Limit Expertise to ONLY Ranger skills!

spun ducky

spun ducky

Jungle Guide

Join Date: Nov 2005

WTB: q8 bows

R/N

Quote:
Originally Posted by Hong Kong Evil
R/N is a little bit overpower....i think that "Touch" should be something like "attack" , can be blocked and missed
It's called Can't Touch This its in the paragon skills and fyi diversion works just as well.

lilnate22

Lion's Arch Merchant

Join Date: Apr 2006

Runners of Fury

W/Mo

Quote:
Originally Posted by Chronos the Defiler
Title says it all....

Ranger nowadays play everything EXCEPT a ranger, we have R/N touchers, R/A running dagger skills, R/W with hammers....limiting Expertise to only effect Ranger skills will fix all this crap.
obviously sum1 never does ACTUAL pvp...and pve..

did you for get this game is a pve game too? and u cant calim to play pvp either for the simple fact that if you do
you'd know that oath shotter are constanly used in HA..and trappers too

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

If it weren't for touchers, I'd never play my ranger anymore...

Melody Cross

Melody Cross

Krytan Explorer

Join Date: Dec 2006

Alliance of Anguish [aOa]

Mo/

I'm sorry to the OP but I have to completely disagree with the premise of this thread. There is nothing wrong with rangers reaching out of their own class to use skills. Anet obviously agrees. Touch rangers gained prominence in Factions, but they were in use long before you had double touch skills to work with. Thumpers have been in the game for so long that Anet actually made a skill--RoA--primarily to help the thumper rangers.

I like rangers the way they are: notsigned.

Hong Kong Evil

Hong Kong Evil

Academy Page

Join Date: Jun 2007

Rt/R

Quote:
Originally Posted by spun ducky
It's called Can't Touch This its in the paragon skills and fyi diversion works just as well.
'Cant touch this' should be improved, it should able to block attacks as well, i never see paragon equip this skill in pvp

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Hong Kong Evil
'Cant touch this' should be improved, it should able to block attacks as well, i never see paragon equip this skill in pvp
And why is that? Because touch rangers suck.

The counter is there, but theres no need to carry it since they suck!

Hong Kong Evil

Hong Kong Evil

Academy Page

Join Date: Jun 2007

Rt/R

Quote:
Originally Posted by lyra_song
And why is that? Because touch rangers suck.

The counter is there, but theres no need to carry it since they suck!
i just feel this skill itself is underpowered, 10en 20recharge just on caster himself and just against touch skills

God Apprentice

God Apprentice

Wilds Pathfinder

Join Date: Mar 2006

Mo/N

Limit Rangers to having Expertise on their own skills? Yeah dumb idea. Btw what do you mean Rangers don't play as Rangers, I see plenty of Rangers using Bow attacks, Burning/Apply is a good example of this.

Alaris

Frost Gate Guardian

Join Date: Nov 2006

Montreal, Quebec, Canada

R/N

/notsigned nerf rangers

/signed nerf ball, but only if you can use it against a build you don't use yourself.

Voltar

Voltar

Krytan Explorer

Join Date: May 2006

My dog let's me crash at her place.

POB

R/

well, as a ranger, i think rangers are overpowered using ranger skills but that's because i've been playing it for 2 years. (needling buff? um...ok, i'll go along with that!)

(oh, i get it....this is yet another nerf touch post)

have the people who complain about touchers actually tried playing one? you'll learn all the counters right away if you do that.

ironically, rangers are probably the least capable class for countering touchers. i've gone so far as just throwing an axe on f3 (with no points in axe) and bringing wildblow with pin down. that's generally enough to frustrate most touchers into doing something else. and yes...it's that mind-bogglingly simple.

bogglingly is not really a word and expertise isn't really a problem. well, as much a problem as a dervish with 16 strength or a monk with 16 fast-casting or mm with 16 spawning power or blah blah blah.

btw, i carry a rediculous number of bows and the staff is usually for trapping.

!!!! nerf staves!!!!

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

/ressurection signet

R/D = Scythe, usually with Escape.
R/E or R/Rt = Forked Arrow and Dual Shot.
R/P = Spears, Conditions, and Pets.
R/W = Thump. Thump. Thump.
R/N = Touch. Touch. Touch.
R/A = You name it.
R/Me = I'm blacking out on this one. Anyone help me?
R/Mo = Conditions don't huuuuuurt me.

Seriously, the ranger has been breaking every class since it's inception.

Solution: Reduce 4% on ranger skills, 2% on other skills.

