Originally Posted by Navaros
Almost all of GW's quest rewards make them 100% pointless do bother with the quest.
If GW is about doing quests, then they need to make quest rewards not be totally pointless. There are not enough story or missions to sustain players for any significant amount of time of "going through them". Prophecies can be beaten easily in a day if you run through it, and in a week if you don't. Factions can easily be beaten in a day. NF can easily be beaten in a week. If GW is about completing a story then it would have to be way, way, way longer of a story to keep good players going through it for longer than those time frames. After those time frames there isn't much left to do other than farm or get titles. |
The Changing Face of GW's Player Base
Suilebhain
Quote:
Suilebhain
Quote:
Originally Posted by glountz
Maybe the OP and some "OP's friends" should group and search for a RP guild, which is I think their kind of play.
In a RP guild, Lore, missions, Fantastic goals and saving the world actually matters. I think you're just in the wrong guild, or trying to play with the wrong people. Some people like grind. Some people like competition and do PvP. Some people just like to chat and take GW like a fantastic MSN messenger. And some people need to be immersed in a fantastic lore with people sharing this immersion. Just move your ass a little bit to find the people you need. |
ChaoticCoyote
Quote:
Originally Posted by Ari
I've been wrong this whole time then.
I started playing games on the PC with Morrowind. I liked it alot and still do, but it was too quiet. No one else around except the NPCs. GW solved that, and yet.. it isn't what it used to be back then. Since the focus of what used to be pve-only or pvp-only has changed to pve->pvp, as Moriz says. I'm not a person who cares for killing player-controlled characters. Fake AI.. NPC, monster.. sure. Not people. It makes you callous. It makes you forget that they're people at all. It makes you see people as machines, as AI. As NPCs. Sure it's fun to kill them. That's the very reason ..that it's fun to kill them.. that I wanted to play pve only. Maybe you're right.. I've been wrong this whole time. Guild wars isn't pve at all. Are there any left out there that are? |
I suspect ANet understand this, which is why they really don't care about PvE balance when making changes for PvP. My guess is that ANet figures their only way to hold on to customers while working on GW2 is to keep the PvP community going, which takes much less effort than designing new content for PvE.
And no, HM is not new content; it's a retread of the same game, which they have made artificially difficult (limiting # of heroes, for example) in order to extend its lifespan. They can now say "Hey, don;t complain about PvE unless you've got all the titles!"
The vast majority of titles are simple time wasters - drinking, eating, dying over and over. That isn't content, it's make-work to keep us doing something until GW:EN and GW2 get here.
I've come to believe that a monthly fee is necessary for solid PvE gameplay. Lord of the Rings Online (LOTRO) is excellent for PvE, and it even has a fun (but largely disconnected) PvP mode. They just realesed a huge new expansion and have a half-dozne mroe in planning... the characters have depth, too, including titles and lineages and trades and... and unlike WoW, the literary nature of LOTRO keeps the nake-elf kiddies away.
But I digress.
GW, by virtue of being free, attracts a significant crowd of riff-raff who have nothign better to do than spam and dance "naked." Once you've played the campaigns, there really isn't anything to do, unless you want to farm or play PvP.
So I suggest finding another game. It's hard to leave something you've enjoyed -- heck, I stopped playing GW, but I'm still watching the forums in the vain hope it will improve. If you want a deep PvE experience, look elsewhere.
Frantic-Sheep
Games evolve, how the game is played evolves too. Its quite logic
and every game has it (at least online games, since those are dynamic).
And the fun part about GW, you can play it in multiple ways to enjoy the game. Once you completed everything or done everything you wanted, get bored, you probably move on to another game, nothing lasts forever, especially not with games.
(woo, sounds so emo ^^)

And the fun part about GW, you can play it in multiple ways to enjoy the game. Once you completed everything or done everything you wanted, get bored, you probably move on to another game, nothing lasts forever, especially not with games.

Fitz Rinley
Guild Wars has several forms of play. I have played every core class there is all the way to Hell's Precipice. Because no one wanted a Mesmer until Hell's I henched the Fire Islands with my Mesmer.
