which titles are reasonable and which are ridiculous?
Kelsey Cain
Serious though needs to go into max level titles for GW2. Some of the current titles have max levels which are quite frankly ridiculous.
For instance, the luxon/kurzick title track max is 10,000,000 - now assuming you donated 10k faction EVERY day (and thats a fair amount of work), It would take you 1000 days or just under 3 years to achieve the highest rank! That is, in my opinion, too high and in no way motivates the vast majority of the player base to play and enjoy the game. Set at a much more reasonable level, many more players would play that aspect of the game with the aim of achieving the title and surely that is the only reasons the developers put the titles into the game.
Which titles do others think are currently about right and which are silly?
Please don't bother replying if all you have to say is 'no one is making you go for the titles' or 'omg another whiner' - sensible discussion only please.
For instance, the luxon/kurzick title track max is 10,000,000 - now assuming you donated 10k faction EVERY day (and thats a fair amount of work), It would take you 1000 days or just under 3 years to achieve the highest rank! That is, in my opinion, too high and in no way motivates the vast majority of the player base to play and enjoy the game. Set at a much more reasonable level, many more players would play that aspect of the game with the aim of achieving the title and surely that is the only reasons the developers put the titles into the game.
Which titles do others think are currently about right and which are silly?
Please don't bother replying if all you have to say is 'no one is making you go for the titles' or 'omg another whiner' - sensible discussion only please.
Issac
Just about all of the pvp titles are pretty high up their. But theirs alot of hardcore pvpers, so I guess its for them lol. But the pve titles are pretty good in my opinion, and for the ones that require money guess you just have to farm and sell for them :S.
Juicey Shake
I think that 1000 days of 10k a day is a very reasonable amount to max the kurzick/luxon titles are.
I do not think pvp titles should be easily maxable. I would not mind if the kurzick/luxon max was even higher. The max ranks are for people who want to play that much, they are designed for the non-casual player, the dedicating-all-my-time-to-a-game type of person who just wants to have something to show off.
I do however think that IAH / COC are kind of insane just because of the insane amount of gold needed for a title that displays no skill whatsoever.
I do not think pvp titles should be easily maxable. I would not mind if the kurzick/luxon max was even higher. The max ranks are for people who want to play that much, they are designed for the non-casual player, the dedicating-all-my-time-to-a-game type of person who just wants to have something to show off.
I do however think that IAH / COC are kind of insane just because of the insane amount of gold needed for a title that displays no skill whatsoever.
GreatLich
Quote:
Originally Posted by Kelsey Cain
Serious thought needs to go into max level titles for GW2. Some of the current titles have max levels which are quite frankly ridiculous.
|
Quote:
Please don't bother replying if all you have to say is 'no one is making you go for the titles' or 'omg another whiner' - sensible discussion only please. |
Sir Green Aluminum
I think the max glad title is stupid hard, but I still going to try for it. It the process that keeps people entertained right? Like max lvling.
And I belive that articles and the Guild wiki saying that hall of monuments will allow unique titles gives people the idea about titles in GW2. http://wiki.guildwars.com/wiki/Eye_of_the_North That's the official wiki, it says that you can get unique titles from your achievements in GW2 from GW. Probably not the exact same title, but it'll probably be like decendant of a kurzick ally or something.
And I belive that articles and the Guild wiki saying that hall of monuments will allow unique titles gives people the idea about titles in GW2. http://wiki.guildwars.com/wiki/Eye_of_the_North That's the official wiki, it says that you can get unique titles from your achievements in GW2 from GW. Probably not the exact same title, but it'll probably be like decendant of a kurzick ally or something.
Racthoh
Account wide titles, gold sink titles, legendary defender of ascalon, survivor are 'ridiculous'. I say survivor because it makes me pout that I can't get it on my favourite toons.
Kong
The only title I can think of that is too ridiculous to obtian is the Drunkard title.
Survivor can be a pain to get and it was available after many people had their main character die at least once, myself include... oh well.
The drunkard in my opinion is ridiculous because it requires you too stand around doing nothing but drinking on a regular schedule.
Unless the boardwalk is open and you're also standing there accumulating lucky points, you're doing nothing.... and bored.
Survivor can be a pain to get and it was available after many people had their main character die at least once, myself include... oh well.
