Paladin builds?

Pi 3.14

Pre-Searing Cadet

Join Date: Jun 2007

W/Mo

I created my first, serious Paladin build (W/Mo), but I'm not sure what skills to use or how I should build my stats. Any help would be appreciated.

snikerz

snikerz

Krytan Explorer

Join Date: Dec 2005

Rt/A

a true paladin will take the following:

frenzy
healing signet
heal area
orison of healing
mending
vigorous spirit
sever artery
gash
---------

the key to a successful build is
no elites
no res

the typical paladin doesnt need an elite, but if you want to break away from the chain, take either healing hands or hundred blades.

for armor, I highly recommend platemil, all the top paladins use it, you can get a wicked set from droknars forge.
you'll need a fiery dragon sword and a eternal shield.

Twinsoul

Twinsoul

Frost Gate Guardian

Join Date: May 2007

Sector ZZ9 Plural Z Alpha

Rogue Clan [Rg]

Mo/N

Sorry, but for the most part, it's alot better if you stick to your primary. The only monk skills you can really get use out of are a hard res skill (Rebirth) or condition removal. (Mending Touch) As a warrior, you can take Healing Signet and leave the actual healing to classes devoted to it.

Dodo The Extinct

Dodo The Extinct

Wilds Pathfinder

Join Date: Dec 2005

Me/Rt

Try to keep your points in your Warrior skill lines if you want to be very effective. (Monk as a secondary won`t help you much, unless you want to run)

Also

Please don`t call yourself a Paladin, you don`t want to be one. In this game, Paladins are generally seen as noobs. Keep in mind, that your job as a Warrior is to cause damage and kill things. This does not mean you should use Healing Prayers to keep yourself alive.

I would suggest using skills from the tactics line to keep yourself alive. Healing Prayers suck on a Warrior 90% of the time.

Pi 3.14

Pre-Searing Cadet

Join Date: Jun 2007

W/Mo

Quote:
Originally Posted by snikerz
a true paladin will take the following:

frenzy
healing signet
heal area
orison of healing
mending
vigorous spirit
sever artery
gash
---------

the key to a successful build is
no elites
no res

the typical paladin doesnt need an elite, but if you want to break away from the chain, take either healing hands or hundred blades.

for armor, I highly recommend platemil, all the top paladins use it, you can get a wicked set from droknars forge.
you'll need a fiery dragon sword and a eternal shield. No res or elite, why?

Twinsoul

Twinsoul

Frost Gate Guardian

Join Date: May 2007

Sector ZZ9 Plural Z Alpha

Rogue Clan [Rg]

Mo/N

Advised reading: http://en.wikipedia.org/wiki/Sarcasm

Moonbrand

Moonbrand

Pre-Searing Cadet

Join Date: Jun 2007

Natural Born Killers

A/W

Or, you could always make your secondary mesmer for the echo healing signet. Thats would take out the "paladin" effect, but I'm sure most.. "paladin" players do that kind of thing.

Pi 3.14

Pre-Searing Cadet

Join Date: Jun 2007

W/Mo

Quote:
Originally Posted by Dodo The Extinct
Try to keep your points in your Warrior skill lines if you want to be very effective. (Monk as a secondary won`t help you much, unless you want to run)

Also

Please don`t call yourself a Paladin, you don`t want to be one. In this game, Paladins are generally seen as noobs. Keep in mind, that your job as a Warrior is to cause damage and kill things. This does not mean you should use Healing Prayers to keep yourself alive.

I would suggest using skills from the tactics line to keep yourself alive. Healing Prayers suck on a Warrior 90% of the time. Believe it or not I have been playinmg for a couple of years now, off and on. I was dubbing it a Paladin because that is the correct way of naming it. I don't have a lot of experience using a warrior, which is why I am asking for help, even if I sound like a noob doing so. Monk and Mesmer have always been more my speed.