Fitz Rinley

Fitz Rinley

Wilds Pathfinder

Join Date: Oct 2005

The Rusty Rose

W/Mo

/notsigned

Well, my ranger uses hammer because I enjoy bunny thumping. I find too little flexibility in the game. I don't PvP, and if you want PvPers to have this restriction - y'all can sign up for it. Leave PvE out of it. Most ranger builds with a bow suck anyway (not as bad as some other games where ranged is Merely a suggestion before running away). Since most straight ranger builds do suck I see no reason for preventing the one thing that makes them useful and fun.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

So, because the op got owned in ab first by toucher, then by thumper and then by dagger ranger he decided that it needs to change NAO?
Nigga please!

Reinfire

Reinfire

Lion's Arch Merchant

Join Date: May 2006

Amsterdam, NL

The Guild of Cunning Artificiers [ANKH]

W/

Dagger rangers, thumpers and touchers are not really overpowerd. No need to restrict all these people to the box. I allways like to see some out-of-the-box thinking

/notsigned

Sjeng

Sjeng

Desert Nomad

Join Date: Aug 2005

in my GH

Limburgse Jagers [LJ]

W/

/notsigned

it's what makes a ranger fun and versatile to play. I only play PvE, and I like to use different secondary professions. Not only with my ranger mind you, but with all other classes too.
Every class has a primary attribute that has much usefullness with other secondary classes as has been said before in here. If you want to nerf Expertise, nerf all the others as well and ruin the game. Hell, might as well cancel primary attributes completely and make em available for secondary classes too. The primary attribute is the one thing that is important while chosing a class (beside the way your toon will look). Don't ever nerf that. Anet already nerfed Soul Reaping once (and then fixed it a little again, many thanks for that), and we all know what QQ-ing THAT brought along.

to be brief: rubbish! don't touch the way attributes work.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

z0mg nerf energy storage and soul reaping because you can use skills from you secondary effectively, even though you cant ONOEZ!

/notsigned

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Fitz Rinley
/notsigned

Well, my ranger uses hammer because I enjoy bunny thumping. I find too little flexibility in the game. I don't PvP, and if you want PvPers to have this restriction - y'all can sign up for it. Leave PvE out of it. Most ranger builds with a bow suck anyway (not as bad as some other games where ranged is Merely a suggestion before running away). Since most straight ranger builds do suck I see no reason for preventing the one thing that makes them useful and fun.
Most Rangers with a Bow suck? You might want to look into these. [skill]distracting shot[/skill][skill]broad head arrow[/skill].

Seriously....

@The Suggestion, though -- /notsigned.
Seriously, this was epic lulz.

jimme

jimme

Lion's Arch Merchant

Join Date: Jan 2007

Netherlands

Mo/

I've been playing the ranger since I started GW, I really got bored of playing with a bow all the time , So I really like playing with a Spear/Daggers whatever. (I hate the touchers tho ,_, )

/definatly not signed

btw, what's your problem with playing a prof. different ways ?

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

i think this suggestion is more of a dream everybody secretly wants, but wont happen..

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

/notsigned
cripshotter ftw

Kattar

Kattar

EXCESSIVE FLUTTERCUSSING

Join Date: Mar 2007

SMS (lolgw2placeholder)

Me/

Why rez a crap topic just to add your two cents? Start a new thread if you have a new idea.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

/notsigned

Now make Elementalist have 3*energy storage for his spells, Strength for warrior-only weapons, Leadership for paragon-only shouts, Mysticism for dervish-only enchantments... And so on.

Miss Puddles

Miss Puddles

Jungle Guide

Join Date: Jun 2005

California

Shiverpeaks Search And Rescue [Lost]

Me/

expertise doesn't even apply to spells, hexes, enchantments, or a good chunk of skills in general. how is that overpowered?
/notsigned

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

Posting in threads made in june of '07 is seriously ftl. This idea was dead for a reason. Needs to be locked due to general concesus of "H-E-double hockey sticks No".

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Divina Favor works only with monk skills.

That sucks enough. No more attributes like that.

Duke.07

Duke.07

Ascalonian Squire

Join Date: Nov 2007

W/

holy bawls!

Somone beat you with an RaO! QQ

/unsigned

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by MithranArkanere
Divina Favor works only with monk skills.

That sucks enough. No more attributes like that.
Uh nuh...correction.

Monk SPELLS. ;p

Wild Karrde

Wild Karrde

Frost Gate Guardian

Join Date: Sep 2006

W/

Quote:
Originally Posted by Chronos the Defiler
Title says it all....

Ranger nowadays play everything EXCEPT a ranger, we have R/N touchers, R/A running dagger skills, R/W with hammers....limiting Expertise to only effect Ranger skills will fix all this crap.


/signed

You can tell theres a problem with it when rangers rarely use the weapon they are supposed to. Maybe its just a problem with bows. either way R/Ds, R/Ws, R/As need to die. I dont mind touchers cause they only work in pseudopvp (RA AB maybe TA) and they are fun to kill when they think themselves invincible.

