Legendary Defender and Survivor for older characters
wetsparks
It has been talked about on this forum about how it isn't fair for someone who has an older character that isn't able to get Legendary Defender of Ascalon (LDoA) or the Survivor title. This is especially true when the 2nd year birthday presents are so awesome and worth so much to other players. So I think I have thought of a fair way for people with older characters to get these titles and for those newer characters that lost survivor to get a second chance. Also, I think that this should only be open to people that have beaten Prophecies and all its missions on that specific player so that it is still going to be more difficult to get than starting over.
For LDoA:
Since this is a title asociated with Pre-Searing I think that to be able to get it later on, you need to do something to help Ascalon. To get this title later in the game you should complete all the Titans Quests. In one of the Titan Quests, Last Day Dawns, you have to save King Adelbern from some Charr and Titans. And in Titan Source you kill some Titan Bosses in Dragons Gullet, which is part of Ascalon.
These quests are given to you by Glint by magic while you are in Droks. So as a reward for saving Tyria, Glint can open a portal for a group of eight people to go to Ascalon before the Searing and fight HM charr mobs. This shouldn't be to hard to do, Presearing is already there, just take out the mobs and import the mobs from HM to that area.
The way this would work is simple, you get exp from killing things until you reach the title. Since these mobs will be easier to kill to get exp (and considerable faster), the amount of exp needed would be higher than the exp needed to get LDoA in Pre-Searing.
For Survivor:
To get this title, you should have to complete another series of difficult quest so that it is still easier to make a new character. So what came to mind is the Sorrows Furnace quests, including Final Assult. Because of your contibution to the dwarves, they can cast some magic on your to give your a virtual zero in deaths so that you can work on your Survivor title.
If you have failed earlier on this, you will have to give up your current survivor title. For example if you got to rank one survivor, you will have that removed and you will start over. This, I think will make survivor harder because you will not be able to get a lot of quest rewards and elite skill that have already been capped, which is one way that people get this title.
Since there aren't any end game quests like the Titan Quests and Sorrows Furnace quests in Factions and Nightfall, some could be added to give a second chance at Survivor. I dont think it should be assoiciated with the Domain of Anguish when related to Nightfall because there is so much prejiduce against non "trinity" classes there (think how hard of a time mesmers and paragons have there and then trying to get that second chance at survivor).
For LDoA:
Since this is a title asociated with Pre-Searing I think that to be able to get it later on, you need to do something to help Ascalon. To get this title later in the game you should complete all the Titans Quests. In one of the Titan Quests, Last Day Dawns, you have to save King Adelbern from some Charr and Titans. And in Titan Source you kill some Titan Bosses in Dragons Gullet, which is part of Ascalon.
These quests are given to you by Glint by magic while you are in Droks. So as a reward for saving Tyria, Glint can open a portal for a group of eight people to go to Ascalon before the Searing and fight HM charr mobs. This shouldn't be to hard to do, Presearing is already there, just take out the mobs and import the mobs from HM to that area.
The way this would work is simple, you get exp from killing things until you reach the title. Since these mobs will be easier to kill to get exp (and considerable faster), the amount of exp needed would be higher than the exp needed to get LDoA in Pre-Searing.
For Survivor:
To get this title, you should have to complete another series of difficult quest so that it is still easier to make a new character. So what came to mind is the Sorrows Furnace quests, including Final Assult. Because of your contibution to the dwarves, they can cast some magic on your to give your a virtual zero in deaths so that you can work on your Survivor title.
If you have failed earlier on this, you will have to give up your current survivor title. For example if you got to rank one survivor, you will have that removed and you will start over. This, I think will make survivor harder because you will not be able to get a lot of quest rewards and elite skill that have already been capped, which is one way that people get this title.
Since there aren't any end game quests like the Titan Quests and Sorrows Furnace quests in Factions and Nightfall, some could be added to give a second chance at Survivor. I dont think it should be assoiciated with the Domain of Anguish when related to Nightfall because there is so much prejiduce against non "trinity" classes there (think how hard of a time mesmers and paragons have there and then trying to get that second chance at survivor).
FelixCarter
I hope you brought your Forgotten Shield (Motivation) with Armor + 10 (vs. Flaming damage), because you're gonna need it now, dude.
I, personally, do not have a problem with titles being available to everyone. It's something fun and not really necessary to play the game. But everyone and their mom on Guru will tell you, "omfgy dat will degrade title it wuld sux n00b" or something that sounds very similar.
While I can understand their point of view (no matter how rude or poorly spelled it may be), I don't think every level 20 in Tyria, Cantha, and Elona are going to drop dead and the server is going to shut down just because another person is walking around with a new title... But that's just a hypothosis. Maybe I'm wrong?
Survivor is never going to change. I actually loath that stupid title. I've never tried going for it, but from what I hear, 50-90% of the time the game glitches and you're stuck with a random bar in your Titles that doesn't even have a rank and never will... Now tell me how that makes sense? It doesn't.