Twinsoul

Twinsoul

Frost Gate Guardian

Join Date: May 2007

Sector ZZ9 Plural Z Alpha

Rogue Clan [Rg]

Mo/N

Quote:
Originally Posted by Pi 3.14
Believe it or not I have been playinmg for a couple of years now, off and on. I was dubbing it a Paladin because that is the correct way of naming it. I don't have a lot of experience using a warrior, which is why I am asking for help, even if I sound like a noob doing so. Monk and Mesmer have always been more my speed. You posted here asking for advice, and the best we can give you is that making anything called a "paladin" in GW is one of the worst ideas possible.

Pi 3.14

Pre-Searing Cadet

Join Date: Jun 2007

W/Mo

Quote:
Originally Posted by Twinsoul
You posted here asking for advice, and the best we can give you is that making anything called a "paladin" in GW is one of the worst ideas possible. Your opinion. Paladins are good for running amongst other things.

Twinsoul

Twinsoul

Frost Gate Guardian

Join Date: May 2007

Sector ZZ9 Plural Z Alpha

Rogue Clan [Rg]

Mo/N

What exactly do you want to do as a paladin? Use Mending? Orison of Healing? Healing Breeze? If you HAVE played for years now, especially as a monk, you should know that these skills aren't the best a monk can use, and are even less worthwhile on a warrior with no Divine Favor bonus and extremely limited energy.

ca_aok

ca_aok

Krytan Explorer

Join Date: Sep 2006

Xen of Onslaught

E/Me

The only non-res monk skills you should ever see on a warrior are:
[skill]Mending Touch[/skill][skill]Succor[/skill]

Don't take mending, orison, breeze, or anything else. Even when running these skills aren't amazing, most wars use their monk side for hex/condition removal of slowdowns and cripple, respectively, and take healing signet or lions comfort for healing.

Pi 3.14

Pre-Searing Cadet

Join Date: Jun 2007

W/Mo

Quote:
Originally Posted by Twinsoul
What exactly do you want to do as a paladin? Use Mending? Orison of Healing? Healing Breeze? If you HAVE played for years now, especially as a monk, you should know that these skills aren't the best a monk can use, and are even less worthwhile on a warrior with no Divine Favor bonus and extremely limited energy. I don't know what I find more amusing: your annoyance of my topic, or your assumption that I am a noob. Monk secondary is useful for removing hexes and limiting damage via protection prayers, which is what I do. I don't use healing breezes or orison of healing.

Mesmer in Need

Mesmer in Need

Forge Runner

Join Date: Mar 2006

[ToA]

A monk secondary is good for removing blind and snares, but every class has its own good self heal that you dont need to use the monk ones. In this case, it would be healing sig. A good basic bar would be a couple attacks, Mending touch/hex removal, heal sig, A speed boost or buff such as watch yourself, and a rez. As for calling it a "paladin" most pople call it a whammo or just a warrior. Paladin is avoided because that has to do with wow, and wow is the enemy of guild wars. (they're jealous or our awesomeness).

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

I still don't get what's up with this whole "paladin" thing. Maybe it's cause I don't play Warcraft/Diablo. After looking up the definition, I really doubt Anet wanted their warriors to be paladins. Looking at their style and armor, it seems they wanted warriors to look abit more savage and brutal, which somewhat describes their roll in GW (being the main damage-dealers and killers). Anyways....

Quote:
Originally Posted by ca_aok
The only non-res monk skills you should ever see on a warrior are:
[skill]Mending Touch[/skill][skill]Succor[/skill] In low-end pvp (Aspenwood, AB, etc), Holy veil is at least somewhat decent since hexes run wild in those areas because of the lack of monks. Other than that, a warrior shouldn't really be touching any other monk skills.