I do not know that PUGs have changed at all. I still see the same lack of development all the way through the game. Tanks (or anyone else really) who bring pets into Hell's have not figured much out. Rangers who get to Hell's and can't draw or wont consider equiping winter are equally amusing. It took me 12 days to go from Ascalon thru Ascension to Hell's, and another week to get a group where every player was competant enough to go through Hell's. That group had 4 people in it: 2 Wa/Mos, 1 E/Mo, and 1 N/Mo; plus Dunkoro, Dunkoro, Talkura, and Eve. As the Ele I took a water build I call Hell's Solace that I designed for times when no one had Winter.
I used to be able to say a major reason for not PvPing was the behavior of the players. I am simply not willing to put up with the name calling, the braggadocio, the machismo, and the self-centeredness. I do note however, that PUGs are not doing much better. It is a fact that people would rather talk about someone's mother and scream NOOB than to offer advice, be patiant, helpful, courteous, etc. If anything at all has changed, it is that the level of decent manners has gone down overall.
As to this being a PvP game, if it were I would not play. I know little about the PvP side of the game and the changes ANet has made trying to force it have instead forced me the other way. Had Alliance been something where individuals could come together as friends and play against other alliances or guilds I would have considered it. Because Factions was done to destroy single player creativity and expression and to eliminate small, family, and single guilds I have never been interested and quit paly at all for many months.
In an environment where people become only something you use to get things and places for a score, you promote a self-centeredness based solely on machismo, braggadocio, superiority against others, etc. Before the release of Factions that was not the case, and yes, I see the systemic structure of Factions as the downfall to decent player training, the push for pugnacious, rude, and malignant treatment of those who do not get masters on the first try, and the assault on individuals who saught to play together while expressing themselves outside of Mega Faction Farming Cooperatives. I liked much of the art in Factions, skills, the story line base, etc. Systemically, it was a set back to PvE and a discouragement to include more individuals in PvP.
I do not know that PUGs have changed at all. I still see the same lack of development all the way through the game. Tanks (or anyone else really) who bring pets into Hell's have not figured much out. Rangers who get to Hell's and can't draw or wont consider equiping winter are equally amusing. It took me 12 days to go from Ascalon thru Ascension to Hell's, and another week to get a group where every player was competant enough to go through Hell's. That group had 4 people in it: 2 Wa/Mos, 1 E/Mo, and 1 N/Mo; plus Dunkoro, Dunkoro, Talkura, and Eve. As the Ele I took a water build I call Hell's Solace that I designed for times when no one had Winter.
I used to be able to say a major reason for not PvPing was the behavior of the players. I am simply not willing to put up with the name calling, the braggadocio, the machismo, and the self-centeredness. I do note however, that PUGs are not doing much better. It is a fact that people would rather talk about someone's mother and scream NOOB than to offer advice, be patiant, helpful, courteous, etc. If anything at all has changed, it is that the level of decent manners has gone down overall.
As to this being a PvP game, if it were I would not play. I know little about the PvP side of the game and the changes ANet has made trying to force it have instead forced me the other way. Had Alliance been something where individuals could come together as friends and play against other alliances or guilds I would have considered it. Because Factions was done to destroy single player creativity and expression and to eliminate small, family, and single guilds I have never been interested and quit paly at all for many months.
In an environment where people become only something you use to get things and places for a score, you promote a self-centeredness based solely on machismo, braggadocio, superiority against others, etc. Before the release of Factions that was not the case, and yes, I see the systemic structure of Factions as the downfall to decent player training, the push for pugnacious, rude, and malignant treatment of those who do not get masters on the first try, and the assault on individuals who saught to play together while expressing themselves outside of Mega Faction Farming Cooperatives. I liked much of the art in Factions, skills, the story line base, etc. Systemically, it was a set back to PvE and a discouragement to include more individuals in PvP.
JonnyWarhawk
Well at least everyone is on the same server so there is still a lot of variety.
arcanemacabre
Quote:
Originally Posted by Ari
I'm not sure anyone here actually does remember GW the way it used to be.