The drunkard in my opinion is ridiculous because it requires you too stand around doing nothing but drinking on a regular schedule.
Unless the boardwalk is open and you're also standing there accumulating lucky points, you're doing nothing.... and bored.
undeadgun
im o Defender of ascalon is one hardest one, or i could say need most patients one.
easiest? skill hunter or protector maybe
easiest? skill hunter or protector maybe
Xunlai Master
legendary spearmarshal is the easiest title to obtain.
gamer title is prob the hardest by far, cos it'll prob go up to r15 and u can only get em through festival games.
gamer title is prob the hardest by far, cos it'll prob go up to r15 and u can only get em through festival games.
Navaros
The Protector and Guardian titles are not ridiculous.
Everything else is immensely ridiculous and grind-based rather than skill over time based.
Yes even rank and PVP titles are grind-based.
Everything else is immensely ridiculous and grind-based rather than skill over time based.
Yes even rank and PVP titles are grind-based.
Griff Mon
You just say that cuz your jealous...
I have two Survivors and well on my way to a third, no Legendary yet. They just seem to die or I lose patience.
Drunkard is fun, but Incorrigible Ale-hound is expensive, time consuming, and well, go for it , if you want.
Legendary Defender of Ascalon, well I have a monk at Lvl 17 in pre and I am looking at quite a while until I get there. But I managed to make Drunkard in pre-searing so it is not that difficult. Yes, there are Incorrigible Ale Hounds in pre-searing, and some sweet tooths (chocolate bunnies), and even treasure hunters (easter egg hunting) running around in pre.
On the other hand, Lightbringer, treasure hunter, and wisdom titles are actually useful for something...
I have two Survivors and well on my way to a third, no Legendary yet. They just seem to die or I lose patience.
Drunkard is fun, but Incorrigible Ale-hound is expensive, time consuming, and well, go for it , if you want.
Legendary Defender of Ascalon, well I have a monk at Lvl 17 in pre and I am looking at quite a while until I get there. But I managed to make Drunkard in pre-searing so it is not that difficult. Yes, there are Incorrigible Ale Hounds in pre-searing, and some sweet tooths (chocolate bunnies), and even treasure hunters (easter egg hunting) running around in pre.
On the other hand, Lightbringer, treasure hunter, and wisdom titles are actually useful for something...
upier
one of the most insane is Lucky/Unlucky.
Tier 5 was was already a bit out there - but the recently discovered tiers are just mad!
5 should be max for those two - anything higher is just lunacy!
Tier 5 was was already a bit out there - but the recently discovered tiers are just mad!
5 should be max for those two - anything higher is just lunacy!
Bryant Again
You can pretty much say that all titles are ridiculous and insane. Everyone likes to brag about how Guild Wars is a grind free game, yet every title - save for maybe the Protector's - are complete, utter grind. Irony!
Of course, the definition of "grind" is different among many.
Of course, the definition of "grind" is different among many.
Cathode_Reborn
I think most pve titles are ridiculous. Besides the time it takes to reach the max tier on some, it's mainly what they have you do. Almost all those titles prove nothing except that you probably have way too much time on your hands.
One of the worst.....Drunkard...You go afk or stand in a town "drinking" beer in a video game...sorry but that's just plain idiotic. The sugar title is yet another waste and a stupid idea made by anet probably aimed at kids. They should've made titles that require skill instead of the ones we have now, most of which involve endless hours of grinding. One example of a title I think is good are the Guardian titles....when doing missions in Hard mode, there's very little space for bad players where as in normal mode you can usually still get Masters/Bonus with bad players or quitters....to ensure success in hard mode, you usually gotta make sure everyone in the group is at least somewhat skilled and knows what they're doing. Titles that can show a player's skill in pve would've been nice.
Pvp titles can show a player's skill (sometimes at least ), but the time it takes to max out most pvp titles is very, ridiculous.
One of the worst.....Drunkard...You go afk or stand in a town "drinking" beer in a video game...sorry but that's just plain idiotic. The sugar title is yet another waste and a stupid idea made by anet probably aimed at kids. They should've made titles that require skill instead of the ones we have now, most of which involve endless hours of grinding. One example of a title I think is good are the Guardian titles....when doing missions in Hard mode, there's very little space for bad players where as in normal mode you can usually still get Masters/Bonus with bad players or quitters....to ensure success in hard mode, you usually gotta make sure everyone in the group is at least somewhat skilled and knows what they're doing. Titles that can show a player's skill in pve would've been nice.