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

if u wanna be more paladiny, make a dervish

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by Pi 3.14
Your opinion. Paladins are good for running amongst other things. Running is like the only thing a w/mo is good at, that and farming certain things.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by Pi 3.14
Your opinion. Paladins are good for running amongst other things. Even so, a ranger or dervish runner will outperform the paladin. Paladins are only semi-decent for running, and in everything else it sucks. That is not just my opinion, but the consensus of the majority of GW players who has a clue.

II disaster II

II disaster II

Academy Page

Join Date: Apr 2007

My Name Is Bond Spirit [Bond]

W/

paladins dont exist in gw...you might call it like that,most of your other game experience or something like that....as Cathode Reborn said a net didnt want and i hope they won't in the future paladins in gw...if u want something that is high-defensive try tanking(but even in tanking u have no attacks and tanking is used for farming teams or sometimes in pvp arenas...but not with warrior.)....maybe this is the closest build to your "paladin" thing...

ArKaiN

Jungle Guide

Join Date: Jan 2007

Lotus Branca[Lbr]

Mo/Me

Okay, if everyone's done flaming:

No, wariors can't be built as paladins. Why? Simple: Base energy 20, Base energy regeneration 2. Why put points into an attribute and take skills you'll never have the energy to use?

JDRyder

JDRyder

Jungle Guide

Join Date: Apr 2007

Great temple of Balthazar

Mo/Me

Quote:
Originally Posted by Pi 3.14
No res or elite, why? hes f***ing w/ u lol ..

bam23

Lion's Arch Merchant

Join Date: Feb 2006

Everything that needs to be said has been said already.

Just don't make a "Paladin", and go with a Dervish if you really want something like it.

Oren The Destroyer

Oren The Destroyer

Frost Gate Guardian

Join Date: Oct 2005

if you want a paladin play wow.

shivanSoule

Frost Gate Guardian

Join Date: Apr 2006

wow paladins arent real paladins, the real ones are sword wielding paladins from D&D.

ArKaiN

Jungle Guide

Join Date: Jan 2007

Lotus Branca[Lbr]

Mo/Me

Quote:
Originally Posted by shivanSoule
wow paladins arent real paladins, the real ones are sword wielding paladins from D&D. No. Real paladins were high ranking officers in Rome.

Perfected Shadow

Perfected Shadow

Wilds Pathfinder

Join Date: Jun 2006

Zul'Aman

Umes Uranger U[bot]

Really no such thing as a paladin in GW, if you wanna come close, [skill=text]Balthazar's Spirit[/skill] is okay, and [skill=text]Mending Touch[/skill], is very useful. But please for the love of paladin ideals, DON'T use Healing Prayers, you'd shame the concept of paladin if you go that way...

I still don't get it though, in PvE I subtly mocked a wammo (the stereotypical Healing Hands, Healing Breeze, Mending, etc) and I nearly got kicked out of the group.

shivanSoule

Frost Gate Guardian

Join Date: Apr 2006

Quote:
Originally Posted by ArKaiN
No. Real paladins were high ranking officers in Rome. i didnt mean paladins in real life. the paladins as a char class were originally from D&D. although there arent paladins in gw but paragons, warriors and dervishes can be 'paladiny'.
the only monk skills i use on my warrior if going w/mo is [skill]mending touch[/skill], [skill]vigorous spirit[/skill] or a hard rez.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Meh, why use Vigorous Spirit? It still requires ~8 points in Healing Prayers, and doesn't do all that much unless you have Live Vicariously too. Why spend 2 skill slots, and 50 attribute points when there is a Warrior heal that does that with half those things. (I'm talking about Healing Signet here, incase you didn't know)

Avatara

Avatara

Frost Gate Guardian

Join Date: Nov 2006

and healing signet doesn't require you to spend 50+ points into tactics? I'd say skip tactics all together... as well as healing prayers . Monks should heal you anyways.

God Apprentice

God Apprentice

Wilds Pathfinder

Join Date: Mar 2006

Mo/N

Real Paladins use Glimmer Of Light.