Sure, there have always been bots. Always been farming. There's always been PvP. There's alot more shit now than there used to be. There's a way to report bots. No one does. Anet doesn't police them unless they are reported, which means they will continue to increase.. because no one reports them. And if you happen to be one of those who do, good job. You're a rare person. Farming used to be a way to earn enough for that cool set of armor, that great weapon skin. Maybe even farming it yourself. Now it's a way to find cheap gold items to sell to the masses for 5x the price. PvP used to be seperate from the rest of the game. Now it's so much a part of the game, it affects the skills and builds, the everything ..of the PvE part as well. Skill balancing ..always occuring to suit the PvP portion.. as some are overused, overpowered when used in Hero Battles/Alliance Battles/Guild Battles/etc. ..and just fine when they are only for the PvE game. |
Quote:
Originally Posted by Ari
Also, I love the one-liner replies crying about me pushing my views on others. You do realize you're doing exactly the same with that, right? And there's a hell of alot more of you. If you don't have constructive things to say, seriously.. steer your fireballs elsewhere. PvP people aren't going to see my point, aren't going to see the changes I'm talking about, so please.. back to waiting for your timer to start the next match. My point isn't violence in games, it ain't PvP vs PvE, and I ain't a freaking dude.
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How does my pointing out your blatant forcing your opinions on others hypocritical? I'm not forcing my opinion on you. In fact, I clearly said "I respect [this persons] opinion just as much as the next guy's." I do, it's true. I respect everyone's opinion, like yours and the avid, ruthless PvPer, no matter if I agree with it or not. That's not hypocritical at all. I just disagree with your approach of applying it to everyone like it's a universal value, rather than opinion.
Quote:
Originally Posted by Ari
It's nice that you don't give a crap about those people you're giving cancer to.
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Sheol
Quote:
Originally Posted by King Volcano
Your perception is wrongfully based on dating marketing slang used by Anet way back when prophecies came out. Back then they called it a CMORPG (Competitive massive online role playing game) or something along those line. Basically they used PVP to differentiaty GW from other MMO's. The truth is, and you guys are free to argue on this, that PVE is mainly what's retaining the vets and more importantly drawing in news customers. The game population has evolved in such way that it makes it clear for Anet what they have to do to keep their users: More PVE content. They got the message too; GW:EN is basically an all PVE product for all we know, and it's predecessor (NF) was way more focused on PVE than Factions. Look at the clues: raising the level cap in GW2, PVE only skills in GW:EN... it's all there is to it.
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Ecklipze
Quote:
Originally Posted by Gemini Knight Juno
Speaking of PvP, I am not saying that it is a bad part of Guild Wars. I respect the good and talented guilds that have achieved high rankings in PvP and the guild ladder. But when last I stepped in PvP (Fort Aspenwood) it was brutal. Most of the teams were composed of leechers, I mean seriously, why did you spend real money just to make a character and have it sit there and not even play! When actually fighting, the typical game started out with the teams trading noob comments over and over, like many other PvP matches...
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Sterrekat
I'm still a real player...
I actually hate PvP xd
(not really normal cause PvE is supposed to unlock items to use in PvP)
People only play PvP because they want to get fame...
And when you are famous in Guildwars, you can say that you are famous for very much other people everywhere else in the world.
But that's sux, cause I only know one ''famous'' player in Guildwars and that's tha guy who makes that funny damn good movies about gw... ( and his friend ofcourse) bet you did heared of '' Zack'' before...
And he didn't really got famous because of PvP ...
So I think players are falling in this whole after completing tha storyline.
They did all the missions, all the quests... They tried every little combination of professions, got all the Elite skills, titels, wethever...
And it's not really motivating people to go further with PvE, start allover again with another character, Doing áll the missions and quests just over once again...
Just not fun anymore.
Maybe you can see the adventure in PvP then...
You can die or not, and if you don't, you become famous
(yeh right
)
They can 't possibly fix this problem.
They should bring out other missions each day.
(or at least a quest)
and that is not practicly possible...
So... :-/ I should get used to the '' PvP- rage''...
I actually hate PvP xd
(not really normal cause PvE is supposed to unlock items to use in PvP)
People only play PvP because they want to get fame...
And when you are famous in Guildwars, you can say that you are famous for very much other people everywhere else in the world.