Pvp titles can show a player's skill (sometimes at least ), but the time it takes to max out most pvp titles is very, ridiculous.
Rhedd
Quote:
Originally Posted by Bryant Again
You can pretty much say that all titles are ridiculous and insane. Everyone likes to brag about how Guild Wars is a grind free game, yet every title - save for maybe the Protector's - are complete, utter grind. Irony!
Of course, the definition of "grind" is different among many. |
See, once upon a time there was this development studio with a fantastic new idea. They imagined an MMORPG where there was no boring, useless climb up an arbitrarily limiting level ladder.
Singing their happy little song, they made their game... and were immediately greeted by an endless stream of, "WTF!? Level 20 is max? That sucks! What is there to do in a game besides raise a little number on your character sheet that shows you're better than everyone else?"*
Not the sort of people to give up on a dream, the developers added titles to their game, giving people some way to grind for prestige without ruining the game for the more sane players.
And the griping continued unabated... The End.
Don't worry, though. I hear GW2 is going to have full-fledged level grind, so everyone will be happy, right?
Right??
*Note: Grammar improved from actual comments, for readability.
Qcho
Quote:
Originally Posted by Kelsey Cain
For instance, the luxon/kurzick title track max is 10,000,000 - now assuming you donated 10k faction EVERY day (and thats a fair amount of work), It would take you 1000 days or just under 3 years to achieve the highest rank! That is, in my opinion, too high and in no way motivates the vast majority of the player base to play and enjoy the game. Set at a much more reasonable level, many more players would play that aspect of the game with the aim of achieving the title and surely that is the only reasons the developers put the titles into the game.
|
it take a while but time needed for do it is quite reasonable , GW have 2 years and it will reamin for next 2 maybe 3 , so u want to make all tiles for example in 1 year and quit the game ??
For me only ridiculous titles are these when u need to have only a lots of cash like drunkard and sweet tooth , go ebay buy gold and u have 2 maxed titles is stupid .
Divinus Stella
IAH and CoC are pretty reasonable, you can either farm a lot during an event or just spend a bit of cash, just as easy as a protector title or cartographer imo.
Legendary Defender is that hardest PvE title i think, then max Treasure Hunter, the I'm Very Important title is a pretty easy title to get since they added in so many easy to max titles.
PvP titles are way out there, they have a max tier, but not one anyone will ever reach, theres only 1 rank14 hero in guildwars and hes gotta double that before he gets the max, which isnt gonna happen soon if ever.
The champion title will go downhill a bit i think, without the ladder being reset more and more 1200+ will appear, especially with the k-value in AT's.
Legendary Defender is that hardest PvE title i think, then max Treasure Hunter, the I'm Very Important title is a pretty easy title to get since they added in so many easy to max titles.
PvP titles are way out there, they have a max tier, but not one anyone will ever reach, theres only 1 rank14 hero in guildwars and hes gotta double that before he gets the max, which isnt gonna happen soon if ever.
The champion title will go downhill a bit i think, without the ladder being reset more and more 1200+ will appear, especially with the k-value in AT's.
zwei2stein
Well, some titles are trully ridiculous:
* Sweet Tooth (This is purest gold sink, ever. Spend loads of money, then just click for couple of minutes there in no tomorrow, worst tiel ever imho)
* Drunkard (this one is also time sink, it kinda looses coolness when you realized how long you have to sit and be on timer to click beer to get max out of em)
* Lucky/Unlucky - come on, afk gold sink.
Some titles are not bad, but cheesy:
* Survivor (for one max survivor who got it by playing game you get dozens of people who safely farmed XP and completelly devauled it.)
* Legendary defender - would be something, if it wasnt mostly AFK based, there is nothing hard in it, it just requires you to have pc stable enough to run for days without reset.
* Sweet Tooth (This is purest gold sink, ever. Spend loads of money, then just click for couple of minutes there in no tomorrow, worst tiel ever imho)
* Drunkard (this one is also time sink, it kinda looses coolness when you realized how long you have to sit and be on timer to click beer to get max out of em)
* Lucky/Unlucky - come on, afk gold sink.