Hmm really the closest thing we actually have to a Paladin would be a Dervish ("holy warrior"), perhaps you might want to look at some Dervish skills for your warrior? Natural Healing is a nice heal as long as you are not enchanted.

red orc

red orc

Krytan Explorer

Join Date: Jul 2006

2 more skills you may consider to help you while you keep your ability to cause real damage (like a warrior should) is:
purge sig (if you run a full adrn build) and signet of removal (if you can cause deep wound with skill other that an elite one).

As for paladin, the dervish is the paladin in GW, he's the one that have strong self healing ability with the appropriate energy pool and without loosing his ability to damage.

Darkpower Alchemist

Darkpower Alchemist

Jungle Guide

Join Date: Jan 2006

NYC

The Circle Of Nine[NINE]

E/N

Ok, I've seen the flamefest that occured when the guy mentioned "Paladin". Let's get things clear, a Paladin is a holy crusader, a Knight blessed by divinity to do his divine work.

A Paladin was thought to be a minimal healer in D&D worlds, not an all out priest/monk. And who are you guys to get on your high horses and say that ANet never meant the warrior to use healing prayers? I didn't know you guys all had ESP. You're the ANet Psychic Friends Network?

Last time I remember, ANet made it possible for all professions to be able to use other professions as a secondary. That would include warriors as W/Mos and using Healing Prayers. A warrior is quite capable of using a secondary caster profession to adequate or exceptional success and still deal considerable damage.

Case in point, just as a warrior can spec Air magic to 8, strength to 9+1(rune),Swordsmanship to 11+4(Helm+Rune), and Tactics to 8 and give a rune of attunement on Radiant armor(Glads style)--The warrior is doing considerable damage with or without air magic involved, has a heal sig that could give back 100hp per use, and can compete with any warrior build currently in popular use. This is my current warrior specs when I use Conjure Lightning builds.

Now lets say it was a W/Mo and using healing prayers, would it be different? The build would still work, but it would be more healing and no use of air magic. He could use Protection or Smiting Prayers,instead of Healing, and still find great uses in the "Paladin" persona.

[skill=card]Flail[/skill][skill=card]Crippling Slash[/skill][skill=card]Gash[/skill][skill=card]Sun and Moon Slash[/skill][skill=card]Enraging Charge[/skill][skill=card]Vigorous Spirit[/skill][skill=card]Healing Signet[/skill][skill=card]Resurrection Signet[/skill]

As for an example of changing the build, the W/Mo could use [skill=card]Shield of Judgment[/skill] for an elite, spec smiting to 8, and change Crippling and sun and moon for [skill=card]Sever Artery[/skill]and[skill=card]Final Thrust[/skill] and still be effective as a warrior.

Even in a wild change of events, with 8 in protection prayers instead
of smiting or healing, the warrior could use [skill=card]Shield of Regeneration[/skill] or [skill=card]Shield of Deflection[/skill] or even [skill=card]Zealous Benediction[/skill] to moderate effectiveness. Are any of these ways of implementing skill useage agreed upon by the populous? Not at all, but does that mean they can't work at all? Hardly.

W/Mos are some of the hardiest warriors you can build, and when played properly, can be a great asset to any team. Even I don't use all the useages I have pointed out in this post, but the difference in myself and others is that I don't dismiss the useage because others tell me it "can't" work. I'm not saying go and make a mending build either, but one should employ the spells and see how they can be worked,if they can be worked into a build, before outright dismissing them as nonsense.

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

[skill=card]Flail[/skill][skill=card]eviscerate[/skill][skill=card]executioner's strike[/skill][skill=card]"watch yourself!"[/skill][skill=card]Enraging Charge[/skill][skill=card]mending touch[/skill][skill=card]Healing Signet[/skill][skill=card]rebirth[/skill]

If this is a Paladin build...^... then yes paladin's are viable in GW...

but if you want party buffs/heals + damage... you should get a paragon.