People who have a survivor title either /ragequit everytime their ass even looks like it's going to start leaking, or they're actually the few who went for the title just for sh*** and giggles. If you're thinking of going for this title, I have a bit of advice: don't.
Once again, I hope you were ready to be flamed when you started this thread, because that's what Guru is made of nowadays... Sorry.
I, personally, do not have a problem with titles being available to everyone. It's something fun and not really necessary to play the game. But everyone and their mom on Guru will tell you, "omfgy dat will degrade title it wuld sux n00b" or something that sounds very similar.
While I can understand their point of view (no matter how rude or poorly spelled it may be), I don't think every level 20 in Tyria, Cantha, and Elona are going to drop dead and the server is going to shut down just because another person is walking around with a new title... But that's just a hypothosis. Maybe I'm wrong?
Survivor is never going to change. I actually loath that stupid title. I've never tried going for it, but from what I hear, 50-90% of the time the game glitches and you're stuck with a random bar in your Titles that doesn't even have a rank and never will... Now tell me how that makes sense? It doesn't.
People who have a survivor title either /ragequit everytime their ass even looks like it's going to start leaking, or they're actually the few who went for the title just for sh*** and giggles. If you're thinking of going for this title, I have a bit of advice: don't.
Once again, I hope you were ready to be flamed when you started this thread, because that's what Guru is made of nowadays... Sorry.
JeniM
Quote:
Originally Posted by wetsparks
This shouldn't be to hard to do, Presearing is already there, just take out the mobs and import the mobs from HM to that area.
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Felix is right you will need +armor vs flaming but at the risk of throwing yself in to i actually agree that older chars should have a shot at these titles
This will be flamed but here goes
Why don't we get it for making 1,337,500XP without dying even if we have died before? We doing same thing admittadly we starting at lvl 20 but due to the way the XP scales for lvl ratios we would be fighting the same ratio of foe to us as our lvl 2 counter parts <-- Don't expect everyone to follow that and it probably could of been worded better
Thats my input - flame away
wetsparks
I realize its not as easy as I said, but what I meant was that the code for harder monsters is already there. The code for the area is already there. Since they have done it once, then (theoretically) it should be an easy step do that.
Also, I like title hunting. It gives me something to do in the game after I have beaten the story line. I don't want to make a new character to do these titles on because the characters I like playing the most, my warrior and ranger, are pre-Factions characters and the other classes I like playing that I made after Factions I don't like enough to grind for one title like that.
Personally I think if my ideas are implemented I will give Survivor one shot and I'll probably do good before I screw up and loose it and get mad, yell, scream and never try it again. But all I ask for is one shot and most people have asked for a deaths recount or something like that, a one chance deal. My idea rewards the older players who probably did the Sorrows Furnaces quests and Titan quests anyways just for fun and is harder than a deaths recount because of those quests.
P.S. For LDoA, most people probably didn't even know it was possible to get to level 20 in pre-searing and so didn't try it. I think something like this would give people awareness of it and being a bunch of mobs, it would be fun, kind of like the cow level in Diablo II.
Also, I like title hunting. It gives me something to do in the game after I have beaten the story line. I don't want to make a new character to do these titles on because the characters I like playing the most, my warrior and ranger, are pre-Factions characters and the other classes I like playing that I made after Factions I don't like enough to grind for one title like that.
Personally I think if my ideas are implemented I will give Survivor one shot and I'll probably do good before I screw up and loose it and get mad, yell, scream and never try it again. But all I ask for is one shot and most people have asked for a deaths recount or something like that, a one chance deal. My idea rewards the older players who probably did the Sorrows Furnaces quests and Titan quests anyways just for fun and is harder than a deaths recount because of those quests.
P.S. For LDoA, most people probably didn't even know it was possible to get to level 20 in pre-searing and so didn't try it. I think something like this would give people awareness of it and being a bunch of mobs, it would be fun, kind of like the cow level in Diablo II.
Hyper Cutter
They really should just make Survivor count the amount of exp gained since your last death, rather than only until your first...
Does-it-Matter
Well, then you're not really a survivor Hyper, you're more of one of those work-place signs...
"16 days without an accident."
"16 days without an accident."
JeniM
Lol like that post ^^
But seriosly if you get 1,337,000XP without death you deserve survivor in my eyes - and it would save me working on a new monk since i heard rumor these "bonuses" in GW2 will be account based
But seriosly if you get 1,337,000XP without death you deserve survivor in my eyes - and it would save me working on a new monk since i heard rumor these "bonuses" in GW2 will be account based
Sophitia Leafblade
I like ur idea for LDoA, perhaps it should be a reward for completing the Titan quests, gives people a reason to get it and it wouldnt be a rediculously silly title to get that requires death leveling.
Surviivor title should be changed to allow Any character that gains that much xp without dieing from getting the title. Yes yes i know u survivors think this is degrading the title, but frankly how is dieing in presearing once and then gaining 5 million xp without any more deaths any less deserving for the title than a person whos got to tier 3 and then died 135 times before getting 5 million xp and yet can still wear the title.
Respect to anyone who has gained the title, but i still think the title should be made available to all character including already made ones.