But that's sux, cause I only know one ''famous'' player in Guildwars and that's tha guy who makes that funny damn good movies about gw... ( and his friend ofcourse) bet you did heared of '' Zack'' before...
And he didn't really got famous because of PvP ...

So I think players are falling in this whole after completing tha storyline.
They did all the missions, all the quests... They tried every little combination of professions, got all the Elite skills, titels, wethever...
And it's not really motivating people to go further with PvE, start allover again with another character, Doing áll the missions and quests just over once again...
Just not fun anymore.
Maybe you can see the adventure in PvP then...
You can die or not, and if you don't, you become famous

(yeh right

They can 't possibly fix this problem.
They should bring out other missions each day.
(or at least a quest)
and that is not practicly possible...
So... :-/ I should get used to the '' PvP- rage''...
rista blodorn
I'm not clear on what exactly the OP point is. Are you not happy because you wish things were like when you first played through GW on the very first character that you played? Are you not happy because probably a fair amount of people that used to play the game with you moved on? Are you not happy because you believe the overall caliber and quantity of players has declined?
I get the sense that you may be looking for a certain amount of "newness" to come into your gaming experience that just isn't going to happen after you have been playing the same game for many months. But how many other games have you played pretty much on a continuous basis for over six months or over a year or over two years? I'd love to know the names so that when I ultimately get bored with GW I'll be looking for something to hold my interest and there has never been a game over my past 25+ years of gaming that has held my interest for as long as this game has.
The great thing about this game is that there are so many things to do that my only complaint is that the basic PvE storyline in all 3 chapters normally feels like a hindrance to all the other things there are to do in the game and I hope that in GW2 ANET does a better job of making the base PvE content feel more important to the overall enjoyment of the game.
In the meantime I've got more titles to go work on and after that I'll probably do some PvP or maybe create a new character since I haven't done that in forever. In any event I've still got plenty to do.
I get the sense that you may be looking for a certain amount of "newness" to come into your gaming experience that just isn't going to happen after you have been playing the same game for many months. But how many other games have you played pretty much on a continuous basis for over six months or over a year or over two years? I'd love to know the names so that when I ultimately get bored with GW I'll be looking for something to hold my interest and there has never been a game over my past 25+ years of gaming that has held my interest for as long as this game has.
The great thing about this game is that there are so many things to do that my only complaint is that the basic PvE storyline in all 3 chapters normally feels like a hindrance to all the other things there are to do in the game and I hope that in GW2 ANET does a better job of making the base PvE content feel more important to the overall enjoyment of the game.
In the meantime I've got more titles to go work on and after that I'll probably do some PvP or maybe create a new character since I haven't done that in forever. In any event I've still got plenty to do.
Wildi
[QUOTE=Ari]
is that hard to figure out ? low lvl cap -> people have completed everything -> they have nothing to do -> people start farming
Quote:
The old players that still play are more for farming, cooperative or solo.. Sure the arrival of Eye of the North will cause things to change track a bit, until the missions are completed by the majority. Then it'll be back to farming.. So I guess I should ask.. why are you that farm.. farming at all? What for? |
Ecklipze
Quote:
Originally Posted by Sterrekat
People only play PvP because they want to get fame...
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Lonesamurai
Quote:
Originally Posted by Wildi
is that hard to figure out ? low lvl cap -> people have completed everything -> they have nothing to do -> people start farming
|
oh, alongside playing Eve Online
Fitz Rinley
I started role playing 30 years ago. When presented with 6 options to role play I set out to RP all of them. I discovered there is no RP in GW, and even if characters wanted to RP, trade spam would prevent it. I just left my character in Maguuma Stade because there was no point in being in Lion's Arch. There was no point in attempting to arrange anything in Lion's Arch or help someone, or have a discussion about quests, or anything else because of the toilet paper selling on the All Channel. The entire game is infected with people who are only interested in their achievement and things to show off, at any cost. That is from promoting grind rather than good play (and good play is not button mashing while screaming Go we have to make masters).
Frostlight
Quote:
Originally Posted by rista blodorn
I'm not clear on what exactly the OP point is. Are you not happy because you wish things were like when you first played through GW on the very first character that you played? Are you not happy because probably a fair amount of people that used to play the game with you moved on? Are you not happy because you believe the overall caliber and quantity of players has declined?