Some titles are not bad, but cheesy:
* Survivor (for one max survivor who got it by playing game you get dozens of people who safely farmed XP and completelly devauled it.)
* Legendary defender - would be something, if it wasnt mostly AFK based, there is nothing hard in it, it just requires you to have pc stable enough to run for days without reset.
Kelsey Cain
Thanks for the constructive replies so far....
I guess the point of this thread (and I do hope the developers read it) is, from a game design point of view, what purpose do titles being in the game achieve? In essence I believe there are two reasons:
a) give people something to aim for (reward) once the 'main' part of the campaign has been achieved.
b) Kudos
Both reasons from a design point of view should encourage both casual and hardcore players to keep playing and enjoying the game...which brings me back to my original point.
For hardcore players, any max level is achievable and for point b above, those titles should have a high requisite. But for the casual player, some titles they might like to go for, are simply out of reach and that kind of defeats the object of putting them in the game in the first place.
I would suggest that some of the 'fun / no effort required titles' (eg drunkard / sweet tooth) should have much lower reqs or only one level (not that I personally have any interest in those titles)
The survivor title needs relaxing (not a moan for my benefit - I have 1 legendary and 3 others on lv2) as disconnects and lag are out of player control - Under 3 deaths to achieve would be reasonable.
Another improvement I would like to see for GW2 (assuming of course titles / skills are implemented in some form) are smaller steps between levels, particularly for those titles which accrue in game benefits (treasure hunter etc) and I would predict that GW2 will come with, probably a % based non combat skills that work in a similar fashion to the way those skills/titles work now.
I guess the point of this thread (and I do hope the developers read it) is, from a game design point of view, what purpose do titles being in the game achieve? In essence I believe there are two reasons:
a) give people something to aim for (reward) once the 'main' part of the campaign has been achieved.
b) Kudos
Both reasons from a design point of view should encourage both casual and hardcore players to keep playing and enjoying the game...which brings me back to my original point.
For hardcore players, any max level is achievable and for point b above, those titles should have a high requisite. But for the casual player, some titles they might like to go for, are simply out of reach and that kind of defeats the object of putting them in the game in the first place.
I would suggest that some of the 'fun / no effort required titles' (eg drunkard / sweet tooth) should have much lower reqs or only one level (not that I personally have any interest in those titles)
The survivor title needs relaxing (not a moan for my benefit - I have 1 legendary and 3 others on lv2) as disconnects and lag are out of player control - Under 3 deaths to achieve would be reasonable.
Another improvement I would like to see for GW2 (assuming of course titles / skills are implemented in some form) are smaller steps between levels, particularly for those titles which accrue in game benefits (treasure hunter etc) and I would predict that GW2 will come with, probably a % based non combat skills that work in a similar fashion to the way those skills/titles work now.
Konrow
Lucky/Unlucky are pretty ridiculously hard to get. The PvP ones aren't bad if you hardcore PvP (which i don't so forget those) and the only other really ridic ones are Drunkard sweettooth and all the other titles that reward people for spammin WTS stuff in local and getting tons of money or people who buy Ebay gold. Some of the rest may take a while, but as some people said, you aren't supposed to completely finish the game in a few months and leave.
Neo Nugget
Legendary Defender of Ascalon=cool title to have,but very hard to get.
So it's kinda going both ways for me.
So it's kinda going both ways for me.
Sniper22
Quote:
Originally Posted by Kong
The drunkard in my opinion is ridiculous because it requires you too stand around doing nothing but drinking on a regular schedule.
|
The ones that are completely useless would probably be 100% cartographer, unless you can get it from doing vanquisher. A lot of the others require money, so its up to you on how much you want to spend.
I recommend doing this like the vanquisher/guardian stuff. You actually fight mobs and it's not a complete grind.
Enko
if you're going for grandmaster cartographer, do it at the same time you vanquish zones. you're pretty much covering most of the map anyways. after you clear it out on HM, if you missed any spots, you can always come back on easy mode. great time saver right there.
emoxcore
I have LDoA and Ale-Hound on my pre-searing character, both I think are kinda ridiculous, but I like to have done things that other people havent done before.
Series
My biggest problem with many titles is that you don't get them by PLAYING THE GAME, but by doing ridiculous things you wouldn't do anyway (like sit in town all day clicking on ales). Why the hell isn't there a quest title? There are so many quests and such little incentative to do them, but some people love questing! Why are there titles to show how many tickets you won by STANDING THERE AFK but not one to show actually playing a huge, huge part of the game?