Surviivor title should be changed to allow Any character that gains that much xp without dieing from getting the title. Yes yes i know u survivors think this is degrading the title, but frankly how is dieing in presearing once and then gaining 5 million xp without any more deaths any less deserving for the title than a person whos got to tier 3 and then died 135 times before getting 5 million xp and yet can still wear the title.
Respect to anyone who has gained the title, but i still think the title should be made available to all character including already made ones.
Frozy
I do believe Survivor needs a change, LOTS of people missed it because of amazingly stupid reasons.
Yes, it could hurt the value of the title for those who achieved it the "normal way", but the title shouldn't have been like this in the first place! it's simply broken.
What about those who never got a shot at it because their characters are Pre-Factions? What about those who lost it because of the stupid Visunah Square bug? not to mention the too-common-to-ignore Lag, things the player had no chance to beat.
Getting 1,337k EXP without dying is hard enough, i think it should be reset each time you die.
But LDoA? not really... you see, it's impossible to get both Survivor and LDoA on the same character anyway, as LDoA requires you to die many times.
I think fixing Survivor is enough.
Mmm... actually, i got a small suggestion.
Those who achieve Legendary Survivor the "Normal Way" (without dying even once) will get the title in a different color.
I mean, when displayed, it'll show in, say... Gold.
That way, their title won't lose it's value, people will still see they got the "original" Legendary Survivor, while the rest of the players will still be able to get the title (though not Golden) and add a point to their Maxed-Titles Title (Kind of a Big Deal, etc)
What do you think?
Yes, it could hurt the value of the title for those who achieved it the "normal way", but the title shouldn't have been like this in the first place! it's simply broken.
What about those who never got a shot at it because their characters are Pre-Factions? What about those who lost it because of the stupid Visunah Square bug? not to mention the too-common-to-ignore Lag, things the player had no chance to beat.
Getting 1,337k EXP without dying is hard enough, i think it should be reset each time you die.
But LDoA? not really... you see, it's impossible to get both Survivor and LDoA on the same character anyway, as LDoA requires you to die many times.
I think fixing Survivor is enough.
Mmm... actually, i got a small suggestion.
Those who achieve Legendary Survivor the "Normal Way" (without dying even once) will get the title in a different color.
I mean, when displayed, it'll show in, say... Gold.
That way, their title won't lose it's value, people will still see they got the "original" Legendary Survivor, while the rest of the players will still be able to get the title (though not Golden) and add a point to their Maxed-Titles Title (Kind of a Big Deal, etc)
What do you think?
Sjekster
To me, LDoA tells me you have too much time on your hands, and a Survivor title usually means you're not really playing the game, but are depending on others to do the dirty work .
But seriously, why do you need ALL titles on your character? If you're that eager to get those titles, just make a new character. Otherwise, just enjoy the other 35! titles the game offers.
But seriously, why do you need ALL titles on your character? If you're that eager to get those titles, just make a new character. Otherwise, just enjoy the other 35! titles the game offers.
Sjekster
Douburu Postu, sorry.
cataphract
I'm all for fixing the Survivor and giving our pre-factions characters a shot at it. I know I'd really like to see it on my monk. <3
Cherrie
Lols...
Imho Survivor is the lamest title there is, 90% of ppl that got it, did it the way Felix described, rest powerlvled it either on vampires or by hiring someone. First thing I do when I start a char is killing it so I wouldn't even get an idea to attempt that or turn my back on the party during hard times. Having the 'misjudge' margin in mind, I generally despite Survivors.
As for LDoA, it should stay as it is, it was intended as a reward for those perma-pre chars. It's hard to obtain and it should stay like this.
Imho Survivor is the lamest title there is, 90% of ppl that got it, did it the way Felix described, rest powerlvled it either on vampires or by hiring someone. First thing I do when I start a char is killing it so I wouldn't even get an idea to attempt that or turn my back on the party during hard times. Having the 'misjudge' margin in mind, I generally despite Survivors.
As for LDoA, it should stay as it is, it was intended as a reward for those perma-pre chars. It's hard to obtain and it should stay like this.
October Jade
Quote:
Originally Posted by Cherrie
Imho Survivor is the lamest title there is, 90% of ppl that got it, did it the way Felix described, rest powerlvled it either on vampires or by hiring someone. First thing I do when I start a char is killing it so I wouldn't even get an idea to attempt that or turn my back on the party during hard times. Having the 'misjudge' margin in mind, I generally despite Survivors.
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It's not too hard the way it is; it just takes practice. Deal with it.
Belzan
As far as LDoA, it was a reward for perma-pre characters and I don't think that should be changed.
As far as Survivor is concerned, Props to those of you who have attained it. I can see the logic of reaching the XP quota without dieing and how that is associated with the name of the title (you are surviving for a long time afterall). I don't like the fact that it is a post-prophecies award that excludes longtime prophecies characters (even though LDoA is exclusive on non-proph chars).
I would personally like a second chance at the title with my proph characters. The closest I can see to this happening, aside from starting a new proph char (stab me), would be resetting the death count.