Legends

Legends

Academy Page

Join Date: Dec 2007

[Merc]

P/Rt

Amazing! I have the two simple solutions!

[skill]"Can't Touch This!"[/skill]

STFUGTFOOMGWIN!

The only thing I see wrong with Expertise is touch skills. It's like making Mysticism only effect you when Dervish Spells Only ends on you.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by Does-it-Matter
There is still the Barrager, Broad Head Arrow, and CripShot (and to a lesser degree, Choking Gas).
You can add Burning Arrow and Smoke Trapper to that. And I guess if you still want to do ViMway, that option is open, that's basically 6/7 skills being of the Ranger (not counting Rez sig)

Just because the Ranger can be flexible doesn't mean it's IMBA, any decent team can combat an R/P or R/D or R/W. It's not really that much more powerful than using a straight up Para or Derv or Warrior, and it has less armor, generally.

I've been saying now for almost 2 years that Vamp Touch and Vamp Bite need to be made spells, and maybe have the cast time dropped to 1/4s. I remember doing AB and seeing how 20/24 players on both sides were Touch Rangers, and it was kind of just like "wow, this is ridiculous". It's not nearly as bad anymore. But saying "Just use 'Can't Touch This' n00b!!!" is the dumbest excuse I've ever heard. Any decent player knows that skill is complete garbage. Seriously, 20 second recharge time? Only affects yourself? Maybe with a 10s recharge, and affecting all allies within earshot, it might be worth taking, but in it's current state, it is useless.

The Hand Of Death

The Hand Of Death

Krytan Explorer

Join Date: Oct 2005

Cavalon

The Last Pirates (SaVY)

N/

no thank you

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Way to thread rez. Ranger ownzzzzzz

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

On the contrary, I wish Expertise were across all skills.

/notsigned

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

ZOMG NOOOES you got the wrong class!

Nurf ellys!

E/A can kill things fast

E/Rt and E/Mo have loads of energy to heal!

E/Me and E/Ne can spam loads of hexes!

ZOMG nerf dem!

(Sarcastic post for +1)

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

How about this:

Let's remove all professions from the game and replace them with just "Stick Fighters"; remove weapons, and give everyone a 10-10 dmg Stick, with no mods. Everyone has the same health/armor/atk speed/everything. We can just do 64v64 Stick Wars all day with complete balance!!!

parathract

Pre-Searing Cadet

Join Date: Mar 2008

Nexus One

E/A

How often do you see a pure anything anymore? That is the whole point of allowing people to multiclass to begin with. If you take away the rangers versatility, then it loses its strongest point. Besides, most of the good ranger builds require good players and practice, which outshines any toucher any day. Toucher does not really work anymore, people catch on quicker now, and learn to avoid them while they get taken down. At the same time I hear rumors of touchers owning in HA.

newbie_of_doom

newbie_of_doom

Wilds Pathfinder

Join Date: Oct 2006

WTFPRIVACYDUDE

Endangered Feces [DoDo]

W/Mo

Quote:
Originally Posted by Chronos the Defiler
versatility? it players every class except its own....it is rediculous the Ranger itself has plenty of great builds it can run as a RANGER, but people won't because the ranger gives you the ability to make all attack skills and touch skills over every other class take almost no energy.
it's not like any1 plays cripshot!

Fear Me!

Fear Me!

Frost Gate Guardian

Join Date: Nov 2005

E/R

/signed. Tell me two legs, where were you when the kournan jackals slaugh, I mean, why should a 12 death magic ranger cast a death magic touch skill more efficiently than a same 12 death magic necro? Because necros are indoors reading books and rangers are outgoing being more 'in touch' with themselves? Ah, in that case /notsigned, but only if warriors can cast touch skills for free since they're the avatars of mesomorphs. Oh, also, since touch skills are kinda sexy, mesmers should get energy when casting same death magic attribute necro touch skills, but only if they're wearing sensually revealing costumes, not that 'cover up everything crap', in which case, they can't use touch skills at all.

This is a half-assed update to let rangers only benefit from touch skills. Heres a fix; if rangers benefit from touch skills, then let warriors use touch skills for free since they're mesomorphs, and mesmers since they're the avatars of sensuality. Or, nerf the rangers' ability to cast a death magic touch skill better than an equivalent necro.

C2K

Krytan Explorer

Join Date: May 2005

/not signed

Though I wouldn't mind if Izzy took a look at the current R/D(because 3-5 escapway R/Ds with Rending Touches are annoying), but other than that, the other builds have their weaknesses.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Quote:
Originally Posted by Fear Me!
... why should a 12 death magic ranger cast a death magic spell more efficiently than a same 12 death magic necro?
Could you read up a bit and find out what expertise really does before you comment with nonsense? Spells were never more efficiently cast by a ranger then by the caster.

/not signed btw