Hodor
The only real problem I have with any of the titles is that they are not retroactive. I would have alot more if they included what you'd already done prior to titles being introduced xD
cosyfiep
well the cartography and prot titles were retro.....survivor came out too late for people to worry about it. (getting it that is....since most of us died somewheres along the path in pre-sear----charr anyone?)
I agree that the gold sink titles are pretty worthless (drunkard, sweet tooth, lucky/unlucky).
I have had a good time doing the cartographer ones though (before hm)....and seeing parts of tyria and cantha that few get to (or really want to either), but killing stuff all the way got me skill points and helped me work with my toons--fixing builds and such. Not so worthless to me (ok the last few % is ).
redoing all the missions in hm is not my cup of tea (once with 12 toons is plenty thanks) so I wont even work towards guardian, but I can see that it is a worthwhile title to get (shows you really do play the game and understand working in groups, unless you have figured out how to hench/hero it ---then that would be something to be proud of as well).
I agree that the gold sink titles are pretty worthless (drunkard, sweet tooth, lucky/unlucky).
I have had a good time doing the cartographer ones though (before hm)....and seeing parts of tyria and cantha that few get to (or really want to either), but killing stuff all the way got me skill points and helped me work with my toons--fixing builds and such. Not so worthless to me (ok the last few % is ).
redoing all the missions in hm is not my cup of tea (once with 12 toons is plenty thanks) so I wont even work towards guardian, but I can see that it is a worthwhile title to get (shows you really do play the game and understand working in groups, unless you have figured out how to hench/hero it ---then that would be something to be proud of as well).
Midnight Harmony
I think it is impossible to max out the gamer title.
Skyy High
Note that the oldest title around, rank, has yet to be maxed by anyone, afaik.
blue.rellik
Quote:
Originally Posted by Kong
The only title I can think of that is too ridiculous to obtian is the Drunkard title.
Survivor can be a pain to get and it was available after many people had their main character die at least once, myself include... oh well. The drunkard in my opinion is ridiculous because it requires you too stand around doing nothing but drinking on a regular schedule. Unless the boardwalk is open and you're also standing there accumulating lucky points, you're doing nothing.... and bored. |
EDIT: It was emoxcore, just noticed her in this very thread
Cebe
Quote:
Originally Posted by GreatLich
Quote:
|
I was always under the impression that max titles would "unlock" special items / equipment / armor through the Hall of Monuments for use in Guild Wars 2...if that is the case some people may have to work very hard to achieve max titles in order to unlock said free things.
Sophitia Leafblade
I would say LdoA is the silliest title, respect to anyone who has achieved it but in my view Anet really needs to change it so it doesnt require Death leveling.
Surivor titles is the only one that is ridiculious for the simple reason that they did not allow pre-titles characters the ability to ever start it.
Most titles u can earn little by little over time, theres no need to grind for them unless u happend to be in a driven title rush.
Surivor titles is the only one that is ridiculious for the simple reason that they did not allow pre-titles characters the ability to ever start it.
Most titles u can earn little by little over time, theres no need to grind for them unless u happend to be in a driven title rush.
princess jessie
At least people were nicer to you than when i said the treasure hunter title was set too high. Anything that takes three years to achieve is a bit much, and then they go and set lightbringer at 50k--achievable in a month in hm.
I have 13.8 million xp on my main character, and i play 10 hours a day on average, chest run/farming most of it, and i am in the mid 2000s for wisdom/treasure hunter, and after the ab weekend, i dont even want to think about faction point max. Yes it should be a challenge, for sure, but drop some of the title maxes down a little.
I have 13.8 million xp on my main character, and i play 10 hours a day on average, chest run/farming most of it, and i am in the mid 2000s for wisdom/treasure hunter, and after the ab weekend, i dont even want to think about faction point max. Yes it should be a challenge, for sure, but drop some of the title maxes down a little.