Granted, I know nothing about programming or the feasibility of this suggestion, but here it is anyway:
Place an NPC in an area anyone can reach, such as the major port cities or Temple of Balthazar. Treat the NPC like the Celestial Tournament NPC who rewards characters one time only. For the sake of roleplaying, make the NPC associated with Grenth or Dwayna. By speaking with this NPC, the character can, just this once, reset his/her death count to begin anew on the Survivor title based on xp earned from that point. This will benefit everyone who encountered an unfortunate event that cost them their life at one point or another.
This makes LDoA and Survivor no longer mutually exclusive, which would benefit only those who have achieved LDoA. They essentially get to cheat the system, unless there is a way for the NPC to deny them the death count reset.
Seems like a lot of trouble for one title, but I personally would like a second go at it, even though I'll prolly die within the first hour of trying it
As far as Survivor is concerned, Props to those of you who have attained it. I can see the logic of reaching the XP quota without dieing and how that is associated with the name of the title (you are surviving for a long time afterall). I don't like the fact that it is a post-prophecies award that excludes longtime prophecies characters (even though LDoA is exclusive on non-proph chars).
I would personally like a second chance at the title with my proph characters. The closest I can see to this happening, aside from starting a new proph char (stab me), would be resetting the death count.
Granted, I know nothing about programming or the feasibility of this suggestion, but here it is anyway:
Place an NPC in an area anyone can reach, such as the major port cities or Temple of Balthazar. Treat the NPC like the Celestial Tournament NPC who rewards characters one time only. For the sake of roleplaying, make the NPC associated with Grenth or Dwayna. By speaking with this NPC, the character can, just this once, reset his/her death count to begin anew on the Survivor title based on xp earned from that point. This will benefit everyone who encountered an unfortunate event that cost them their life at one point or another.
This makes LDoA and Survivor no longer mutually exclusive, which would benefit only those who have achieved LDoA. They essentially get to cheat the system, unless there is a way for the NPC to deny them the death count reset.
Seems like a lot of trouble for one title, but I personally would like a second go at it, even though I'll prolly die within the first hour of trying it
Voltar
well...speaking as someone who deleted a character with 1.2 million xp after a little arrogance with chung in the undercity (and have had characters that carried over from the original beta weekends...don't think they get any older) it would seriously degrade the survivor title to eliminate the main requirement of "not dying" until you get your leet500 xp. i hear where you're coming from but the value of the title comes from the experience of hovering a hand over f12/enter and the anxiety of missions which wouldn't be so stressful otherwise (unwaking waters freaked me out the first time i took a survivor through there).
there's so many people running around that aren't paying any attention to your title anyway so they're really only for your own sense of accomplishment. you can always sling arenanet $10 and make a survior or a defender (aren't you supposed to see the progression after lvl12? my pre-searing guy's 13 and he doesn't have any dfender of ascalon title progression in his title page. does this title even exist or is it a rumor?)
soooo...sling $10 at arenanet, make a character with a profession that you're comfortable playing (probably same as your main...maybe not a melee profession...lol, make an assassin, more power to you) and don't die. don't stress over powerlevelers who need mommy to wipe their hole for them (lol, 5k a cap per elite, crazy xp for factions and nightfall missions, crazier xp for hard mode...come on).
oh, don't spend a lot of gold on armor and skills and crap. the cap sigs are expensive enough if you go that route.
and i guess i can't speak for everyone but i took a different character through vizunah first to see if it counted as a death. that bug must've been fixed by the time i tried it. i also made sure that /resign doesn't count as a death first before doing it on any of my survivor-attempts. the one thing that the player has no control over is a random d/c that leaves the character online while you frantically try to reconnect. that and unwaking waters still creep me out.
is there a bug that pre-factions characters with 0 deaths can't get the title? if so, that should change.
oh, and wish me luck on my last 93k xp until legendary. this is my last time trying.
there's so many people running around that aren't paying any attention to your title anyway so they're really only for your own sense of accomplishment. you can always sling arenanet $10 and make a survior or a defender (aren't you supposed to see the progression after lvl12? my pre-searing guy's 13 and he doesn't have any dfender of ascalon title progression in his title page. does this title even exist or is it a rumor?)
soooo...sling $10 at arenanet, make a character with a profession that you're comfortable playing (probably same as your main...maybe not a melee profession...lol, make an assassin, more power to you) and don't die. don't stress over powerlevelers who need mommy to wipe their hole for them (lol, 5k a cap per elite, crazy xp for factions and nightfall missions, crazier xp for hard mode...come on).
oh, don't spend a lot of gold on armor and skills and crap. the cap sigs are expensive enough if you go that route.
and i guess i can't speak for everyone but i took a different character through vizunah first to see if it counted as a death. that bug must've been fixed by the time i tried it. i also made sure that /resign doesn't count as a death first before doing it on any of my survivor-attempts. the one thing that the player has no control over is a random d/c that leaves the character online while you frantically try to reconnect. that and unwaking waters still creep me out.
is there a bug that pre-factions characters with 0 deaths can't get the title? if so, that should change.
oh, and wish me luck on my last 93k xp until legendary. this is my last time trying.