I get the sense that you may be looking for a certain amount of "newness" to come into your gaming experience that just isn't going to happen after you have been playing the same game for many months. But how many other games have you played pretty much on a continuous basis for over six months or over a year or over two years? I'd love to know the names so that when I ultimately get bored with GW I'll be looking for something to hold my interest and there has never been a game over my past 25+ years of gaming that has held my interest for as long as this game has. The great thing about this game is that there are so many things to do that my only complaint is that the basic PvE storyline in all 3 chapters normally feels like a hindrance to all the other things there are to do in the game and I hope that in GW2 ANET does a better job of making the base PvE content feel more important to the overall enjoyment of the game. In the meantime I've got more titles to go work on and after that I'll probably do some PvP or maybe create a new character since I haven't done that in forever. In any event I've still got plenty to do. |
I can only agree on the point that, if you depend on pugs for anything in GW, the game will continue to get worse for you.
Lonesamurai
Quote:
Originally Posted by Frostlight
I can only agree on the point that, if you depend on pugs for anything in GW, the game will continue to get worse for you.
|
Cirian
I've been playing for over 2 years, and my playing habits have changed quite a lot in that time.
I started out by pugging in PvE, just exploring and enjoying the story and the scenery and making my toon look pretty. Every so often I'd go PvP in RA, TA or HoH.
Now I explore, aiming for Legendary Cartographer, but I do it for its own sake rather than the title - the title just tells me when I'm done
I've been going everywhere with heroes and henchies rather than pugs because it's the most convenient for exploring the nooks and crannies of the world. I still take quests if it suits me and it adds a little spice to exploring.
If I farm, it's because I want some new armour or something rather than to "get rich". I don't have to do it much but it's quite relaxing. It's quite challenging in small doses too as long as the challenge is kept fresh and the area and method changed frequently enough.
My PvP now consists of AB (on my own or with friends), FA (I like the occasional UT-style assault map
) or sometimes casual GvG. I like PvP games and balanced PvP is one of the main reasons I came to Guild Wars in the first place from Dark Age of Camelot, which was hideously imbalanced after Trials of Atlantis came out.... and while the 3-way Realm versus Realm was a great concept, the spirit of it was totally destroyed by Realm Points.
RPs promoted "8 man", a well organised guild group of tricked out characters that hoarded player kills and therefore RPs. It was bad for RvR (killed it as I knew it) because it was bad for co-operation within the realm, but it essentially gave birth to GvG within DAoC, and GvG became the focus of high-end players. There was some great GvG in DAoC by all accounts... Google "dh-high.avi" (a Dem Hibbies vid) if you want to see what I mean (especially if you're an old DAoC hand and want a bit of nostalgia
) From my old server (I played for Hibernia on the euro server Excalibur), I remember some of the players left to form Esoteric Warriors but I'm not sure what guilds they were from before... maybe Vengeance, Celtic Fist or Dem Hibbies or maybe they pooled from a bunch of Hib/Mid/Alb guilds - but that was like... waaay back. I was in Clan Bearhawk anyway, which was a bit more PvE/casual PvP centric rather than hardcore PvP - they cleared off to WoW (boo!), and I came here and joined Amazon Basin (who I knew from Diablo 2) 
I'd say my PvP time has changed from maybe 1% in the beginning of Guild Wars to about 20-25% of my time now anyway.
I started out by pugging in PvE, just exploring and enjoying the story and the scenery and making my toon look pretty. Every so often I'd go PvP in RA, TA or HoH.
Now I explore, aiming for Legendary Cartographer, but I do it for its own sake rather than the title - the title just tells me when I'm done

If I farm, it's because I want some new armour or something rather than to "get rich". I don't have to do it much but it's quite relaxing. It's quite challenging in small doses too as long as the challenge is kept fresh and the area and method changed frequently enough.
