or a 10000 cap or a 100000 cap. It's just annoying to take the time while in a group to go to a Priest of Balthazar or Kurzick/Luxon rewards to redeem the Faction. And annoying is a bad thing, right?

It will be particularly annoying during this weekend's double AB bonus, where you'll hit the cap in about 3-4 matches or so. Then you have to disband your group and reform it. It will[ be annoying.

Thoughts?

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

I wouldn't have any problem if they got rid of the faction caps.

Quote:
It will be particularly annoying during this weekend's double AB bonus, where you'll hit the cap in about 3-4 matches or so. Then you have to disband your group and reform it. It will be annoying.
No arguement there; I think Anet is starting to like annoying the fan base by executing poorly thought out schemes, features, events, and updates.

Every time i lag

Every time i lag

Banned

Join Date: Jan 2007

Belgium

Murder Death Sadists Of Doom [MDSD]

E/Me

why dont they did it already anyway?

Gargle Blaster

Gargle Blaster

Lion's Arch Merchant

Join Date: Dec 2005

when you earn your pvp titles your cap gets increased...

edit: my bad... apparently its only for Balthazar faction your Kurzick/Luxon faction does not go up with the friend titles

/sign for this to work as other pvp titles...

vergerefosh

Wilds Pathfinder

Join Date: Sep 2006

Englishmen Don't Drink [Tea]

W/R

Balthazar cap could be said to be in place to encourage people not to hold halls for a long time way back when if they used it, but most people would rather win then spend it, so less applicable. Kurzick/Luxon cap could have been put in place in order to explicitly stop people playing map after map in a similar fashion to Balth, but it doesn't make sense anymore, and especially with this weekend should just be removed

axe

axe

Wilds Pathfinder

Join Date: Sep 2005

Pwn Appetit [NJoy]

W/

/signed for Balthz faction

you earned the faction so why does it matter when you spend it.

I would guess that with the Lux/Kurz faction caps that it helps to minimize the effectiveness of leechers? I mean if you could just sit AFK for the entire day and leech faction then when you get a chance go spend it, that might encourage leeching, but I dont know.

Its so funny because the people that probably dont need the high faction caps are the ones that have the high faction caps. Those PvP players with UAX and millions of balth faction dont even need a higher cap because they have nothing to unlock. People that need to unlock things have to spend the faction as they earn it and then when they actually need the faction theyve spent it all trying not to waste it.

If they did something about leechers I would be all for the other factions not having a cap.

william1975

william1975

Wilds Pathfinder

Join Date: Aug 2006

Scotland

Dragons of Torment (DOA)

Me/

/signed
I'm getting sick of havign to leave AB teams simply because i got to 10,000 points, and since i don't want to waste faction i tend to leave just before getting to 10,000, so say for example i got to 9,200 on my last fight I would leave at end of match so i dont risk losing a few hundred points next win.

Bane of Worlds

Bane of Worlds

Wilds Pathfinder

Join Date: Mar 2006

Meadow

Rt/

/signed for increased cap for kurzick/luxon factions per allegiance rank

the regroup isn't a problem for guild groups that go ab together but it does get pretty annoying at times and this change could getbenefits that other pvp titles give like increased Balthazar faction cap.

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

/signed it always seems when i have a great ab team we all have to go turn in points.

~the rat~

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

I don't mind the cap, but I'd like to see an increase in the cap by 5k luxon/kurzick for every level you have in the title.

onerabbit

onerabbit

Grotto Attendant

Join Date: Mar 2006

Thanks to all the guru [mods]

But couldnt people use this to get towns? .. all save up like 50k each

thats 50k that wont get taxed.

u get 10 people in the guild, thats 50k x 10 = 500k
then do the same for the whole alliance .. so 5mil

all put it in at the last min before the border changes .. bang u get a town.

and u just keep putting it in at the last min before the border changes for a big chunk.

i mean a guild of one could own cavalon for a few hours ..

if he saves up long enough as he wont get taxed.


So i think it needs a Cap, maybe what holymasamune sugested

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

/notsigned
Onerabbit makes a very good point.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

/signed

My balth faction is always too full and I have to spend it on those stupid tournament tokens I dont even need. Just remove the cap. I would probably have had 10 million by now if there was no cap instead of 1.5 million.