Evilsod
Whats the Deathleveler of Ascalon got to do with old characters? :S You can either get Survivor or LDoA, not both in its current retarded state. Its not like you can get back to pre.
But Survivor is a lame title anyway. It should either not exist or be available to all existing characters.
Oh so your a survivor by killing a dumb mob over and over again until you reach '1337' exp? Or the other variety of lame ways to get it. People flame anyone who suggests a title based on exp because it promotes exp farming grind, yet thats exactly what this f*cking title is. Its nothing to do with surviving at all, much like LDoA has nothing to do with defending.
Seriously why the hell is LDoA about death leveling and not killing Charr. Give it a stupid total or somet that means you might actually have to put effort in without going afk most of the day.
And make Survivor about SURVIVING! I've survived plenty of times in SF/FoW, do i get a title for it?
But Survivor is a lame title anyway. It should either not exist or be available to all existing characters.
Oh so your a survivor by killing a dumb mob over and over again until you reach '1337' exp? Or the other variety of lame ways to get it. People flame anyone who suggests a title based on exp because it promotes exp farming grind, yet thats exactly what this f*cking title is. Its nothing to do with surviving at all, much like LDoA has nothing to do with defending.
Seriously why the hell is LDoA about death leveling and not killing Charr. Give it a stupid total or somet that means you might actually have to put effort in without going afk most of the day.
And make Survivor about SURVIVING! I've survived plenty of times in SF/FoW, do i get a title for it?
Voltar
Quote:
Originally Posted by October Jade
I'm so sick of people bashing the survivor title.
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don't disrespect my effort and don't try to clean my yard, you're tracking garbage in from yours.
Onarik Amrak
Quote:
Originally Posted by Voltar
Right on, brother. grats x 3. how did this turn into a survivor-bashing post? you're not in my living room, you don't know me; don't judge me. i've taken my survivors out of pre-searing at odd times just to avoid having to play the cute little pvp arena (in order to not ditch-out on the other players there). i've always played with heroes and hench or friends that tell me to bail way before i want to anyway. i just play through the game.
don't disrespect my effort and don't try to clean my yard, you're tracking garbage in from yours. |
Would they like it if I bashed their Faction titles cause all they did was lutrun? Or if I bashed people's Hero title cause they use cookie cutters?
wetsparks
My main thing about those two titles is that I think we are going to get some kind of reward for our titles in GW2 yet the most dedicated people won't get the reward because they were here before Factions and titles.
Either ANET needs to come up with a way to let us get a chance at these titles, which is why I offered up an idea, or maybe have it be account based so that if a character with survivor gets to the hall of monuments it is recorded then get one there with LDoA and it gets recorded and GW2 rewards accounts and not titles on characters.
Survivor is a very cautious titles where you have to sometimes bail on your team or kill an easy mob repeatably (those archers in HM outside of Bergin Hot Springs for a monk), spend several hundred platinum on cap sigs working on this title that one screw up that doesn't even have to be your fault does not make much sense to me.
Also, like others have said LDoA you do not defend anything, you just die a lot so that the mobs can get stronger then kill them for the pitiful exp. At least with my idea you actually defend Ascalon by killing the Titans and then killing lots of HM Charr.
Either ANET needs to come up with a way to let us get a chance at these titles, which is why I offered up an idea, or maybe have it be account based so that if a character with survivor gets to the hall of monuments it is recorded then get one there with LDoA and it gets recorded and GW2 rewards accounts and not titles on characters.
Survivor is a very cautious titles where you have to sometimes bail on your team or kill an easy mob repeatably (those archers in HM outside of Bergin Hot Springs for a monk), spend several hundred platinum on cap sigs working on this title that one screw up that doesn't even have to be your fault does not make much sense to me.
Also, like others have said LDoA you do not defend anything, you just die a lot so that the mobs can get stronger then kill them for the pitiful exp. At least with my idea you actually defend Ascalon by killing the Titans and then killing lots of HM Charr.
Bazompora
Legendary Defender of Ascalon should stay the way as it is now, except it should be taken out of the Maxed Titles count, for the sake of keeping it a title for perma-Pre-Searing characters without rewarding Post-Searing characters in a very disputable way.
Legendary Survivor should just require to add 1337000 xp without dying, but the counter should just restart with every death; as for the way it is now, 2 year old characters never were given the chance to attain this title.
I think that's an awful suggestion. Giving "original" Legendary Survivors a unique title display is just asking for trouble; it would just expand the controversy.
Legendary Survivor should just require to add 1337000 xp without dying, but the counter should just restart with every death; as for the way it is now, 2 year old characters never were given the chance to attain this title.
Quote:
Originally Posted by Frozy
Mmm... actually, i got a small suggestion.