My PvP now consists of AB (on my own or with friends), FA (I like the occasional UT-style assault map

RPs promoted "8 man", a well organised guild group of tricked out characters that hoarded player kills and therefore RPs. It was bad for RvR (killed it as I knew it) because it was bad for co-operation within the realm, but it essentially gave birth to GvG within DAoC, and GvG became the focus of high-end players. There was some great GvG in DAoC by all accounts... Google "dh-high.avi" (a Dem Hibbies vid) if you want to see what I mean (especially if you're an old DAoC hand and want a bit of nostalgia


I'd say my PvP time has changed from maybe 1% in the beginning of Guild Wars to about 20-25% of my time now anyway.
reetkever
Quote:
Originally Posted by Ari
So I guess I should ask.. why are you that farm.. farming at all? What for? Is it not the same as redoing missions over and over? Do you not already have 10 gold storm bows? 10 million gold? Are you just greedy? Why do you spend hours killing players on computer-generated characters? Is it because you can't kill them in real life?
Is there no one who actually PLAYS a game anymore? For the hell of playing it, without murdering people and hordeing gold. Without scamming noobs, without running bots? Am I the only game player still alive in Guild Wars? |
I at the moment have 3K in my storage, and the only rare skin I have is a req 9 un-perfect Sephis Axe. I farm because I have to. How else am I gonna buy skills for my new characters?
And I don't PvP so I don't kill computer generated characters... But my guess is that people do it because... they enjoy it.
And once more, you can't play the game without cash. Sure, you can do the story with starter armor and basic skills, but what's the fun in that? People want cash cause without cash GW sucks. And that is why people farm, scam for money etc.
The GW in the past also had farming. The only difference is that it was so EASY to make cash back then, nobody really had problems. (1 Griffon run and you had yourself cash for 1 skill, gg)
The skill balances suck, though. A-net should realize that they can NOT make the SAME skills work in 2 totally DIFFERENT forms of gameplay. And they prefer PvP over PvE, so they only change for PvP. Only skills changes PvE'rs get are farm nerfs.
Frostlight
Quote:
Originally Posted by Lonesamurai
if you depend on PuG's to play the game, why not just find a damn guild?
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Pandora's box
GW is an old game and any old game has the same changes in the player base:
-Old players who stay are the ones who often suffer some form of elitism; they find themselves particulary skilled and often reply in a sarcastic way when others don't agree with them. There is no difference whether its games like LOD, WC, WOW, or GW. In the end players act all the same: best items, most skilled, big ego's...
-New players who buy the game cheap at the local discount centre are often younger. They expect to get everything fast and almost for free. They tend to spam then things are going too slow.
Those who left? Mostly the ones who completed the game and did not find anything else to do. Often players who like to grind but found out it was getting too timeconsuming, and since they only did it for sports to complete an armor set or max out in runes, they quit.
-Old players who stay are the ones who often suffer some form of elitism; they find themselves particulary skilled and often reply in a sarcastic way when others don't agree with them. There is no difference whether its games like LOD, WC, WOW, or GW. In the end players act all the same: best items, most skilled, big ego's...
-New players who buy the game cheap at the local discount centre are often younger. They expect to get everything fast and almost for free. They tend to spam then things are going too slow.
Those who left? Mostly the ones who completed the game and did not find anything else to do. Often players who like to grind but found out it was getting too timeconsuming, and since they only did it for sports to complete an armor set or max out in runes, they quit.
undeadgun
well said box, that's what exactly what i thought too
Eskape Artist
Well, personally I've played this game on and off almost since release. I enjoy all parts of the game, and I don't feel that the vibe has changed much since the start. At the beginning, nobody had experienced the content before, so of course they were more excited about it than they are now. If you're still excited about it, great. You can find other people who think the way you do. But what I really had to address is this:
This statement is silly on just so many levels. People play to compete, not to "kill legally"..the game would be equally as popular if, when reduced to 0 health, you simply got knocked unconscious and then woke up at your res shrine. And in fact, that is how many games do handle death!
What about the board game Risk? Have you ever played that? Each piece represents thousands of human soldiers. Oh the bloodlust I feel as the pink triangle is crushed by my roll of double 6's. I can hear the lonely widows crying as I wipe out my opponent's forces in Indonesia, ready to occupy and rape and pillage the native people. Mwahahahaha! Give me a break.