Marth Reynolds

Marth Reynolds

Wilds Pathfinder

Join Date: Jan 2006

The Netherlands

The Lore Enforcers

Me/A

paladin-ish sounds to me as a W/MO

using [skill]Judge's Insight[/skill] and or [skill]Strength of honor[/skill] add healing sig + adrenal skills and you should have something wether it works... i don't think so :P

kolakoski

Ascalonian Squire

Join Date: Oct 2006

New York City

Knights of Shadowpeak

W/

Well met!

Quote:
Originally Posted by Darkpower Alchemist
Ok, I've seen the flamefest that occured when the guy mentioned "Paladin". Let's get things clear, a Paladin is a holy crusader, a Knight blessed by divinity to do his divine work.

A Paladin was thought to be a minimal healer in D&D worlds, not an all out priest/monk. And who are you guys to get on your high horses and say that ANet never meant the warrior to use healing prayers? I didn't know you guys all had ESP. You're the ANet Psychic Friends Network?

Last time I remember, ANet made it possible for all professions to be able to use other professions as a secondary. That would include warriors as W/Mos and using Healing Prayers. A warrior is quite capable of using a secondary caster profession to adequate or exceptional success and still deal considerable damage.

Case in point, just as a warrior can spec Air magic to 8, strength to 9+1(rune),Swordsmanship to 11+4(Helm+Rune), and Tactics to 8 and give a rune of attunement on Radiant armor(Glads style)--The warrior is doing considerable damage with or without air magic involved, has a heal sig that could give back 100hp per use, and can compete with any warrior build currently in popular use. This is my current warrior specs when I use Conjure Lightning builds.

Now lets say it was a W/Mo and using healing prayers, would it be different? The build would still work, but it would be more healing and no use of air magic. He could use Protection or Smiting Prayers,instead of Healing, and still find great uses in the "Paladin" persona.

[skill=card]Flail[/skill][skill=card]Crippling Slash[/skill][skill=card]Gash[/skill][skill=card]Sun and Moon Slash[/skill][skill=card]Enraging Charge[/skill][skill=card]Vigorous Spirit[/skill][skill=card]Healing Signet[/skill][skill=card]Resurrection Signet[/skill]

As for an example of changing the build, the W/Mo could use [skill=card]Shield of Judgment[/skill] for an elite, spec smiting to 8, and change Crippling and sun and moon for [skill=card]Sever Artery[/skill]and[skill=card]Final Thrust[/skill] and still be effective as a warrior.

Even in a wild change of events, with 8 in protection prayers instead
of smiting or healing, the warrior could use [skill=card]Shield of Regeneration[/skill] or [skill=card]Shield of Deflection[/skill] or even [skill=card]Zealous Benediction[/skill] to moderate effectiveness. Are any of these ways of implementing skill useage agreed upon by the populous? Not at all, but does that mean they can't work at all? Hardly.

W/Mos are some of the hardiest warriors you can build, and when played properly, can be a great asset to any team. Even I don't use all the useages I have pointed out in this post, but the difference in myself and others is that I don't dismiss the useage because others tell me it "can't" work. I'm not saying go and make a mending build either, but one should employ the spells and see how they can be worked,if they can be worked into a build, before outright dismissing them as nonsense. Word! May even try Spell Breaker as my Warrior fears no one in melee, but is annoyed no end by those $%^& casters!

Twinsoul

Twinsoul

Frost Gate Guardian

Join Date: May 2007

Sector ZZ9 Plural Z Alpha

Rogue Clan [Rg]

Mo/N

No... Just no. I can't say how much it depresses me when I see warriors putting a large chunk of their points (and their elite slot) into monk skills, or something like that. Sure, they can use those skills decently, but they also give up the things that make them such great melee damage dealers. If you're stopping every few seconds to heal yourself or someone else, you'll never touch an enemy. Taking that many points from the warrior attributes (your weapon, tactics, and strength) seriously damages your attacking power, considering you aren't using them on something that aids your damaging ability. Why on earth would you sacrifice your most powerful skill and decrease the effectiveness of all your others just to gain access to a spell a monk could cast at twice the effectiveness? Or worse, to gain access to a spell that most monks wouldn't even use.

kolakoski

Ascalonian Squire

Join Date: Oct 2006

New York City

Knights of Shadowpeak

W/

Well met!