Those who achieve Legendary Survivor the "Normal Way" (without dying even once) will get the title in a different color. I mean, when displayed, it'll show in, say... Gold. That way, their title won't lose it's value, people will still see they got the "original" Legendary Survivor, while the rest of the players will still be able to get the title (though not Golden) and add a point to their Maxed-Titles Title (Kind of a Big Deal, etc) What do you think? |
Voltar
Quote:
Originally Posted by wetsparks
My main thing about those two titles is that I think we are going to get some kind of reward for our titles in GW2
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like i said before, arenanet should fix that bug if old characters with 0 deaths can't get the survivor title. if people mean that their old characters can't get the survivor title because the player didn't know there would be a title then...well, i couldn't make a ritualist until factions came out either and i kinda see it as the same deal. i may be biased because (as i said earlier) i've made and deleted a few characters in order to get that title. also it seems like having a monk with every skill in the game is kind of a jump-start on getting survivor. i think i had over 3 million xp on mine when i was farming the ectos for my main's fow armor (yes...some people don't buy it with "chinese gold")
i think the defender title (if it does exist...i'm still skeptical) was something arenanet gave to people that went through that tremendous hassle already or they would've made it something that wouldn't require an exploit to acheive (granted a clever and incredibly tedious exploit which is what the devs probably acknowledged by making it a title.
seriously though, if the titles actually have a functional application in gw2 (and not just a trophy), that would be the thing they would need to change imho. it would be unbalanced and just bad business. i really doubt they would do that.
Voltar
whoa, i hit "quote" instead of "edit"
i do feel you on the account-based thing. that's a great idea. i also agree with the defender title not counting towards the max title count.
i do feel you on the account-based thing. that's a great idea. i also agree with the defender title not counting towards the max title count.
Evilsod
Quote:
Originally Posted by Voltar
it would be unbalanced and just bad business. i really doubt they would do that.
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I do like the idea that LDoA shouldn't count for max titles, same with Survivor if they won't let existing chars get it.
but the proble mdoes still lie in the fact they're rewarding both titles with something in GW2 when both are complete and utter bullshit.
Quote:
QFT! People should stop bashing the Survivor title. Would they like it if I bashed their Faction titles cause all they did was lutrun? Or if I bashed people's Hero title cause they use cookie cutters? |
Or Gladiator for nothing but RA/Ragequitting?
I really don't care, the fact is Anet put the titles in then do nothing to stop abusive methods of maxing them. So i'll bash the title all i want till they do somet about it.
Sergeant of Marines
I like the idea of a kill count reset for xp, let us all have the fun in it!!!
wetsparks
Quote:
Originally Posted by Voltar
i think it's just like a trophy-type deal in gw2. if there's some tangible bonus in gw2 for titles in gw, that would be f'ed up. the folks at arenanet have better business sense (i think) than to do that. that would create a reason for the people who never played gw to not buy gw2. adding reasons for people to not buy something is a terrible way to launch a product.
like i said before, arenanet should fix that bug if old characters with 0 deaths can't get the survivor title. if people mean that their old characters can't get the survivor title because the player didn't know there would be a title then...well, i couldn't make a ritualist until factions came out either and i kinda see it as the same deal. i may be biased because (as i said earlier) i've made and deleted a few characters in order to get that title. also it seems like having a monk with every skill in the game is kind of a jump-start on getting survivor. i think i had over 3 million xp on mine when i was farming the ectos for my main's fow armor (yes...some people don't buy it with "chinese gold") i think the defender title (if it does exist...i'm still skeptical) was something arenanet gave to people that went through that tremendous hassle already or they would've made it something that wouldn't require an exploit to acheive (granted a clever and incredibly tedious exploit which is what the devs probably acknowledged by making it a title. seriously though, if the titles actually have a functional application in gw2 (and not just a trophy), that would be the thing they would need to change imho. it would be unbalanced and just bad business. i really doubt they would do that. |
Quote:
Originally Posted by GWW
Heroes are born in the crucible of conflict and tempered in the flames of battle. Their deeds shine throughout history as a beacon of hope to those who must rise to defend the world in ages to come, becoming part of the legend of the land. The legends forged within Prophecies, Factions, Nightfall, and the Eye of the North will not be forgotten in the future world of Guild Wars 2.
Your deeds from the original Guild Wars campaigns will be commemorated in the Eye of the North expansion in your Hall of Monuments. The Hall of Monuments will reflect the achievements you earn in Eye of the North as well as those earned in Prophecies, Factions, and Nightfall. You will even be able to show off your hall to friends. Then, when Guild Wars 2 arrives, each of these monuments will correspond to special features your Guild Wars 2 characters can "inherit" from your own legendary past, giving you access to exclusive titles, companions , weapons, attire, and miniatures. These inherited items are unique: there is no other way within Guild Wars 2 to acquire them. |
Racthoh
Legendary Defender of Ascalon; let's leave it as a stupid title. If someone wants to show off their ability to death level a moa, let them. I know I don't have the skill to leave my computer running for hours, that takes brains.
Survivor; any span of the experience. It's just a big slap in the face to your two year old customers to not even gives us a chance at the title.
Survivor; any span of the experience. It's just a big slap in the face to your two year old customers to not even gives us a chance at the title.