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

Quote:
Originally Posted by bhavv
/signed

My balth faction is always too full and I have to spend it on those stupid tournament tokens I dont even need. Just remove the cap. I would probably have had 10 million by now if there was no cap instead of 1.5 million.
Your total faction still increases now even if you are full.

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

First, make the (balth) faction useful for something... Now i don't care if some faction gets wasted or i spend them on another stack of near-useless tournament tokens...
If there were no cap, most people would just get instant UAX after release of next campagin/expansion. With those caps it will at least take a couple weeks until faction becomes useless again.

for kurzick/luxon titles i dunno really, maybe those friend of xx should increase those caps.

Random Monk

Academy Page

Join Date: Jul 2006

How about adding the people to donate faction to the alliance and trade for the appropriate crafting material in the AB, Jade Quarry, and Aspenwood outposts?

No one would have to leave the team, only have the team wait an extra minute. You can go into the battles with plenty of room to gain faction. You can't go afk forever. You can't use this to "spike" your guild/alliance's faction.

Hyper.nl

Hyper.nl

Desert Nomad

Join Date: Oct 2006

Defending Fort Aspenwood

E/

/notsigned

Not signed until ANet fixes the AFK leeching at Aspenwood.

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

maybe the luxon/kurzick faction... but why on earth does the balth faction has to have a cap? You ain't gonna do anything with that except unblock stuff or buy tokens...

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

If the problem is having to disband to use the points, just put the reward and faction NPCs in the outposts.

Increasing the cap would allow less players to save much more faction and make much harder the acquisition of cities and outposts. Newly formed alliances and new players would have a much hard time to get them, and older players with higher ranks would just have to fill their caps and use them at the same time to get anything. The current system prevent Older alliances from resting on their laurels.

If the faction allegiance are to have any kind of 'bonus' that bonus should be that the NPCs ignore your allegiance. The farther you are in the map, the higher you need your rank to be so it does not matter to them the faction you are or have gathered. With level 1, NPCs in Harvest temple would ignore your alliegance, with a maxed allegiance title, NPCs in cities will ignore it.

Perfected Shadow

Perfected Shadow

Wilds Pathfinder

Join Date: Jun 2006

Zul'Aman

Umes Uranger U[bot]

Quote:
increase in the cap by 5k luxon/kurzick for every level you have in the title
Quote:
just put the reward and faction NPCs in the outposts
/Signed for either

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by onerabbit
But couldnt people use this to get towns? .. all save up like 50k each

thats 50k that wont get taxed.

u get 10 people in the guild, thats 50k x 10 = 500k
then do the same for the whole alliance .. so 5mil

all put it in at the last min before the border changes .. bang u get a town.

and u just keep putting it in at the last min before the border changes for a big chunk.

i mean a guild of one could own cavalon for a few hours ..

if he saves up long enough as he wont get taxed.


So i think it needs a Cap, maybe what holymasamune sugested
The only long-term advantage I see to a spike is that it gets you up to the point you can remain at (the point where you gain as much as you lose each day) faster. But if you go over, you won't be able to farm enough to keep yourself at that level.

So if you overreach with a spike, that will get you a town for a few days until either someone hits with a bigger spike or you decay below the level your alliance can sustain. And if your somehow figure out something crafty with the spikes to stay above the alliances that farm more faction per day, they will figure it out and still beat you once your faction decays.

So what is the actual harm or the towns changing hands a lot more than they currently do ?

Though the other option is to have no actual cap, but your faction over a certain point suffers decay back to that cap, so that such spikes aren't possible.

WARPATh

WARPATh

Frost Gate Guardian

Join Date: May 2007

Argentina

Umbrella Corp.

N/

/signed


it would be nice

Unforgivablesin

Ascalonian Squire

Join Date: Dec 2006

Hopper

E/

Sounds great to me, I HATE the cap, I see no benefits from it but to force people afk and to stop what their doing. Maybe to help prevent from leechers and such but what are they gonna do with balth points >.> too many times ive overdone the balth faction and then when i need it i run out, hardly fair.