Quote:
Originally Posted by Twinsoul
No... Just no. I can't say how much it depresses me when I see warriors putting a large chunk of their points (and their elite slot) into monk skills, or something like that. Sure, they can use those skills decently, but they also give up the things that make them such great melee damage dealers. If you're stopping every few seconds to heal yourself or someone else, you'll never touch an enemy. Taking that many points from the warrior attributes (your weapon, tactics, and strength) seriously damages your attacking power, considering you aren't using them on something that aids your damaging ability. Why on earth would you sacrifice your most powerful skill and decrease the effectiveness of all your others just to gain access to a spell a monk could cast at twice the effectiveness? Or worse, to gain access to a spell that most monks wouldn't even use. Although I usually run a variation of the following:

14 Strength, 16 Sword, 3 Tactics, Sentinal chest and leg armor

Enraging Charge, Flail, Power Attack, Standing Slash, Sun & Moon, Dragonslash, Lion's Comfort, [free],

I could see running with:

14 Sword, 11-13 Strength, 10-11 Smiting

Shield of Judgment and/or Strength of Honor, Flail, Sun & Moon, Standing Slash, Final Thrust, Lion's Comfort, [Enraging Charge], [free]

Unless you are using Heroes (and they are obedient, lol) or dictating your team's bars, a compromise from pure damage is not unreasonable. I have been PUGging Hell's Precipice with my Warrior for fun (guild mates will breeze me through at my request). Creating W/M build for PUGging Hell (the mission, not some folks attitude towards PUGs, lol) might be interesting. Creating Warrior builds for PUGs in general may well deserve its own thread....

My War Can Solo Everythin

My War Can Solo Everythin

Ascalonian Squire

Join Date: Jan 2007

W/

Wammo is not useless, there are builds to solo even fow with it.
But i think most ppl that want a "paladin" means they want a difensive
warrior.
In this case, Obsidian Tank build is way better than monk heals, or
war/mesmer builds if you want, they are good too.

Btw, Necro as secondary heals better than monk^^

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

There is this old Paladin build it use to rule the Halls of Heros.

[skill]Sever Artery[/skill][skill]Gash[/skill][skill]Galrath Slash[/skill][skill]Final Thrust[/skill][skill]Sprint[/skill][skill]Healing Hands[/skill][skill]Mending[/skill][skill]Restore Life[/skill]

It was ubber really was and I am not kidding.

Darkpower Alchemist

Darkpower Alchemist

Jungle Guide

Join Date: Jan 2006

NYC

The Circle Of Nine[NINE]

E/N

The paladin build of yore(The one Age displayed) was dominant due to ignorance of the time, lack of understanding of necromancer and mesmer mechanics and the overall imbalance of the warrior/caster ratio of the time.

Hell, we all played warriors in the very beginning. Did we play them well? Obviously not as well as we first thought, since W/Ns could have easily stopped the old version of the W/Mo Paladin self healing builds. We didn't even consider W/N to be viable in any team. It was W/Mo or nothing. Look at the face of the game now.

People even try to downplay the importance of warriors.W/Mos are almost always considered as "Noob" builds unless using certain skills that the populous agree to their usefulness. Or that using monk/caster skills that aren't favored by the populous or cause a self survival way of thinking makes it a bad build.

We started that way? Of course not, but most act as if they have always been pro uber leet warriors. The paladin isn't that bad, but it's vulnerable, and that's what makes most of these build types to by "undesired".