1 up and 2 down
The way I see it is that if you want the title so bad then restart your character. If you don't want to restart your character then you don't want the title enough.
Please don't flame me and say how you spent all that time and money and crap like that because if you don't want to restart then you don't want it enough...end of story.
/Equip R9 (strengh) Skull Shield +10% Amor Vs. Flamming
Please don't flame me and say how you spent all that time and money and crap like that because if you don't want to restart then you don't want it enough...end of story.
/Equip R9 (strengh) Skull Shield +10% Amor Vs. Flamming
Bazompora
Quote:
Originally Posted by 1 up and 2 down
Please don't flame me
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There is something like a reasonable desire to get to an objective; of course if you remove reason from the equation, everything becomes feasable.
Now go bait somewhere else.
Karlos
Here's my proposition for giving characters access to the Legendary Survivor title track. This can be restricted to characters that were made prior to the introdction of titles or all characters or open to all characters who wanna try and take on the title.
1) Introduce a quest in the late-game areas of each continent. For example, Harvet Temple in Cantha, Ember Light Camp in Tyria and The Mouth of Torment in the Desolation. The quest would be the same "A Challenge of Survival" or some such cheesy name. The story would be about some lost Kingdom of Orr artifact that was recovered which unlocks great potential for those who can show they are able to evade Grenth's grasp or some such hocus pocus.
2) The objective of the quest would be to survive for 250k XP without dying. If the player dies at any point, the quest fails and they have to abandon it and retake it. If the player succeeds they can cash the quest.
3) Completing and cashing the quest unlocks the Legendary Survivor title track on your character as if it's a new character. And you now have a chance to go for any of the three ranks.
This achieves two things:
a) It allows players with older characters to try for the title. They are ANet's most loyal customers who were there from the beginning, but somehow their favorite chars are basically penalized for their loyalty by always achieving less than new chars. This has been an injustice bugging me for a long time.
b) It avoids trivializing the title. I think opening the title so that it counts 1.4 million from the next time you die is too easy. This sets the bar such that trying for the title is a difficult task, but not an arm and a leg.
It is open for debate how open this should be:
1) Should any character be allowed to take these quests, or only characters started prior to a certain date?
2) If after you start on your legendary title you die, should you be able to retake the quest or is that it?
I am personally in favor of openning both. i.e. rewriting the title so that it's basically doing the quest and then surviving afterwards.
Let me know what you think folks. I think this is a very promising idea but I'd like to know what others think.
P.S.: I do have a survivor character myself and she earned it the hard way soloing nearly all of Cantha and most of Elona and asking for help only in a few missions along the way. But I'd really like my favorite character, my ele, to have the title.
1) Introduce a quest in the late-game areas of each continent. For example, Harvet Temple in Cantha, Ember Light Camp in Tyria and The Mouth of Torment in the Desolation. The quest would be the same "A Challenge of Survival" or some such cheesy name. The story would be about some lost Kingdom of Orr artifact that was recovered which unlocks great potential for those who can show they are able to evade Grenth's grasp or some such hocus pocus.
2) The objective of the quest would be to survive for 250k XP without dying. If the player dies at any point, the quest fails and they have to abandon it and retake it. If the player succeeds they can cash the quest.
3) Completing and cashing the quest unlocks the Legendary Survivor title track on your character as if it's a new character. And you now have a chance to go for any of the three ranks.
This achieves two things:
a) It allows players with older characters to try for the title. They are ANet's most loyal customers who were there from the beginning, but somehow their favorite chars are basically penalized for their loyalty by always achieving less than new chars. This has been an injustice bugging me for a long time.
b) It avoids trivializing the title. I think opening the title so that it counts 1.4 million from the next time you die is too easy. This sets the bar such that trying for the title is a difficult task, but not an arm and a leg.
It is open for debate how open this should be:
1) Should any character be allowed to take these quests, or only characters started prior to a certain date?
2) If after you start on your legendary title you die, should you be able to retake the quest or is that it?
I am personally in favor of openning both. i.e. rewriting the title so that it's basically doing the quest and then surviving afterwards.
Let me know what you think folks. I think this is a very promising idea but I'd like to know what others think.
P.S.: I do have a survivor character myself and she earned it the hard way soloing nearly all of Cantha and most of Elona and asking for help only in a few missions along the way. But I'd really like my favorite character, my ele, to have the title.
Bazompora
Quote:
Originally Posted by Karlos
They are ANet's most loyal customers who were there from the beginning, but somehow their favorite chars are basically penalized for their loyalty by always achieving less than new chars. This has been an injustice
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But 250K xp in some mad "PvWaves"-quest is a bit over it imo, and probably too much of a realisation for the devs.
140600 XP is what it takes to get to the 1st tier, achieved at lvl 20 of a new char; as now lvl 20 players can use Hard Mode for faster lvl'ing, it would allow lvl 20s who get a try at Survivor an unfair advantage for the 1st tier. Therefore, it'd be more fair to set 140600 XP without dying as the margin before the Survivor title track starts counting; setting the total of xp to get to Legendary Survivor at 1478100 XP for 2 year old chars & "2nd-chancers" vs 1337500 XP for new chars.