And to be honest with you, the people who only play violent video games like Half-Life to beat up on computer opponents are more troubling, because they're just killing for the sake of killing, not for the sake of competition. That's the type of behavior that may lead to insensitivity to violence. But multiplayer games teach healthy competition, socializing, teamwork, strategy and quick thinking. They teach you that "killing" someone or getting "killed" has consequences, unlike clearing a map full of NPCs using henchmen. PvPing makes you a better person!
(Quick side note: You can still technically win Hero Battles without killing a human opponent! Or just heal, and curse out your guildmates on vent when they slay an opponent.)
Quote:
Originally Posted by Ari
For the record I'm an atheist. You do what you like, but FOR ME.. killing people-controlled characters is wrong. Getting a thrill out of it is wrong. Very few people in this world can see that, and still fewer see it on their own without "direction".
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What about the board game Risk? Have you ever played that? Each piece represents thousands of human soldiers. Oh the bloodlust I feel as the pink triangle is crushed by my roll of double 6's. I can hear the lonely widows crying as I wipe out my opponent's forces in Indonesia, ready to occupy and rape and pillage the native people. Mwahahahaha! Give me a break.
And to be honest with you, the people who only play violent video games like Half-Life to beat up on computer opponents are more troubling, because they're just killing for the sake of killing, not for the sake of competition. That's the type of behavior that may lead to insensitivity to violence. But multiplayer games teach healthy competition, socializing, teamwork, strategy and quick thinking. They teach you that "killing" someone or getting "killed" has consequences, unlike clearing a map full of NPCs using henchmen. PvPing makes you a better person!
(Quick side note: You can still technically win Hero Battles without killing a human opponent! Or just heal, and curse out your guildmates on vent when they slay an opponent.)
Creeping Carl
Bottomline is that GW has had PVP from the very beginning. If you have issues with Players killing other Players (which is silly) then you shouldnt have bought the game in the first place.
You complain that the playerbase's goals have changes (in which you're right about) but you yourself are also trying to bring change just by stating your objection to killing other people in a game.
Maybe you really should think about playing a different online game. There are a few that dont have PVP in it at all. I think EQ2 is one of them... Or games that have dedicated servers with no PVP at all.
I sure won't try to change your opinion on the "morality" of PVP but you shouldnt be complaining about PVP in a game that you knew full well included that gameplay.
You complain that the playerbase's goals have changes (in which you're right about) but you yourself are also trying to bring change just by stating your objection to killing other people in a game.
Maybe you really should think about playing a different online game. There are a few that dont have PVP in it at all. I think EQ2 is one of them... Or games that have dedicated servers with no PVP at all.
I sure won't try to change your opinion on the "morality" of PVP but you shouldnt be complaining about PVP in a game that you knew full well included that gameplay.
Fitz Rinley
Quote:
Originally Posted by Lonesamurai
if you depend on PuG's to play the game, why not just find a damn guild?
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The coercive elements seeking to destroy small and single man theme expressions of role play within the game are unappreciated, no matter what faction they feel they represent in or outside of the game.
Keero89
Quote:
Originally Posted by Fitz Rinley
I have a personal identity. I do not and never shall exist to sublimate my identity to others. While I hold a multitude of heritages, one of them says: Everyman's a king between his cow and the next tree over. Those who feel they must be in charge of my life, my recreation, and determine how whom they choose are wrong. Those who determine what emblems best represent my character and my characters are wrong. I have served one guild and one guild only, the United States Army. It is the only guild to which I would serve, and then and only then, if it returned to promoting the values by which I live and believe. Hence, I will never belong so some "DAMN GUILD" I will continue to be who and what I am: an American who expects egality of opportunity (without exclusion by caste, race, creed, sex, or disability), respect for life on the other side of the avatar, and liberty to play my personal expression.
The coercive elements seeking to destroy small and single man theme expressions of role play within the game are unappreciated, no matter what faction they feel they represent in or outside of the game. |
"Amerca iz my guild.. and tehy liek to snipe on CS aswell. j00 shoudl chek out my servre some times,, pal."

Guild Wars doesn't have a changing face. It's been the same old campsite for awhile if you just have Prophecies.