King's Spectre
Lot's of silly ones. I would like to have the option to get LDoA by actually *playing* the game. Say getting enought XP in 3 hours playing to match a night spent AFK death levelling.
yarddog
the hardest titles and the ones that should be lowered abit are, IMHO, the wisdom and tresure hunter title. also i have found the guardian and SS/LB titles the easiest to get.
william1975
from my own experience, I'd say that anythign involving time and money is rediculous or hard, anything else is just experience,
PVP, no matter the title is a case of being in a good guild and being a good player, take the time and you will max them eventually.
most pve are a case of time and experience, Survivor, Cartographer, Skill, and Protector/Guardian and vanquisher are all achievable with dedicated time.
The rediculous ones to me are Lucky/Unlucky, Alehound and Sweet tooth most, as they involve standing about and spending a lot of cash to get them usually. Next up would be Wisdom and Treasure hunter as they are simply based on lots of money, and luck, money to buy keys or golds and luck in getting gold dropped or from chests. Not only that but they also take ages with 10,000 the max title.
Legendary defender os a class of its own showing dedication but also willingness to go afk for ages to level creatures.
PVP, no matter the title is a case of being in a good guild and being a good player, take the time and you will max them eventually.
most pve are a case of time and experience, Survivor, Cartographer, Skill, and Protector/Guardian and vanquisher are all achievable with dedicated time.
The rediculous ones to me are Lucky/Unlucky, Alehound and Sweet tooth most, as they involve standing about and spending a lot of cash to get them usually. Next up would be Wisdom and Treasure hunter as they are simply based on lots of money, and luck, money to buy keys or golds and luck in getting gold dropped or from chests. Not only that but they also take ages with 10,000 the max title.
Legendary defender os a class of its own showing dedication but also willingness to go afk for ages to level creatures.
Witchdoctor Avignon
Quote:
Originally Posted by zwei2stein
Some titles are not bad, but cheesy:
* Survivor (for one max survivor who got it by playing game you get dozens of people who safely farmed XP and completelly devauled it.) |
Don't generalize something you can't do.
Money titles are all pretty crazy. One is bad enough, but there's several. Atm, I would say that the Lucky/Unlucky title is the worst. Besides lockpicks, the only way to improve is every few months when they have a boardwalk weekend. I'm fairly sure no one has max on that one yet. I don't think it's possible yet. The wiki calculations say 3,611 hrs. playing games, (minus the time you won on lockpicks)
They've only had what, 3-4 weekends....
Kotetsu Rain
As far as titles go it's kinda not that importaint to me. I mean I'll run around and get Protector/Gaurdian titles BUT I try to keep it continentanal. (Example I'm not gonna bring my Tyrian character to go get Lightbringer in Elona)
I also usually stick to titles that have almost no grind and also benifit outside of the 'I worked hard and acheivied this cool tag under name!' range (Lightbringer,Treasure/Wisdom Hunter)
So without further ado!!!
Ridiculous:
Legendary Defender of Ascalon
Legendary Survivor
Drunkard Titles
Sweet Tooth
Reasonable:
Lightbringer/Sunspear <----- (I'm DIEING for the new skills)
Wisdom/Treasure Hunter
All PvP titles that add to your total Balthazar faction.
I also usually stick to titles that have almost no grind and also benifit outside of the 'I worked hard and acheivied this cool tag under name!' range (Lightbringer,Treasure/Wisdom Hunter)
So without further ado!!!
Ridiculous:
Legendary Defender of Ascalon
Legendary Survivor
Drunkard Titles
Sweet Tooth
Reasonable:
Lightbringer/Sunspear <----- (I'm DIEING for the new skills)
Wisdom/Treasure Hunter
All PvP titles that add to your total Balthazar faction.
GreatLich
Quote:
Originally Posted by Celestial Beaver
Aye, but is the OP not saying that thought needs to go into GW:2 titles? Not that they will carry over... As in the titles obtainable in GW:2 need to be a little less grindtastic. I'm not sure though, I've been doing fine as it is slowly obtaining "I'm Very Important", getting max titles just means you have no life outside of the game
I was always under the impression that max titles would "unlock" special items / equipment / armor through the Hall of Monuments for use in Guild Wars 2...if that is the case some people may have to work very hard to achieve max titles in order to unlock said free things. |
using GW2 to grind-rant about titles is a thinly veiled excuse imo.
Dinkytowner
Rank 15 Hero is the most outlandish in my opinion. I'm willing to bet that NOBODY will ever get there with the new HoH mechanics. Leeloof is the closest and he's still like 40k fame away.