SlyClone

SlyClone

Academy Page

Join Date: May 2006

Ontario, Canada

Canthan Wanderers

E/A

Actually guys/gals this prevent leechers from taking advantage of the system. Having to leave the AB map every 10,000 points discourages people who would leech 24/7. They make it so that you have to leave the area once in a while. Thus bot-proof.

AOD_EaSyKiLL

Frost Gate Guardian

Join Date: Nov 2006

Angels of Death

Mo/

/signed

This should be looked into.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Thanks for raising this stiffy!

/signed

Although I guess the request to raise the cap on Balths faction does lose it point a bit today - but the whole 10k on Luxon/Kurzy should be raised - if in no other way as you advance in the ranks!

princess jessie

Ascalonian Squire

Join Date: May 2007

sinners saved by grace

E/

/signed

remove it or raise it very high so we can stay with our groups

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

/signed for Kurz/Lux cap removal.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Bane of Worlds
/signed for increased cap for kurzick/luxon factions per allegiance rank
/signed for that as well, always been for it.

Quote:
Originally Posted by axe
I would guess that with the Lux/Kurz faction caps that it helps to minimize the effectiveness of leechers? I mean if you could just sit AFK for the entire day and leech faction then when you get a chance go spend it, that might encourage leeching, but I dont know.
If the faction cap was meant to help prevent leeching, then it has ran its course with the /report system in affect, even though that system still has it's flaws. It now needs to be changed.

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

/signed. Or at least raise it substantially.

Issac

Issac

Desert Nomad

Join Date: Oct 2006

Earthrealm

W/A

/sign, it seems like a good idea.

Zapper901

Zapper901

Lion's Arch Merchant

Join Date: Jan 2007

Fire and [ICE]

W/

/signed, wanted this for a while.

Lady Raenef

Lady Raenef

Jungle Guide

Join Date: Feb 2007

Oregon, USA.

Zero Mercy [zm]

W/

Past rank 2, I'd say increase the cap by 1,000 faction. So, by rank 12, you can have up to 20,000 as your limitation.

Unlimited only calls for bothersome annoyances. I have 29,000 on my Balthazar cap. That's fine and dandy. 10,000 serves me fine in the Alliance Battles. If anything, offer a guy to give Tournament Tokens and Zaishen keys in the Alliance Battle outposts.

Unless one of these changes come into play, I shall remain,

/unsigned

Ultra Mega

Frost Gate Guardian

Join Date: Aug 2005

OCAU

Mo/Me

Balth faction only had a cap so you couldn't stockpile it before a new game came out and unlock everything within minutes. I see no reason for this to keep this cap with no new games being released.

The luxon/kurzick faction has a cap to manage the town ownership so a guild cannot stockpile and then donate all at once. I think they should double the cap rather than remove it.

/signed

Xebedinct

Ascalonian Squire

Join Date: Jan 2008

Soviet Jersey

/signed for cap increase

Removing the cap would lead have too many people abusing it.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

One thing that people going through the Kurz/Lux territories for the first time might appreciate is raising the cap by at least a thousand or so - that way, they can make the ten thousand required to befriend each side without necassarily losing any excess.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I don't mid for Balthazar faction, but since PvP are grind titles, they would need another reward to compensate.

For Factions Luxon/Kurzick faction, sorry, but not. Maybe an increase in the cap, but for all, not related to titles, and not too much. Maybe to 20k or 50k.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

/signed for raising it per rank

Teh [prefession]-zorz

Jungle Guide

Join Date: Feb 2007

wisconsin

Spiders Lair Kurz [SpL]

W/A

/signed for balth.

/notsigned for kurz/luxon, wouldnt this be like free afk bot farming titles?

Proff

Proff

Jungle Guide

Join Date: Jun 2007

Quote:
Originally Posted by Teh [prefession]-zorz
/signed for balth.
Already been done

Quote:
Originally Posted by Teh [prefession]-zorz
/notsigned for kurz/luxon, wouldnt this be like free afk bot farming titles?
No it wouldn't, you still have to get a group and enter games and hope you
aren't reported.