Sophitia Leafblade
Well if You dont want the survivor or LDoA titles "cheapened" then i propose any character created before those titles were added is able to earn 2 special titles that Cant be earned by any newer character. eg Abaddons Bane (gained after completing the Last titan mission) and Tool of the Gods(tier 1)/Weapon of the Gods(tier 2)/Champion of the Gods(max tier) gained by completing all non repeatable missions in each campaign (ignores any quest that is character campaign specific
Karlos
Quote:
Originally Posted by Bazompora
Right on the spot, comrade.
But 250K xp in some mad "PvWaves"-quest is a bit over it imo, and probably too much of a realisation for the devs. 140600 XP is what it takes to get to the 1st tier, achieved at lvl 20 of a new char; as now lvl 20 players can use Hard Mode for faster lvl'ing, it would allow lvl 20s who get a try at Survivor an unfair advantage for the 1st tier. Therefore, it'd be more fair to set 140600 XP without dying as the margin before the Survivor title track starts counting; setting the total of xp to get to Legendary Survivor at 1478100 XP for 2 year old chars & "2nd-chancers" vs 1337500 XP for new chars. |
MithranArkanere
Make LdoA and Survivor self-exclusive by programming, not by coincidence.
Make survivor available to thos who gather exp without dying not to those who do not die at all.
Done.
That way, if you get LdoA you won't get Survivor, so the 'total' amount of possible titles would stay the same...
The third solution would be to make the survivor and the LdoA not count fot the Kind of a big deal titles.
Althought I still think the better solution would be just to give the title LdoA to anyone that cleans the other side of the wall some times... like 10..50..100 or so. Then let people go back there by Symon the scrybe... and for those who came back, they'll have to clen the area in hard mode, not in normal, like PreSearing characters.
Then make the surviror available for those who do not die in a certain period of time (going back to 0 if you die, even if you already have 1 or 2 tracks) and done... no 'impossible' titles.
Making new characters will NEVER be a solution.
Make survivor available to thos who gather exp without dying not to those who do not die at all.
Done.
That way, if you get LdoA you won't get Survivor, so the 'total' amount of possible titles would stay the same...
The third solution would be to make the survivor and the LdoA not count fot the Kind of a big deal titles.
Althought I still think the better solution would be just to give the title LdoA to anyone that cleans the other side of the wall some times... like 10..50..100 or so. Then let people go back there by Symon the scrybe... and for those who came back, they'll have to clen the area in hard mode, not in normal, like PreSearing characters.
Then make the surviror available for those who do not die in a certain period of time (going back to 0 if you die, even if you already have 1 or 2 tracks) and done... no 'impossible' titles.
Making new characters will NEVER be a solution.
Hong Kong Evil
agree!!!!!!!!
i dont want to delete my charactor and create a new one to get the survivor title, it is too cruel, i dont mind to start from zero experience and fight again....
my charactor died with almost 1M experience......
i am upset about it.....someone help me....pls....i want my charactor get the title and i dont want to delete him...
i dont want to delete my charactor and create a new one to get the survivor title, it is too cruel, i dont mind to start from zero experience and fight again....
my charactor died with almost 1M experience......
i am upset about it.....someone help me....pls....i want my charactor get the title and i dont want to delete him...
MagmaRed
If you died, you are not a Survivor are you? I don't have a Survivor character. I have 8 characters made before the title was available, all who died multiple times. Making it based on XP since the last death is not a Survivor.
IF YOU DIE YOU ARE NOT A SURVIVOR!
Get over it, or delete the character and try again.
IF YOU DIE YOU ARE NOT A SURVIVOR!
Get over it, or delete the character and try again.
Bazompora
Quote:
Originally Posted by MagmaRed
If you died, you are not a Survivor are you? I don't have a Survivor character. I have 8 characters made before the title was available, all who died multiple times. Making it based on XP since the last death is not a Survivor.
IF YOU DIE YOU ARE NOT A SURVIVOR! |
Can you tell us why they should keep their title, if they die, while others never got a chance at it?
MagmaRed
Quote:
Originally Posted by Bazompora
Then, shouldn't people for the same reason have their Survivor title removed, if they die?
Can you tell us why they should keep their title, if they die, while others never got a chance at it? |
I would like to get this title too. However, I view all the people asking for a change in it to be cry babies. The title is not flawed. It can easily be farmed - just pay a powerleveler. If you die before getting the XP required for the title, you don't deserve the title.
Bazompora
Quote:
Originally Posted by MagmaRed
I would like to get this title too. However, I view all the people asking for a change in it to be cry babies. The title is not flawed. It can easily be farmed - just pay a powerleveler. If you die before getting the XP required for the title, you don't deserve the title.
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Frozy
Quote:
Originally Posted by Bazompora
Then how do you justify the fact that older characters never received the opportunity to attempt the title?
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These reasons alone are enough to call it Broken.